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cannashblue

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TimestampSince previousGamecannashblue's comment
Apr 27 03:02:46 Deeper and deeper ♥ 1 I'm glad I scanned the QR code in the bottle. Highly recommend to everyone else. The game is very fun! It took me little while to figure out the mechanics, but I thought it was quite clever after I figured it out. Thanks!
Apr 27 03:26:13 23m 27s Experiment 626 ♥ 1 I love the artwork! The stepping sound effect is a bit loud and repetitive, but I like the other ambient noise. Between the artwork and the writing, the mood of the game definitely gets a high score. Thanks for making this!
Apr 27 04:00:02 33m 49s Fare Well ♥ 2 This is really cool! Very fun and challenging gameplay. Also love the artwork. Thanks for making it! Very clever name too, by the way. Gonna bookmark it to play again.
Apr 27 18:09:23 14h 09m Down the Dwarvern Hole ♥ 1 "Is this a key to my heart?" made me laugh out loud. Great voice-acting and writing! The puzzles were fun too. Thanks for making it! Good work!
Apr 27 18:25:28 16m 05s Sublunker ♥ 3 The controls are a bit difficult, but I like them. Very interesting and fun once you get the hang of it, and it adds to the feeling of piloting a sub. I didn't experience any of the performance issue mentioned in the comments here. All worked great and looked great! I like the music too and sound effects. Thanks for making it!
Apr 27 18:53:49 28m 21s Mr. & Ms. Deeper: Descent to Inner Depth ♥ 1 Fun game. And very cute story/premise. The biggest improvement I could suggest is sound effects. Even very quick simple sound effects made with sfxr would go a long way if you have time for it. Another rather unimportant addition that would have been nice for me is a two player option. My wife and I actually worked together on this jam. This would be fun to play together. <3 However, I understand that it probably wouldn't have been worth the time and effort considering the vast majority of people would play single-player. As it is, it's a fun solid game. Thanks for making it!
Apr 27 19:47:06 53m 17s Junk.E ♥ 4 Very fun and I love the concept. Great art and sound design. Feels very polished.
Apr 27 20:18:22 31m 16s Hungry Jungle ♥ 1 Fun! I lost more good men to berries than monkeys. I like the art and sound design. Thank you for making it!
Apr 27 20:46:10 27m 48s Mental Abyss ♥ 3 I enjoyed it! The fake error at the beginning got me. I got Stanley Parable vibes on the first level. I liked the easter eggs, like the LDJam webpage, and the "Stonks". The stealth level and hacknslash levels were fun. Thanks for making it!
Apr 27 21:10:47 24m 37s Lazy Movie Plot Maker 2000 ♥ 1 This is addictive and hilarious.
Apr 27 22:57:19 1h 46m Catlantis ♥ 3 I like the artwork a lot. It's very cute and charming. The controls are nice and intuitive. It's really fun and a solid game! The only feedback I would give is that the animation/sound effect for giving damage is either the same or very similar to receiving damage. Distinguishing those two more would be nice. But that's really a minor nitpick. I know you didn't make the music, but I still liked it's selection. It fit really well and added to the experience. Thanks for making the game!
Apr 27 23:27:09 29m 50s Freg, Fregg, and Freggy: The Last Band ♥ 3 I absolutely love the artwork. It's gorgeous. The music and sound design was great too. Is your music/sound designer a jazz musician? The game was also very fun to play. My only suggestion would be details on what the cards do. I was able to guess some. But I wasn't sure for most of them, so I was mostly just playing random cards. I wasn't sure what the benefit to playing location cards was either. I was able to win in any case, and enjoyed doing so. Thanks for making the game!
Apr 28 02:36:55 3h 09m Juicy Trip ♥ 1 Got a high score of 28 after some practice. Like others say, this would make a nice mobile game. It's fun! Thanks for making it!
Apr 28 02:48:33 11m 38s Spaception ♥ 2 Nice game! Very funny and a very unique take on the theme. Thank you for making it!
Apr 28 03:01:24 12m 51s Debt Collector ♥ 2 I need to bookmark this on my phone. So addictive. I love the leaderboard. Great art, music, mechanics, use of theme, etc. 5 stars. Thanks for making it!
Apr 28 03:32:23 30m 59s 20.000 LIGHT YEARS deep in THE SKY ♥ 4 Everything about this game is amazing. Artwork, music, sound design, voice acting, writing, gameplay. It was a blast. Thank you for making it!
Apr 28 04:05:07 32m 44s LAYERS ♥ 1 This is really good. It's very clever and attractive. Genuinely the best puzzle game I've played so far this jam. Thanks for making it!
Apr 28 04:55:16 50m 09s Yermak ♥ 1 I absolutely love this game. I'm a huge fan of turn-based games, and tabletop games. And I'm a huge fan of this game. :) I would be very happy to see it explored and expanded further. Thanks for making it!
Apr 28 05:33:48 38m 32s Rooted ♥ 1 I love your use of the theme. Very evocative premise. The puzzles were real "stump"-ers. Bah dum tss. I loved the mole mechanic. Great job! Thanks for making it!
Apr 28 23:03:45 17h 29m Khazads ♥ 2 Nice game! I liked the effect when you enter a room on the first level, where everything outside fades out to brown. I also liked the controls. I liked the sound design. I liked the art and tileset... except the stone walls. I thought they were another kind of floor tiles at first. Also, I actually liked the boss fight. 🤷 Thanks for making this game!
Apr 29 03:44:50 4h 41m The Depths (Ultimate Edition XXI) ♥ 2 This is a cool unique entry. It's true the camera made it difficult, but I welcomed the challenge. The art was very charming too. Thank you for making the game. I had fun!
May 3 02:02:20 94h 17m Eye of Skozrack ♥ 1 I too gave up on the second green level. There seems to be a big difficulty spike on that level. Sorry, I feel bad. I just couldn't do it. :( I like the concept though. It's fun. The art and sound effects are solid too. Thanks for making it!
May 3 02:31:00 28m 40s Deep Hunting ♥ 1 I used libGDX too! 🙌 But I also used Box2D for physics. And Tiled for level creation. And had a repository of code from various other games I've worked on to draw from. And had other talented teammates helping with art and sound design. (Which I have absolutely no talent for.) I think you did really well for a one-person team using only libGDX and working without any other pre-existing code. Better than I think I could have done, *especially* if this is your first time using libGDX. I love libGDX and I hope that you continue to learn, practice, and stick with it! Good job!
May 3 03:26:07 55m 07s Jewellery Journey ♥ 1 I had a lot of fun playing! I love precision platformers, this was a refreshing challenge amidst the games I've been playing. :D Thanks for making it!
May 3 03:34:03 7m 56s Fly Brie To The Moon ♥ 1 I really like this one! It's simple, but I had a lot of fun. Very cute and unique. I like a lot of the little touches, like moving your mouse over the cheese to collect it. And I always like it when a game has a leaderboard. Thanks for making it!
May 3 03:46:05 12m 02s Date Night ♥ 2 This was a fun challenge! I just wish this guy walked faster. 🙄 I got fired the first time. Score of 110 the second time. I love the art and sound effects! Good job! I also liked the unique take on the theme. Thanks for making it!
May 3 04:14:48 28m 43s Beepo's Shop ♥ 1 I absolutely love this one. Very addictive. I wish there was more! The art was great. And even though you didn't make the music and sound effects, they were a very good selection for the mood. Thanks for making the game!
May 3 19:00:45 14h 45m Get On My Level ♥ 2 Cool game! I like the take on the theme. The title reminds me of this Joel Haver video: https://youtu.be/AELyqh5Z1LA 😆
May 3 19:19:41 18m 56s Into The Dark Blue ♥ 0 I had fun! I like precision games like this. I was able to make it to the treasure, but wasn't able to make it back up. Like someone else in the comments says, the collision boxes could use some fine tuning. Also, sound effects and music would have been nice. (Unless there was and my audio wasn't working.) I know it's difficult on short time, but if you can squeeze audio in, it makes a big difference. Even if you use pre-existing assets and remove yourself from the audio category, it makes the whole experience more enjoyable and might boost your score in other categories. On a positive note, I really liked the hand drawn art style for sure. It's very unique and charming. Thanks for making the game!
May 7 02:07:25 78h 47m Madman - The Crazy Scientist ♥ 1 I really like how you've interpreted the theme. Very fun. It felt very balanced. The hypnosis process took just long enough to be a nail biter, but not impossible. I really enjoyed it! It took me 518 seconds to win. The only constructive criticism I can offer is perhaps a more visual representation of the hypnosis process, like a loading bar above the citizen's head. The dialogue worked in a similar fashion, but took a while for me to memorize and interpret as such. Maybe I'm more of a visual learner than auditory. But in any case, I had fun! I think you did amazing. Thanks for making the game!
May 7 02:26:20 18m 55s Virtually Deeper ♥ 1 I used libGDX too! You did amazing. I love the take on the theme. I also really like the strategic aspect of the game. I could only make it to stage 7. 😒 But I like the challenging aspect of the game! It makes it fun. 😄 The main constructive criticism I can offer is to implement a better tutorial or instructions. It took me a while to understand the rules/mechanics/objective. Even after reading the instructions repeatedly. But in any case, I really like the game. Thanks for making it!
May 9 00:01:23 45h 35m Craft, Code, Burnout ♥ 3 I really really want to like this game. It looks beautiful, and I love the concept. I've put over an hour into trying to like this game. Which is more than I've been giving most games, considering I'm trying to test and leave feedback on dozens of games. But there are just too many bugs and flaws. I had to restart the game three or four times (sometimes deep into the game) just because bugs prevented progression. Sometimes I just couldn't click on anything. Nothing would select or happen. Or the robots weren't able to harvest from a certain source anymore. They would just stand next to it, and I couldn't get the resource source to work. Often times I had to start all over because of these bugs. I like the burnout concept, but due to the other bugs and flaws I was facing, it would just burn me out instead and get me more frustrated. Also, constantly having to consult the recipe book was a bit much. In fact, flipping back and forth between tabs constantly (between the game and the recipe book) may have caused the bugs. By the time I had the recipes down in my mind, I was already burnt out on the game. I really do like the concept for this game. And it's genuinely impressive how much you've been able to get done during the limited time of the jam. But maybe a narrower scope, and smaller recipe book could have given more time for polishing and bug-testing. In fact, if the game was shorter, and recipe book smaller; I probably wouldn't mind having to restart due to bugs. Because less progress would have been lost. The extensive amount of items and recipes could have been saved for a post-jam version. One where the player can learn the recipes in-game and have more time to learn and memorize said recipes organically. I'm sorry. I really hope I don't sound too harsh. Like I said, I love the concept and look of the game. I'm happy you've made this game. And I would be very happy to see this project continued. To see it polished, balanced, and fleshed out. Maybe with little therapist robots that the burnt out robots could go to. :) In any case though, thank you for the game!
May 10 19:39:36 43h 38m Deep dreams ♥ 2 Nice little card game! I love board and card games. Your game was fun, and I liked the artwork. The only constructive criticism that comes to my mind is that it needs more strategy. As it is, I just feel like I'm playing the best card I got without having much information to go off of. It feels like there is very little actually decision-making or choice. I think some of the other reviews here offer good suggestions. Such as certain combos, synergies, or lasting effects would be cool. I'm not sure, but having some way to anticipate the card the the enemy will play would be nice too. Maybe being able to see the strength of the card that the enemy is going to play before they play it, but not the color? If you make enemies able to block and heal, as well as attack. In any case, thanks for the game! I enjoyed it.