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Feedback comments for LD48
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| Timestamp | Since previous | Game | EOShadows's comment | |
|---|---|---|---|---|
| Apr 29 06:47:40 | Tetra Rogue | ♥ 1 | Great game! It was very entertaining and had a very neat and innovative game mechanic. I found myself having to really think about strategy, which I think was great for this game. Also, I like your description on this page. I've never really seen anyone go into so much detail about the inspiration and stuff for their ludum dare entry before, so it's cool that you put so much effort into it. I did feel that there could have been a bit more explanation in the tutorial of the game, such as which color coins were worth more. Also, I came across a bug where, if I go into the tutorial, and as soon as I get back to the main menu go back into the tutorial, the game throws a null reference exception, but other than that I think this game was really well made! I might also add, as more of a suggestion, that maybe you could have emphasized your nod towards the theme just a bit more with perhaps visual in each level that showed "your going down a level, deeper into the dungeon" but that would have course been simply an extra detail. Overall though, I really liked this game. Well done! I hope my feedback helps. | |
| May 1 06:31:59 | 47h 44m | Project Achelois | ♥ 2 | Good game! I liked the graphics and music, they were well done. The game could have had a bit more to entertain though as you go around finding the objectives. It's nice listening to the music, but eventually I'm just watching a screen where the only moving thing is the objective sign - as it gradually shows signs of getting closer to the objective. Perhaps you could have done something to provide an incentive to keep exploring - like more frequent indication that you are making progress, like the bubbles but bigger and more abundant, or more messages as you are traveling rather than just when you encounter the objectives. I was also wondering - how much does it take to kill the enemies, if you can? I sprayed bullets at some but they didn't seem to react at all. Anyways I still thought this was a good game, and I like how you were basing it off of an exploration on Europa. Really neat way to implement the theme! Overall, well done. I hope my feedback helps! |
| May 1 06:42:10 | 10m 11s | Associated Arguments | ♥ 1 | Good game! I love how you responded to the theme with the concept of "deeper and deeper" into conversation. The puzzle got me at one point before I realized I should start thinking about my moves, making me have to restart, but I think it was neat how it caught me off guard. The graphics are great, and the sound effects that play in place of the voices in the conversations was nice. It did get difficult at times to walk through doors (the player's collision box may have been a tad large) but overall, well done! |
| May 1 07:17:53 | 35m 43s | Blackout | ♥ 7 | Damn, this game had it all. The graphics were great, and the music was great, and the whole thing was just fun. I'm honestly surprised it was made in just 72 hours, even with the team it had. I also find it pretty neat that you had such a creepy mood while also a really funny one. Overall, really well done! |
| May 1 20:30:54 | 13h 13m | Deepest Sword | ♥ 0 | This game was great! The graphics, sound effects, and game mechanics were amazing! I have no feedback to give. Really well done! |
| May 1 23:34:41 | 3h 03m | NecroWorld | ♥ 0 | Nice! I really liked the graphics, it kind of made me think of Blackthornprod. The game mechanic of destroying stuff when you jump was also really neat and innovative, though I would have liked if it was used a bit more, especially for the boss fight. The intro also went by kind of fast and I didn't get a chance to read some of the text before the screen faded off to the next message. Overall though, really good. Well done! |
| May 1 23:56:15 | 21m 34s | Sinking Deep | ♥ 1 | Great game! The gameplay is really fun, and it had me playing several times to try and get as far down as I could. My best so far is somewhere close to 3000 meters. The ambience was also a really nice touch. There were sometimes holes that appeared in places I couldn't reach, but I was able to use the (pump?) to make up for them. Overall, I really liked this game. Well done! |
| May 2 23:07:42 | 23h 11m | Fetal Fury | ♥ 0 | Great game! Really hilarious, and the graphics, audio, and gameplay are all great. Everything feels well polished. Overall, great game. Well done! |
| May 2 23:38:10 | 30m 28s | Below the Ocean | ♥ 1 | Great game! I loved every minute of it, despite being terrible at it (I got close to 50 deaths). The graphics, music, and gameplay were extraordinary, and the game mechanic of the oxygen line was really fun and innovative! The color palette for the graphics was also really nice, and I like how organized it was with each color portraying a particular purpose. The puzzles themselves were also very well made. I'm honestly surprised you were able to make it all in one weekend - I was expecting to see that a team of people made this, not just one person. Overall this game was really good. Well done! |
| May 3 00:01:04 | 22m 54s | Never Ending Cave | ♥ 1 | Great game! It's well polished, and honestly feels like a short horror game that someone might have spent much more time on than just a weekend. The tasks were nice, and despite being a lot of walking around it was pretty entertaining. You had enough going on everywhere to keep me entertained as I ventured "deeper and deeper" into the cave. I feel like the jumpscare of the monster could have been a bit creepier, but it was by no means bad. Overall I really liked this game. Well done! |
| May 3 00:25:11 | 24m 07s | Dream Descend | ♥ 1 | Really good game! I love how you used the idea of going deeper and deeper into sleep as a response to the theme, and the dark mood and audio was pretty cool. The player sprite was nice, and I really liked the music - it was a a great touch and contributed nicely to the mood of the game, along with the floating particles, transitions, and creepy graphics. The game was also really fun and challenging, and I kept playing over and over to try and get further and further. It took a couple retries to figure out what I was supposed to be doing, but I didn't mind - you explained things enough in the description so that it was more of a fun, interesting task to figure it out. I think the only issue I had was that, while the challenge of the game is a good thing, the game feels a bit too difficult. I didn't really get a chance to use the dash much because I only managed to get to hour 2 once after many retries. A checkpoint would be nice, at least once every 1 or 2 hours would be nice. Other than that though I really liked this game. Well done! |
| May 6 00:39:50 | 72h 14m | Deeper Into The Forest | ♥ 1 | Nice game! The graphics were really good, and I liked the ending - nice plot twist! I had to restart at one point because the player damage animation got me clipped and stuck into a platform, but other than that this game was pretty good. Well done! |
| May 6 02:16:42 | 1h 36m | Third Party | ♥ 0 | Really good game! The graphics are amazing, as well as the music that accompanies it. The game mechanics are also well done - they are innovative and fun. I also like how the environment changes the deeper you go, indicating some satisfying progress. I think the only issues I found were that the sprite sorting could be improved, transitions took too long to initiate, and things started getting too challenging when the weaponized body I'm holding can get shot away before I can even get the enemy into view. Other than all that though the game was really good. Well done! Edit: Forgot to mention a bug I found. It doesn't mess up the gameplay that much, though it does sort of act as a small cheat. If I'm holding a body when I get killed and don't drop it before I respond, I can essentially double the body. I still end up holding it when I walk out of the elevator, but the body is also respawned on the ground, creating a duplicate. Just wanted to bring to bug to your attention! |
| May 6 03:31:49 | 1h 15m | The Elevator | ♥ 1 | Really good game! The graphics are spectacular - the elevator girl model is better than a lot of anime models I've seen in games, and the elevator design is good too! The music is also really good, and I like how you stop it for drama and change it up a bit for different moods. The story was also really good - I loved the plot twist ending. I'm not going to lie, it surprised me. I think the main issue I had with it in terms of gameplay was that, while for some things my choices made a difference in the story, most of my decisions didn't do anything, which kind of took away from my sense of control and immersion. And like everyone said, it got difficult to want to try for more endings when I have to go through everything over and over again to get to an ending that might not even be new. Granted I actually did put a lot of time into trying to find different endings, but I feel like there still might be more I'm missing that I just don't feel like trying to get. The only other issue I had was that the game window was a bit large - I had to do some maneuvering of my screen set up to get the whole game in view. Other than those things though I really liked this game. It was overall really good! Well done! |
| May 6 04:14:23 | 42m 34s | Nav's Endless Nightmare | ♥ 1 | Great game! The graphics, music, and gameplay are all really good. Pretty much everything just feels extremely polished, and I like how you introduce the messages at the beginning of the game - it was a really neat way to show what the character is saying/thinking and you faded the messages into the scene nicely. Unfortunately the farthest I've gotten is level 4, but maybe I can play again some time and get further :) |
| May 6 19:15:19 | 15h 00m | Nuclear blaze | ♥ 3 | Really good game! The graphics are great, and the concept and gameplay are even more so. I like how you had a story going the deeper and deeper you went. It really had me interested in what was going on as I went. Shame you ran out of time to complete the story! The strategy that was involved in putting out a fire that keeps growing back was really fun as well. The only issue I had with the game was it would have been nice with some sound, though I get the problem of running out of time. I had the same thing happen in LD46. Overall I really liked this game, and I would totally play a post-compo version. Well done! |
| May 13 06:26:02 | 155h 10m | There, Again | ♥ 1 | Amazing game! The graphics and audio were great, and the levels were both innovative and very challenging. I played all the way to the end without knowing about the "skip level" key, but to be honest, I like that. I probably would have skipped a lot of levels otherwise, and it was a nice, satisfying victory whenever I finally completed a level (despite my fingers cramping up by the end of them, haha.) I agree with the last feedback, it's amazing that you managed to create all of this in 48 hours - the amount of creative, challenging, yet fun levels and puzzles along with the rest of the content was simply astounding, and still would have been even if you spent 24 more hours on this. The only issues I found were that sometimes the rocks would stop inside the spikes (hindering my progress of figuring out what I was supposed to do) and that the amount of levels may have been (a bit?) too much for a game jam, but seriously, other than that this game was amazing. This has to be one of my favorite games I've played in LD48. Well done! |
| May 13 06:52:06 | 26m 04s | I'm 14 and | ♥ 0 | Nice! I like the concept, it was a neat and innovative response to the theme. There isn't much of a motivation for the player to keep going, but I think that would be a neat thing you could work on post jam if you felt up to it. For example, perhaps you could take a environmental/narrative route for gameplay. Like, you could add to the environment to create an incentive to keep going, while having some sort of character reacting to the deep sentences (more incentive for the player to keep going, to find out what might be said next or what they could write to affect the reactions.) Of course, that's up to you, and I'm sure there could be a lot of different neat ways you could expand on this. Overall, I think this game has some potential. Well done! |
| May 17 06:22:55 | 95h 30m | Guaca-Mole! | ♥ 0 | Nice game! I really liked the graphics, and the concept was a neat response to the theme. I had a bug where the player disappeared after I smashed down into the boss fight, and a sort of "ending" after beating the snake to sort of let the player know "hey, you won!" would have been nice to avoid confusion, but other than that everything was pretty good. Well done! |
| May 17 19:53:47 | 13h 30m | Check Port for Moisture | ♥ 1 | Great game! The audio was great, and the game mechanics and puzzles were really fun. I think my only issue was that it took me a bit in the second level to figure out that the explosions taking away my oxygen were coming from the octopuses as ink blasts. Perhaps there could be a way to make that more clear? Other than that, great game. Well done! |
| May 17 20:19:36 | 25m 49s | The House | ♥ 1 | Great game! I really loved the graphics, and the tasks are fun to do. The audio was also really good! I think my only issues were that it wasn't that obvious that the flower and butterfly counted towards the flour and butter, and it would have been nice to be told what each item was (as the low resolution of the items in the inventory made it unclear as to what each item was.) I also wasn't able to finish the game as, like others have been having, I kept getting stuck in the wall. Other than that though I really liked the game, and I'll definitely have to give it another try at some point to see the ending. Well done! |
| May 18 18:36:08 | 22h 16m | Big Brain Time | ♥ 1 | Great game! Loved the concept, and the wiggly animation of the neuron was neat! I did come across some bugs such as where I could clip into the walls and where sometimes I couldn't collect elements, but other than that, the game was pretty good. Well done! |
| May 18 19:05:34 | 29m 26s | BAD GAME 2 | ♥ 1 | Honestly, despite the low effort put into it, I liked this game xD You even had a nice color palette going that went well with the art style. You also had some interesting features happening, like the graphics getting more and more pixelated the more you used the trampoline. The messages were funny too! |
| May 18 19:33:13 | 27m 39s | Going Down | ♥ 1 | Great game! The graphics are nice, and I thought it was neat how you enhanced the walking animation with the rocking from left to right - it worked well. The story and audio were really good too. I haven't played it more than twice and didn't really differ my answers much, but from what I can tell the answers you make don't quite affect anything in the game, which I feel would have been nice. Other than that though I thought the game was really good. Well done! |