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Feedback comments for LD48
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| Timestamp | Since previous | Game | Cammin's comment | |
|---|---|---|---|---|
| Apr 25 23:39:30 | The Golden Cavern. | ♥ 1 | Always fun to see what kinds of gameplay comes from clickteam games :) The game was too hard for me though, so I wasn't able to reach the end. However, I enjoy that I could get the jump upgrade, and there was a decent variety of enemies. The controls were told to be WASD in-game, but they were actually arrow keys. Just something I noticed. Enjoyable game overall. :) | |
| Apr 25 23:54:25 | 14m 55s | Rock Monster | ♥ 1 | This gives me some mega miner vibes, haha. I never understood what the iron does, but I think it's what contributed to the extended falls. When those happen, I feel like I'm going on such a huge power trip, just chewing through everything! Game has simple controls, yet has you making decisions all the time which is great. In terms of balance, Everything felt right except for the rubies over-abundance. I felt like I could explode whenever I wanted to. But then again, I didn't abuse the explosives, so perhaps the balance is okay for that. Maybe splitting the ruby into 2 different blocks so that ones can explode the field, and one gives you the explosive ability might be something. Awesome game overall. The graphics are really attractive, and it's what pulled me in to click :) |
| Apr 26 00:40:43 | 46m 18s | Sweet Dreams | ♥ 2 | Fun and satisfying to play! Really nice artwork. The screen shake is nice, and the slingshot is fun. The animating UI at the top-right adds some extra charm. The tutorial billboard says to press "q" to shoot the slingshot instead of "f", just a little thing I noticed :) I found a winning strategy where I can avoid all enemies by walking past them, and going back and forth with the slingshot. But it was really fun! The slingshot is really fun to use! |
| Apr 26 01:28:16 | 47m 33s | Mullet Time | ♥ 1 | I really enjoyed the Sparta kick. Amazing :) I like how the Sparta kick teaches the player how to kick with right-click. Learning by doing is really powerful. I like how the game is relatively forgiving with the powerups and lives. It's not too unfair, but definitely challenging at the same time. If I were to try improvements, I think that the jetpack UI could be close to the player so that I don't need to read the corners of the screen. Also, I felt inclined to kick the 2nd enemy, but it didn't feel effective enough, so I resorted to the gun. The shotgun was fun to use. I used the recoil to dodge bullets :) The music bops. I like it :) |
| Apr 26 04:20:36 | 2h 52m | So Deep in Space | ♥ 1 | Very engaging. It's an easy game to say "Just one more try" when you die. Very challenging, though I'm a bit slow to respond to the obstacles, haha. They're pretty fast. I like how there is an easy mode too. |
| Apr 26 04:33:41 | 13m 05s | Miner Rescue | ♥ 2 | I really like the graphics. The music has a nice genesis feel. I really appreciate the checkpoints to accommodate for my reckless driving. Solid game with a great flow and presentation. |
| Apr 26 04:50:53 | 17m 12s | The Caves of Dirt | ♥ 2 | Superb game! The puzzles are designed really well, and they teach the players about the mechanics, like how one level make you learn that you teleport up one block if you place it at your feet. Though there were some minor issues. I was stuck at the beginning because I didn't know I could only pick up dirt, but things were rolling once I figured it out. Also the audio was a bit crackly, but I'm guessing it was a game engine problem. The block pickup/place noise was a bit quiet in contrast to the rest of the sound effects. I like this game a lot. It takes my previous knowledge from puzzles to apply to the next levels in a new way. Simply amazing, I can really appreciate this. My favorite game so far :) |
| Apr 26 05:08:13 | 17m 20s | The circuit | ♥ 1 | Fun game, very satisfying to test these itty bitty blocks which surmount to a block being able to pass power across it as their own little micro puzzle that contributes to a greater goal. This concept has massive potential to have so many mechanics introduced to it, and it's really fun for what content was given. |
| Apr 26 05:20:50 | 12m 37s | Chuck Yeager's Jet Janitor | ♥ 1 | I think the game plays way too fast if playing on a 144hz or 280hz monitor; haha. But for what I was able to play before it got too challenging, it is incredibly charming. The music bops, and the game is actually designed pretty well. Good concept. I like how I take control of many different planes and they are either dumped or meet their demise, haha. |
| Apr 26 05:41:30 | 20m 40s | Afraid to Turn | ♥ 2 | Really nice art style. The audio and atmosphere is really great too. I think it's cool how you turn into a stronger player by slowly turning into something you don't want to be. I like the parallax background :) I think it's cool that the wolves shake your berries/rocks off to pick them back up again. I had no problems seeing the wolves' eyes. Throwing the rocks is definitely the best strategy vs trying to land 2 rocks before getting bit. Only gripes I felt was the long backtrack to the wizard. Also I wasn't sure if I was doing something wrong, but I gave the wizard the berries and then the potion spawned, but I wasn't able to pick it up off the ground with my pickup button. Then the darkness consumed me, rip 😆 Solid game :) |
| Apr 26 06:13:37 | 32m 07s | Lies & Descent | ♥ 2 | I absolutely love first person exploration games. This already gets a win for me. I like the atmosphere, and I enjoyed walking through the narrow tunnels. It fulfills by desire for exploration. I really like how the game teaches you the controls as you go instead of telling the player everything at once. It really lets me take information in one at a time. Awesome consideration for that. With that said however, The climbing mechanic could have been explained a bit better. Forgive me if I was ignorant, but at first, I was only using left click, but then realised I can alternate between right click. It feels fun climbing across the walls. In the room that has the 2nd occurrence of acid, I died and was thrown back to the first acid room. I was hoping that the checkpoints could have been a little more forgiving. I really like this. I really felt like I was delving deeper into the cave. :) |
| Apr 26 06:29:32 | 15m 55s | Deeper and Deeper | ♥ 3 | I think the linked itch page may be in draft mode on itch. Try setting to to published 👍 |
| Apr 26 06:58:19 | 28m 47s | Lost in Thought | ♥ 2 | The level transitions are awesome. After the first level, I didnt know to press enter to advance the text. The game really picks up once the rotation mechanic is introduced. Also the feel of rotating gravity feels just right, where my momentum conservation isnt too intesnse, but just enough. The level designs are also well done. Each one teaches something different to the player. Some of the later stages really teach you exactly how the mechanics work (like where you have to rotate to reach an exit higher than a double jump). Really well done with the level design! :) I was able to get through all the levels without skipping any (except the required one). The later levels were a TON of fun! Also very challenging. The ending is so cool to watch. This is a really awesome game! The music also synergises with the gameplay every so often and it completely hits me with dopamine as I'm jumping & rotating in-action. It's such a great experience. One of my personal favorites played so far. 🙂 |
| Apr 26 07:14:21 | 16m 02s | Deeper and Deeper | ♥ 1 | I'm a huge sucker for these kinds of mouse maze games, and this didn't disappoint. I got through it without losing any lives, but enjoyed my time with it. I picked noob mode just in case I died and wanted to quickly pick myself back up. Fun game, it gets me nostalgic for the mouse maze genre made in flash games. 😄 |
| Apr 26 07:36:22 | 22m 01s | DeepSea | ♥ 2 | First of all, I really think it's awesome that's it's a relatively open world. It's giving me subnautica vibes which I absolutely enjoy. I'm a huge fan of exploring the underwater areas and see what I can discover. In some regions of the map, I noticed that theres tons of mines and missiles in a trench. This really piqued my interest to go explore it. Not only that, but it combines with the game design of risk versus reward. The best minerals are surrounded by tons of danger. It's super hilarious when I die. I laughed out loud the first time I got hit by a missile. The loud noise combined with the camera spinning out of control is amazing. :laugh: Personal opinion here, but I feel like the controls could be slightly different to make the them feel more intuitive. Instead of the mouse applying roll to the sub, the a/d keys could do that; the mouse can control aiming left/right. Really fun game. I have so much fun exploring the trenches and dodging the missiles. :) |
| Apr 26 21:03:35 | 13h 27m | Nuclear blaze | ♥ 2 | Amazing game, I really like how there are 3 different styles of shooting to choose from. It makes it simple to play, yet lots of depth. Really fun to explore 🙂 |
| Apr 27 03:19:12 | 6h 15m | Need more deep: Donut cover | ♥ 1 | I found the donut. Nice. The camera angle was really neat but the controls felt like a bit of a struggle. Fun little experience nonetheless :) |
| Apr 27 03:57:39 | 38m 27s | Blue Eye - Salvage & Rescue | ♥ 1 | Nice game! Theres a lot of various charm that I'm seeing here :) I was a little bit confused for touching pickups, but things were going smooth nonetheless. I like the animation of the player swerving. It's nice 🙂 |
| Apr 27 04:04:55 | 7m 16s | Divide to go Deeper | ♥ 1 | Nice simple game. I like how the last level gives the player the freedom to launch multiple balls. The level-building animations are nice too. Audio is nice too. |
| Apr 27 04:26:09 | 21m 14s | ScanR | ♥ 1 | I like how you give the option to jump with either space or up arrow key, and that the tutorial text teaches me little things as I go instead of lots of information bombarding me all at once. Nice consideration! The game's secondary mechanics that integrate with the main one feel fully explored and each mechanic is taught to the player in an inviting matter. I enjoyed that the checkpoints were forgiving, and that the walls remained painted even after death. Really fun game that explored all of the game's elements well, and a very decent game length. Really good game! I enjoyed this one a ton. Very unique. 😄 |
| Apr 27 04:49:05 | 22m 56s | Red Archer | ♥ 4 | I enjoy first person games. They're always so intriguing. Dashing into enemies after attacking them is so much fun. I love how my character flies into the sky which lets me chain attacks. The gameplay loop is really solid; it feels like a huge power trip. I feel so amazing playing this. Though, at first I thought my left mouse input was broken because I was holding down left click, but I eventually found out that I had to click and let go soon enough. I would have preferred that the tutorial text is given to me in small sections so I can process the information easier; it's a powerful tutorial design tool :) I do however like how I have a simple room to test my controls before I enter the first portal. The final boss is a good change of pace. An extra challenge would be to play the game and never enter slow motion. Amazing game. This was a lot of fun! 😄 |
| Apr 27 06:25:34 | 1h 36m | Post Ghost | ♥ 3 | The music and art is astounding! Very nice. Also I think it's cool that there is a credits screen :) At first I wasn't aware that I could switch mail by right clicking because I didn't read how to play, but once I figured it out I was on my way. I wasn't aware that my mail was being stolen, so maybe some extra feedback can go a long way here. Also I think it would be more interesting if the mail deliveries could happen more often, as I find myself navigating through the obstacles more than I am delivering mail. But really fun game. I adore the music :3 |
| Apr 27 06:34:49 | 9m 15s | Dimensions | ♥ 3 | Nice game. The portal mechanic is fun! I enjoyed the dimension switching mechanic, and the controls felt responsive. |
| Apr 27 06:47:18 | 12m 29s | Deeper Into Technical Problems | ♥ 1 | I think that the game is pretty fun. I really like hitting those explosives that land chain attacks. Also I realized that I can fly really far to the left and right to explore a lot of randomly generated content. :) Unity tilemaps are definitely something that is interesting to say the least; lots to learn there. I still have yet to learn more about that subject myself. Music bops. There is satisfying game juice. Randomly generated content is always really cool to see. Good game 😄 |
| Apr 27 07:23:27 | 36m 09s | Going Down in Fishstory | ♥ 3 | What an amazing experience. The art is absolutely stellar. The audio design is so immersive. The cutscenes are great and super charming. The main gameplay mechanic is so simple, yet effective. It acts as a means to damage, but also makes you go really fast. This also promotes speedrunning of the game which is always a plus. It was really neat seeing the fish change their expression as they go, even when Bubblyn inflates. I love the initial dopey happy faces they make at the start. So cute! The camera also adjusts at just the right times for the fast-moving areas and the slow corridors. There was one moment where there are two spinning eels, and I was wondering what might be their secret? I even returned back there after reaching the end to bring Booba back with me, but still nothing happens. I feel like I'm missing out on some sort of secret... :3 Definitely a candidate for the best game of the jam in my opinion. This is incredibly special. I'm so glad I found and played this! 😊 |
| Apr 27 07:46:32 | 23m 05s | Swing Shroom | ♥ 1 | Graphics and music are amazing! The tutorial at the start gives me some Binding of Isaac vibes. The gameplay is very enjoyable to go through. The health pickups are well-placed. There is a decent variety of enemies. The level design was different enough, and was good at ramping up the challenge. Also really nice attention to detail where the day turns to night over the course of the progress in the game. There were a few times where I fell to my death thinking it was safe to land on, but I learnt eventually where to look to find the path. Great game! 😄 |
| Apr 28 04:58:06 | 21h 11m | Nostril Navigator | ♥ 0 | Wow, nice simple game! Great flow of increasing difficulty. I got so focused that I saw the physical world moving up after I took my eyes of the screen. Haha 🙂 |
| Apr 28 05:51:59 | 53m 53s | Mine The Beat | ♥ 2 | I'm a massive fan of crypt of the necrodancer with 50+ hours into that game, So I think it's amazing that some inspiration was taken here! :) I can appreciate the dwarf puns that show up between floors. 😄 The art is also very nice. I like the particle effect that appears every beat. Exploring the caves is fun. Giving me some stardew valley vibes. The character customization is interesting, especially for the social media potential. I can also respect the amount of time put into making this screen. I think that my only inconvenience is the animations being too delayed between each beat. I expected more snappy instantaneous movement so that the game feels more responsive. However, The actual animations themselves for both the player and enemies feel polished, so I think it's just the timing part that needs some attention. It may also be interesting to increase the speed of the song as you do deeper down to increase difficulty as well to make it more exciting. All in all, a well put together game that has a decent length to it, and a nice rhythm system set up here. Great job! 🙂 |