Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → MiniBetrayal
Feedback comments for LD47
MiniBetrayal's games and stats for all events →
| Timestamp | Since previous | Game | MiniBetrayal's comment | |
|---|---|---|---|---|
| Oct 6 03:29:13 | Block Runner 2049 | ♥ 4 | Good fun, and an interesting twist on tetris. Cant rely on tetrises for high scores while Deckard is flying about removing blocks! | |
| Oct 6 03:40:40 | 11m 27s | Stuck in an inner tube! | ♥ 2 | I'm terrible at these kind of games and so didnt manage to get very far but I found it fun. I like the idea of needing to bounce off the walls to get a little boost to get higher. Well done! |
| Oct 6 03:49:53 | 9m 13s | Rocket Mission | ♥ 1 | tricky controls, but a good little game. I found it easier to stay in one place, just boosting towards and away from the planet, and just do a tiny bit of each ring as it came around. Probably not how it's meant to be played, but still |
| Oct 6 03:59:59 | 10m 06s | Trouble in the Loop | ♥ 2 | Solid little game, but after a while not much happens. Eventually I realised that you could catch up to the red ball by hugging the inner wall (or, after reading the other comments, boosting with the shift key). I did once see the red ball get stuck at a wall. |
| Oct 6 04:14:45 | 14m 46s | Chromen | ♥ 1 | great game, I'd have liked it to have more "tricky" customers, like the guy who didnt want purple or the guy who changed his mind |
| Oct 6 04:24:27 | 9m 42s | Abducted | ♥ 2 | I have absolutely no idea what the clues where supposed to mean. I may or may not have mashed the keyboard until things started working |
| Oct 6 04:27:08 | 2m 41s | Janky Marble | ♥ 1 | good game, fun while it lasted, though the marble can be pushed back behind the camera by the blocks. |
| Oct 6 04:35:16 | 8m 08s | Loopertary | ♥ 2 | The boss seemed to change its element between fire, water and... something? I got no basic air enemies and none of my bullets could touch the boss in that third state. Otherwise, good fun! |
| Oct 6 04:41:12 | 5m 56s | Loopstuck | ♥ 1 | I have absolutely no idea what I just played. I agree with other comments about control while mid-air, and otherwise the mechanics where fine. That said... wut? |
| Oct 6 04:43:49 | 2m 37s | Human Generator | ♥ 1 | Short, but fun! |
| Oct 6 04:53:39 | 9m 50s | EXIT CODE 0 | ♥ 1 | Excellent game. Took a very short while to 'get' what was going on, then the puzzle difficulty ramped nicely, with a good feeling of satisfaction upon completing a level. Well done! |
| Oct 6 05:11:29 | 17m 50s | in Dreams you can't find clocks | ♥ 2 | Short but sweet, nice cliffhanger ending, and a great idea overall. Brought up memories of actually having been stuck in a dream loop myself. |
| Oct 6 05:16:23 | 4m 54s | Orbital Hostage | ♥ 1 | Short but sweet. Was good fun, though it would have been nice to be made aware that shooting the doc hurt him; it looks like I'm not the only one who immediately made that mistake. I really like that the asteroids are affected by the planet's (moon's?) gravity. Would like to see a slower difficulty ramp, and perhaps more of a wave-based system rather than timer? |
| Oct 6 05:36:36 | 20m 13s | Loops in pool | ♥ 1 | The kind of game where - once you figure out what you're actually supposed to be doing - is great fun. probably spent about 20 mins on it |
| Oct 6 05:51:19 | 14m 43s | Toil of Pnamos | ♥ 0 | Great sound design, and a fun little game. I can't decide if I like the nonsense words or not, but throwing in capital letters after a while was a nice touch |
| Oct 6 05:59:41 | 8m 22s | Ejected | ♥ 1 | I Like the momentum-based movement. Took a little while to get the hang of the controls but once i did was a fun game, and a hilarious premise, given... other games... which are currently popular |
| Oct 6 06:02:16 | 2m 35s | Flight Stick Uncalibrated | ♥ 0 | *Very* difficult to get the hang of, but fun for a while |
| Oct 6 06:09:08 | 6m 52s | Swop | ♥ 1 | Once i (finally) figured out what was actually going on with the swapping and the red circles, was a fun puzzle that was satisfying to solve. |
| Oct 6 06:12:39 | 3m 31s | Blastaround | ♥ 1 | Fun take on a classic arcade game. Got a little frustrated when the loop reset and I immediately died, but that's as much my own fault as anything because I should have known where the asteroids were going to be! |
| Oct 6 06:19:46 | 7m 07s | Loop Swat 'em Gravity | ♥ 1 | Love it. Spent longer than I'd like to admit playing it, and i love the sound, particularly the variations of 'losing' sound clips |
| Oct 6 06:25:32 | 5m 46s | Chrono Drift | ♥ 1 | Fun game, i kept expecting the space button to slow me down as well and kept getting caught out by it. Nice concept though. |
| Oct 6 06:29:31 | 3m 59s | A bright light flashes and when it subsides... | ♥ 0 | Also had major issues with the text alignment, (also a bit small font size?). Gameplay wise, a fun little text adventure |
| Oct 6 06:36:36 | 7m 05s | Millenniloop | ♥ 1 | Fun TDS, but Would have been nice to see some progression beyond just the numbers ticking up. A goal of some sort? I also think it would have been good to have the same sort of feedback when collecting coins/hit by bills to happen when collecting the special items |
| Oct 7 10:05:15 | 27h 28m | Temporarium | ♥ 2 | great character design! |
| Oct 7 10:08:28 | 3m 13s | Kung Pao Piggy | ♥ 1 | Fantastic music! |
| Oct 7 10:25:42 | 17m 14s | Chrono Crack | ♥ 1 | Great idea, though I think it could do with a little work. Enemy pathfinding was a little janky, and I must admit to finding it perhaps a bit too easy. I'd go with fewer, but more dangerous enemies (and perhaps a minimap to help avoid getting the player lost?) |
| Oct 7 10:39:07 | 13m 25s | All A Board | ♥ 1 | Love it, particularly the music effect during slowdown. Once slight change i'd make is that the text at the very beginning was a bit fast, and i could barely read what it wanted me to do. perhaps give the player infinite slowdown until they enter the first room? Also I found the boss a bit easy compared to previous rooms. Loved it though, and would definitely play a longer version! |
| Oct 7 10:54:37 | 15m 30s | The Loop | ♥ 0 | So I had some framerate issues, perhaps my machine is just naff but perhaps a few too many objects trying to be rendered at once? it seemed to clear up if I was facing away from the city. Otherwise, a solid idea well executed. The only other thing I'd mention is that, if you're going to have such a short and repetitive music track (which is fine on such a tight time budget), give us a mute button? All in all, good job! |
| Oct 7 11:09:52 | 15m 15s | Stugan | ♥ 1 | Well I'm not really sure what was happening, but I enjoyed the escape-the-room style puzzle. Would love to see a proper conclusion. |
| Oct 7 11:20:30 | 10m 38s | Choo Choo Loop | ♥ 2 | Great idea, very nearly there I think. With the addition of a junction piece to allow tracks to merge (and therefore actually create loops) I think this would be a great game. Reminds me of a mobile game ai played a while back called trainyards. Great soundtrack too! |
| Oct 7 11:25:59 | 5m 29s | Loop of Death | ♥ 1 | I think the bike noise was a little loud and the steering was a little off, but otherwise a solid concept, a fun short little game. |
| Oct 7 11:34:48 | 8m 49s | The Toroidal Tower | ♥ 1 | Tricky little puzzle game with a great core mechanic. Would be great if there were a little music to accompany! |
| Oct 7 11:41:56 | 7m 08s | Infinite Stairs | ♥ 1 | Good idea, though some of the audio hints were a little too vague, i think |
| Oct 7 11:45:22 | 3m 26s | Core Defender | ♥ 1 | Some nice audio design in there, would have liked it to last a little longer. Just as I figured out what I was actually doing, it told me i'd won? |
| Oct 7 11:52:07 | 6m 45s | Train Trouble in Cog Valley | ♥ 2 | Absolutely loved it, just wish it was longer and more developed. Would happily play more of this style. Special kudos for the amazing soundtrack. |
| Oct 7 11:54:32 | 2m 25s | No Room For Mistake | ♥ 1 | Fun, in very, very, very small doses. Rage game indeed. |
| Oct 7 12:30:09 | 35m 37s | I'm stuck in a pool | ♥ 1 | Nice underwater effect! |
| Oct 7 12:44:42 | 14m 33s | Ouroboros | ♥ 1 | Fun game, I *nearly* won about four or five times and I found it frustrating, but in a good way. One downside would be that due to what is (i presume to be) the random spawning of items, you can end up with a situation in which it is impossible to avoid something no matter how good the player might be. Still fun though I think |
| Oct 8 06:51:15 | 18h 06m | The Twisting Heavens | ♥ 1 | Great aesthetic and i like the soundtrack, shame you didnt have time enough for actual gameplay. Hilarious 4th-wall break too! |
| Oct 8 06:56:21 | 5m 06s | Pumpkalanes | ♥ 1 | fun little game while it lasted, and a cute character. There were some pumpkins(?) that looked different (red and blue) and I wasn't sure if they were any different to the normal ones. |
| Oct 8 07:35:43 | 39m 22s | Endless Night | ♥ 0 | I'm a sucker for incremental games and I really liked this. Some audio would have been nice, and I think there could have perhaps been a 'safe' area near the spawn where enemies didnt appear as I was frequently ambushed immediately. Otherwise, well done! |
| Oct 8 07:48:02 | 12m 19s | False awakening | ♥ 1 | Fantastic job at building atmosphere. Biggest problem i noticed was that your walking animation is not even slightly synchronised with the walking sound. (I also think a slower footstep sound would suit the game better). Otherwise, fantastic job. |
| Oct 8 09:12:18 | 1h 24m | Loop Guy | ♥ 2 | Perhaps not the most polished of games, but i genuinely had more fun playing this than any other LD entry so far. The concept is hilarious, and I could totally see myself paying money for a polished, goat-simulator-style version of this game. Sadly a car hit me on the way home from work and launched me into a wall where i got stuck, but until then i was having a blast. Also I think i managed to cheese the office maze by squeezing through some gaps im not sure were supposed to be there |
| Oct 8 09:45:23 | 33m 05s | L2020P | ♥ 0 | Interesting. I think im stuck on the first level, but I'll persevere. I hope it's worth it. |
| Oct 9 10:24:37 | 24h 39m | Orbiting Defense | ♥ 0 | Good job! I'm not sure if this was intentional but the music seems to speed up slightly when I hit space to start again? Not complaining at it though; it actually added to the tension. Perhaps could have slowly sped up the music throughout the game? |