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Feedback comments for LD49
pabulum's games and stats for all events →
| Timestamp | Since previous | Game | pabulum's comment | |
|---|---|---|---|---|
| Oct 6 17:30:04 | Celestial Waltz | ♥ 2 | That was beautiful dude. Great job! I could see this combining really well with a music building game where the interactions builds to different sounds. A way to poke the simulation would have been great too like if your mouse had gravity when clicked or something. But super clean and oddly hynotic. Well done. | |
| Oct 6 17:54:03 | 23m 59s | Neon Tower | ♥ 1 | I failed miserably but i had fun doing it. Good job! |
| Oct 6 18:13:47 | 19m 44s | Uns' Table | ♥ 1 | This is a great take the Theme! As people have said the camera is a bit of a game breaker. Other than and a little bit of polish its pretty dang cool! Well done! |
| Oct 7 21:22:05 | 27h 08m | Rogue Planets | ♥ 1 | Really enjoyed the clean art. I agree with @greon that cancelling as speeding up would have been good feaures. But the moment when you chain a buch together for some rad trickshot feels great. All in all a cool idea done well. good job! |
| Oct 7 21:35:57 | 13m 52s | NuclearCell | ♥ 2 | It was kind of a bummer that when i fumbled a plug and it fell off screen there was no way to recover. But I loved the models on all the devices and ports! Shame I was so bad at it. ha |
| Oct 7 21:56:45 | 20m 48s | Sky Burns Red | ♥ 1 | I could'nt beat the easiest level. But then I am god awful at rythm games so maybe thats just me. 😆 It's a super cool idea though. And well executed. A bit of seperation between the stage and the beats might have been a nice but i thought the creaking sfx was a neat touch. |
| Oct 8 16:54:31 | 18h 57m | Unstable Island Farming | ♥ 1 | Super charming. Sounds design was great and the rhythm aspect was really well implemented. I feel like there could have been more time pressure or something though as it seemed like i could wait as long as i needed for the next action to come around. Maybe have the carrots go off if they are left too long? Having said that it lead to a super chill experiance that i really enjoyed. well done! |
| Oct 8 17:02:47 | 8m 16s | Power Please | ♥ 0 | I'm afraid I couldnt figure it out either. A little indicator fo when a new hose is spawned off screen might have been nice too. But i love the art and the UI is really polished so well done! |
| Oct 8 17:44:07 | 41m 20s | SANCTITY Compliant Yggdrasil Worldship | ♥ 3 | This was super cool! Like other say a bit shorter with more branching would have been cool so i could play through a few times and see different results. And I had a wierd thought of maybe a spotify playlist to listen to while you fill it in might have been a fun way to set a mood. I was listing to some sythwave during and thought it added to the vibes. But all in all I was blown away. Well done! |
| Oct 10 13:16:53 | 43h 32m | Keep It Standing | ♥ 1 | Simple, clean and polished. For 2 days work this is insane! With more levels I could easily see this already being a great mobile game. My only slight criticism is I wish the main track had a longer loop. Level 8 took me a while and i was getting a little sick of it. |
| Oct 15 17:14:32 | 123h 57m | Fire Escape | ♥ 0 | Nice game! The randomess was a bit too random with the fire though, with a few impossible scenarios. The sliding levels were a really nice touch. For a first jam this is super impressive. Well done! |