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Feedback comments for LD48
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| Timestamp | Since previous | Game | SIGILL's comment | |
|---|---|---|---|---|
| Apr 27 15:07:55 | Syvyys | ♥ 0 | My ratings: - Overall: 3.0 - Fun: 3.5 - Innovation: 1.0 - Theme: 2.0 - Graphics: 4.0 - Audio: 4.0 - Humor: 1.0 - Mood: 3.0 (Don't take this as harsh criticism because obviously it's a gamejam game, I'm only explaining my rating here) To me the graphics and audio were pretty cool and the main draw of the game. The gameplay itself felt decent and fun for what it is and combined with the graphics reminded be a bit of, for example, the old original Duke Nukem games. I wouldn't say there is any innovation, it's just another scrolling shooter in that regard. Theme-wise it's.. using the theme, but that's about it, not much creative use of the theme. There was some attempt at humor at the intro, but other than that not really. The mood was pretty cool, it did feel dark and a bit uncomfortable. I was in the fifth circle and appeared to be stuck on a couple of big guys I couldn't kill.. was that intentional and the end of the game? Congratulations on finishing your gamejam game though! I hope you had a good time and maybe you can develop this into something more! | |
| Apr 27 21:50:54 | 6h 42m | Dimidium Angelus | ♥ 1 | To be completely honest I didn't enjoy the combat. It was pretty much alternating between shielding up for a couple of rounds, then attacking when an enemy would buff. But of course I realize it's a gamejam game, so I understand it's made in limited time with limited resources. Other than that it felt pretty cool! The graphics and sound worked well for me and overall the game appeared solid and polished, atmospheric. Congratulations on finishing and submitting your game! |
| Apr 27 22:27:53 | 36m 59s | You Are Now Breathing Manually | ♥ 2 | I've played multiple rounds but it seemed to be impossible for me to reach the ship. I think the level is randomly generated? I kept running into some road/spaceblocks that I couldn't overcome with the amount of fuel I had. Playing the game felt pretty tense, I almost had difficulty breathing normally in real life. That as well as the concept are cool, but the seemingly impossibility of reaching the ship/shelter put a huge dent in the fun and experience. Maybe a little bit of additional fuel would make it a lot better, yet not too easy. |
| Apr 27 22:48:29 | 20m 36s | Gulp! | ♥ 2 | First of all: if all of the art is from a pack I'd suggest you opt-out from the Graphics rating category if that's still possible (I don't think it is though..). Else it's something to keep in mind for next time. I made it to the third level, with the timed buttons. The game is decently fun to play, but I got stuck on objects a lot and I gave up playing after not being able to throw the crate onto the button at the left side of the map. I tried about 10 times and I just couldn't do it, it was very frustrating. Also at first I thought the player movement/handling of direction change was very annoying, but I got used to it after a while and it actually became fun as I pretended to be a drunk castle guard running around in the sewage while yelling "Weeeeee" all the time :) Even though the gameplay is simple, it still seems to be a good starting point for a more developed, balanced and polished game! Congratulations on creating and submitting it! |
| Apr 27 22:57:52 | 9m 23s | The Chase | ♥ 1 | Despite the game being very simple, I still enjoyed it. The audio really made a difference so you get some points for that. The squirrel art is also cute. Some more mechanics than just buttons would've been nice, but like I said I still enjoyed the game for what it is. Congratulations on finishing LD48! |
| Apr 27 23:43:16 | 45m 24s | Deep Jumper | ♥ 1 | This is a difficult game! I don't know how far I got, but those shooting walls definitely are real killers. I think I got to the second or third shooting wall and there I didn't see how I was supposed to progress: all I was were a trapped platform and a platform below that one that was constantly under fire of the shooting wall. I did enjoy playing it though and I might revisit the game later to see if I can finish it! Also, congratulations on finishing LD48! |
| Apr 27 23:59:08 | 15m 52s | Random Deep | ♥ 1 | I'm not sure if I understand the game correctly. Is there a way to influence the travel distance, or am I at the mercy of the RNG and does the game basically consist of moving in the direction of a color and hoping that I end up in the room it is in? Either way, I do like the feeling this is going for. The combination of a room and a ship map feel like there is a lot to explore (even though it's all just similar rooms, but there is potential). Execution of those aspect is well done, it looks neat. If the player is provided with some (more obvious) control movement as to have some actual gameplay, this might be an interesting game. As it is now though, it's.. lacking. Still, congratulations on finishing LD48, I hope you enjoyed the weekend! |
| Apr 28 13:09:55 | 13h 10m | Power Station Beta | ♥ 0 | I think this could be an interesting starting point for a more fully developed game. I got confused about what kept killing me (at first I thought I needed to pick up the blue elements) and the fall damage was pretty annoying (I got killed by jumping of the platform in the last level, it really didn't seem that high), but I do like the concept. As other have said, and what you probably were going for, it had a big Portal/Half Life vibe to it and you could make a fun puzzle game out of this if you adds more ways to interact with the environment, such as different kinds of energy/colors that you can use. Congratulations on finishing a game for LD48! |
| Apr 28 16:02:23 | 2h 52m | Deep molatoes | ♥ 2 | This feels a lot like the game "Dwarfs!", which I like a lot. It's a bit difficult to understand what is going on when you run out of money to buy lanterns, and sometimes molatoes seemed to die with a delay because the died with no obvious reasons except for falling or getting a boulder on their head a second ago. The sounds, as simple as they are really add to the feel of the game. On issue I had is that I had moltatoes that bugged out after spawning. One got stuck on half the height of a block that was already gone, running itself up against the edge of the one next to it. I couldn't place a sign there though, because the moltatoe was still at surface level. Another issue was that a moltatoe.. flew around from left to right before it landed and started mining. Anyway, congratulations on making this game! It's a fun one and I think it would be could if you expanded this into a more fully-fledged project! |
| Apr 28 16:34:14 | 31m 51s | MIND LINKER | ♥ 0 | I'm so disappointed there were no hobbits.. Jokes aside, this was an atmospheric game. And (the subject at the ending - I'm not going to spoil it) is always one that invokes emotion. I don't feel emotions while playing Ludum Dare games that often. I think the game is missing actual 'game'(play), maybe a small simple puzzle or something, but as a narrative platform it does a decent job. I may even play this if it's fleshed out a bit more, because I do occasionally enjoy walking simulators as long as they tell a good story. Anyway, congratulations on finishing your LD48 entry! |
| Apr 28 16:50:15 | 16m 01s | Lord of Mine | ♥ 1 | I think this game has potential, but does it currently have a goal? Or is it infinite combat with infinity time and resources? I got to layer 20 and figured it I didn't make actual progress, so I retreated.. and there I also didn't seem to be able to do anything? |
| Apr 28 16:57:56 | 7m 41s | Boom Boom Revolution | ♥ 3 | I hate to say this, but I don't understand the game? What am I supposed to do? What do the scrolling parts at the bottom and side of the screen mean? I suppose that considering the name it's something related to dance dance revolution, but I've never played that so it confuses me greatly. And what is the goal of the game, are there more levels or do I just clear the first one somehow? |
| Apr 28 17:26:31 | 28m 35s | To The Core | ♥ 1 | The shooting is very broken, and the text didn't display correctly as it was shown on the upper border of the dialog image. I feel that there were plans that you didn't get to realize within the time constraints, but I think this might be a fun game if developed into something more. Congratulations on finishing LD48! |
| Apr 28 17:50:34 | 24m 03s | Deep Space: Beyond | ♥ 2 | I didn't get to see the credits unfortunately, so now I'm curious why people are mentioning them.. Anyway, I thought the atmosphere was cool, but the slow walking speed combined with the long empty grey corridors made the game a bit tedious after a while. The elevators were also difficult to differentiate, I couldn't tell whether they went up or down, but I did remember so it wasn't that bothersome. I'm sure there could be an interesting game in here if you could expand it with some puzzles or other interactive elements. Congratulations on your LD48 entry! |
| Apr 28 18:37:15 | 46m 41s | Fish for Meaning | ♥ 1 | This was actually pretty fun! Even the "terrible music" wasn't as terrible as I expected. One thing though, in the last level I kept spawning into 2 or 3 sharks, which damaged me before I got the chance to dodge anything. For me the corners to the sides of the screen were cut off, making them invisible for me. This caused me to think a fish was missing, but it was just hiding in there. That said, the progression in difficulty felt pretty good and it kept the game interesting throughout the different levels, and the art also felt appealing! Congratulations on your LD48 entry! |
| Apr 28 18:56:30 | 19m 15s | RUN FROM STUFF (2D Chase Game) | ♥ 1 | I think you are not giving yourself enough credit by calling this "a piece of trash". I didn't get very far/to the end (if there is one) because of collision issues getting me stuck all the time, but I really like the overall idea of the game. The aesthetics are nice, the movement feels like a lot of fun and the music was also pretty decent. If you decide to release an updated, post-jam version that fixes the collision issues (and maybe adds more to the game) I'd definitely want to play it! |
| Apr 28 19:19:26 | 22m 56s | Freg, Fregg, and Freggy: The Last Band | ♥ 2 | This is a great entry! Unfortunately I got a crash on my way to the canyon boss, but I think I got a good impression of the game. The music is really nice.. and so is the art! Your game got me excited to play during the intro, and it kept me excited during the game because it's just so much fun to look at and listen to. I'll definitely give this a try again if/when you release a fixed version. Congratulations on your LD48 entry! |
| May 6 20:22:19 | 193h 02m | Shoot Them Deeper | ♥ 2 | This was pretty fun to play. One thing I noticed is that sometimes it's a bit difficult to read the numbers of the counting gates, because the hologram-models of the objects to count would be in the way of one of the numbers displayed. I also thought the shooting felt a bit underwhelming, at first I got the impression I didn't do any damage so some kind of clear feedback on hitting targets would've helped. Player health was also difficult to determine, but from reading the comments here I understand it was visible on the player model itself. You did a nice job on the audiovisual aspect, I like the mood that you created. The counting of the objects is a fun touch and even though I thought it was a bit quirky at first, it does actually add an additional layer to the game since you're both shooting/dodging stuff and keeping count simultaneously. Congratulations on your LD48 entry! |
| May 6 20:34:57 | 12m 38s | Bouldaouf dash | ♥ 0 | When I try to run the game, it's being blocked by my anti-virus software. I'm sure it's not actual malware, but I wanted to give you a heads-up anyway. This is also the reason why I sadly couldn't play. |
| May 6 20:52:35 | 17m 38s | Abyss - A Journey Deeper | ♥ 3 | First of all: the credits mention sound effects, but i didn't get any sound while playing this. That said, to be honest I'm not sure what to think of the story you're trying to tell. It feels a bit too abstract for me, and the different art styles (smooth, vector-like images combined with pixel(ated) art, and art of varying quality) distracted me a lot from the message you are trying to convey. I do appreciate projects like this one that try to tell and explore the inner thoughts and memories/traumas and I do admire you for attempting to do so during a game jam. This particular game just didn't really work for me unfortunately. Still, congratulations on your LD48 entry! |
| May 6 21:18:33 | 25m 58s | The Key | ♥ 0 | This is the first game I'm playing on here that gave me a headache and made me feel nauseous. The backgrounds were a bit.. too much in that regard. |
| May 8 22:28:43 | 49h 10m | Now you see me | ♥ 1 | I love the art of this game, I would gladly hang an art piece in this style on my wall! As for the gameplay itself, the controls feel a bit.. sluggish to me? I'm not sure what it is and whether it's intended, but I think it would benefit from being a bit more responsive/snappy. |
| May 8 22:38:41 | 9m 58s | Stranger Fish | ♥ 0 | Cute and relaxing game, but some of the fish seemed very elusive; I haven't been able to find them all! Some way to get an indication whether you are close to a fish or not might've been a nice addition. I also felt a bit claustrophobic, there is relatively little space around the player to see the surroundings/the game feels very zoomed in. |
| May 8 22:42:27 | 3m 46s | Kinda Deep | ♥ 0 | Just a heads-up: my anti-virus software blocked this game from running, so unfortunately I didn't get to play this entry (as I don't just add exceptions for random downloads, as I'm sure you understand). |
| May 8 22:49:28 | 7m 01s | The Last Spores | ♥ 1 | This is a beautiful game! As noted before it could use some balancing though, too often I ran out of energy without ever having a chance to refill. I went from a full bar of energy to empty because the pathfinding tried to find a path around rocks that extended past the edge of the screen, and it was going for a path outside the screen instead of taking the one that made the most sense (and was a lot shorter). Very cool entry though, this is one of the highest scores I've given so far! |
| May 8 22:56:53 | 7m 25s | Submarine Frenzy | ♥ 1 | Fun little game, but the further I progressed the more the following issues showed: the movement of the submarine was a bit too fast for my taste and combined with the stickiness to the bottom of the screen/ocean made movement quite difficult and unpredictable. I also bounced around a lot when I hit the rectangle-shaped obstacles. Congratulations on your LD48 entry! |
| May 8 23:09:15 | 12m 22s | Worm Go Down | ♥ 1 | Very cool game! Playing this was an enjoyable experience; the controls felt responsive, the music and sounds fit pretty well and the graphics are simple but very effective. I like the fact that the projectiles can ricochet and deflect enemy projectiles and the health being reflected by the length of the player character is a nice touch (and it adds snake-like difficulty as you become a larger and easier target the more health you have). The only issue I (think I) encountered is that I sometimes appeared to get hit by things that weren't close enough to hit me, as if the hitbox of my creature/the tail of the create was bigger than its visual representation. Congratulations on your solid LD48 entry! |
| May 9 14:41:41 | 15h 32m | Deep Survivors Guilt | ♥ 1 | Cool entry! It was enjoyable to play, but I did have a few remark: I didn't understand when the fuel would refuel. Is it when standing still on a planet, and is this intentional? Also the gravitational physics felt a bit too far off, even the biggest planets had very little pull and started pulling at a very limited range. I would've loved to perform some slingshots but the current system didn't really allow for that. I did like your game nonetheless, my remarks are kinda nitpicking for a gamejam game of course! Congratulations on making this LD48 submission! |
| May 9 23:46:04 | 9h 04m | Aggies Adventure | ♥ 2 | Cute little game! The style reminds me of the game "And yet it moves". I'd definitely want to play a longer version of this game if you decide to develop this further! |
| May 10 12:45:25 | 12h 59m | Dieper & Deaper | ♥ 2 | This was fun! I seemed like the dialogue (monologue) sometimes showed twice, for example when I tried to leave the building at the start I got the same warning twice. The same happened in another room. That was a bit annoying, and to be honest I didn't appear to require disguises so I didn't really get the point but despite those things this is a very nice entry with simple but effective visuals and fitting sound and music. Congratulations on this LD48 game! |
| May 10 23:49:05 | 11h 03m | Savestate | ♥ 0 | This sounds really cool and I'd love to play it! Unfortunately my anti-virus is blocking this from running, I don't just add exceptions for 'random' downloads and I don't have a virtual Windows machine set up. If someone happens to have a video of a playthrough then I'll gladly watch that! |
| May 10 23:58:27 | 9m 22s | Blue Square and the Mystery Cave | ♥ 1 | What a fun little game. It's such a simple concept yet you created some fun puzzles with it, with a nice progression in difficulty. I enjoyed just spamming the balls a lot haha, especially filling downward shafts and then jumping on top of them. Congratulations on your LD48 entry! |
| May 11 20:43:10 | 20h 44m | Farthest Place | ♥ 1 | A simple but effective game! I thought it was pretty enjoyable, but the fixed camera made it difficult to see whether I was hitting the walls or not sometimes. The audio also got a bit annoying after a while, some background music would've broken up the monotonous sound. Then again, we didn't get to put sound in our own game at all, because obviously time was in short supply so I get that it's not perfect. Congratulations on your LD48 entry! |
| May 14 10:51:23 | 62h 08m | Halt | ♥ 1 | Pretty fun game! A few remarks: - The final text-screens would loop if I clicked, so I could loop through the closing (de-)briefing and the final screen. - The jumping felt a bit unpredictable. Sometimes the game wouldn't let me jump even though I had clearly been grounded. It seemed to be an issue with the way the game handled the checks to determine if the player could jump again after landing, as it felt similar to issues early iterations of my own platformer player controller. - The grappling hook didn't work reliably either. It would seemingly randomly shoot in a random direction for one or a couple of frames, sometimes connecting to a wall I didn't mean to hit at all. Those are the more critical remarks I had. Otherwise "Halt" was cute in both the audio and visual aspect and the adventurer-killing itself felt surprisingly satisfying. You get (imaginary) bonus points for the cute cat. Congratulations on building your LD48 game! |