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Feedback comments for LD49
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| Timestamp | Since previous | Game | bassguitarbill's comment | |
|---|---|---|---|---|
| Oct 5 10:56:39 | Unstable Wizarding | ♥ 1 | The game looked very nice! It was hard to tell where I was aiming, and there was no objective telling me to "get to the exit" | |
| Oct 5 11:02:45 | 6m 06s | Hot Potato | ♥ 1 | High-stakes hot potato is a very very good theme! The graphics are simple but effective, and I really liked how the music got faster as the game went on. The minigames were very simple, but had nice variety. Well done! |
| Oct 5 20:10:25 | 9h 07m | TARANIS | ♥ 5 | This game looks amazing, I gasped when I took my first steps and saw how the character moved. I love the visuals. I thought the jumping physics were pretty tough to deal with, although I made to the end so I guess it wasn't that bad. Well done! |
| Oct 5 20:22:14 | 11m 49s | Drunk Fist | ♥ 4 | You say this game is "for educational use", and yet alcohol doesn't heal you in this game, what gives? This was a really strange and kind of nightmarish (in a good way!) experience. I had fun! |
| Oct 5 21:50:43 | 1h 28m | Swerve | ♥ 2 | First place wooohooooooo! I have to say that whether or not you slam into a planet seems like a game of chance rather than skill: there's no real way to react to oncoming planets in time. I like the idea though, and the controls felt appropriately space-flight-y. Also loading sounds takes over a minute on my laptop, not sure why that is. |
| Oct 5 21:59:09 | 8m 26s | Block fight | ♥ 2 | Definitely a nifty idea, but I feel like the "health bar" mechanic is flawed. My first fight, I knocked the block off the pile and it fell behind some other stuff, where I was unable to hit it again. My second fight, my first shot took it down to 10% without dislodging it, and the second shot took it out. Maybe more of a "the floor is lava" mechanic would be more strategically appealing. The overall idea, though, is super fun and creative, well done! |
| Oct 5 22:13:23 | 14m 14s | crane-simulator | ♥ 1 | This game made me understand why construction is so noisy. This is a really cool concept! The controls are a challenge, but there are a lot of different actions you can take, so it is unavoidable I guess. Having them show on the UI would have been a nice touch. Good job! |
| Oct 6 00:46:42 | 2h 33m | Glitches & Bridges | ♥ 0 | I wanted to like this game so much! I think the ideas and concepts and graphics are really cool! The movement, though, is really slippery and I kept falling to my doom! |
| Oct 6 00:59:23 | 12m 41s | Unsteady | ♥ 1 | No joke: in seven years of competing in this jam, this is the best game I have played, it's absolutely delightful. |
| Oct 6 20:23:39 | 19h 24m | Dark Forest of Echoes | ♥ 1 | Ooh that lute's reminding me of Dwarf Fortress, in a good way |
| Oct 6 20:32:32 | 8m 53s | Temple Of Tozi | ♥ 1 | I like the art style, and especially the animations. |
| Oct 6 20:35:50 | 3m 18s | Doc. Noggin | ♥ 0 | This game looks like it could be fun, but "ground", "collapsing floor", and "a hole that will kill you" all look identical. |
| Oct 7 13:21:40 | 16h 45m | Faultline Farm 🐷 | ♥ 0 | "Roly-poly farm animals" is a very cute aesthetic! |
| Oct 7 13:32:31 | 10m 51s | Orbital Rescue | ♥ 1 | I like the art and the rotation of the ship |
| Oct 7 13:38:19 | 5m 48s | Fractured Logic | ♥ 1 | I like the graphical style! Putting an invisible key inside a shadowy cabinet was I think not the best choice, and making the crosshair turn a different color for "interacting this object will do something" vs "nothing" would be a helpful feature. Lot of potential here! |
| Oct 8 10:22:09 | 20h 43m | Unstable Relation | ♥ 1 | My first playthrough, I killed all of the trash bags, then nothing happened and I was trapped in Trash Zone. I didn't see any other comments mentioning this, so I played through again and there was indeed an ending cutscene the second time, so if you're reading through comments trying to see if there's an ending, try playing again! |
| Oct 9 09:44:01 | 23h 21m | Meltdown: The Complete Guide to Reactor Maintenance. | ♥ 1 | I don't think "some rebalencing" or modifying the in-game manual after the deadline is allowed under the rules, it's only supposed to be ports and bugfixes. |
| Oct 9 09:52:09 | 8m 08s | UNSTABLE DREAMS | ♥ 1 | This game answers the question "what if Tony Hawk was a 2d anime schoolgirl?". I liked this! Any game jam submission with more than one game mode is really impressive, and while the gameplay was pretty simple, the balancing part was challenging and the boss fights were visually interesting, so I was never bored. Well done! |
| Oct 9 10:07:48 | 15m 39s | Boomsheep | ♥ 4 | Browser version works well. I like this game mechanic a lot, it gets _really_ frantic when you have more than a dozen sheep still alive! The art style was sweet, and it was never hard to tell what was going on. Very nice! |
| Oct 10 10:27:24 | 24h 19m | STORM HARVEST | ♥ 0 | The controls and style for this game seemed really cool, but wow the 4th or 5th level or whatever was intense. Take a look at http://gameaccessibilityguidelines.com/avoid-flickering-images-and-repetitive-patterns/ for things to avoid in your next game, or alternatively provide an option to turn flickering off. |
| Oct 10 10:46:38 | 19m 14s | Get Rich or Die Tryin' | ♥ 3 | As someone who has never traded and will never trade crypto, this is what I always imagined it was like. |
| Oct 10 11:04:41 | 18m 03s | The Mental Wheel | ♥ 0 | A timer or a percentage-done indicator or a minimap, any of these things would help the player understand that they're not on an infinite procedurally-generated rainy racetrack. Having chunks of the car fall off after a collision is a hilarious touch, and the voiceover is top-notch. The UI is pretty confusing: in video games, "red and white spotted mushroom in a box at the top of the screen" means "you have a powerup available to use", not "a debuff is being applied to your car", which is why I was slapping my keyboard like an ape trying to find the "use powerup" key. I have heard that car controls are really challenging to implement, so considering these controls are mostly functional, I think you didn't do a bad job in that regard. |
| Oct 10 11:12:18 | 7m 37s | Wreckless Bar | ♥ 1 | I found the mechanics confusing: I would catch an item, watch the combo go up to x2, catch another item, and watch it fall back to x1. I like the aesthetic a lot, very cute pixel art. |
| Oct 10 17:21:52 | 6h 09m | You can't leave | ♥ 1 | Fun concept, brilliant art, very minimal, I like it a lot |
| Oct 11 23:38:18 | 30h 16m | A Druid's Day | ♥ 2 | Vera cute! I like the concept, although it seems like it might be hard to lose. My main issue with the game: I had a really hard time telling where my spells were aimed: it did not seem to be directly beneath my feet, nor directly in front of me. An indicator showing the affected tile could be really useful. I enjoyed this! |
| Oct 12 00:06:26 | 28m 08s | Damaged In Space | ♥ 0 | As someone who has completed the GameMaker2 Space Rocks tutorial recently, I'm going to give you ratings for graphics and music. |
| Oct 19 11:13:21 | 179h 06m | Perilous Potions | ♥ 1 | This game has gotten me into the Hallowe'en mood for sure! Cute music and graphics. I like the main mechanic in this, but I had a real tough time figuring out which ingredients correspond to which effects. |
| Oct 19 11:23:47 | 10m 26s | Crazy Cauldron | ♥ 0 | image_2021-10-19_072129.png Wowowowowow very very fun! A great mechanic, wonderful music and art, cute and spooky customers, I'm a big fan. |