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Feedback comments for LD47
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| Timestamp | Since previous | Game | Spotline's comment | |
|---|---|---|---|---|
| Oct 7 12:00:23 | Loopy Particle Simulator | ♥ 1 | Great and very interesting entry ! I wasn't so sure about it for the first levels but I finally couldn't resist going all the way to Ultimion :) There's immense fun in the core interaction of channeling and accelerating particles to these insane speeds. The 'filtering by speed' mechanic is also very cool. I had trouble rationalizing my pipeline, but I decided I shouldn't care and enjoyed the game a lot, as a toy maybe more than a puzzle game. Surprisingly, the apparent "flaws" in the particle behaviors were the part I found most fun : the erratic behaviors at high speeds, the lost particles spraying all around and invading the other pipes when you try to hotfix a part of your circuit, the fact that orthogonal paths are able to cross without interfering. I also liked the Book of Reactions being separate from the game and not contextual, so that you have to deduce and remember what is the particle you just created, and how to get to the next steps. Anyway thanks for the game ! | |
| Oct 7 12:18:41 | 18m 18s | I'm stuck in a pool | ♥ 1 | Wow that was stressful. I liked the awkward blurry fog, the 2sec loop and the enemies, giving a cohesive universe and tone for the game. However the challenge of finding the keys in these huge spaces was a bit repetitive and I didn't feel that increasing the enemy count over the levels was making it harder or more interesting. I would like a bit more level design and enemy types ! |
| Oct 7 12:31:48 | 13m 07s | Stuck in the Office | ♥ 1 | Very nice game, great polish level for a jam game ! Maybe I didn't play it right but I found it very hard though |
| Oct 7 12:40:26 | 8m 38s | Cursed Labyrinth | ♥ 0 | Got stuck in the 'Kukuku' phase :( (waited at least 10+ mazes) |
| Oct 8 14:10:11 | 25h 29m | While we are here - stuck in a loop | ♥ 1 | Nice job ! The fake programmation context is pretty cool and well laid out. Also I like the way the core idea is presented, with the instructions shuffled with the gameplay elements, with some humor on top of it. However I hoped there would be more gameplay elements for this number of levels, it got a bit tedious pretty quickly (and indeed the drag & drop would have been nice). Final image is a nice touch ! |
| Oct 8 14:11:57 | 1m 46s | Skelehunt | ♥ 1 | it seems the zip file of V2 windows is empty ? |
| Oct 8 16:01:17 | 1h 49m | LA FAILLE | ♥ 1 | Whoa this is absolutely wild :O I loved it. Not sure i saw everything of it (it seems after a while the rooms are played again in a random order) Anyway thanks, it was hypnotic, fun, intriguing... incredible atmosphere Personal highlights : - The whole introduction (even more in the post jam version with the added sfx) - The main title with this ominous synth - The room with nothing but single images - The popup sequence at the "end" |
| Oct 8 16:15:19 | 14m 02s | once upon a time in my weird endless dream | ♥ 0 | Very good entry !! Got to the end and wasn't disappointed. The puzzle mechanics is clever, pleasant and well used, and the atmosphere, the narrative and polish built around it is a total success. Great job ! |
| Oct 8 18:41:30 | 2h 26m | GLASS CLEANER 2077 | ♥ 1 | Nice entry ! Very well written and polished. Would have liked a bit more of gameplay or challenge, or anything binding the narrative to the gameplay. Although I never played VA-11 HALL-A so i probably missed a lot of the point. |
| Oct 8 18:56:35 | 15m 05s | SUNSTYX | ♥ 1 | Very pretty entry ! Gameplay works well, and the art is very stylish and efficient (i dig the color code). Nice polish touches too with the dynamic music, the laser beam screenshake, the FX, and the various destruction levels. It conveys a quite dramatic and almost cinematographic feel to an otherwise very simple game. Well done ! |
| Oct 8 19:25:05 | 28m 30s | Cave Escape | ♥ 0 | Nice ! Simple but efficient puzzle mechanics, it was cool to find all these tools and be able to type which one I wanted to try. I like the music too. |
| Oct 8 19:34:20 | 9m 15s | Base Defender | ♥ 1 | Nice entry, gameplay is very efficient and the learning curve is nice. I went from "this game is impossible wtf" to "wow cool 107 kills". The backward firing was unsettling at first but I do find it interesting in the end. ! 2020-10-08 21_19_18-Window.png |
| Oct 8 20:00:36 | 26m 16s | Z Rhapsody | ♥ 1 | I think I never saw a 3rd person beat them all with this kind of graphics in a game jam :O Did you do the animation work yourself ? Art style is interesting, I really like the overall mood. Even if you didn't work on gameplay I found myself a bit involved in the fights (and i love the way the ragdolls glitch all around the place :D) Environments look good but a bit empty. The most troublesome element for me was the camera, i feel it has a good intention but there is a stiffness in the behavior that is not very enjoyable. Anyway congrats on this (too ?) ambitious project :) |
| Oct 8 20:11:01 | 10m 25s | Just a Routine | ♥ 0 | Nice entry ! I like the 1-bit fake-pixel aesthetics a lot :) Music works quite well and the progression idea with the implied narrative is pretty cool. However I wasn't thrilled by the gameplay but maybe it's because I found that by double pressing jump you have a much bigger jump making all obstacles pretty easy. |
| Oct 8 20:21:11 | 10m 10s | Coronary Shooter | ♥ 0 | Cute entry ! The individual art assets look great, but it's really a shame they had to be stretched that way. Also maybe a drawn background would help bring consistency. On the gameplay side i feel there's maybe not enough density of objects coming at you ? |
| Oct 9 07:15:10 | 10h 53m | Loop of Doubt | ♥ 2 | Haha I like that even the bug you got is part of the theme. Nice entry anyways ! Classic but efficient gameplay, my finger hurts though I would have loved an auto-fire when maintaining the button :D |
| Oct 9 07:24:12 | 9m 02s | Planet Hopping | ♥ 2 | Very nice entry, art style is lovely, good vibe, and gameplay works well ! First time I drifted into space was harsh but cool. |
| Oct 9 07:38:45 | 14m 33s | The Seed | ♥ 1 | Congrats on your first game ! Ideas are interesting and original, the character growing and the 'enemies' pumping strength out of you like leeches is something I don't remember seeing anywhere else. The collision system seems a bit broken (i guess it was difficult to set up given the gameplay). Well done anyway, you created something and i had fun playing it ! Next time more graphics or audio ? :) |
| Oct 9 07:56:28 | 17m 43s | (Nu) Da Drum | ♥ 1 | Cool entry ! The moving screen is a very nice gimmick, it goes well with the exploratory feeling and environmental storytelling. I had lots of technical issues going in the way of enjoying the game and story though, such as losing the bear and not being able to get it back, and the drag action felt unpredictable. |
| Oct 9 08:05:39 | 9m 11s | Fault Outcome | ♥ 1 | Nice atmosphere and story, puzzle interactions work well, congrats on your first game jam ! |
| Oct 9 08:20:37 | 14m 58s | TCHOU | ♥ 1 | Hahaha that was fun :) Almost missed the point, i had to go read the description of the game again. The puzzle is very nice to solve, and the graphics and audio are delightful. The handling of the train is very satisfying and the ending even more ! Thank you ! |
| Oct 9 08:38:21 | 17m 44s | waveloop | ♥ 1 | Very original and enjoyable entry ! The construction of the song really drives you to continue to discover. I wished there was more to the gameplay though, as waveform matching wasn't very thrilling after a while. Maybe some other waveform manipulations to spice things a bit ? |
| Oct 9 08:48:27 | 10m 06s | Barrel Roll | ♥ 1 | My head is still spinning... I'm really bad at this game, but enjoyed it anyways. Gameplay is well executed and the spinning thing is great both in terms of challenge and feel. Good polish too, i like the environment work. Well done ! |
| Oct 9 08:56:44 | 8m 17s | A Night Around the Fire | ♥ 0 | Great art style and mood, very striking ! I love the simplicity of gameplay and the work on staging. The intro is a very nice touch. I love the enemies' design too. I had a few bugs hindering my experience though such as stuck enemies waiting for me without possibility to escape. I also would have liked a bit more of control in the gameplay. Overall very solid entry well done ! |
| Oct 9 14:14:49 | 5h 18m | Soy Content | ♥ 0 | Tested on PC and didn't vote it seemed a bit too broken |
| Oct 9 14:21:08 | 6m 19s | The Twisting Heavens | ♥ 1 | Haha nice intro ! The character's design is really cool, too bad you didn't have time for more ! |
| Oct 9 14:39:42 | 18m 34s | Stuck in the Clock | ♥ 2 | I don't know if I understood everything, I caught the yellow gear countless times but didn't notice if the challenge was getting harder or if there was another objective. Anyway very stylish entry, the art style is cool, the avatar is cute and nice to handle, and the warp effect is very nice. I have the impression that gameplay was a bit spoiled by the jump behavior being a bit broken (i could spam jump and get anywhere in seconds). Very enjoyable experience nonetheless, the music kicking in later in the game is a nice touch. |
| Oct 9 15:18:12 | 38m 30s | Regicide | ♥ 1 | Impressive entry ! Very ambitious and delivers. Very nice work on the level design and shortcuts, the map was very cool to have. Mood was a success. I think i cheated by climbing the mountain just after the first battleground. Congrats ! |
| Oct 9 15:37:14 | 19m 02s | Saisons | ♥ 1 | Wow this is gorgeous. I'm in love with the art style and audio is very good as well. There's really not much in terms of interaction though, but the story is cute ! Well done ! |
| Oct 12 08:21:51 | 64h 44m | Giraffe Roller | ♥ 0 | That was something! Love the art and general mood. The boss animation gradation was awesome. On the gameplay side, i found it very chaotic and wasn't very involved. Anyway very nice entry I had much fun discovering it |
| Oct 12 08:29:36 | 7m 45s | Little TV Escape!!! | ♥ 1 | Nice entry! A bit confusing indeed but in a good way. The challenge was pretty well-balanced even for a 'proof of concept'. The zoom effect was very cool. The game is a bit "dry" but it works and is interesting well done ! |