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pabulum

Feedback comments for LD48

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TimestampSince previousGamepabulum's comment
Apr 28 20:42:44 ONI ♥ 1 Really cool conecpt and very complete. Well done! The only thing i found a little jarring was the camera going up stairs, maybe just a flat collision plane would have been a little smoother. But this game made me get out a notepad and that is an awesome thing so thanks!
Apr 28 20:56:55 14m 11s Nice Fall ♥ 1 Great job on design and balance! It was always really close between me and the AI. Bopping them on the head was super fun too. The only thing that would have been cool if u had had time is some idication of how far down you are or maybe a "only x meters to go" sign or something to ratchet up the tension at the end. Also untitled goose game has taught us that a deidcated honk button is mandatory for all bird games :p
Apr 28 21:10:44 13m 49s KATABASIS ♥ 1 good job! the story was cool, the inventory items were fun and impactful.The backgroud with the pillars kind of melted my brain a little bit but they were all really cool. ha. music was great too!
Apr 28 21:24:12 13m 28s Into the Deep Web ♥ 1 This was realy cool! Shame no audio but ive got pokemon battle music ingrained in me through years of exposure so all good. The art was awesome though and the shrinking bit at the begining really made me chuckle. great job!
Apr 28 21:39:05 14m 53s Drill Cave ♥ 1 This game is gorgeous! when you start chaining drill bops it feels great too. There were a could of bits that felt a little unfair where i couldnt see i was going the wrong way until is was too late so maybe just having the player higher up on the screen would be cool? The quick restarts made it never get frustrating though. Great job!
Apr 29 18:36:18 20h 57m Lo Fishing ♥ 3 Nice chill game. super simple and clean. Would have been cool to have some way to get some of the early ghost fish out of your way after a while for less money but adding a dynomite option might ruin the chilled vibe so i think you made te right call. ha
Apr 29 19:37:12 1h 00m Rover in a Hole: The Quest for the ULTRA STONE ♥ 2 Really nice complete game. I though the mini-map at the side was particularly cool. I also dug too deep and too greedily but had fun getting there. Great job!
Apr 29 19:54:14 17m 02s Darkest Forest: The Legendary Tree Hunt ♥ 1 Nice atmosphere and ambient effects like the tree sway. I got stuck after i got the tree and couldnt get back the way I came but that did defintely add to the panic mechanic. ha. The mist effect was awesome btw, really moody when combined with the lighting. Good job!
Apr 29 20:10:26 16m 12s Project PANDORA ♥ 1 Really cool concept! think you struck a nice balance too. Much deeper and i'de probably lost track of what i was powering on. good job!
Apr 29 20:33:08 22m 42s Drilbert ♥ 2 Cool game. really interesting mechanic with the oxygen supply. good puzzle design too. the only thing it could have done with is a "place dirt behind you" button to stop you turning around a bunch. great job overall!
Apr 29 20:56:03 22m 55s Climber ♥ 1 Fun complete experience. I know it was a bug but i really enjoyed respawning in corpse mode. ha. Picking my way down was really satisfying too. Maybe a good extension would be areas that you need to go up too? then you could chuck the ropes up spelunky style and get more use of them.
Apr 30 18:23:41 21h 27m SPEKS - A Murder Mystery ♥ 1 Really cool game. As others have said the into was a bit long nd some reaction animations would have added a lot of juice but i'm crazy impressed you got all thing done in 2 days! I struggle writing the menus let alont a whole web of lies. ha
May 1 13:33:15 19h 09m DeepO ♥ 3 This is my favourite game i've played so far. Some serious Celeste vibes and thats my favourite platformer of all time so thats aweseome! In terms of improvments I think maybe a visual indicator on the enemy pushing mechanic would have been cool. Like maybe they light up when u can dash or they have an aura around them so you know when is close enough but not too close. As people of said making the underwater vs not underwater look and sound a bit different would be cool. maybe some ambient noise that gets ducked out when you go to the underwater bit. I thought the text fade and drift was a really nice touch that helped with the underwater vibes and the levels were really well tuned. Overall an awesome job. Well done!
May 1 14:11:59 38m 44s Downward Frog ♥ 1 This is a really nice entry. suuuuper pretty, great variety of enemies and having dashes be a resource was a cool touch.
May 1 15:43:38 1h 31m Sword Whisperer ♥ 2 I love the flying sword mechanic! reminds me of Ness in the N64 smash bros game or the super sheep from worms. I think maybe having a limit on the distance or fly time would be useful though, as i was mostly cheesing enemies from the other side of the map by the end. Or maybe just less of them so i had to collect more often. Times that i got conered and had to move my dude and the sword at the same time were awesome! a really rub-belly and pat-head ead style thing but im a wussy pants so ran away once i had a few more swords. ha. All in all an really cool entry! Great job!
May 1 15:56:26 12m 48s Puzzled Fish ♥ 1 Man, I wish my first jam went this well. ha. The puzzles were good and once i figured out what i was doing the controls were nice. It did take me longer than im proud of to realise what the switches were so maybe having them stand out and maybe be colour coded to match the wall the move would have been good? But again, for your first time this is a fantastic job. well done!
May 1 16:41:14 44m 48s Ariel Cleanomancer and the Eldritch Sweep ♥ 3 Ive got nothing really useful to say but just wanted to say great job! art is adorable, puzzles were really well thought out and that sound when you complete a level is epic! I got a bit stuck at one point before i really started to think of fuel in terms of turbos and non-turbos but then i cleaned up!...i'm so sorry. Maybe some shader voodoo could help your plants in front of tiles stuff? like semi-transparent when theres trash behind them?
May 1 17:38:20 57m 06s Deep BO-12 ♥ 1 This is a lot of fun. Laughed out loud when I first saw the flying head enemies before running the heck away! Zipping about on the grapple was really fun although i did find it hard to get up some places so maybe a mantle feature when your close enough to the top of an asteroid? That sonar effect is awesome btw! Great work!
May 1 18:01:43 23m 23s Hell Diver ♥ 0 This is rad. The gun feels satifying as heck and those vfx are awesome. Would have been good if i could see a little futher beneath me so i didnt get hit by enemies i didnt know were there but other than that it was dope. Great Job!
May 1 18:22:27 20m 44s The Void ♥ 1 Nice game. I loved the 2 worlds mechanic. Maybe some kind of way to have a better idea of whats in the other one/ what only exists in your world would have been nice so you can make a plan with less trial and error. But for a first itme out this is insanely good!! Well done!
May 2 14:25:20 20h 02m Into the Abyss ♥ 1 Nice game. atmosphere was great and the whole thing was very smooth. like poeople say some moving enemies would have added a bit more tension or maybe the sub having a bit more drift in the controls. But for a chill time I thought it was just right. good job!
May 2 14:42:08 16m 48s FallBot ♥ 2 This was good fun! The 3d planes was a cool perspective and that walk animation is cute as hell! Maybe consider a bit more fan fare when a gem is collected as that certainly feels like an acompishment! and maybe giving them their own personality as it certainly felt like they were alive and running away form me. ha. But I had a lot of fun chasing down the little buggers, great job!
May 2 17:20:30 2h 38m Treasures of Bloom ♥ 2 Really impressive atmosphere! I found it a little hard to know which fish were out to get me and which wernt but had fun just pootling round with the grappling hook. I enjoy that it keeps working after your diver dies like its got things to do without them too. ha
May 3 16:30:57 23h 10m Minedeeper ♥ 1 This is really cool! Ive not seen this aproach to a endless runner before with the central column pivot. Cudos! Like people say a few more animations, obsticles types and a bit of tweeking and this would be great on mobile!