Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Jesús González
Feedback comments for LD47
Jesús González's games and stats for all events →
| Timestamp | Since previous | Game | Jesús González's comment | |
|---|---|---|---|---|
| Oct 6 16:11:00 | Disco Loop | ♥ 1 | Nice concept, just needed actual music and a move window a bit more forgiving in my opinion. | |
| Oct 6 16:33:19 | 22m 19s | Framed Space | ♥ 1 | Amazing that you put this together so fast. Its quirky but it works and is easy to understand. |
| Oct 6 16:49:51 | 16m 32s | For-Ever | ♥ 4 | I really the concept, atmosphere, music and gameplay. Except for it taking you back when losing and making it harder each time by accelerating the enemy, that only made it punishing and frustrating. Still, 4/5. |
| Oct 6 20:43:03 | 3h 53m | Crash Thunderstud Returns | ♥ 1 | Audio and game feel are amazing. Nice take on the theme too. |
| Oct 12 17:59:14 | 141h 16m | Aztec Ride | ♥ 3 | The visual style, music and sound design are amazing. You'll probably win this LD in some categories. |
| Oct 12 18:16:53 | 17m 39s | Duplicafé | ♥ 1 | Day 5 is super chaotic. I delivered only 1 more cider on it than day 4 in my first attempt. Loved the game. |
| Oct 12 23:16:21 | 4h 59m | Chaos in the Cabin | ♥ 2 | This has to win in humor. |
| Oct 24 18:48:56 | 283h 32m | Radical Rails | ♥ 1 | Art style is great, and the game is pretty fun. Just out of curiosity, I really want to know what does the "Smooth controls" option do, as both options feel the same to me. |
| Oct 24 18:52:24 | 3m 28s | Edge of Ludum Dare | ♥ 1 | Thanks for translating and for making it Web! |
| Oct 24 19:09:29 | 17m 05s | Arcternal | ♥ 2 | I really liked how the loop seemed to be visible at the other side of the playfield. Also the controls were spot on and very innovative. 4.5/5 from me, only missed some incentive to keep playing. A simple score or time counter would have been enough. |
| Oct 24 19:16:22 | 6m 53s | Speedy Spider VS Fishy Fish | ♥ 1 | Loved the music and art. The gameplay is basically the final boss of a very hard game right from the start. The controls were very innovative actually. I wasn't able to kill the boss in like 30 tries. Still, 4/5 from me. |
| Oct 24 19:21:27 | 5m 05s | Loop Runners | ♥ 0 | Only needed a way to end the game, everything else worked perfectly. |
| Oct 24 19:30:34 | 9m 07s | Orbit | ♥ 0 | Space bar destroyer game. Pretty fun. |
| Oct 24 19:43:21 | 12m 47s | WhileLoops | ♥ 1 | Is it even possible to win? Incredible concept, execution, sound, gameplay, graphics. 5/5. |
| Oct 24 19:50:35 | 7m 14s | HONK II | ♥ 2 | Felt like you had the game idea before the jam and tried to fit in the theme somehow after it started. Still excellently done, very fun and polished. |
| Oct 24 20:12:29 | 21m 54s | A Day in the Woods | ♥ 1 | Reminded me a bit of Dear Esther because of the mood and storytelling. Can you tell us the true ending? And about the chest. |
| Oct 24 21:33:19 | 1h 20m | Loopin' - A C64 action puzzle game | ♥ 0 | Extra points from me for making a C64 game. That also instantly gave it great mood, aesthetics and sound. The gameplay was also very solid. Only thing missing was some rad SID music. |
| Oct 24 22:01:57 | 28m 38s | Welcome to Station Alpha | ♥ 1 | We had kind of the same concept in our games, but I liked your execution much more. Very well done, the mood was perfect. Did you also implement the looping with teleports? |
| Oct 24 22:10:14 | 8m 17s | Loopomotive | ♥ 2 | Super polished. I specially loved the weird music style. Is there any place where I can hear more from you? |
| Oct 24 22:22:40 | 12m 26s | In The Loop | ♥ 1 | Brilliantly executed. |
| Oct 24 23:21:58 | 59m 18s | Looping | ♥ 0 | Platformer CS:GO with a laser AK-47 and a jetpack. |
| Oct 24 23:36:19 | 14m 21s | St. Exton's Night | ♥ 0 | Great graphics. You should also upload the jam version so we can more fairly rate your game. |
| Oct 25 10:07:49 | 10h 31m | The Cursed Tower | ♥ 1 | Interesting, I found it really fun, and player until the color puzzle, which was impossible for me because I'm color blind. |
| Oct 25 10:19:59 | 12m 10s | Suitcase Panic | ♥ 2 | A bit too hard in the way you executed it but the idea is pretty good. I think you should need it a lot slower overall or at least to progressively scale the speed more slowly. The other problem I saw is that you can't really never know if you should discard any bag. |
| Oct 25 14:46:39 | 4h 26m | RingCastle | ♥ 0 | The animation is excellent and also the sound and mood. I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game. |
| Oct 25 14:58:10 | 11m 31s | Inferno of Espantalho | ♥ 1 | Other people already pointed up everything about the game. Except for these: - In the web version, if the game tab loses focus the game pauses. So you have to necessarily keep it active while you wait for the day to end. - I love that you have a "Game designer assistant" in your credits. |
| Oct 25 15:06:06 | 7m 56s | Adam - Now in 3D | ♥ 0 | Very interesting. I only could across one bug: once when I touched my past self, the screen faded to black after some flickering and stayed black forever. |
| Oct 25 15:21:01 | 14m 55s | Do-While-For | ♥ 1 | 5/5 brilliant. Very trippy. The game got me hooked until the end. |
| Oct 25 15:38:48 | 17m 47s | Blobber | ♥ 0 | I also wasn't able to find all the clues. You should post a walkthrough so we can see the ending. I really liked the game. |
| Oct 25 23:26:37 | 7h 47m | PWR SRG! | ♥ 1 | Nice, I actually like these jam style super rough graphics, and your music and sound effects are pretty good in the more traditional way. That you didn't even consider the theme doesn't matter, just keep making games and publishing them no matter how small or simple they are and you'll only get better and better. If you get tired of a project it is better to cut out all of the pending features, add a menu with a "Play" buton and publish it in its current state than to leave it in your hard drive to die. You'll be thanking yourself some years from now if you take that approach. 3kliksphilip here made a very short and fascinating series on the topic: https://www.youtube.com/playlist?list=PLRDhcp_8c7uAPQfE6WMBo7PCNlkQIOLdO. Some notes: - Is it better to build and upload your game to itch.io as a zip or even as a single executable instead of an installer. That way the itch app takes care of everything automatically, and it doesn't scare those downloading it directly. - You should really rate some 20 or so games and leave feedback to them before the time runs out, or your game will be buried in the discovery list. You can start with mine ;) - Keep making games, even short and simple ones, and publish them all on itch.io. I'll follow you and play your games if you don't mind. - Never get discouraged by feedback or your Ludum Dare rating. Just keep making games no matter what. |
| Oct 27 22:56:51 | 47h 30m | Phone Tree of Despair | ♥ 1 | This is brilliant. |