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Feedback comments for LD47
Tuatarian's games and stats for all events →
| Timestamp | Since previous | Game | Tuatarian's comment | |
|---|---|---|---|---|
| Oct 6 03:31:01 | Paper Planes | ♥ 0 | Very simple, I feel like this doesn't really adhere to the theme though? Like I see the loop with the movement, but it feels somewhat shoehorned in to me. This is saved by excellent polish, both graphics and audio wise. Very well made for a compo | |
| Oct 6 17:10:33 | 13h 39m | Confusing corridors | ♥ 0 | This one is kind of odd. Nice audio and graphics, but this is just way too obtuse |
| Oct 6 20:52:08 | 3h 41m | Press The Button | ♥ 1 | This is a very well polished game, I'm very impressed. Sounds, art, etc are all pretty much on point. I feel like the only real problem I had with this game was the lack of gameplay. This would be an excellent game on mobile, you could basically take this, publish it on the app store, and you'll have a game that's soidily in the upper half - 1/3 of mobile games. PC feels like the wrong platform, but this is Ludum Dare so it feels wrong to grade down on that |
| Oct 7 18:58:06 | 22h 05m | Confined | ♥ 1 | This is really solid. Good storytelling, good gameplay, good adherence to the theme. Question: What is the ending where you let him open the chamber? I misclicked and really want to know |
| Oct 8 17:48:42 | 22h 50m | Cthuloop | ♥ 1 | I rated this game fairly well. It's a smart idea, and once I "got" it I was really able to appreciate how innovative and original this idea is, but until there's some better player guidance I have difficulty labeling this game as "fun". Not that all games have to be of course, but I think it's just kind of frustrating for new players the way it is right now, which is not ideal |
| Oct 8 18:02:53 | 14m 11s | Recurso | ♥ 1 | I thought it was an interesting concept, then the game ended. Good idea, unfortunate that you ran into issues |
| Oct 8 18:14:29 | 11m 36s | Hiccup Time | ♥ 2 | Pretty solid! I quit when the game hard reset or I won. I think you could have made the spike corridor a bit easier. The art is nice and the audio is very soild as well |
| Oct 8 18:22:04 | 7m 35s | NEONWISE'89 | ♥ 1 | Oh, this is fun. Very hard as well... I didn't manage to finish, but with a nicer difficulty curve, this is a great idea that is definitely worth continuing |
| Oct 8 18:40:03 | 17m 59s | BL0CK | ♥ 3 | Oh this is terrifying. Props for providing a manual, pretty cool callback :) |
| Oct 8 20:05:52 | 1h 25m | Test Subject | ♥ 1 | This was a somewhat confusing game imo. I managed to get to level 3 before quitting. I would say it's way too hard, and also the fact that the audio repeats each time you die (which is frequent) gets annoying very quickly. Good job on finishing though |
| Oct 9 21:18:44 | 25h 12m | Radical Rails | ♥ 1 | The controls are kind of problematic imo. I was dying a lot because I pressed one way and didn't go the direction I hoped. I think this game could have benefitted from a "smarter" control scheme; if there are only 2 directions I can go, either key should move me down the corridor. Also, the text repeating each time I died was very annoying Besides those, this is a good idea with a good enough execution, and it was reasonably fun to dodge those cars. the Blue cars that do manhattan pathfinding towards the player was a good idea, but I feel as thought they could have been introduced more slowly |
| Oct 10 18:51:22 | 21h 32m | Low Level Operations | ♥ 1 | Kaspersky flags as virus; setup certbot on your site! All downloads should be hosted from a site with SSL! |
| Oct 10 19:09:11 | 17m 49s | Cycle Through | ♥ 2 | Graphics are good, nice bouncy animation, good audio, reasonably fun and quite playable, should have opted out of humour and mood imo. The sticking point here for me is that the theme feels shoehorned in. This game would work just was well (maybe even better) if the abilities were not on a rotating loop. I can't grade you down too hard because you did technically fulfill theme reqs, but it felt to me as though you had your gameidea preset/premade and just added a small thing to fit with the theme. |
| Oct 10 19:14:41 | 5m 30s | Stage Fright | ♥ 0 | I feel like I didn't "get" this game. I didn't understand how to kill the crowd; I chose the player and pointed at the people, but they take a billion hits to die. I would like the ability to switch the band members via the mouse as well, q/e or a/d (thanks for including a/d) weren't super intuitive. This may be in part because switching d from left edge goes to right edge instead of bottom |
| Oct 10 19:27:48 | 13m 07s | Loop Cure | ♥ 1 | I take issue with the movement system here. The player should continue moving the direction you clicked - the pointer on the spot was helpful but him stopping was unintuitive. I agree with @jofish the pills disappearing was pretty frustrating and I think you should have oversized the hitboxes. Doesn't really respect theme imo, if you're going to say pillspawing I would argue it's not a big part of the game and honestly hurts more than it helps. That being said, the audio and graphics are amazing. I wish I was this good at polish in any amount of time, forget 48 hours. Also blender game, nice. |
| Oct 10 21:57:20 | 2h 29m | Ebontale | ♥ 1 | This was a really excellent idea, butI stopped playing because of a weird bug where after returning to the screen, I can no longer control my character. Big fan regardless |
| Oct 10 22:05:04 | 7m 44s | FIND THE LOOP | ♥ 1 | I feel like I shouldn't rate this, but I was not able to get past level1. Had no idea what to do |
| Oct 10 22:14:03 | 8m 59s | Record Runner | ♥ 2 | I absolutely love rythm games, this one as well. Super polished, super good concept, super good theme adherence, etc |
| Oct 12 16:29:31 | 42h 15m | Aeternum | ♥ 0 | Great idea, but the movement left and right was so slow and jittery. Felt like an odd bug, but I'm not sure if that's intended or not |
| Oct 12 17:00:46 | 31m 15s | Stuck in a Loop (station) | ♥ 2 | Before feedback even given - You're being way too liberal with patching. This isn't just bugfixes, this is patching bad puzzles to make them more gettable, balancing, polishing, etc etc. Post jam updates SHOULD not be including this kind of thing, and I'm fairly sure couple of your patches violate ldjam rules. Living with mistakes is part of the gamejam experience Other than that; game was fairly enjoyable. I really felt no motivation to solve the puzzles, same issue I had with the witness. The only reward was more puzzles, which is a bit of a shame. I get that's it's own fairly successful niche that I'm just not a part of though. Great visual and auditory polish as well |
| Oct 12 17:25:38 | 24m 52s | Skelehunt | ♥ 1 | missing OPenAL32.dll @ me if you fix this! looks great on screenshot |
| Oct 12 19:19:29 | 1h 53m | Tower of Time | ♥ 1 | Fun fun movement! good music and sound! I take issue with the reptitiveness of the level though, I think you could have benefitted greatly from introducing a small random in levelgen |
| Oct 12 20:33:11 | 1h 13m | Ouroboros | ♥ 2 | Incredibly good game. Good concept, good graphics, good puzzles, fairly easy, etc etc. I like how the head goes into a rage and pursues the tail to the end, big fan |
| Oct 12 20:43:43 | 10m 32s | Tone | ♥ 1 | You shouldn't have opted out of mood. This is an incredible game, nice mechanics, incredible atmosphere, audio and visuals. Tell me how you manage this level of polish, please! |
| Oct 21 19:20:15 | 214h 36m | Space Loop Kit | ♥ 1 | Why are you patching substantive bugs and aadding balacing updates post jam? That defeats the purpose of playing the jam, morally speaking you shouldn't be patching things that aren't gamebreaking or substanceless |