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Feedback comments for LD49
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| Timestamp | Since previous | Game | EOShadows's comment | |
|---|---|---|---|---|
| Oct 4 23:51:21 | [ERROR 404] | ♥ 2 | Your game was really fun! It was hard, but in a good way. The puzzle like progression was well done. I think the main piece of advice I can give would be to possibly make the right mouse click prompt stand out more, possibly a lighter shade of grey. Other than that, I really liked the game! Well done! | |
| Oct 5 00:29:56 | 38m 35s | Midnight Maintenance | ♥ 2 | Great game! It was really fun, and like @tinykidtoo I really liked the signs! For some reason I read the one about the blow to the head and didn't realize it was a hint until later into the game. I was just like "Haha, indeed, that is a thing. What a funny statement of the obvious!" I also loved the ending. I think the only problem (though I was able to figure it out) was that it wasn't, as far as I know, explained anywhere that I could use shift to run and jump to farther places. Other than that though, really great game! Well done! |
| Oct 5 02:41:33 | 2h 11m | The Gelato System 2K38 | ♥ 2 | Neat game! I can't believe you've simulated so much of the bash shell for the theme! I can't help but notice something sinister is about at the same time, such as how clippi's title mentions something about purgatory, though maybe it's a play on the pain of the experience you are portraying? Unfortunately I wasn't able to enjoy much of it, though. Out of curiosity I set a driver that said it was from the future (the date command said it was the 20th century but the driver was supposed to be from 2001) and then after that the game went into an infinite loop of shutting down the computer because of fatal errors. I can't seem to figure out how to restart the game so I can try out other things. |
| Oct 5 03:17:02 | 35m 29s | Spirits Low | ♥ 3 | Great game! It's a pretty neat and innovative response to the theme. I like the concept of maintaining the mental stability of soldiers through the news, and the strategy that comes with which broadcasts you let through. Additionally the graphics are amazing, as well as the audio. The main issue I had though was that I often can't save people, because being in the front or back multiple times immediately sends a soldier away. So, needless to say, I never lasted long in the several times I played, and while the game is well made, I feel like I'd quickly start to lose interest if I spent a lot of time trying to figure out how I need to do things. Other than those problems though, I liked the game. Well done! |
| Oct 5 06:10:36 | 2h 53m | FARTOPOLIS | ♥ 2 | This was really fun! You also did a great job of implementing the theme - I honestly don't know why I didn't think of that use of the word unstabled, and so far I haven't seen anyone else use it this way either. The graphics are really charming, and the strategy of moving people to different sides of the building and deciding whether or not you can or should save people was entertaining and challenging! I think the only issue I ran into was that the health you have left doesn't quite match what I can see in the health bar (perhaps the heart icon is hiding it?) Overall though, I thought this was a great game! Well done! |
| Oct 5 08:03:36 | 1h 53m | Neon Saber | ♥ 3 | Great game! The graphics / audio are well made, and I also liked the music. The concept of trying to fight enemies with an unstable weapon was really neat! It was also challenging. I couldn't make it past the red themed robot (I believe this was after the ship exploded?) Anyways, I think you did a good job on this! Well done! |
| Oct 5 08:30:16 | 26m 40s | Server Hell | ♥ 2 | Nice game! The graphics are great, and I liked the audio as well. It was an interesting choice to respond to the theme like this, interpreting it as a hectic situation, and I thought it was neat! I think the main issue I found though was that things got out of control too easily and quickly. I couldn't find the fire extinguisher so there were fires all the time that I couldn't stop. Perhaps making the urgent tasks less frequent would help? Anyways, other than that I thought the game was pretty good! Well done! |
| Oct 7 06:33:54 | 46h 03m | Rocky Rhodes and the Cracked Case | ♥ 4 | Amazing game! I know it was in your screenshots, but the visual novel style scene took me by surprise! It was hilarious! Then you didn't fail to continue surprising me at each scene. The idea to randomly combine multiple video game genres for the "unstable" theme was genius! Truly innovative. The ending also helped to tie everything in for the theme. Besides the awesome gameplay, the graphics and the audio were also really well done! I like how you had different styles and qualities of art for each scene. This is definitely one of my favorite entries so far! Well done! |
| Oct 7 06:47:30 | 13m 36s | Dimension Collapse | ♥ 1 | Great game! The graphics were great, and I liked the concept. It was a good response to the theme! I definitely think that corruption of the world the further you get into the game would have been neat! Shame you ran out of time, but I totally understand that. I think my only suggestion would have been to remove the keys from your inventory when you use them to open something, just to make it more obvious that the key was used. I continued playing after beating the game, then replayed the game, to try and see what the keys did, only to realize that I had actually used them to get the bars. Still, I had fun playing! Good job! |
| Oct 8 06:22:48 | 23h 35m | Unstable Magix | ♥ 0 | Nice game! It reminded me of some older games with the graphic style and game mechanic of the fire ring keeping you within a small area to fight off enemies. I liked it! Is the "not knowing how the magic will behave" referring to the size of the projectile changing? I thought that was neat - implementing the theme by making the ease of landing a shot on an enemy unstable was a pretty innovative and creative idea! I think the only issue I had was that it was easy to accidentally not be in the battle fire ring. In my first playthrough I just ended up running into the boundary on the outside of the fire ring, then I explored the town, found the path again, and made it into the last fire ring arena. I also found that an issue - I didn't quite know what the right path was. Perhaps you could have something to guide the player down the path - like maybe signs along the road that point you in the right direction. Moving passed those two things though, I thought the game was good. Well done! |
| Oct 8 07:17:46 | 54m 58s | COME ALIVE! | ♥ 1 | Awesome game! Not going to lie, I got pretty tense a couple times there. The graphics are amazing, as well as the gameplay and music. The mechanics of moving around the rooms felt great. You created a really good horror experience - I still can't believe you did all of this within the span of one weekend. I did notice one bug though - when I clicked continue right after finishing the game and got brought to the scene where Cyan, Pine, and Pav are waiting in Cyan's room after the "attack," there was a bug where the name + select prompts when hovering the pointer over a character didn't appear, and if I clicked on a character it zoomed in on them without bringing up a message. Strangely though, when I closed the game and opened it again, then clicked continue, I didn't have that bug. Regardless of the one bug though, I really liked this game! Great job! |
| Oct 9 06:44:19 | 23h 26m | The Stone Giant | ♥ 2 | Great game! Really liked the concept, it was a creative idea! I think the main issue I had though was that I quite often couldn't do much. I had to wait for the options to load so I could get another body part, but as I waited, the golem lost even more body parts. It would have been nice if there was a way to either fight back against the projectiles, or maybe be able to do something to make the options load faster? Nevertheless, I liked this game! The graphics and music were really well made, and as I mentioned before, I really like the concept! Well done! |
| Oct 9 06:56:25 | 12m 06s | Emotion Vessels | ♥ 0 | Great game! The graphics were really good, and the game mechanic was too! I found the concept to be quite innovative, and it was pretty fun to play! I think the main issue I found though was that it was pretty easy to fall off while trying to push negative emotions away. Perhaps you could make the player be able kick the emotions away or something, so they wouldn't have to get close to the edge? But other than that, I really liked this game! Your idea to answer the theme of "unstable" with balancing emotions was really neat. Well done! |
| Oct 9 07:29:13 | 32m 48s | The Alignment Problem | ♥ 1 | Great game! The concept of an unstable AI was a neat idea! The gameplay / mechanics were pretty much just basic horror game stuff, but it was still fun! I like how the AI was actually smart enough to leave and go another way to where I was going to intercept my path, it created an neat experience as I tried to shake them off my tail and get to the final door. The ending was neat too - the plot twist was subtle, but I think I see what was happening? Anyways, that was all great, and I really liked the graphics too! It's neat that you made it using your own game engine. I think my only suggestion would be to add a crosshair or something, just so I know what I'm clicking a little more easily. Other than that though, I thought this was a fantastic game, and really liked it! Well done! |
| Oct 9 07:58:02 | 28m 49s | Psycho-unstable Journey | ♥ 1 | Good game! The graphics were great, and you did a good job with your fear factor. The car crash got me pretty good - especially since I had been looking around and looked in front of me just in time to see the car before the crash. The messages were a bit slow though, and they sometimes didn't complete before beginning the next message. I would also recommend a reverse control - I got stuck one time when I was trying to get into the gas station because I ran into a rail and couldn't move away from it. Other than those few things though, I liked the game! Well done! |
| Oct 10 19:06:23 | 35h 08m | [data::loss] | ♥ 2 | Great game! It was really fun, although rather challenging. The concept felt a lot like one of those mouse and maze/electric shock experiments, having to keep dying to eventually learn when I had to jump and dash to complete the level. I would complain about how the "death" platforms looked really similar to the normal platforms and how in the last level I for some reason die when I jump too early on the first platform with no context, but then again I'm assuming that was just part of that learn the more you die experience - you didn't want the player to easily see things ahead of time, right? It was annoying at first, but I like it - it was an innovative and bold choice of gameplay and created an interesting, fun rage game. The graphics and sound effects are also really good, I like the player sprite - its animation felt very smooth and polished. Well done! |
| Oct 13 02:15:34 | 55h 09m | A Healthy Dose of Dungeon | ♥ 2 | Great game! Loved the the graphics and audio. I got the Insane ending - thought it was pretty neat, and you handled that situation well of having the player realize what they've just done. Using an achievement like system as your response to the "unstable" theme was an interesting choice. I liked it! Well done! |
| Oct 13 02:34:01 | 18m 27s | DerangeDoodle | ♥ 0 | Fantastic game! The graphics and audio are very well done, and overall the game was really fun! The way the game makes you have to use your "instability" wisely to progress was a neat idea. I enjoyed playing this game a lot, though I couldn't make it to the end. Good job! |
| Oct 13 18:59:51 | 16h 25m | Order of Tharanak | ♥ 2 | Good game! The graphics are awesome, and I like the enemies - they're pretty creepy! The first time I saw one I didn't know what it was as its back was facing me, so I foolishly walked around to face it and got jumpscared by it. Their attack audio is neat and creepy! The frog objects were a nice touch too, they were my friends in that strange world. I also loved the hall way mechanic at the beginning - walking forever but never reaching the end, and then figuring out how to get to the door. Pretty cool! I also liked the story going on - I didn't get to see much of it, but I could tell there was something going on with the help of the objects that were sitting around. That was a pretty neat touch of story telling! Unfortunately I didn't get very far though, as I couldn't figure out how to get passed the enemies to progress. My guess was that you throw stuff at them, but things don't seem to be thrown at where you are aiming, so I couldn't ever hit them. Still, I really enjoyed this game. Well done! |
| Oct 15 02:48:25 | 31h 48m | Fragments of Memory | ♥ 3 | Great game! I loved the graphics, they were very well made, and a charming part of the game. You left out audio for the ratings, so I can only assume the credit to it wasn't yours, but you still did a good job picking the music out - it was a great touch to the atmosphere and mood of the game. The game mechanic of jumping to each fragment of memory was really fun! I've seen something similar before, but I haven't seen it used too frequently, and the idea to use it with the concept of trying to collect your memory together during unstable times was a neat and innovative idea! The intro to each level was also really nice, though it did start to get annoying after dying several times, when I just wanted to get back to playing and try again. Additionally with that intro, I found that I can begin playing before the intro finishes and the camera locks onto the player. I could just simply learn patience before immediately launching away, but it would definitely be nice if that was just not capable of happening, as it got kind of annoying when I just launched away off screen. Overall though, I really liked this game. Well done! |
| Oct 17 02:15:26 | 47h 27m | Scrap Pilot | ♥ 1 | Good game! The experience of building your own aircraft was fun and allowed me to use some creativity in the game, which was a neat idea. The graphics were good and the concept was a really neat response to the theme. Unfortunately though I could only complete one mission as I couldn't figure out how to get to my second mission. I thought that I was brought near the platform I was supposed to land on, spent a long time developing something to get to it, and then found that nothing happened when I reached it and that I only gained a greater distance from my target. After that I just couldn't see how I could do anything differently to get to a different platform. Nevertheless I thought this was a really good game. Well done! |
| Oct 18 00:33:01 | 22h 17m | Crumbling Mind | ♥ 1 | Great game! This was probably one of the best I've played during LD49. I loved the graphics, music, and audio, they were amazing! The music and audio truly enhanced the experience and really set the mood for the game. The graphics felt really polished, and gave the game the feel of something I'd probably pay for. The way you expressed Anxiety and Depression as obstacles in the game was really well done. Every bit of how you handled them, such as slowing the player down and making things go dim during depression, really portrayed these issues and turned them into some innovative and challenging obstacles for the game. This was a very well made game. Great job! |
| Oct 20 04:53:40 | 52h 20m | Castle fall: gatekeeper | ♥ 1 | Good game! As others have said this was a neat play on the Papers Please game mechanics. And I really liked the graphics! I think the main issue I found was that (this was on the downloaded version) the rules didn't always seem to be matching up with the day. I'd be following the rules and then suddenly find that I'm losing points, then a little later the day changes and I get a rule that matches with what was going on. I was often just, rather than following the rules, letting in whatever race seemed to get me points. I was also wondering - are the halflings counted as a part of the dwarf race? During the "let in only dwarfs" phase, I found that I lost points if I turned away halflings. Other than those things though, I thought this was a good game, and I liked it! Well done! |
| Oct 20 05:08:56 | 15m 16s | Orbital Rescue | ♥ 1 | Good game! I loved the graphics, and the ambience sounded great, even though it was from a previous Ludum Dare. I also found going around saving everyone to be pretty fun, despite killing one and abandoning quite a few of them. I do agree with Frozedon in that I kind of expected to just go straight up while using the jetpack, though I guess it creates sort of a more unique mechanic to have the jetpack controlled the way it is. Overall I thought this was a pretty good game. Well done! |