Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → polkoii
Feedback comments for LD48
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| Timestamp | Since previous | Game | polkoii's comment | |
|---|---|---|---|---|
| May 9 15:34:06 | Deep_demo | ♥ 0 | The story really hooked me once the concept of "souls" came into play! I really like the art! I feel like with just a tiny bit of atmospheric music and sound effects my experience would be greatly enhanced! Great work though! | |
| May 9 16:35:15 | 1h 01m | Dive into the abyss | ♥ 3 | I really like the intro and the card designs! The atmosphere is well established! The menu looking like cards was a good touch as well! I feel like the stance card concept could be more fleshed out rather than just a "reset turn" card but I still love using it! I laughed at the stone and exquisite chest cards and the sapphire chest XD The idea of intertwining card usage within the card's abilities was fun to work with! Having to strategize what card to use first because of its "what card can I use after" ability is great! I had a bit of trouble with the "Hard Shell" card as sometimes it would just go back into my deck and sometimes it would give me 5 shield cards. Though those only happened if I used the card at the start of my turn. If I used it after any other card, it would act like a stance card instead. I wonder if the oxygen mechanic could be implemented as a card as well since I always forgot to click immediately so I would be left will less oxygen cards than I could have gotten. I had a little bit of ideas when I was playing. I thought it might be cool to be able to pick from the enemy's deck instead of it being the same card reward. I also thought the addition of a choice at the beginning to choose a powerful card to go with your deck before you go down would fit nicely! I think the addition of an auto-end turn feature (when you cannot use any more cards), more sound effects (like on discarding, getting, and using cards) and more transition in the music the further you go, would be great additions to this already great game! Really had fun! Beat the game:D |
| May 9 17:02:39 | 27m 24s | Black Horizon | ♥ 1 | Very cool! I liked the music and the explosion animation! I also liked the environment and being able to pick things up. Having the lightning change based on where you are was a good touch! Though I wish there was sound effects when you shot and thrusted your ship, an indicator on where my ship was on the planet so I could get back to it, and a little bit more lenience on fuel because planets are so far away, this was a good experience! Good job! |
| May 9 17:25:59 | 23m 20s | Asterisk | ♥ 4 | I liked how the music reacts with what is happening with the screen and how deep you are! I really liked the little quotes from Dig Deep inc. as well! While it was a little laggy sometimes and I had a glitch where I could still move after dying (by moving while I died), this game was a great piece of work! |
| May 9 17:37:47 | 11m 48s | We Have to Go Deeper! | ♥ 1 | Short and sweet game! I really liked the art design and how you built the characters! They really bounce off each other well and are very funny. The leaderboards and seeing where you died added a bunch of replayability to the game! Very well done! |
| May 9 17:48:11 | 10m 24s | Descent of Anubis | ♥ 2 | The music and art are well designed! I really liked the sound effect for when you collected something! The 2.5D looking character caught me off guard but it was grew on me. Anubis is very cute! While the camera could be a little higher of an angle (so I could see where I was going), I got used to it! Reminded me a lot like Paper Mario! If you ever come back to this concept, I think using the camera angle you have to put corridors that lead offscreen and to the camera would be a good idea! Good job! |
| May 9 18:15:29 | 27m 18s | Bubbly | ♥ 2 | I liked the enemy designs and the music! The leaderboards really motivated me to continue on. I got 13th! I think I got around 254! While the gameplay is not forgiving and I wish there was a way to kill things other than the crystals I cannot control, this is overall a good game! |
| May 9 22:00:29 | 3h 45m | Ocean Diver | ♥ 1 | A really relaxing time! The music makes it very atmospheric and I like it how the ocean goes from one ear to the next. The grades at the end was a nice touch! I wish there was something to do besides just swim to the bottom because over time the game becomes very repetitive and takes a long time to get to the shop again. Maybe having the shop at the boat would alleviate some of the wait but overall, a pretty solid title! |
| May 9 22:08:22 | 7m 53s | Where are my sexy red boots | ♥ 1 | A short experience but a well written one! The art, music, and writing come together in the beginning but everything falls short when the game ends so quickly! I want to get back the sexy red boots! Overall, the mechanic of shrinking not just yourself but an area around you is pretty cool! Would love to see where you could go with it. Good Job! |
| May 9 22:15:00 | 6m 38s | Monk D | ♥ 1 | I really like the artstyle and its backgrounds! The game is nice and simple and the soundtrack matches what we're doing! Good job! |
| May 9 22:46:01 | 31m 01s | What Happened in Addison's Grotto | ♥ 1 | This presents itself pretty nicely with the audio resembling old radio / audio, the intro to our computer screen, and the light in the background moving ever so slightly. Took a bit to understand what to do but once I understood that I could extract words and that I had to find the right thing to extract, I caught on pretty quickly! Not sure what the black box that appeared during the cutscenes was but the screaming told me I got something right! Only thing I wish there was was subtitles! Excellent work! |
| May 9 22:59:54 | 13m 53s | Air-O-Space | ♥ 2 | At first, I had a lot of anxiety sorting (the good kind!) and once I got used to it, it became a nice flow! The workspace to process the Blumbles and Grunks is a nice touch and I love the sound effects and responsiveness of the game! The music is jazzy and fits the anxiety-inducing gameplay! When looking at the controls, I was a bit sceptic about the Q and P keys but I think it works for the game! I was missing the keys a few times (maybe a key on the keyboard and right mouse button might work better) but it proved to be a fun challenge! I got a score of 1140. Excellent work! |
| May 9 23:12:41 | 12m 47s | Surinapiri - Suruvuori | ♥ 2 | Love the doom feel! The music is great with its drums and guitar and the enemy designs are very cool and unique! The gameplay is a bit repetitive, I wish I had more of a variety of guns! And the run speed feels a bit sluggish but all and all, I had a fun experience and felt the power! |
| May 9 23:24:10 | 11m 29s | A Jelly Upon the Deep | ♥ 1 | Cute and simple game! I liked the art design! It feels different since we're not the one going down but the area around us is moving! Some of the moving does feel a bit unfair (maybe a dash or something to use to react to incoming threats) but overall, a neat experience! |
| May 9 23:30:45 | 6m 35s | MENACING MINER | ♥ 0 | very cool concept! The gameplay is a nice highscore time! |
| May 9 23:38:42 | 7m 57s | CAELUM CORE | ♥ 1 | The art blew me away! Kudos to the artist. I also love the music as well! The gameplay however is not what I expected! Something similar to Cat Mario is not my type of game but I'm sure it's fun! Good job! |
| May 9 23:45:21 | 6m 39s | Sharpy wheel | ♥ 0 | I like the color design but some of the art blends in with the actual stuff I'm supposed to look at. I feel out of control most of the time but the concept is there! Good work! I got about 900m! |
| May 9 23:57:15 | 11m 54s | Flying Fred | ♥ 2 | The way Fred hits the ground makes me laugh! I love the design of the enemies and the drones! It has a straightforward concept (except for the hacking being too quick to understand) and I feel in control! One thing I wish would be to have the camera zoomed out a bit more because some things catch me by surprise but either way, this is a good game! I got a score of 198. Excellent job! |
| May 10 00:12:34 | 15m 19s | DAYDREAM | ♥ 2 | Really love the art direction and I really want to experience the story! I hear it is really well done! However, I the platforming is a bit frustrating for me. |
| May 10 00:17:52 | 5m 18s | Submarine | ♥ 2 | A nice and quaint game! Like the art and the controls are great! I don't think it is built to scale to fullscreen but I had a great time nonetheless! |
| May 10 00:25:16 | 7m 24s | A Frogs Tale | ♥ 0 | I love the art! Having the lizards slowly float towards you when they see you is very funny! Though I enjoy the turn-based combat, it doesn't seem to have much use if we, the player, cannot do anything to change the outcome. The control scheme was neat! It was a bit unexpected to have both an infinite climb and a dash but I feel like with a bit more time, you would have developed some interesting platforming that would cater to this play style! I couldn't get very far due to the frog not showing up during my 3rd lizard fight but I had a fun time! Good job! |
| May 10 00:30:12 | 4m 56s | Deep Meditation | ♥ 1 | Love the art and the sounds really make it pop! A nice highscore game! If I had more time, I would be trying for the top but so far, I've only gotten 148. Well done game! |
| May 12 22:21:43 | 69h 51m | Hypnagogia | ♥ 0 | I like the music and the particle effects when climbing are cool! I mostly stuck to climbing and staying on the top of the map since when I would go down, I would hit a dead-end and be stuck to die. Not sure if it was intentional, but I found that I could amplify my speed by spamming the jump button near a corner. I found it fun to launch myself around in order to go faster! Nice work! |
| May 12 22:31:49 | 10m 06s | Aqua Snap! | ♥ 1 | The sounds are nicely done! I really liked the encounters with the angler fish! I wonder if there is a limit to how far I could go? I dived down and down and I wasn't able to reach a bottom. The way the light turned and using the mouse to turn was a nice touch! Definitely love the concept, great work! |
| May 12 22:43:51 | 12m 02s | Dive into | ♥ 1 | Really liked the enemy designs! The concept is nice too. While the slash feels nicer to do, shooting is way more powerful so there isn't much reason to shoot. The music felt like it was well composed but the levels were not long enough for it to get to the good parts. All and all, nice work! |
| May 12 22:59:11 | 15m 20s | Deep Love for Chocolate | ♥ 0 | The pixel art and retro music are very well done! However, the level design feels half-thought-out possibly because of the game mechanics clashing with the levels. Due to how slow you are and the game pausing every time you die, the game can feel a bit slow but it still works out fine! Maybe making it so when you get hit, you go into an invincibility state instead of just disappearing and stopping. It may just be me but I feel like the player hitbox is bigger than the sprite? While it would be great to have a dodge or something, perhaps some of the problems with not being able to see the enemy before it appears could be fixed by putting the player to the top third of the screen instead of it being centered. The final boss was super easy but at least I was able to get the chocolate! Fun game! Nice work! |
| May 12 23:31:58 | 32m 47s | Beepo's Shop | ♥ 1 | The art is really nice and the music makes the mood relaxing but the gameplay is so well made. It is designed perfectly to encourage many runs. The health mechanic is nice and encourages variety in gameplay by discouraging making only one straight down hole and the way the drill goes fast and glides to the end of already drilled blocks feels incredible. However, I find myself getting a bit tired when spamming the arrowkeys so much. Maybe making it so you can both use WASD and the arrowkeys so you can use 2 hands? Or maybe if you can hold shift or something to toggle holding to drill? I found the game got into a higher difficulty curve once you have acquired 2 upgrades since fuel and money get very scarce since you have to dig so deep to get big earnings. Maybe introducing another currency or being able to use the artifacts to upgrade your ship would solve this gameplay switch? Being able to revive would be nice but it might fundamentally change the game if you could. Resetting your progress feels bad but since the game is fun to play, it doesn't last long until you end up digging again. My only problem with the gameplay is how the drill uses fuel on the surface. I feel like the surface should be a place to relax and plan your next move compared to the fast-paced and quick-thinking of the underground. Great game! Good work! |