Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → MayChant
Feedback comments for LD47
MayChant's games and stats for all events →
| Timestamp | Since previous | Game | MayChant's comment | |
|---|---|---|---|---|
| Oct 4 23:23:16 | Treasure Hunt | ♥ 2 | I like that it's a twist on the robot programming-esque game where there are more environment factors. Transition between levels can be faster to improve the pacing. Also since the only commands are the directions, it'd make the control easier to allow input through keyboard. | |
| Oct 5 00:06:06 | 42m 50s | Day 1 | ♥ 1 | There's a solution that works (perhaps) 100% of the time, if I may - 1. Keep building house + lab, patch the rifts when they appear. Keep doing it to accumulate SU 2. The turn when you start with 40 SU, build two factories and a temporal field generator beside them 3. Build two labs in the range of the field. Patch rifts if they appear 4. After accumulating enough SU and RU, build temporal labs and have them covered by more temporal field generators 5. Build the rift generator within range of a field. Now just wait and patch rifts that appear afterwards. In fact the first step takes an enormous amount of time and the following steps are very quick. Basically the game is won after the set-up is done. Not sure how often the rifts appear. The rate at which they appear decides how long the first step takes. The tips in the first couple of days are pretty useful as they provide context for the functionalities of special buildings. The game delivers a grim mood which is fitting for the theme. Good job :) |
| Oct 5 03:17:54 | 3h 11m | Fish Balls | ♥ 1 | It's a cute game and I like it a lot. I'm into the music and the art style. I find the progression in the beginning to be a little slow, since the proportion of high-value fish in the pool can only build up over time. |
| Oct 5 16:36:20 | 13h 18m | A Certain Particle Chamber | ♥ 1 | A very geeky game, which I'm all for. I like a lot of the levels which impose meaningful optional challenges. When I move the circles they don't quite stick to my mouse, which is a little weird, so I think that can be improved on. |
| Oct 5 21:51:12 | 5h 14m | Maze Service | ♥ 1 | I KNEW ONE OF THOSE WAS GONNA BE A RICKROLL |
| Oct 7 01:02:22 | 27h 11m | LOOPY | ♥ 1 | Great game! As mentioned by others, the point does not perform a loop that perfectly because it bounces back after the collision. It would help if the colliders on target points are set to triggers, so that they are not treated as solid objects. |
| Oct 7 12:38:41 | 11h 36m | Reincarnation | ♥ 0 | You can edit the project on itch.io to set "Kind of project" to be "HTML" and check "This file will be played in the browser" on the file, after which the game will be playable on the page. It doesn't load for me after I downloaded because of CORS policy doesn't recognize the source. |
| Oct 7 22:00:40 | 9h 21m | Spiiin | ♥ 0 | It's simple, neat and fun. I can see that it'll benefit a lot from some sound effects. |
| Oct 7 22:16:43 | 16m 03s | Exit The While | ♥ 0 | Interesting idea. It's like an educational math game with a little programming flavour added to it. |
| Oct 7 23:36:19 | 1h 19m | hudunnit | ♥ 0 | I like the concept of having the detective to also be the victim, if that's what was intended. I hope the loop was more of a story element though since it looks like it's just a gimmick? |
| Oct 8 00:01:35 | 25m 16s | T O R O I D I R | ♥ 1 | Nice concept! The art style is pretty smooth, too. The only complaint I had was that my windows computer keeps asking me if I want to enable sticky keys - perhaps there are better alternatives than the shift key. |
| Oct 8 00:21:59 | 20m 24s | While we are here - stuck in a loop | ♥ 1 | So... I can't see the plain text. I did like five levels without seeing them but I can't do it anymore. Any idea why? cantsee.PNG |
| Oct 8 01:30:55 | 1h 08m | Mom! I've got a job! | ♥ 1 | The graphics and soundtrack are great. Once you get hit by the goats between the bookshelves in the last level you just get stuck there for a while. I hope the collision on the goats were a little bit more forgiving. |
| Oct 8 03:01:47 | 1h 30m | Imperial Eggnog Incorporated | ♥ 1 | It's great! I slowly got super efficient as I could remember the colors and some of the ingredients. How many endings are there? I got one where I was fired before the last day, and when I complied all along I got stuck at day 6. Is there another ending for if I defied the order only on the sixth day? It's super exhausting so I'd rather not play a third time if there's not another ending. |
| Oct 8 04:11:38 | 1h 09m | Spirit Scouts | ♥ 1 | It's such a sad premise - and without the level of cynicism that I expected because all of the rude replies ended up being red herrings lol. I love the looks and feels of the game. It would make more sense if the characters from past levels disappeared because the premise of the game is that they find the person they're missing and went to a new life together. |
| Oct 8 05:34:06 | 1h 22m | Groovy Loops | ♥ 1 | I like the concept. As of now it's a very skill-based game rather than a puzzle. It feels kinda slippery because I don't immediately stop moving in the x-direction when I release A/D, not sure if it's intended. |
| Oct 9 04:11:40 | 22h 37m | Challenge Accepted | ♥ 0 | I really dig the art style. I'm stuck in the loop on the last question... Is there a special ending for if I get to the last question without making any mistake? |
| Oct 10 00:29:20 | 20h 17m | Closing the Loop | ♥ 1 | I think a good way to expand on this idea would be to have levels where each appliance needs a particular voltage to run. That way it becomes a nice puzzle game. |
| Oct 10 01:12:55 | 43m 35s | Looping | ♥ 1 | The flashing screen is... cruel and unusual. Figuring out how to break out of the loop within each level is fun, but setting back to an earlier level only adds to the frustration because I already know how to pass those levels, so I'm just penalized to repeat the exact same work if I make a wrong and arbitrary choice in a later level. Looping back to level 1 at the final level is fine with me, though since the whole game has been experienced. |
| Oct 10 01:37:16 | 24m 21s | Lost In The Woods | ♥ 2 | ~~A gender reveal simulator, very nice.~~ It was a bit of a challenge. I just walked into the rabbit hole by accident at the end. I like the concept and the art style fits what it's trying to do. |
| Oct 10 02:02:44 | 25m 28s | Smol Dungeon | ♥ 1 | It's a really cute game! I really need the ability to shoot while I'm moving though. Now whenever I shoot I'm stuck at where I am until the shooting animation is done and it's a problem with levels involving ghosts. |
| Oct 10 02:23:16 | 20m 32s | Infinite Dynasty | ♥ 0 | This is nice. I'll definitely want to play a more polished version of this game with more features. After restarting the game the menu disappears on the second year so I couldn't continue. I tried really hard to make sure my citizens aren't too happy so I could conquer the entire map. conquered.png |
| Oct 10 22:56:02 | 20h 32m | DeliveryTruck | ♥ 1 | This is cool. I like the mechanics. It can benefit from making the roads added by the player a different color to distinguish them from the initial ones, because they are removable, unlike the initial ones. |
| Oct 10 23:23:48 | 27m 46s | Led Astray | ♥ 3 | I like the art style. I got stuck in the basement since I cannot jump high enough to reach the key. Any help here? I really want to play until the end. |
| Oct 11 00:32:29 | 1h 08m | Duplicafé | ♥ 1 | I like this type of game that requires both thinking and a bit of skill. I got the last task done by accident (deliver 20 on the 5th day but none on any other day) but I definitely didn't do that. It's probably a bug. |
| Oct 12 05:18:47 | 28h 46m | Debug Or Die | ♥ 2 | A pretty solid game. The intention of the puzzles are clear and the elements are easy to understand. I would really benefit from an undo button though since I accidentally pushed the blocks onto the wall or into the corner way too many times and had to start over every time it happened. |
| Oct 16 02:24:38 | 93h 05m | Loopity Loop | ♥ 1 | A nice little game, I love it! One thing I would change about it is that the transition of camera positions could be smoother so it's easier on the eye. Good job! |
| Oct 16 02:45:53 | 21m 15s | waveloop | ♥ 1 | This is very unique. I like the way the music develops through the level progression. It's nice that the entire game just loops back to the first level, too since it's like looping back to the start of the music. It's not immediately when the tracks are supposed to be turned back to silence though and I only realized they're wrong when I checked correctness. |
| Oct 17 02:17:43 | 23h 31m | - | ♥ 1 | The girl that asked us out looks like such a nice person. |