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Feedback comments for LD48
Marc Jones's games and stats for all events →
| Timestamp | Since previous | Game | Marc Jones's comment | |
|---|---|---|---|---|
| Apr 27 22:37:02 | Ballast | ♥ 2 | A very polished game, great graphics and the various systems linked together well. | |
| Apr 27 22:59:23 | 22m 21s | Darkness Muse | ♥ 1 | The graphics looked very good, and having your health be linked to your ammunition and vision is an interesting idea. I thought the feedback loop in the game was quite unforgiving though, as running out of light meant everything got worse and it was difficult to come back from. I also thought the combat could be made to have more variety. The mechanic of bouncing your shots off walls was interesting and implemented well with the audio cues, but wasn't utilised to its potential. Perhaps this could be a mechanic explored further in a post-jam version. |
| Apr 29 08:43:14 | 33h 43m | Moth extraction | ♥ 2 | Such a good body horror game, well executed with great graphics and silly audio. Could definitely imagine a WarioWare style game with you extracting insects from various orifices with increasingly inappropriate implements. |
| Apr 29 10:50:39 | 2h 07m | Cliffhanger | ♥ 1 | Very interesting game, would be a fun local multiplayer tournament style game. Aiming was quite difficult, but I imagine this would be greatly improved if it was remade to use controllers. I thought the idea of your platform being ammo and sort of your health was interesting, and being able to choose which cube to use added a base building aspect to the game. |
| Apr 30 06:30:02 | 19h 39m | The Legend of Water | ♥ 1 | Well presented dungeon crawler type game. Graphics were very good and the shooting mechanics have the scope to be made more interesting with additional gems to find. |
| Apr 30 06:47:46 | 17m 44s | The Fall of Alice | ♥ 1 | Interesting take on the theme. I was very impressed with the procedural audio and how it worked with the overall mood of the game. |
| Apr 30 07:00:14 | 12m 28s | Healer Simulator | ♥ 2 | Nice idea for the theme, and a humourous take on MMORPGs. I ended up just spamming the first heal ability though, perhaps making the player aware of the different mana costs of the abilities would help, or have the abilities come to the player randomly and you have to choose which character to apply it to? Very good presentation, which added to the humour. |
| Apr 30 07:12:33 | 12m 19s | Dig Frenzy | ♥ 1 | I solid, minimal tower defence game. I don't think it fits the theme too well, although I suppose you're experiencing deeper and deeper waves. I was quite impressed by the enemy AI, in the way it seemed to reroute around danger. Additional towers and enemies with different abilities would add to the game. |
| Apr 30 15:06:41 | 7h 54m | Solar Winds | ♥ 1 | Interesting control scheme, it's a cool concept which adds to the immersion. I didn't find the core game loop very interesting unfortunately, and although the ping idea is clever and realistic, it felt frustrating. Perhaps if the game was turn based it would be less so, or if you had a way of reducing your ping by investing in relay towers or something then it would be something the player could mitigate. All in all, a very innovative concept. |
| Apr 30 18:06:31 | 2h 59m | shaftception | ♥ 2 | Nice entry. Could do with a tutorial level and perhaps more forgiving hit detection, but the graphics were polished and the audio suited it well. |
| Apr 30 18:19:26 | 12m 55s | Deep Space 99 | ♥ 1 | A really polished entry. The flight and shooting mechanics felt very satisfying, especially swinging around and destroying the missiles which were following you. A little more variety in terms of weapons and enemies would have elevated it, as would indicators showing where the nearest missiles were if they were off screen. I really enjoyed it. |
| Apr 30 21:43:46 | 3h 24m | Asteroid Showdown | ♥ 0 | The foundations of a solid game. I found it repetitive and it was difficult to determine how I was progressing, but the shooting mechanics are all in place for additional weapons and enemies. |
| May 2 08:49:48 | 35h 06m | Disaster Dig | ♥ 1 | A very good entry, which had a good progression system and fit the theme perfectly. Reminded me of Steamworld Dig which has a very similar core gameplay loop of mining to get resources to get upgrades to go deeper, which considering this is a jam game is very impressive! Simple graphics and audio but good enough to convey what's going on. Only thing I would improve would be a more forgiving failure state. Perhaps you lose your current inventory and respawn at the top? Good job! |
| May 2 19:14:26 | 10h 24m | Deeplift | ♥ 1 | Really nice presentation; crisp graphics and good audio. I found waiting for the doors a bit frustrating, and the trial and error nature of working out the connections wasn't that satisfying for me. Perhaps faster iteration in terms of trying routes would mitigate that. Plenty of potential here though! |
| May 2 22:15:06 | 3h 00m | Under the Surface | ♥ 5 | A very atmospheric game, you built tension and did a good job of building the world. I found the controls and UI a little clunky, and I had a black screen upon heading back up at the end of the game, but apart from that I can't fault it. Great narrative game which fits the theme perfectly. |
| May 3 13:31:52 | 15h 16m | Burry this… Thing | ♥ 1 | Considering this is a troll game, it works well and has good fundamentals. I can definitely imagine this being a mobile game. While I liked the mystery of finding things in the background, I was too focussed on hitting the right buttons to properly read and understand them! I liked the humour / commentary being made by the game. |
| May 4 22:12:32 | 32h 40m | Drill Deeper | ♥ 1 | Some really great decisions here which give you great fundamentals. Even with the basic combat mechanics you have here, strategies emerge like having two of the characters set up as an ambush with the third as bait. If the three characters had different abilities, for example, then the possibilities would be huge. The current build is quite basic in terms of the level variety, and the control scheme makes it awkward to play. Being able to move all your characters at once would be great. The current graphics are basic, although 3D is impressive. Lots of potential here, and the idea is a good one. |
| May 4 22:23:59 | 11m 27s | Raid' Simulator | ♥ 2 | Interesting idea. I also didn't spot that the enemy's attack was displayed under the health bar, but actually, copying what the other players were doing blindly was in some ways more thematic and funny! Having some players as healers was a nice touch. The game in general was lacking clarity; perhaps the healers could have been a different sprites and the enemy attack could be telegraphed with animations rather than text, for example. In its current state it doesn't meet the theme, but I can see how it would with additional levels. There's potential here for a funny commentary on MMORPGs, perhaps as a casual mobile game. |
| May 6 14:00:14 | 39h 36m | Aquaphobia | ♥ 1 | I loved how surreal and funny the game was, especially with the voice over work. The game play was lacking in challenge, and the shooting mechanics weren't used, but those could be improved. The pixel art and animations were really nice. |
| May 6 20:08:01 | 6h 07m | Trolley-ho! | ♥ 0 | I agree with other commenters about the lighting and unresponsive controls. It's a shame that there didn't seem to be a win state, as I was able to reach lap 4 of 3! I think if you added some more abilities (like Mario Kart) you could have a fun "on rails" racing game. Keeping in front of your opponent seemed to be a good strategy, and I think vying for the leading position to hoover up the gems before your friends could be made into a fun game. |
| May 6 20:13:28 | 5m 27s | Paleontologist with bombs | ♥ 1 | A nice idea, but I agree with other commenters that it's pretty random at the moment. A mechanic I was expecting, and which might add to the strategy in an updated version, is the rocks falling on you if you mine underneath them. |
| May 6 20:32:37 | 19m 09s | Back Down | ♥ 2 | Really liked that, perfect length of game, tight controls, and lovely art. If it had music and sound effects it would elevated it a lot. I doesn't quite fit the theme for me (because your goal is to escape upwards), but that's a small gripe. I thought the level design was stellar, reminded me of VVVVVV. Great job! |
| May 6 21:00:43 | 28m 06s | The Bottom of the Snow | ♥ 1 | Lovely pixel art and the audio suited the game really well. Perhaps there's some randomness in the game, because my first couple of tries I couldn't find any fish in the snow. I think you capture the routine nature of survival games, which considering it's a jam game is impressive. |
| May 7 17:27:40 | 20h 26m | A Fast Breakfast | ♥ 1 | Quite a forgiving auto-scrolling platformer, which ramps up in difficulty nicely. The decision to allow the character to go off screen a certain amount is a good one, but I think there should have been an arrow to show the player where the character is. The character didn't feel very good to control, but I think with some polish it would be a good mobile game. I liked the risk / reward of whether stopping to dig up gems was worth it. |