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Marc Jones

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TimestampSince previousGameMarc Jones's comment
Dec 4 23:37:56 #realfeel ♥ 1 Very nice art style and I liked the music. The game was a little easy though, as there wasn't time for the ghosts to catch up with you, but a nice concept. Just to let you know, the hit boxes on the platforms were a little buggy and I fell through the level a couple of times.
Dec 7 00:43:10 49h 05m Pet Watch ♥ 0 Really clean graphics and decent audio. Having your interactions with the world happen via your phone is a nice touch, and could easily be expanded if you wanted to take the game further. This might be a design decision, but I found the interface a little bit clunky. Having to go to the store to buy items, then back to your home page, then to the storage page, then use it, was a little frustrating. Perhaps having the items appear in a room in the house when bought would make it flow better. Overall, an interesting simulation game and impressive given the time constraints.
Dec 7 10:48:23 10h 05m Solaris ♥ 1 A really impressive experience! Fantastic visuals, appropriate music, and the mechanics were really solid. It was very satisfying to slingshot red stars away from you, or frantically try and find a green star if you were being orbited by too many red stars. Had a similar mood to Osmos. My only criticism would be the lack of basic instructions; just having "The star follows your cursor" appear when you start would have helped. Overall though, really good game, well done!
Dec 7 11:11:07 22m 44s Traffic Troubles ♥ 0 I like the concept. It was a little reminiscent of the original SimCity in terms of both the music and graphics. I understood that the real challenge in the game would come to which roads to upgrade, but I think having a limit on the number of basic roads would also add to the game. It would lead to decisions like "Do I upgrade this road, or build a new one?". I had the same problems as others in terms of finding the squares that were congested, and a slightly annoying thing later on where a new house would spawn and I wouldn't have time to build a road there before the game ended. Perhaps pausing the game to build roads would alleviate these problems, although that would of course detract from the slightly frantic gameplay which is perhaps what you were going for.
Dec 7 11:40:18 29m 11s Damage Control ♥ 1 Sharp, clean graphics and interesting game play. Working out the best order to take out enemies was good. Although I understood how the damage trade-off fits the theme, I don't think there was a lot of motivation to play at the lower damage. Perhaps if the levels were timed, then the player would have an incentive to be more fragile to try and get a better time? A little bug; my mouse click wasn't very responsive to shoot. I found that I had to wait until the game registered it, then remain in auto-fire for the rest of the level. All in all though a really good jam game with some nicely designed levels.
Dec 13 00:32:47 132h 52m Those Who Wander ♥ 1 Fantastic music and an interesting graphics style really sets the mood for this game. The puzzles are clever and I like that they slowly introduce extra mechanics over the course of the levels available here; very good design. The controls are a little fiddly, however, and I'm not sure how well it fits the theme of LD40. Despite this, the game has potential to be expanded, and I really liked the exploratory nature of the game. Reminded me of Monument Valley.
Dec 13 00:53:28 20m 41s Robin Loot ♥ 2 Great game! Controls were tight and the mechanics solid. As others have mentioned, it got a little frustrating to line up the goods on the final door, and I found it difficult to judge whether the dogs were in earshot or not, which meant that I crept around everywhere! Music was very chilled and the graphics were simple, but effective; I really liked the pixel art Mona Lisa and The Starry Night! Theme was also well imagined. Well done!
Dec 13 01:10:07 16m 39s Xmas Fair Drinking Simulator ♥ 2 Fantastic art and appropriate music! However, I didn't really have much idea of what Cold or Temp corresponded to, and I wasn't sure what some of the drinks were and what they did. Perhaps some audio cues might help with this. I thought your interpretation of the theme was really good, as the control changes did give you the effect of feeling drunk. I also found the idea of drunkenly sliding across a bar, downing a drink, then stumbling into the next booth pretty funny. As others have said, making the AI slightly more predictable would probably improve the experience.
Dec 13 01:40:14 30m 07s The Exalted ♥ 1 A nice spin on the "bullet-hell" genre. There's definite strategy in knowing when to send off a volley of shots, and I suspect there are multiple different strategies possible to take out the core. I managed to beat the game by waiting until I had a few damage powerups and then going mad on the core, but it wasn't easy! Very nice graphics, although I would have appreciated a slightly wider perspective on the action, particularly when you've picked up a few speed powerups. I also sometimes found it difficult to find the core. I realise that's what the rays around the core are for, but perhaps a permanent arrow near the player might help? The music loop got repetitive quickly, and if this game was taken further I would like to see some sort of procedural music that gets more frantic the more bullets are on screen. Overall, though, a really solid little game that fits the theme well.
Dec 16 09:09:58 79h 29m ThemeTris ♥ 1 Tetris as a representation of coding is a nice idea, investing time (tetrominos) into features (completed rows) makes sense as an abstraction. I thought, though, that you could have innovated on the core game, Tetris, to fit this theme even better. For example, when I code I have features I need, and features I would like. Perhaps you could have represented that as different rows score differently when you complete them, with the amount of points you get for each row displayed at the start of the game. This would have fitted the theme better, and would have put an interesting twist on the core Tetris gameplay, where you make sub-optimal placements in order to score rows that are worth more. I liked the humour in the game, and the graphics and audio were functional. I think I found a slight bug, in that if I started a new game after finishing, the game said that I'd finished after only a few blocks. But a browser refresh sorted that out. Overall, an interesting idea that could be polished into quite a humourous representation of the game jam process.
Dec 16 10:00:51 50m 53s Slithering Secrets ♥ 1 You captured the sense of dread really well, and the simple, but effective, lighting effects played into that. It got a little tedious wandering around the dungeon, which wasn't helped by the slightly awkward hit boxes. Saying that, I appreciated the indicators scattered around the dungeon indicating how many more lights you needed. That indicator could have been a UI element, but having it incorporated into the world added to the immersion. In fact, the entire lack of UI is commendable for this reason. Overall, I didn't feel like it captured the theme very well, but the ambiance of the game was spot on.
Dec 16 11:16:20 1h 15m Superhero Problems ♥ 0 Extremely polished game that plays well and looks fantastic, I really enjoyed it. The progression of powers being unlocked and upgraded gives you a real feeling of becoming more powerful! Of course, as you do, your collateral damage damage increases, which I interpreted as a match to the theme. The interactivity of the world is very well done, and adds a lot to the sense of chaos. The enemy design is clever, fostering the use of your different powers to try and deal with them with minimal casualties. My only criticism is that the audio could be improved, as the music is very basic. Very well done!