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Feedback comments for LD47
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| Timestamp | Since previous | Game | Jezzamon's comment | |
|---|---|---|---|---|
| Oct 6 02:47:31 | Stranded | ♥ 1 | You should upload this game to itch.io, then people will be able to play it more easily! | |
| Oct 13 04:13:26 | 169h 25m | Stuck in a Loop | ♥ 0 | I think the next thing this would need to make it feel like a fully fleshed game is some sense of progression, and perhaps some type of core game loop. Currently as a endless game that doesn't change that significantly as you play it, it's feels a bit limited. Nice job getting the spherical coordinates and such to work. That feels like it'd be tricky! |
| Oct 13 04:17:42 | 4m 16s | Soulbound | ♥ 0 | Love this!! I just finished playing La Mulana so I love the little tablets and hints. The puzzles were really fun. Happily stayed up late to get to the end of this game :D |
| Oct 13 04:20:03 | 2m 21s | ringtale | ♥ 1 | Ooft, this is a hard one haha. But very well polished, nice one! That one U bend was probably the hardest... |
| Oct 13 04:40:12 | 20m 09s | Loop City | ♥ 1 | I really liked this one! I thought it was simple but I found it super fun haha. Graphics were great, the writing was fun, this concept is funny, but I think the music wins out as the thing I enjoyed the most. Overall, the game left me with a big smile on my face 😁 |
| Oct 13 04:52:25 | 12m 13s | SNAKE SNAKE SNAKE | ♥ 1 | Nice job with the polish! Game B felt kind of confusing because snakes would disappear? Not sure if I missed something there. Kind of want to see an AI try to beat this now... |
| Oct 14 03:54:04 | 23h 01m | Stuck in the Clock | ♥ 1 | Nice game! It wasn't very hard but it was nice to play through :) One thing I would change is make the transitions between levels a little smoother -- it felt a little jarring when things instantly changed. Oh, also I assume you noticed this but the gears always push you in the same direction no matter which way they were spinning. Nice job with the art style too! |
| Oct 14 04:15:56 | 21m 52s | Dance! Dance! Dance! Dance! Never-ending! | ♥ 1 | Lol, I was really expecting the ceiling to just keep going down forever haha. I think I agree that it is weird when the music desyncs. I don't have much experience with rhythm games but perhaps it's be possible to position the arrows based on how far into the song the game is. Something like [AudioSource.time](https://docs.unity3d.com/ScriptReference/AudioSource-time.html)? This game definitely needs something more if you were trying to make it a more engaging game -- perhaps something that you unlock as you play more? Loved the stick man! ``` \o o \o/ o/ /| /|\ | |\ / \ / \ / \ / \ ``` |
| Oct 15 20:08:42 | 39h 52m | Countercl0ckwise | ♥ 4 | *Wheeee* loop.gif |
| Oct 17 16:31:14 | 44h 22m | waveloop | ♥ 1 | Really well done! I think this game could use a little bit of work on the UI, as parts of it were a bit confusing at first, I had to go back and re-read the instructions to understand what was happening. I also wonder if it'd be easier to understand if the tracks weren't overlaid on each other but shown above each other? But yes, the music was great! I was sort of disappointed that there weren't more stages, I feel like I would've had fun playing with those other track variations :) |
| Oct 17 17:06:43 | 35m 29s | The Watchmaker | ♥ 1 | Neat game :) I definitely needed the walk-through to give me a bit of a hint to figure things out with the lever. But I really enjoyed it! |
| Oct 17 17:07:53 | 1m 10s | Cursorial | ♥ 1 | FYI, you should update the download links on the Ludum Dare page to Include MacOS :) |
| Oct 17 21:55:56 | 4h 48m | TimeSlider - A Dopterra Story | ♥ 1 | Really clever game!! I love the art style and the colors. Top notch! |
| Oct 21 19:44:01 | 93h 48m | Framed Space | ♥ 1 | Interesting concept! I managed to get 3 of the collectable items, not sure how many there were altogether! I think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to! |
| Oct 21 20:08:45 | 24m 44s | Hamster Tank | ♥ 1 | Fun game! I played with my housemate and I won 30-26 >:D I think the one simple tweak I would make would be to make the players and bullets different colors, to make it more clear which bullets you need to avoid. Oh, and it was a little confusing when the bullets hit the ground, I don't think there was a clear enough visual to distinguish the fact that they weren't dangerous anymore. Maybe if they just disappeared in a small explosion animation instead, it'd be easier to keep track of. |
| Oct 23 05:00:18 | 32h 51m | Springy's Adventure | ♥ 0 | Graphics are great as people have mentioned! I didn't understand what you meant by "move to the next area" though! I collected all the things that I was able to collect but wasn't able to find anything more I could do in the starting area. I see some of the comments here talking about more of a game, so maybe maybe I'll try again... |
| Oct 24 00:57:10 | 19h 56m | Sleepy Hamster | ♥ 1 | Nice game! I think I agree with what elemel said, having a grid for the player movement would've made the game a lot easier to play. As it is, it was kind of hard to judge where the collisions would start and stop. |
| Oct 25 04:06:22 | 27h 09m | Loop Trap | ♥ 1 | Not a bad game! I found it a little difficult to move the sword at like the sword was a little awkward to use at the same time as moving around. I played a few times but could only just get up to level 2! |