Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Marc Jones
Feedback comments for LD49
Marc Jones's games and stats for all events →
| Timestamp | Since previous | Game | Marc Jones's comment | |
|---|---|---|---|---|
| Oct 5 23:32:04 | Unstabled | ♥ 1 | A nicely presented game, and I liked the pun-y take on the theme. I think the enemies' actions were telegraphed by the text, which means that although the combat isn't pure chance it would require a few playthroughs to make informed decisions. The UI was really well implemented. | |
| Oct 5 23:43:38 | 11m 34s | Cthulhu goes to Work | ♥ 3 | Absolutely amazing art, and the main screen of Cthulhu in an apron is a funny sight! The mechanic is interesting, although I thought the fading out of the food made things difficult as it was harder to see, at a glance, how much was on each platform. Perhaps the food disappearing could have been communicated differently, like flashing before disappearing? As others have said, a little more feedback on whether you'd clicked on food would have been appreciated, like an outline or a colour change. A very nicely presented game. |
| Oct 5 23:55:44 | 12m 06s | Cytoplasm Madness | ♥ 3 | A really nicely presented game. I thought the idea of having to protect the organelles which affected the rate at which your ammo came back was interesting. I didn't find the shooting mechanics particularly satisfying though, and I don't think it fitted the theme that well. I did enjoy that you could use the nucleus as cover! |
| Oct 7 06:44:06 | 30h 48m | Don't Kick The Oxygen (more of a physics sandbox really) | ♥ 2 | No gameplay as such but really great choice of soundtrack and I thought the art was good. With the floaty physics it did a good job of conveying that the player was underwater. |
| Oct 7 06:55:56 | 11m 50s | Unstable Robot Soccer | ♥ 1 | A very cleverly designed game, which interprets the theme well. I thought it was clever how you respawned at your goal, so although you hopefully moved the ball closer to your opponent's goal when you exploded you loose ground on the pitch. The only think letting the game down is the camera angle, which I think should have been static or slow moving and angled higher up. Great game! |
| Oct 7 07:26:53 | 30m 57s | Portal Rescue | ♥ 0 | Very nice game; the dual controls were tricky to get used to but I did find myself eventually lining up shots with one portal as the meteor went into the other which felt satisfying. Great audio and graphics too. My only complaint is that it doesn't fit the theme too well for me. Although you make the tower unstable by hitting it, for most of the game it's on the floor and it's actually frustrating that it's too stable! Overall however a strong entry! |
| Oct 7 23:46:37 | 16h 19m | Gossip Market | ♥ 2 | I really liked this game, well done! Fits the theme well and I thought it was a surprisingly good representation of the stock market. When the balances were swinging, for example, it reminded me of day-trading. I enjoyed tanking the price of a stock, only to buy a load and manipulate the price back up. Having the rumours and fake news have different weights but also frictions (I think?) was very clever. You mentioned it in your description, but local multiplayer would make this game. Having everyone buying and selling at the same time, and putting whispers/rumours/fake news on simultaneously would lead to fun chaos, a little like the game Chu-chu rocket if you ever played that? All in all, a very clever entry, I enjoyed it! |
| Oct 10 10:13:20 | 58h 26m | STORM HARVEST | ♥ 0 | A very polished entry, with a great variety of missions and objectives. I really liked the missile lock on mechanic. I didn't think that the theme came through from the game itself; perhaps if the unstable weather affected the missions in some way? A great entry! |
| Oct 10 22:13:22 | 12h 00m | GhostShore with a bulb | ♥ 1 | Very polished entry. Relatively minimalist graphics, but they suited the game and looked good. Audio was fantastic; I loved the feedback you got from switching lights and how it sounded good whether you were going quickly or slowly. As another commenter said the theme wasn't too well represented, but otherwise a great entry. |
| Oct 10 22:40:09 | 26m 47s | Elbatsnu's Brewery | ♥ 2 | An interesting take on the theme. The game seems heavily inspired by the board game Quacks of Quedlinburg, and I think you've done a good job of reimagining that game's push-your-luck mechanic. The game could have done with a slower, better tutorial, teaching better how you had so many potions per round, and had quests to complete in each round. Tweaks to the UI and I think this could be solved. A nice entry! |
| Oct 13 22:31:38 | 71h 51m | Cosmic Time-Out | ♥ 0 | A lovely presented entry, with great graphics and audio. Unfortunately, the janky physics really spoiled by enjoyment, as I found I'd lose build progress due to the thing going crazy and spinning off the screen. I also thought the difficulty curve was all over the shop; the first level was hard, the second and third level were easier, then the fourth level was so hard I quit. I think having simpler levels earlier on e.g. get these two blocks to stay on a platform, then slowly ramping up the difficulty, would make the game more enjoyable and give you a better idea of what to do and how the "victory condition detector" works. The control scheme was also very frustrating, as I felt that holding space to increase height didn't have much effect. Apart from these problems, the game was polished and fitted the theme. |
| Oct 15 23:06:45 | 48h 35m | SIRTET | ♥ 1 | A really fantastic entry! Can't fault it; great graphics and audio and a clever take on the theme. I've seen "Tetris with physics" games before, but I thought the way this was presented and the challenges made it the best of this genre I've played. Very good difficulty curve I thought. |
| Oct 16 23:32:54 | 24h 26m | H2G0 | ♥ 0 | The game looked really nice, and had a good atmosphere, although it would have been even better with some audio. I couldn't quite work out the mechanics of losing health, recharging my raincoat, and making a beacon. For example, I felt like I was protecting myself from the fire with my umbrella but I was losing health when I did that. The sliding mechanics were fun and nicely animated, although wasn't that useful as you were incentivised to go slowly and carefully. |
| Oct 17 08:46:00 | 9h 13m | Very Stable Nuclear Reactor That Definitely Won't Blow Up | ♥ 0 | I enjoyed trying out different building orientations and plant designs. I'm glad you posted a picture of the "basic setup" though, as otherwise I don't think I would have worked it out. I felt like the theme wasn't very well represented; I don't know if it's possible for the cores to become unstable, but it didn't happen for me! I enjoyed the humorous upgrade descriptions. |
| Oct 17 08:55:16 | 9m 16s | LIFT-UP MACHINE (nightly version) | ♥ 3 | A great stress test of Godot's 2D physics! The progression was fun and humorous; I chuckled when the height marker suddenly became part of my pile of stuff! I liked how the theme was incorporated both at the level of "make an unstable tower" but also the entire game being unstable, especially at the end when everything collapses. A nice entry! |
| Oct 17 09:18:41 | 23m 25s | UNSTABLE GROUNDS | ♥ 1 | A nice entry! Really liked the graphics and animations, and the sound effects fitted the cute, diorama aesthetic. I think a few tutorial levels would have been nice so you could have learnt the mechanics in game. I also think some more UI elements (for example, having an indicator so you know when your cannons are going to fire and the corruption would spread) would remove some frustration from the game. I forgot that the objective was to make a rocket rather than fight off the corruption, so I had the state below for ages before remembering! Screenshot 2021-10-17 at 10.11.31.png |