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stevenjmiller

Feedback comments for LD46

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TimestampSince previousGamestevenjmiller's comment
Apr 20 13:13:19 ADRENA-LINE ♥ 2 Very satisfying and engaging game, my best score was 30. My only suggestion would be to add a button to manually end a run, as there are some levels where you can get stuck after the first move and then have to wait for the timer to run out.
Apr 20 13:35:20 22m 01s Dimmer ♥ 1 Very fun game, my time was 11:11:67. I particularly liked how the music evolved between levels. Having the exact percentage remaining in the game's window was also a nice touch, as it kept it out of the way but still made it easily accessible. I don't really have any complaints, but for the sake of sounding insightful, I think that jumping and hitting the ceiling might make the players downward momentum increase a bit too sharply. Also, while not necessarily related to the game itself, I love the game page, especially the screenshots.
Apr 21 02:49:32 13h 14m Heartbreaking ♥ 1 I loved the game, the mechanics are very innovative and the bonus level was super cool (though a bit difficult to control). As for feedback, I think it might be better to have the player respawn faster in order to lower the downtime between tries and make death feel less frustrating.
Apr 21 03:43:41 54m 09s Hextayin' Alive ♥ 3 Great game, it feels extremely polished and cohesive. The blend of randomness and strategy kept things engaging, and the best score I got was 153. As for suggestions, I think it would be nice to offer a small incentive for placing resources, as I had a couple of runs where I placed the walls I wanted early on and then more or less just waited for things to play out.
Apr 21 04:11:12 27m 31s Sharkbait ♥ 1 Amazing game, I especially love the art. The leaderboard is a really cool feature, and I managed to take the top spot (for the moment) with 15 levels deep. As for feedback, I think the sharks should appear a bit earlier. The game doesn't really start to feel threatening until they arrive, and I think that it would be more engaging if there was more danger early on.
Apr 21 04:34:45 23m 33s Elevator Orator ♥ 1 I love how frantic this feels, the sound of the screen approaching is perfect. My best score was 35. My only nitpick is that the yellow spaces confused me at first, I think there should be an example showing how they are used with only one yellow letter for extra clarity.
Apr 21 04:53:36 18m 51s CRAZY PARTY RESUSCITATION (CPR) ♥ 4 Very fun and incredible music. My only suggestion would be giving the party-goers a small animation before they jump to help the player keep to the beat.
Apr 21 06:07:47 1h 14m Battery Panic ♥ 2 Very fun game, the vivid colors and music compliment each other perfectly. I personally had no issues with the controls, and I'd definitely be interested in seeing it after some rebalancing to encourage more elaborate shapes and chains. My best was level 25 (I made to around 18 and when it started to get too fast, I just mashed space until my battery was drained).
Apr 21 06:31:24 23m 37s Where did this baby come from? ♥ 1 Great game, tricking the AI in the later levels is a lot of fun. The art is also oddly charming and complements the silliness of the story quite well.
Apr 21 08:56:29 2h 25m Tumble Baby ♥ 2 Very fun game, I especially enjoyed the last level.
Apr 21 09:13:09 16m 40s PinFlower ♥ 1 Very nice game, that last level in particular was very clever. The art and overall presentation are wonderful as well. The only issue I found was that it seems like the small water droplet on the left side of the second to last level is not collectible (though I believe the point of that level is that picking it up would be detrimental regardless).
Apr 21 10:15:38 1h 02m Little Human ♥ 1 Great game, the puzzles are a lot of fun to mess around with. I love the art style, especially the character's run animation and how the waves blend into the game page. As for feedback, I think it would be really cool to have the character leave a trail of sorts that remains after a trial run to give the player an idea of where to place the next platform or otherwise modify their current layout. Additionally, I think allowing objects to be moved without being deleted and placed again would make the level editing portion feel a lot smoother. That said, these are more suggestions for if you are looking to build on this idea in the future rather than things I would expect to see in a compo entry. Lastly, after completing the level shown below, and the game seems to no longer respond to input. I decided to go through the game a second time just to check and encountered the same issue again. little-human.png
Apr 22 02:15:41 16h 00m Princess Ribbon ♥ 1 Very fun game, I like that the rope doesn't start breaking until your first jump, it lets you take a good look at the level and plan your moves without stress.
Apr 22 07:37:24 5h 21m Prism Flipper ♥ 1 Very fun game, that last level was very tricky. I think it might help to put a color wheel on screen somewhere for players to use as a reference.
Apr 23 01:25:49 17h 48m Hostage Escape ♥ 1 Very fun and interesting game, I would be definitely interested in seeing more complex levels and more weapon types if you are interested in extending it. I do think it would be nice if you could sell weapons by dragging them back to the left side of the screen, just to make it a little more intuitive and less reliant on the keyboard. There was one instance in which I sold back a shotgun and the blue hit indicator remained on an enemy, but that was the only bug I encountered. Fantastic job!
Apr 23 01:41:45 15m 56s Bonfire 🔥 ♥ 1 Great game, my only suggestion would be to make the trees you can place look slightly different from the pre-placed ones (I think it would help readability, especially if you are planning on some more complex levels down the line). I also love the effect for the trees growing in, it was a very nice touch.
Apr 23 03:26:24 1h 44m LD46 - Keep it alive ♥ 1 Very fun, frantic game. During my first run, I lost shortly after 5 minutes hit because a fire appeared immediately behind me while I was recharging a station, and I died on my second run after ~10 minutes from power loss. I like that you can see where everything is at all times but only know what's wrong when you're up close. If you continue working on this, I'd love to see (hear?) some sound effects added, I imagine the red flashes would cause even more panic with the right sound effect attached.
Apr 23 06:05:50 2h 39m Trumpet-chan's Dungeon ♥ 1 Very fun game, being able to play different notes is a nice touch, and I found the game as a whole quite charming. As for feedback, I think speeding up the rate at which dialogue appears would be beneficial, as there were a few times where I accidentally missed part of a dialogue by triggering a new one before it was over. Additionally, I think the player character should also have health, as you can currently leave the trumpet behind at the checkpoint and run ahead to get the ladder without worrying about the zombies. Great job overall!
Apr 23 07:04:45 58m 55s Terri-Fried ♥ 1 Very fun and satisfying to play, though I agree that a trajectory indicator (even if only a partial one) would make the learning curve more forgiving. I think an option for resizing the game window or a fullscreen mode would also help, as I found myself moving the cursor off-screen fairly often. Great work!
Apr 23 08:08:54 1h 04m Antarctica Story ♥ 1 Fun game, but I think the timer makes it a bit too unforgiving. The time it takes to respawn is also too long, which can make death feel frustrating. I also noticed that the story part at the end of a run can't be skipped through by pressing space, though I suppose being able to return to the menu with R negates this as long as you don't want to see your score. I also found a bug where, in the level shown below, falling into the rightmost pit did not kill me, so I had to restart the run. In the end, I was able to see all of the levels and pick up all of the collectibles, though never in the same run. That said, I actually really enjoyed the game. The story and art were charming, and I think the levels were very well designed. I would love to see a more polished version of this! penguin.png
Apr 23 10:03:07 1h 54m For Ducks' Sake ♥ 3 Great game, I have a new score to beat: duck.png Around ~1.5 minutes into that particular run, my last two ducklings ended up in the top left corner of the screen. I also crammed myself into the corner and then the gnomes could no longer reach them (the gnomes seemed to just try to circle the player character, with several getting stuck at the screen's edge). I left it running in the background for quite a while to see if they would eventually get the ducklings, thus the high time relative to score. I decided to remove myself from the corner and let the run end shortly after the 30 minute mark. Anecdotes aside, this game is a lot of fun to play. The simplicity of the mechanics makes it really accessible, and it feels super polished.
Apr 24 02:38:06 16h 34m Propagate ♥ 2 Extremely fun game, I think the concept is brilliantly executed. The only bug I noticed was that logs sometimes start flying across the room if you try to rotate them while they are pressed against a corner.
Apr 24 09:57:59 7h 19m Necroban ♥ 1 Absolutely wonderful game, the epilogue was a nice touch. The only issue I encountered was a strange solution/bug in Dead End (in case it matters, this was from the level select after finishing the game) which I have attached below. necroban.gif
Apr 24 10:44:56 46m 57s Genki ♥ 1 Very fun game, my best time was just over 200 seconds. There are some things that could be improved (being able to wander offscreen, sounds continuing after death), but even without taking the 7 hour time frame into account, this is a solid entry. The concept is simple but it works well, great job!