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Feedback comments for LD48
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| Timestamp | Since previous | Game | stevenjmiller's comment | |
|---|---|---|---|---|
| Apr 26 11:51:36 | Cutting Edge | ♥ 1 | Incredible game, I loved the last level. I think it would be nice to have left click also advance dialogue, as it is slightly confusing having to press space after interacting with the menu using only the mouse. | |
| Apr 26 12:49:05 | 57m 29s | Wiki Vortex | ♥ 2 | Brilliant use of the theme. On my best attempt, I finished all three quests but didn't manage to return to the original article (my start was Ambondro mahabo, and unfortunately I had already carelessly used mammal). |
| Apr 26 14:30:38 | 1h 41m | Subminer | ♥ 1 | Great game, I loved the animations and needing to dodge the tentacle helps to keep things engaging. I think it would be nice if the victory screen showed how many rocks you mined. |
| Apr 26 15:01:13 | 30m 35s | Troublesome | ♥ 2 | Fun game, I got 10950 days of prison time. |
| Apr 26 15:37:15 | 36m 02s | self reflection | ♥ 1 | Incredible entry, I loved your use of the theme and the writing tied in well with the mechanics. |
| Apr 26 16:08:45 | 31m 30s | Physics Breaking Boxes | ♥ 1 | Great game, I liked the level design a lot. The only issue I noticed is that you can undo beyond the most recent unlock unless you reset (at least in the web build). This can lead to the player or boxes reaching untiled spaces when you undo, and it allows for some odd unintended solutions. I experimented with it a bit (after finishing it normally once) and managed to softlock the game by getting the recursive block in the wrong place when unlocking the next section and then resetting. |
| Apr 26 16:41:39 | 32m 54s | Chthonic Brilliance | ♥ 1 | Great game, I played through to the end. The presentation is wonderful and the difficulty curve is well done. I think it would be nice if there was an undo button or an option to make the slime move faster to make mistakes less punishing. |
| Apr 27 10:13:03 | 17h 31m | LAYERS | ♥ 1 | Very interesting game, I love the way the interactions fit together. There were multiple times were I'd be on a fire tile with an adjacent water tile and, while trying to navigate to the water to get the +4 instead of +3, accidently overwrite it with a rock or grass tile. These types of scenarios made the game extremely engaging and every move felt like it required careful planning. My best score (for now) was 61 (edit: made it to 76 now), but I feel like I could probably do better if I could get better at using the steam and stone blocks effectively. I also wanted to say that I really liked the way the text looks like it is carved into the board. I would like a way to immediately restart (unless there is one and I missed it) and/or a way to skip the tutorial sequence. |
| Apr 27 11:07:09 | 54m 06s | Dig Dog! | ♥ 1 | Fun game, I got to 10000 points before stopping. In addition to the pick ups comment above, it might also be nice to add some sort of timer with pick ups that add time or bonus for digging quickly to keep the pace faster. |
| Apr 27 11:13:12 | 6m 03s | Box Hunter | ♥ 2 | Fun game, I loved the art. |
| Apr 27 11:53:59 | 40m 47s | Reversyphus | ♥ 1 | Fun game, I liked the ending and the art was very nice. The movement feels a bit sluggish, I think speeding it up slightly and/or allowing a key to be held to move multiple tiles would be helpful (though the latter could be problematic without an undo button). |
| Apr 27 11:58:58 | 4m 59s | Sokodig | ♥ 1 | Fun game, the shovel mechanic is interesting and the levels utilize it well. |
| Apr 28 04:08:07 | 16h 09m | Gridroots | ♥ 1 | Incredible game, I finished all of the normal and extra puzzles. The mechanics are great and the levels are very well designed. |
| Apr 28 04:47:08 | 39m 01s | Keke in the "Caves of Peril!" | ♥ 2 | Incredible game. The mechanics are great and I loved the level design, level 14 in particular was very satisfying to solve. The lack of undo occasionally got frustrating given how easy it is to get into an unwinnable position and, aside from the last level, the checkpoint system never helped me. |
| Apr 28 11:08:50 | 6h 21m | Burilka Pump | ♥ 2 | Great game, my best score was 188. I also found myself in a lot of situations where I only had one pipe. I'm not sure how much it would impact the difficulty, but I found myself wishing that the deck size was one higher and that there would be a guaranteed two pipes instead of one, just to allow for more strategic decisions. |
| Apr 28 14:01:37 | 2h 52m | grGRIDid | ♥ 1 | Incredible concept and presentation. The movement feels a bit slow for how much moving back and forth is required, but not to the point that it caused any frustration. I'd be interested in seeing this expanded on. |
| Apr 28 14:54:21 | 52m 44s | Y-Sokombanator | ♥ 4 | Incredible game, the second half in particular utilizes the mechanics expertly and the level design was great. I was pleasantly surprised by the amount of content, as puzzle games made for jams tend to be quite short. I thought the difficulty curve was well done, and it never got so difficult that the (very understandable) inability to reset individual rooms became an issue. The different music for the different colors was also a great touch. |
| Apr 28 15:23:07 | 28m 46s | Deep Thoughts | ♥ 1 | Fun game, I really liked how the levels looked like brains. I'd be interesting in seeing more levels, the pushable blocks seem like they would allow for some pretty elaborate puzzles. |
| Apr 30 12:28:59 | 45h 05m | [WebGL/HTML5] Who am I? | ♥ 3 | Great game, the puzzles were fun and the ending was lovely. The physics took some getting used to, but the undo button made it so experimentation never got frustrating. I do think the game would've benefitted slightly from having a local reset for individual levels in addition to the undo, but it certainly never got to the point where I was annoyed by its absence. I would be interested in seeing this expanded. Blocking the path of the moving blocks seems like it could make for some interesting puzzles, and I think it would be cool to see a mechanic that allows for the order in which the supports are broken play more into the puzzles. Fantastic job! |
| Apr 30 12:58:12 | 29m 13s | The Incredible Adventures of Oleg | ♥ 3 | Great game, I died 19 times in total. The art and story are very charming. The death animation was quite surprising, I think the dissonance between it and the game's models is very effective. I do think slightly more lenient hitboxes for the hazards would be beneficial, as sometimes I would die while most of the way to the next tile (this happened a lot when pushing the boxes at the beginning of level 14), but it never got to the point that I felt frustrated. |
| Apr 30 13:12:55 | 14m 43s | Fallumns | ♥ 2 | Incredible entry. Having the twist take time to get to is kind of a risky move, as people could move on before reaching it, but it made it so much more effective. I hope this gets the attention it deserves. |
| Apr 30 14:59:10 | 1h 46m | Savestate | ♥ 1 | Extremely clever and fun game. The pacing is great and the ending was a very nice touch. I also would've liked the ability to use the mouse for save/load, but I got used to the controls fairly quickly. I would be interested in seeing an expanded version of this. |
| Apr 30 15:34:28 | 35m 18s | Lost in Thought | ♥ 2 | Very fun game, the level design is great. I really liked the ending, and I'm glad that there was the ability to skip levels. I also love that you give the option of swapping the rotation keys. I had a little difficulty with judging how much momentum carried over after a rotation, especially on the level where you start enclosed in three walls and have to fall between two columns of spikes. |
| May 6 04:59:10 | 133h 24m | Surface | ♥ 0 | Very fun game, I made it back to the surface. I think certain sections would benefit from the camera being slightly lower, though I realize such a change might take away from some of the leap of faith moments. I also noticed a strange bug where if you hold right during the opening sequence before the title screen and then die/reset before activating the first checkpoint, your respawn point gets set to one of the lower platforms that you need dash to get off of. This happened to me on my first attempt, which led to some confusion, though I was able to progress after reloading the page. |
| May 8 05:00:26 | 48h 01m | Majula Fall | ♥ 1 | Very difficult and addictive game, it took many attempts but I managed to make it to the bottom. The only way you could possibly improve it is to reduce the player's maximum health every time they die. |
| May 8 05:15:04 | 14m 38s | Dig Deeper & Deeper: Go Deep (HTML5) | ♥ 1 | Great game, the level design is incredible (my favorites were probably 7, 9, and 10). |
| May 15 06:55:38 | 169h 40m | Go Deep or Die Trying | ♥ 0 | Very fun game, my final score was 5187 (I ended up skipping most of the coins). The instant reset button was very helpful and kept things from getting too frustrating. I would recommend adding a note about it somewhere on the game page, as it took me a while to realize there was one. I also noticed a minor bug where if you are moving in one direction and then tap the opposite arrow key, the character flips directions but continues moving in the original direction, just facing backwards. |