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bassguitarbill

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TimestampSince previousGamebassguitarbill's comment
Apr 26 09:37:23 IntoDreams ♥ 0 The weapon is kind of wimpy, but it makes for a pretty good challenge! One note: your enemies remind me of the [sabre-toothed lime](https://kol.coldfront.net/thekolwiki/index.php/Sabre-toothed_lime) from Kingdom of Loathing. This was fun!
Apr 26 09:43:01 5m 38s Deeper into hell ♥ 1 Level design here is pretty chaotic: I like the room with three save points and nothing else! My one major issue is that, if you die when rapidly clicking, it's pretty easy to accidentally click the 'Quit' button, so a small pause between dying and having the menu come up would be nice.
Apr 26 09:46:45 3m 44s Cave of Glory ♥ 0 Pretty simple game, and there's no real reason to fight the (extremely creepy!!) enemies, because running around them is pretty easy. I loved the atmosphere, though!
Apr 26 09:53:13 6m 28s Radication ♥ 0 Interesting concept for sure! It was tough to see the available tiles against the playfield, some more visual contrast would have helped.
Apr 26 10:05:32 12m 19s DeepTris ♥ 1 This broke my brain for a little bit, it was very challenging to me, someone who has played a LOT of Tetris. My issue is that the game is pretty easy to cheese: if you just concentrate on keeping a single column clear, you won't lose. Really, really fun though.
Apr 26 10:13:04 7m 32s Deep Paper ♥ 2 The visual concept is so great! The game was pretty frustrating though: it's very hard to see what you're shooting if your ship is in the way.
Apr 26 20:46:10 10h 33m Through Dimensions ♥ 1 image_2021-04-26_164422.png If you go up from the map below this one, you can get stuck! Having a restart option on the pause screen could help deal with this. That said, this is very, very impressive! Multiple enemy types, programming for a 35-year old console, strong Zelda: Oracle of Seasons vibes, even though I got stuck I'm going to rate this very highly. Well done!
Apr 26 20:54:23 8m 13s Deep into the mine ♥ 0 image_2021-04-26_165243.pngAt about 115m down, you can sneak out of this wall and fall forever!
Apr 26 20:59:31 5m 08s Deeper ♥ 0 If you're thinking about playing this game, and you have epilepsy, don't!
Apr 26 21:27:12 27m 41s The little abnormality ♥ 1 Really strange, very good
Apr 26 21:41:06 13m 54s Need more deep: Donut cover ♥ 2 The camera angle is a very interesting idea, well done
Apr 26 21:55:22 14m 16s Under the Stove ♥ 3 I didn't play this game because I'm too old to have a Roblox account, but if you didn't make the music I don't think you're allowed to enter this into the compo :(
Apr 26 22:00:53 5m 31s Yes Deeper!(+18) ♥ 1 This is my 8th Ludum Dare, and I can confidently say that I've never played a game quite like this one.
Apr 26 22:18:46 17m 53s Cool Dude Cave ♥ 1 Delightful! I'm a very cool guy, apparently. The dodge animation was wonderful, the boss fight was really fun, this was everything a jam game should be.
Apr 26 22:37:27 18m 41s Deep Purple ♥ 1 Very fun, interesting mechanic. Reminds me of [WitchWay](https://gleeson.itch.io/witchway), in a good way :D
Apr 26 22:45:12 7m 45s The Super Futuristic Shrinking Veterinarians ♥ 1 Very cute idea! I agree that there is something extremely wrong with this cat!
Apr 26 23:29:39 44m 27s The Elephant in the Room ♥ 1 Excellent! Know that I was about to scroll past your game, but then I saw the animation of the elephant drinking and I was immediately charmed, and I had to know more.
Apr 27 20:36:41 21h 07m Derbys F#ckin Pissed ♥ 2 Wonderful art! Right now, the power-up lasts a very short amount of time. If you make it last a little longer, I think it would be more useful. Good job!
Apr 29 00:10:56 27h 34m Octopus Diver ♥ 1 This will go down as the cutest game in the whole compo, mark my words. Some feedback: allowing the player to pick up speed would encourage recklessness, which would make the pufferfish fun to dodge. With the slow speed, they're very easy to dodge, and the game does not let you challenge yourself by going faster.
Apr 29 00:20:35 9m 39s all the king's men ♥ 1 Very nice, I really wish there was more. Well done!
Apr 29 09:07:42 8h 47m Deep Dive ♥ 1 Really neat concept, absolutely a challenging game, I think if the bats didn't blend perfectly into the background, it would be a little bit more fair.
Apr 29 09:16:50 9m 08s Dive ♥ 1 Minor aesthetic nitpick: if you have background objects that stay at the same height as the player, it seems like the enemy fish are flying up past the player, and not like the player is actually descending. Making the background seaweed and starfish move upwards would have created the illusion of actually going "deeper and deeper".
Apr 29 09:29:50 13m 00s Obelisk ♥ 2 image_2021-04-29_052945.png :(
Apr 29 09:44:17 14m 27s Asteroid's Ahead: Double Trouble ♥ 1 Making a jam game where you're required to grind is going to disappoint a lot of people. Having a game where the best strategy is "float around the starting area, collect as many coins as possible, then die, 20 times in a row, then you can buy the upgrades and actually try to beat the game" is not as fun as "fly through space and try to win"
Apr 29 10:01:52 17m 35s Parasite ♥ 0 Short and sweet, but even in the short playtime of the game you managed to build some really cool lore. Wonderful!