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Kirbloid

Feedback comments for LD48

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TimestampSince previousGameKirbloid's comment
Apr 26 17:25:52 R.E.M. - Vocab Nightmare ♥ 2 Clever and creative take on word games for the jam's theme! As you got deeper into the game I enjoyed how the mechanics started layering on the difficulty naturally. Was fun to try to skirt around the words available and it was able to handle me trying to cheat pretty well and punish me for it. Excellent sound design. The music and effects mixed well.
Apr 26 17:41:26 15m 34s Midniight ♥ 1 You used the visual style of the game to do the theme, but gotta say I really appreciate your sound design in the feeling of going "deeper and deeper" with each new layer you added. While I would say it always is a bummer to have to backtrack to the beginning of a game to pick up a missed collectable, without knowing how much I'd need, it says a lot that I actually spent the time and did, getting the ending. Great job!
Apr 26 18:31:05 49m 39s Underground Chaos ♥ 1 There was a lot of charm in the sprites and animations, and the wall walking/digging really throws you for a loop of what digging "deeper" is. Really impressive for the scope of the compo!
Apr 26 18:53:27 22m 22s Space Jump ♥ 1 Wonderful music and look to it, easy to play and figure out fun strategies for. Good job!
Apr 26 19:09:12 15m 45s Botanica ♥ 1 Death physics were such a nice touch. I enjoyed that as you got deeper into the forest, the mechanics and danger became deeper as well.
Apr 27 13:37:19 18h 28m Hell Diver ♥ 1 Loved it! Lots of fun playing it and an instant "feels good to play" feeling while sticking really well with the theme. Pretty funny with how the animations and sound effects work together.
Apr 27 13:39:23 2m 04s Infinity Dive ♥ 2 First game I've played this compo that really made me realize all the different ways the theme could have been taken and I've certainly played with this one the most. Really creative take, and the sound and visuals work so well together.
Apr 27 21:02:47 7h 23m Annoying falling game ♥ 0 Could totally see myself spending many a work meeting playing this on the Android. Imagine if the box bounced even more and was even more annoying, it could be a real test of patience and control/dodging
Apr 27 21:19:13 16m 26s TRENCH ♥ 1 Clever and held my attention through to the end! I think as a puzzle game its biggest success is learning through playing, down the nuance stuff of how to get through the levels. Great sign of good level design.
Apr 27 22:30:25 1h 11m DeBlockhas ♥ 0 Good job hitting the theme of depth, I found the music catchy and had a good time trying to beat my score.
Apr 27 23:16:14 45m 49s Octopus Diver ♥ 1 Love the art! The transition to deeper and deeper depths really came through, and the controls were fun to navigate. Really enjoyed the style you went for overall. My one point of feedback is that I wish new levels kept you at the same depth you ended on previously, but I totally understand with how the compo works, asset creation, especially the level you were aiming for (and nailed) would cut into programming/designing.
Apr 27 23:18:08 1m 54s LD48: Down the Rabbit Hole ♥ 2 All for the risk-reward system, and I really appreciate the tutorial being inside the jam game. A fun mix of genres, too!
Apr 28 00:17:02 58m 54s Click Miner ♥ 1 Lots of charm between the premise and music!
Apr 28 00:22:36 5m 34s Hillside Choir of Death ♥ 1 Really cool idea for what a music game could be! I like how nabbing the last note feels, and sounds/graphics matched up pretty well. Definitely an idea that can go a ton of places and have a lot of twists on the gameplay.
Apr 29 18:53:46 42h 31m Blue Square and the Mystery Cave ♥ 1 This one was very much a treat and a very enjoyable platformer about going deeper into a level. I liked that the mechanic of the orb-shooting/bouncing really mixed well with the theme and exploration, and kept interest through all the layers you added. Getting to the end was a lot of fun and that says a lot about a LD entry. Favorite part was def the final sections as it fully realized the creativity of the mechanic.
Apr 29 18:57:24 3m 38s Deep into the mine ♥ 1 Really cute style, and having the depth be the score is a nice touch and is a great way to want to try again to get deeper into the world.
Apr 29 18:59:26 2m 02s Go Deeper ♥ 1 It's still really cool when you do the Ludum Dare and go for adding a soundtrack and such, because I think it still adds a lot to the game. This was pretty ambitious and I enjoyed the pixel art style. Great job on the entry!
Apr 29 19:12:01 12m 35s Saving Greg ♥ 1 I really loved the 3D art and models! The world design especially was really impressive with the style of it. Great humor to this alongside its style.
Apr 29 19:14:21 2m 20s Parasite ♥ 0 I'm a real sucker for what 3D modelers can do for a compo, and everything in the style and graphics for this game worked so well alongside your take on the theme. Great job crafting a place fun to explore and a concept worth further exploring!
Apr 29 19:24:28 10m 07s RAMnesia ♥ 1 As many have said, outstanding work, and really impressive graphics that stand out as much as the puzzly mechanics. Ended up spending way more time playing than I usually tend to during rating binges, and I think that says a lot about how compelling it is as a game entry. Great work!
Apr 29 19:26:23 1m 55s Wiki Vortex ♥ 1 This was extremely clever! Not to mention, a highly unique take on the theme and probably what makes these jams so much fun to check out: entries like this.
Apr 29 19:36:48 10m 25s Boneitis - Quest for the Cure ♥ 1 Really ambitious going for the intro and story stuff, but also really appreciated and elevated it quite a bit. A funny concept to build on, and could see the gameplay/grind-loop being pretty addictive. As for feeling like $100,000 is a bit much to get for a quick playthrough, this might be editorializing but could have always made it so that that debt needed ticks up impossibly as you play.
Apr 29 19:41:47 4m 59s Tunnel Rats ♥ 1 This was fantastic! I appreciated the opening explanation, which went over the controls and how to play, but gave room to the player to explore how to play well and get a higher score as they flew deeper. The graphics were especially good and oozed style, and the way your created depth popped out of the screen the moment the game officially started.
Apr 30 00:04:55 4h 23m The 13th Floor ♥ 1 Really impressive use of 3D in the game and getting it all working together. Felt really good to play and a good mix of sounds and music added.
Apr 30 00:08:39 3m 44s Archeo ♥ 1 This was really creative and I haven't seen a game tackle the theme with archeology yet! The graphics read really well and the music matches the tone. Really glad the player can dig multiple places at once, gave it a good pace and really felt like you were discovering as you were digging deeper.
Apr 30 00:22:03 13m 24s To The Core ♥ 1 A unique take on the deeper theme, using drone programming to progress deeper through trial and error. I got caught up on the initial turn for a few moments, thinking I had to start with "down" but whoops that's just a tired brain. I really liked the look of the world and the robots, it oozes with style.
Apr 30 00:38:48 16m 45s Little Shade's Big Adventure ♥ 1 Really charming pixel art! Really enjoyed the way the art and music came together, and built a ton of atmosphere, where the story and mood felt like they were getting deeper as it went on. Great job!
Apr 30 00:53:34 14m 46s Oh No, My Ball!! ♥ 1 Fun and humorous premise that leads into a great compo entry game. Especially for a game jam it's so tough to get the controls to feel fun to the point where the player can feel skilled and tested and experiment a bit with it.