Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → glenugie

glenugie

Feedback comments for LD49

LD51 →

glenugie's games and stats for all events →

TimestampSince previousGameglenugie's comment
Oct 5 13:20:03 Unstable Gardening ♥ 2 Neat little game, the art and music are fantastic. Like others have said quite difficult - I totally messed up my first day and had to wait out the clock without and plants (I'd suggest maybe adding a way to skip to the end of the day if all your plants die?)
Oct 5 13:33:14 13m 11s Unstable Marbles ♥ 1 Excellent sound work from your audio producer/daughter! Game is pretty fun too, even though I'm terrible at it - might be worth adding a few more levels so you can ramp the difficulty curve up a bit less steeply? Loving the paint splash effects too!
Oct 5 13:44:33 11m 19s VolatileTD ♥ 2 An interesting tweak on regular tower defence. I like the instability of towers going rogue, but I think it could maybe be expanded on mechanically - some kind of minigame or operation, beyond just mousing over them, to bring them back online? Also agree with other comments, some kind of tooltips would be nice to explain the difference between the towers because apart from different ranges, I couldn't really tell.
Oct 5 13:52:07 7m 34s Super Misfire or: One Gun To Shoot Them All ♥ 1 Favourite game I've played so far, love me some top down combat with a varied pool of weapons, and the added chaos of not knowing what bullet you're getting next was great. Gameplay feels super slick and juicy too!
Oct 5 14:00:42 8m 35s The Unstable Machine ♥ 0 I don't think I'm qualified to operate The Machine - but questionable hiring practices aside, this was a neat idea! Definitely fits the theme, and the audio effects fit the tone perfectly. I did have to come back and read the explanation here though, the in-game tutorial was quite sparse for explaining how everything works (notably I didn't understand how the reciprocal motion stuff worked)
Oct 5 14:21:30 20m 48s Bad Buckets ♥ 1 The art style is cute, and I like the idea behind the game. As a previous commenter said, it could definitely use a little balancing because the buckets quickly got out of hand for me (not helped by me forgetting there was a sprint button) - but it's a very fine line to walk to keep it feeling hectic but manageable. Nevertheless, a good effort for the time available! I did find a small bug, on the game over screen where it's (I assume) meant to display how long you lasted, I instead just had an unfilled time format (HH:MM:SS) - screenshot attached. Screenshot 2021-10-05 152036.png
Oct 5 15:35:40 1h 14m Birdbird's Life Balancing Agency ♥ 2 I really like the premise and mechanics here, and the game seems to be pretty well polished too. The art and music are good, and the fact that there's a proper tutorial built in really helps. A couple of minor suggestions though, the inner organiser in me would've loved a faint grid to be overlaid on the scales so I could line items up better, it would also be good if there was an opportunity to switch directions without moving (if I'm facing left and want to place something just to my right, I have to run left for a bit first). Also, and I understand this would be tricky given the time constraints, but adding a bit of coyote time to make jumping a bit more forgiving would've really saved my horrible reaction times from sending me plummeting off the edge a lot! That said, excellent work on this one!
Oct 5 17:43:22 2h 07m Unscrambler ♥ 1 This is a fantastic puzzle game that I am genuinely horrible at! As others have said, some filtering of the word list could be good because some of the solutions were quite obscure. Maybe you could have two lists, one of more common words that would be the intended solution (so penalties for being shorter than this one), and your current expansive list, which allows you to match against the wider word set and gives a point multiplier for finding a word longer than the intended one? Although I guess that would need some mapping between the two lists in the current system, of what common words are in what longer ones. Might end up being too much work, even for a post jam version 😅 Anyway, this is one of the most polished entries I've seen, so kudos to you for making it in just 48 hours!
Oct 6 09:56:17 16h 12m Capitalist Alchemist ♥ 1 I like the art, and I think the basic premise is good but perhaps lacking a little polish. Some more guidance at the start of the game was good, because I spent the first few minutes kind of aimlessly clicking around the different sections trying to work out how to progress (and honestly even then I couldn't really work it out). Might be as simple as just adding a section to the book that explains how to interact with the furnace to make steel - because I have no idea if I was just putting the iron/coal in the wrong slots or what, but I couldn't make the darn thing spit anything out. Another small issue as well is the "I don't have any use for that" message stays up for a really long time, and partially blocks off the UI elements for interacting with the book while it's present. That said, good effort - and I like the idea behind it!
Oct 6 10:03:07 6m 50s Alien Disco ♥ 1 Neat little game with a charming aesthetic. Solid gameplay loop and I think you've done a good job with the difficulty, creating just the right amount of frantic. Good work!
Oct 6 10:19:18 16m 11s Unstable Stables ♥ 0 Honestly had more fun with this than I expected, took a little bit to get the hang of taking ramps at speed but once I did it handled pretty well. Love the slow down effect when ramming into the stables - gives it a nice feeling of weight. Could definitely use some more levels though!
Oct 6 11:06:35 47m 17s The Horse Without A Stable ♥ 1 Not proud of how long it took me to realise that the "explosions" were not physics glitches, but my own outbursts. Things went much more smoothly after that. Nice stacking gameplay with a decent item variety, I like it! The fan in the last level really messed with me, the physics didn't work quite like I expected it too (it seemed to make the items a little floaty, rather than just knocking them over), but overall very well done.
Oct 6 14:49:59 3h 43m Lovecrafting ♥ 3 Very impressed with the art and the lovecraftian vibes. For the game mechanics, I'd maybe have liked a little longer on the timer when the rounds started having a time limit - but that could just be me being bad the game. Other than that, very neat game that shares some cool DNA with Reigns!
Oct 6 14:58:32 8m 33s Reacto ♥ 2 It's a good idea I think, but definitely needs a little more polish. That and a little more guidance would be helpful, either by providing a (rough) map of the facility that the player can consult (if you want to keep them feeling a little bit disoriented), or by giving them some kind of marker to indicate where they're meant to be going - because for the first few shifts I was 100% just wandering aimlessly around this gradually melting down nuclear reactor that I am in no way qualified to maintain. Also, I think I hit a slight bug with the sanity pills (web version on itch.io), I had to stand off to the left of the health station thing before it would register I was pressing F (despite the prompt being on screen). Overall though, solid effort!
Oct 6 15:23:44 25m 12s Atomic Rock Paper Scissors ♥ 2 I like the rock paper scissors twist on normal match 3 gameplay, and the theming on this one works well. The combos felt satisfying to pull off, but I would've loved to see them be even juicier - it might've helped to distract from the relatively slow start to the game (the strategy elements don't really come into their own until you've built up a few metal blocks. That said, this is a fun little game that I could easily sink a half hour into, good work!
Oct 6 15:50:01 26m 17s Space Scavenging ♥ 1 Took a hot minute to get the hang of the movement controls, but once I did it felt pretty sweet to sail around through the air kicking crates back to the boat. I would've maybe liked to see some more recovery options to stop my uncoordinated butt from flying into the abyss below the ship quite so often, but that's a pretty minor gripe. Loving the time dilation when you're near a crate too. Overall, a pretty solid entry all around.
Oct 6 15:54:56 4m 55s Road To Home ♥ 2 Decent physics based platformer, really satisfying when you get Fred up to a decent speed. Small bug I think with your web version though, the frame it displays in is really small (too small to easily read the tutorial signs, for instance) and it doesn't scale up any higher when you put it in fullscreen. One other little thing too, it would be great if the disappearing platforms could flash to indicate when they're about to disappear!
Oct 6 16:01:28 6m 32s Bob's Underworld ♥ 1 Neat little endless climber game, implementation seems fairly solid - but a small issue I had was the only path up I could see involved a tiny platform at the edge of the screen, and standing on it stopped me from falling down (though it still animated as if I was) but didn't allow me to jump (wasn't fast enough to grab a screenshot, sorry). The addition of the enemies was a nice twist too!
Oct 7 12:13:37 20h 12m Piles - Pile it up ♥ 1 The art is gorgeous, and I thought breaking the objects up was a nice touch to add a bit of depth. I won't point out the HTML5 holding an object to complete the level issue, because I see you've addressed it in other comments. What I will say is I'd have liked a slightly more precise way to control the rotation of objects, it felt a little floaty to me, but other than that I think the controls and object movement works great! I did (I'm pretty sure) break the physics ever so slightly though - and I'm honestly not sure how - but shoving a bunch of objects between the rocks in the breaking tutorial froze up the physics system for a while, and when it caught up the rock walls had kinda folded in on themselves? 😅 Screenshot 2021-10-07 131134.png Overall though, an excellent effort, well done!
Oct 7 12:25:05 11m 28s Garbostackers ♥ 1 I like the concept, and I think the core gameplay in there is fun but needs a little more polish. The placement of the crusher head felt a little imprecise, such that I kept having to confirm exactly where it was instead of getting into the flow. And I agree with @christianb the random max garbage count didn't feel great, as until I came back here and read it it left me quite confused as to what the rules for compacting trash was - easily fixed with some kind of visual indication, if it's a mechanic you want to keep. Would also love to see them audio feedback added, for moving/crushing. That said, it's an excellent effort, and the voxel graphics look great!
Oct 7 13:21:31 56m 26s Deepwell Safety Inc. ♥ 3 Nice to see someone else who went for the inventory management angle! This is a very polished game, and the art is stunning. I found a slight issue (web version) where sometimes dragging an item to return it to a client it would disappear from the workspace, and seemed to spawn itself somewhere off to the left, because clicking on the left edge of the screen would bring it back. Other than, no complaints excellent work on this - and I spent far longer playing it then I expected to!
Oct 8 11:26:39 22h 05m Granny's Porcelain Tower ♥ 0 The game concept is quite simple, but considering it's your first game it's surprisingly well implemented. The physics are perhaps a *little* too floaty when the tower (inevitably) collapses, but other than that - solid effort. Oh, and the as others have said - excellent work on the music!
Oct 8 11:32:21 5m 42s Sanity Check ♥ 1 The game is good, nothing too special - but the concept, and the interpretation of the theme? It's excellent, and I really applaud you on your creativity! A few things I would suggest tightening up to give it more of a polished feel: the jump could do with smoothing out (something about it feels off), and picking up feelings felt a little imprecise (I got used to it, but it took a little while). That said, good effort - I liked what I played and I'd be interested to see how it looked with a little more time to polish it!
Oct 8 15:05:40 3h 33m Frequency ♥ 0 Neat little game, I'd have loved to see a little more explanation on the rules - specifically what changing the frequency was needed for, maybe I just didn't get far enough in but it seemed like I could take out most incoming waves regardless of what my own frequency was set to. That said, the actual gameplay is pretty well solid, and I could see losing a fair bit of time trying to chase a high score. Well done on your first game jam!
Oct 8 15:17:51 12m 11s Building Game Building ♥ 1 Took me a little while to get the hang of the rules, as the tutorial introduced them quite slowly - but once I did I found a pretty compelling game with some interesting puzzle mechanics. I like the art style too, and the surprising amount of depth to juggle getting the right rooms together. And I don't know if it's coincidental but the pacing was pretty good too, because I was finishing most of my milestones just in time to avoid failure! Excellent job on this one!