Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Jezzamon

Jezzamon

Feedback comments for LD47

← LD46   LD48 →

Jezzamon's games and stats for all events →

TimestampSince previousGameJezzamon's comment
Oct 6 02:47:31 Stranded ♥ 1 You should upload this game to itch.io, then people will be able to play it more easily!
Oct 13 04:13:26 169h 25m Stuck in a Loop ♥ 0 I think the next thing this would need to make it feel like a fully fleshed game is some sense of progression, and perhaps some type of core game loop. Currently as a endless game that doesn't change that significantly as you play it, it's feels a bit limited. Nice job getting the spherical coordinates and such to work. That feels like it'd be tricky!
Oct 13 04:17:42 4m 16s Soulbound ♥ 0 Love this!! I just finished playing La Mulana so I love the little tablets and hints. The puzzles were really fun. Happily stayed up late to get to the end of this game :D
Oct 13 04:20:03 2m 21s ringtale ♥ 1 Ooft, this is a hard one haha. But very well polished, nice one! That one U bend was probably the hardest...
Oct 13 04:40:12 20m 09s Loop City ♥ 1 I really liked this one! I thought it was simple but I found it super fun haha. Graphics were great, the writing was fun, this concept is funny, but I think the music wins out as the thing I enjoyed the most. Overall, the game left me with a big smile on my face 😁
Oct 13 04:52:25 12m 13s SNAKE SNAKE SNAKE ♥ 1 Nice job with the polish! Game B felt kind of confusing because snakes would disappear? Not sure if I missed something there. Kind of want to see an AI try to beat this now...
Oct 14 03:54:04 23h 01m Stuck in the Clock ♥ 1 Nice game! It wasn't very hard but it was nice to play through :) One thing I would change is make the transitions between levels a little smoother -- it felt a little jarring when things instantly changed. Oh, also I assume you noticed this but the gears always push you in the same direction no matter which way they were spinning. Nice job with the art style too!
Oct 14 04:15:56 21m 52s Dance! Dance! Dance! Dance! Never-ending! ♥ 1 Lol, I was really expecting the ceiling to just keep going down forever haha. I think I agree that it is weird when the music desyncs. I don't have much experience with rhythm games but perhaps it's be possible to position the arrows based on how far into the song the game is. Something like [AudioSource.time](https://docs.unity3d.com/ScriptReference/AudioSource-time.html)? This game definitely needs something more if you were trying to make it a more engaging game -- perhaps something that you unlock as you play more? Loved the stick man! ``` \o o \o/ o/ /| /|\ | |\ / \ / \ / \ / \ ```
Oct 15 20:08:42 39h 52m Countercl0ckwise ♥ 4 *Wheeee* loop.gif
Oct 17 16:31:14 44h 22m waveloop ♥ 1 Really well done! I think this game could use a little bit of work on the UI, as parts of it were a bit confusing at first, I had to go back and re-read the instructions to understand what was happening. I also wonder if it'd be easier to understand if the tracks weren't overlaid on each other but shown above each other? But yes, the music was great! I was sort of disappointed that there weren't more stages, I feel like I would've had fun playing with those other track variations :)
Oct 17 17:06:43 35m 29s The Watchmaker ♥ 1 Neat game :) I definitely needed the walk-through to give me a bit of a hint to figure things out with the lever. But I really enjoyed it!
Oct 17 17:07:53 1m 10s Cursorial ♥ 1 FYI, you should update the download links on the Ludum Dare page to Include MacOS :)
Oct 17 21:55:56 4h 48m TimeSlider - A Dopterra Story ♥ 1 Really clever game!! I love the art style and the colors. Top notch!
Oct 21 19:44:01 93h 48m Framed Space ♥ 1 Interesting concept! I managed to get 3 of the collectable items, not sure how many there were altogether! I think the main thing I would adjust is try to find a way to prevent the player from getting stuck (perhaps you could press R to go back to the last collectable you got?) and making it clear if there's a goal or a victory screen to get to!
Oct 21 20:08:45 24m 44s Hamster Tank ♥ 1 Fun game! I played with my housemate and I won 30-26 >:D I think the one simple tweak I would make would be to make the players and bullets different colors, to make it more clear which bullets you need to avoid. Oh, and it was a little confusing when the bullets hit the ground, I don't think there was a clear enough visual to distinguish the fact that they weren't dangerous anymore. Maybe if they just disappeared in a small explosion animation instead, it'd be easier to keep track of.
Oct 23 05:00:18 32h 51m Springy's Adventure ♥ 0 Graphics are great as people have mentioned! I didn't understand what you meant by "move to the next area" though! I collected all the things that I was able to collect but wasn't able to find anything more I could do in the starting area. I see some of the comments here talking about more of a game, so maybe maybe I'll try again...
Oct 24 00:57:10 19h 56m Sleepy Hamster ♥ 1 Nice game! I think I agree with what elemel said, having a grid for the player movement would've made the game a lot easier to play. As it is, it was kind of hard to judge where the collisions would start and stop.
Oct 25 04:06:22 27h 09m Loop Trap ♥ 1 Not a bad game! I found it a little difficult to move the sword at like the sword was a little awkward to use at the same time as moving around. I played a few times but could only just get up to level 2!