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Feedback comments for LD49
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| Timestamp | Since previous | Game | bentglasstube's comment | |
|---|---|---|---|---|
| Oct 6 15:20:09 | Unstable pathing | ♥ 1 | This was a fun little puzzle game. It was very hard to see what was going on though, as the game rendered very tiny in the middle of the screen for me (playing in Firefox on Linux, if that helps): smol.png Overall I enjoyed it still, thanks for sharing! | |
| Oct 6 22:17:58 | 6h 57m | A puzzle with a cube and lazers | ♥ 0 | A nice and simple puzzle game. I think the force delay between moves made it feel a little unresponsive since there was no clear indication of when I could move again. Thanks for making it. |
| Oct 9 17:40:16 | 67h 22m | Raiders of the lost gems | ♥ 1 | Really terrific work on the graphics and puzzles. I especially liked the polish with the level transitions. The trick to get the egg was hard to notice, so I wasn't able to figure it out without the spoiler. The sound effects were a bit harsh, which is often the case with sfxr and no mastering, but great job overall. |
| Oct 9 17:44:32 | 4m 16s | Cemetery Pinball | ♥ 1 | As others have said, it's quite cool to see a handheld console game on here, so great job with that. Overall I found the controls in the emulator a bit tough to do but the game was pretty fun nonetheless. |
| Oct 9 17:52:32 | 8m 00s | Shiine | ♥ 1 | I have to agree with others that while I appreciated the mood you were going for, the game is much too dark overall. It makes it frustrating when you are trying to go quickly because you can't see very well where you need to go. Overall a fun platformer though, thanks for sharing. |
| Oct 9 18:15:14 | 22m 42s | Destructo | ♥ 1 | This was a pretty nice tactical game overall. The graphics and audio worked well with the mood. All of my runs ended because I was unable to move to the crystal. Often this seemed arbitrary as I could jump over small gaps but not the gaps leading to the crystal. It also seemed a bit buggy when I would get the currencies for upgrades, and the costs seemed to go up each level so I was never able to afford the movement upgrade. |
| Oct 9 18:21:22 | 6m 08s | MindScape | ♥ 1 | It's really hard to understand what you are supposed to be doing. The movement and shooting are well done and the level design seemed fine. I think mostly just not knowing what's happening makes the game a little rough feeling. As others mentioned, the sound effects are quite loud and having to mash click gets old. |
| Oct 9 18:50:39 | 29m 17s | unSTABLER | ♥ 2 | I also thought about making a game where you put horses outside, but this entry is much better than what I would have done. I really enjoyed the voiceover work in particular. The upgrade system was fun and I especially liked the mechanic where you got more points for unstabling the horses via more difficult exits. |
| Oct 9 19:06:02 | 15m 23s | Stack Up | ♥ 1 | This was a really fun entry overall. I really enjoyed the concept, the graphics, and the variety of objects/powerups. As others mentioned, it's a bit tricky to deal with the trash depositor not being able to move independently. It's also a bit difficult to look at what item will be deposited while also navigating the trash heap. |
| Oct 9 21:04:40 | 1h 58m | Harvesting Motherboards | ♥ 2 | I quite enjoyed the 3d graphics with a 2d game. The pacing was nice and I liked how it had a "speedun" mode where you just tried to go quickly through. It might have been a little more challenging if you couldn't rush past all enemies. I think also a little animation for the elevators would help. At first, I got a little confused when enemies took elevators instantly. |
| Oct 9 21:17:29 | 12m 49s | Hot nucleus | ♥ 0 | The music was absolutely perfect for the game, especially when they warning buzzer came in as I struggled to press all the keys on my keyboard at once. |
| Oct 9 21:24:42 | 7m 13s | Shaky Ground | ♥ 1 | I got through the entire game without even realizing there was a time stop mechanic. It seems like the level design is a little "kaizo"esque where you have to learn by failing where to jump next. The graphics are well done and overall the level design was pretty interesting. |
| Oct 10 14:55:31 | 17h 30m | Criticality | ♥ 0 | Every time I unlock the Thorium Core, I'm unable to build anything more. As such the game is pretty unplayable. I was going to download the windows version to see if that worked better but the automatic suggestion that I give you money for your LD game made me just move on instead. |
| Oct 10 17:50:18 | 2h 54m | Super Clumsy Box Galaxy | ♥ 1 | Very fun platforming with smooth controls, well done. I like that there was also an introductory cutscene to set up the story. Impressive polish. |
| Oct 10 19:09:46 | 1h 19m | Make Me Rich | ♥ 1 | This is a pretty interesting concept but I agree with some others that there should be a random element to it. The "steal a building" card also seems incredibly overpowered, especially as one player got to use it twice and wound up with about 5x the wealth of the other player. I really like the concept overall and it was fun trying to decide if improving my own properties or sabotaging the other player was better. |
| Oct 11 18:14:27 | 23h 04m | The Last Light | ♥ 1 | The game was really fun, although I found 4-2 a little unforgiving. The music was just incredible with setting the mood and the story was pretty interesting. |
| Oct 12 02:02:23 | 7h 47m | PathPandar | ♥ 2 | Really cute art and I enjoyed the music. The random elements of gameplay were a nice touch too, especially the angry pandas that start trying to sabotage you :). Definitely a good beginning to a lemmings-like game. |