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bentglasstube

Feedback comments for LD48

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TimestampSince previousGamebentglasstube's comment
Apr 28 03:31:52 Tension ♥ 1 This was a really cool game. The impact damage seemed a little unpredictable and toward the end some of the checkpoints were frustratingly far apart but overall I really loved it. I especially liked the atmosphere created by the background music and the sound design of the "narrator." Great work.
Apr 28 03:45:21 13m 29s Press Space To Jump The Gap ♥ 1 This was a really funny and interesting take on the theme. I loved the puzzle concept of the game but unfortunately I kept having issues where I couldn't zoom in any more and that made it hard to play. The zooming sounds got a little annoying after a bit but otherwise I really enjoyed everything about it.
Apr 28 04:50:44 1h 05m Deep Sleep ♥ 1 Great job on the pixel art and the minigames were a ton of fun. It took me way too long to beat the second level. The ending was just incredible :D
Apr 28 05:00:01 9m 17s Lime Snowfall ♥ 1 Really interesting concept and I liked the backstory. I have to agree that the spawn rate and the inability to shoot behind you make the game quite difficult. Still it was pretty fun, thanks.
Apr 28 05:39:22 39m 21s Dig It Out ♥ 0 I appreciate the game as a commentary on debt and the difficulty in escaping it. The music and sound (waaaahhhhh!) were really superb, and the graphics were well done. I enjoyed my time playing it because of the music and the side characters, but the game itself is just not all that fun unfortunately. As an aside, the left/right were swapped on my controller, an xbox one controller.
Apr 28 06:11:38 32m 16s Hellevator ♥ 1 Very fun concept with the drawing and some unexpected twists in the sigils to draw haha. Sorry I didn't get to your game while you were still watching. I wasn't sure what to do about some of the attacks, so I mostly just kept drawing and operating the generator but I still had a lot of fun with it. The audio and the graphics were top notch, and the gameplay is pretty fun.
Apr 28 06:23:21 11m 43s Bob's Depth ♥ 0 It took a while to understand how to play, but it was fun once I figured it out. A couple things really detracted from the fun though. One is the fact that touching the top of the screen takes you back a level which is much too easy to do accidentally. The other is that the green enemies are way too hard to deal with. Overall it was pretty solid for a first entry, I hope you continue to make games!
Apr 28 06:30:15 6m 54s Gold clicker ♥ 0 This game seemed pretty promising, but having to click so much made me quit pretty early on. I got a definite universal paperclips vibe from it which I really enjoyed but unfortunately my wrist is just not that healthy these days.
Apr 28 06:36:22 6m 07s What's Under Base 69? ♥ 1 I really loved the hand drawn graphical style and the sound effects were amazing. The ending cinematic was top tier. The gameplay was a bit lacking as you already know but it was still a great entry.
Apr 28 06:59:32 23m 10s Dwarf Deep ♥ 1 The graphics and music were exquisite. As others have mentioned, I feel like the air mechanic was brutally difficult and made it hard to really progress much. The idea seems really great if you can iron out some of the kinks.
Apr 28 07:18:42 19m 10s 10,001 - A space exploration game ♥ 1 This was a really fantastic atmospheric experience. I really loved the parallax effect of the stars and nebulae as you fly around. The sound design was superb as well. The ambient music and the little beeps from the warnings went so well together. If there were some more guidance about where to go and what to do it would be a really great game.
Apr 29 07:51:57 24h 33m Holey Moley ♥ 1 Really interesting game. Like you mentioned, it's similar to mine but very different at the same time. I love the parallax effect and the mole facts. I wanted to include earthworm facts in mine but didn't find the time D:
May 2 06:39:05 70h 47m The Depths of Despair ♥ 0 Like others I was a big fan of the art style and the sound design. My biggest complaint was that it was over before I was ready for it to end. Great work.
May 2 06:50:25 11m 20s Astral Abyss ♥ 1 This is a very cool concept for a game. I didn't really get the resource management part of it, as it seemed like I could just keep exploring and as long as a found a new planet I could proceed. The music was superb, though, and made me keep playing for a long while.
May 3 16:07:34 33h 17m Dwarven Mines: Hunt for the Evergreen ♥ 1 I really enjoyed the lighting and the mood set with the graphics and music. Great job getting the feeling you wanted down.
May 3 16:14:13 6m 39s Treasurebot - Gem Collector ♥ 1 It took me a few tries to understand that I wasn't supposed to collect the treasure in a cycle, but the UI actually did a good job presenting that once I started paying attention. The mechanics and the tight timing make for a fun puzzle-like experience, but I think the gameplay gets a little repetitive quickly. Partially this is due to the levels being rather large. I think having some more engaging controls than just pressing arrows, and some smaller levels would make this more interesting. Maybe have it where you cannot cross over a tile you have already crossed or something to increase the planning that goes into a level.
May 3 16:19:33 5m 20s Underground Chaos ♥ 1 The graphics of the player and enemies are really well done. Other than that, it seems still pretty rough as you mentioned in your description. I think the biggest hurdle for my enjoyment, though, was how slowly you moved. It wasn't at all clear what I was supposed to be doing, either, especially since the enemies just wanted to fight each other and didn't seem to effect me at all. In any case, great work on the graphics and the wall walking as an amusing surprise.
May 3 16:23:12 3m 39s Robo Delve ♥ 0 As others have said, this is a good idea but the slow movement makes it feel pretty tedious compared to the Battletoads level that inspired it. It would also be nice to have some kind of loss condition when the robot is pushed off the top of the screen, instead of just feeling stuck forever. Without reading the instructions, it was very unclear that the red circles were bombs rather that just red coins. You might want to spend a little more time on the graphics just to represent different things differently.
May 3 16:33:08 9m 56s Into The Darkness ♥ 1 This was a pretty nice relaxing game. The controls with the keyboard are a bit challenging. It also wasn't clear what things I could do in the game or what my goals were, but I still found the experience enjoyable. I think adding some crackling fire sounds would have gone a long way to improve the mood.
May 3 19:56:55 3h 23m Street Spark Racing ♥ 1 The lowering was just top tier. Loved the gameplay, the dialog, and the art. The music didn't quite fit with the rest but it wasn't annoying or anything. Great job.
May 3 20:11:01 14m 06s Aftermath ♥ 1 I appreciate the multiple endings and the way they are laid out despite there being some moral judgements made on the player based on their actions. The music adds a bit to the mood as well as the details in the graphics (the blood trail for example. One thing that was confusing was finding the memorabilia was surprising since there was no graphical representation of the photo/journal/etc as you walked by so I wasn't sure if I was missing something. Other than that I'd say taking some more time to practice your drawing skills would help to make the narrative game more immersive.
May 3 20:24:17 13m 16s Into The Depths ♥ 1 This was a really fun game. I enjoyed the graphics and the gameplay quite a bit and played several rounds. The upgrades kept things interesting and the prices seemed well balanced. The one complaint I have is that sometimes the fish spears hitboxes were really odd. If I was too close to an enemy they'd just despawn without hurting it, for example, and I could never really shoot upward although it seemed I was meant to be able to.
May 3 20:35:43 11m 26s Shiny Depths ♥ 1 I enjoy the concept of this game and it seems like an interesting mining/terraria type idea. Unfortunately, having to click on each individual tile multiple times to mine it was just too rough on my fingers to play for very long. It was also much too difficult to mine upward at all. I think having a better control to let you mine would make this a lot better. I did enjoy the resource management, especially having to make sure you don't dig yourself into a pit and then have your pick break leaving you stranded. The music changing for the surface/underground was nice too.
May 3 20:46:55 11m 12s Adam Wilks' Ant Colony ♥ 1 I have to agree with some of the other comments here that it's very intensive on the micro management which makes it kind of difficult to grow your colony very large, as they mostly will just loaf around. The controls are a bit clunky, but the pathing and camera/scrolling is all very well done. Seems like the start of what could be a nice ant sim.
May 3 20:51:47 4m 52s Majula Fall ♥ 1 This is a really interesting concept. I like the idea of having a controlled fall down a well or pit or whatever it is. However, it felt like often even if I fell to the next highest platform, I took a substantial amount of damage which seemed kind of mean since I couldn't have done any better.
May 3 21:01:24 9m 37s Deep Dive ♥ 1 I like the concept and the art is really well done (aside from the bats blending into the background way too much, which it seems you fixed post-compo). Having more control over aiming the bombs would help a lot with the gameplay. The music could stand do have the levels of the various parts adjusted as the lead feels much louder than the other parts.
May 3 21:10:52 9m 28s X Feet Under ♥ 0 I like the concept of this and it's well polished with the graphics and music and everything. The core mechanic of having to move the blocks around just felt very tedious to perform though; especially when trying to climb out with the ladder. It might work better if you had a small inventory you could manage instead of just a single block.
May 3 21:19:49 8m 57s The Reverse of the Summit ♥ 1 The art and the music are really well done, and give the game a nice feel. The controls are good although I think the jump is a little too short, making it easy to land on a rock you are trying to jump over. Great job overall.
May 3 23:05:37 1h 45m self reflection ♥ 1 This was a really simple and yet interesting puzzle game. I loved how the mechanics worked to keep expanding on the concept without really having to add much new. The simple style of the faces that changed as the emotions changed was a great touch, and the sound effects worked marvelously. The transition animation (especially at the finish) was really a nice and simple touch. Great work.
May 4 06:55:49 7h 50m Transcendental ♥ 1 I quite enjoyed this one. At times it felt like I had to spend all my energy focusing on deflecting the negative thoughts and couldn't rope in the good feels, but maybe that's some kind of statement about mindfullness :) The sound design was superb and the graphics were simple but worked well for the game. My biggest disappointment was that I wasn't good enough to hear more of the background sound.
May 4 07:04:32 8m 43s LD48 - Just Breathe ♥ 1 This was a very interesting concept. Overall I found it was pretty fun although many of the things were not obvious without reading the instructions. I found it pretty easy to get off breathing rhythm when trying to do the key pressing minigames. It might be interesting to switch up what mini games happen throughout but obviously with the time constraints that will be tough.
May 4 07:15:48 11m 16s Strange Platinum ♥ 1 I really like the concept of this, it reminds me of an old game called Pipe Dream. Sometimes all my miners died for no apparent reason but it was no big deal because I just played again.
May 4 07:30:35 14m 47s Tropical Singer ♥ 0 This is a great take on a relatively simple premise. I liked that the music was generated procedurally although the voicing was a bit abrasive at time. The art and especially the small details like the sun rising slowly and the inset with which "body part" you were singing from were very well done. One thing I noticed was that it didn't really distinguish between perfectly timed notes and slightly off ones, it was just an all or nothing hit or miss type deal. It would have been nice to have some more variance there. It would also have been nice to have some kind of percussive backing to help keep rhythm.
May 4 08:27:18 56m 43s Dive ♥ 1 This had some great mood setting with the strange visuals and the sort of dreamlike music. I played it in the "avoidance" mode and it was very relaxing. If only the end hadn't come so soon :)
May 4 09:01:36 34m 18s Wisdom of the Ancients ♥ 1 I sat down with a nice glass of whiskey to work my way through a fun text adventure. The glass is still mostly full, but the disconnect from my expectations makes this very hilarious to me. I think the lack of complexity in this game is actually a very funny misdirect for fans of old school text adventures. Great job.
May 11 13:31:27 172h 29m RogueRally ♥ 2 This was a great concept and the music was really nice. One thing I didn't really understand was the purpose of having the instruction sets. Maybe if there was some limit to how many programs you could execute per level or something that would make it more interesting. As it was, you could just issue a single command each time if you wanted to which kind of took away from the programming puzzle aspect. Anyway, it is just a minor thing, and overall I enjoyed it.
May 11 13:44:47 13m 20s GA GAME ME ♥ 1 This was a really great concept. The level design and the music were great. The graphics were simple but adequate I think, and the overall experience was very fun. Thanks for sharing.