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Jezzamon

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TimestampSince previousGameJezzamon's comment
Apr 26 01:33:20 self reflection ♥ 0 very excited to play this :)
May 5 15:19:40 229h 46m SNS.LSS//DRK.NSS ♥ 0 Super stylish! I found tracking how much health I had was a bit too difficult with the way it was presented. I'm not sure if there was a way to get health back, but it would've made it feel like when I took damage that I could still come back from that
May 8 21:53:42 78h 34m Deeper and Deeper Mining Operations ltd. ♥ 1 Kind of fun to play with! I didn't really understand what was going on when I ran out of fuel, I guess that meant that I wasn't able to steer anymore? Occasionally I seemed to regain that ability to steer, briefly. I think with more clear UI around the upgrade system, and a way to regain fuel this game would have a really good game loop!
May 9 23:04:49 25h 11m MION FOREVER ♥ 1 Interesting idea. I like the animations, particularly the inflating hurt animation! And the dash movement felt really nice Overall I found this game too difficult -- the clover ball was hard to move, and the enemies are super fast, not fast enough to react to it felt. When one of them comes out of nowhere and hits you it feels a little unfair. I couldn't get past the first stage after a few attempts. Not sure if you got anyone to play test the game while you were making it, but that might've helped you figure out the difficulty balance.
May 9 23:08:34 3m 45s CubeMiner ♥ 1 Heads up, you might want to add a separate link to the same itch.io page under mac download, so people know there's a mac version of the game before clicking through
May 10 00:11:25 1h 02m GUN DESCEND ♥ 1 I did the thing a few people did where I looked down at the start and then mysteriously died. But then I figured out what was happening the second time around. Thinking more about that, the first few seconds of a game are really important, particularly a game jam game where people aren't always going to devote a lot of time to fully play through it. (I see a few of the first commenters might not have got past the very first level). So I wonder how you could fix that. Maybe a simple thing would be if the player is looking too low have a message that says "look up!" and have a similar message if they're looking too high. A more complicated option might be to have arrows to indicate something is offscreen, like these: Rl3Qm.png I liked how when you died you resumed at the stage you got up to. I think it'd be good if the UI emphasized that more, and made the whole dying and restarting loop faster and cleaner. Something like "click to restart stage 9" And then as far as the game feel goes, I also agree with what others suggested of giving the enemies less health. Generally, having lots of weaker enemies is more fun than a few really strong enemies.
May 10 03:33:11 3h 21m Tall Tales ♥ 2 Nice! I loved the story to this :) The voice acting was great too! If you're working on a post-jam version, you could maybe rearrange things so the farm part is closer to the start so that it's easier to find. It's a little hidden away. I also felt the world was really big, you could maybe scale things down a bit. Oh and FYI, the game ran fine for me on Windows.
May 10 04:05:08 31m 57s Cave-In ♥ 1 Nice one! Those hazards seem pretty deadly! I felt like even with the upgrades I was struggling to keep up. Seems like the best strategy was just to have a single miner that you would just let die and replace for free haha. Poor miners... Some simple SFX would've been nice for the clicking actions. You can throw together some simple sound effects pretty quickly with SFXR (there's an [online version, JSFXR](https://sfxr.me/)), or searching for effects on freesound. And yeah a quick UI effect that shows which item is selected would be nice. But yeah, overall a pretty fun game! The mine and upgrade game loop was satisfying 🙂 And I successfully obtained the soul gem :P
May 10 04:45:31 40m 23s Deep Roots ♥ 1 Nice! Really clever idea. Those inverters are crazy though, haha. Don't have much in the way of suggestions, maybe just that it'd be nice to be able to use keyboard controls for the menu UI as well. Well done!
May 10 15:57:38 11h 12m Fore! ♥ 0 I tried to play on my MacBook, but I think the window of this game is too big for me to be able to play! Screen Shot 2021-05-10 at 08.53.23.png Is there a way for me to resize it, or play it fullscreen?
May 10 16:00:20 2m 42s Deep Dreams ♥ 0 Hm, tried to play on Mac and I got this message: Screen Shot 2021-05-10 at 08.59.57.png
May 11 05:40:52 13h 40m Drill Out ♥ 0 I got the $100! wahoo I'm rich!! The length of the game and the overall balance was good. All the suggestions that come to mind are all game-feel polish related stuff: It'd be nice if being in the drill felt ...better somehow. Like, maybe it could drill faster with the ores could be further apart to balance it. And maybe there's some other action you can do in the drill. I also felt the drilling sound effect was a little jarring, not too bad though. For the visuals, it could be cool if there was more color variety as you dug down into the different layers. But yeah overall, a nice clean game!