Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Harrm

Harrm

Feedback comments for LD47

Harrm's games and stats for all events →

TimestampSince previousGameHarrm's comment
Oct 6 19:08:37 Stop Motion ♥ 1 Reaaaaaaaaaaly long intro. Aaand I failed to catch the car with the fluid, which left me unsure if it's possible to catch it at all. But it's still fun and bright.
Oct 6 19:27:55 19m 18s Complete the Circuit ♥ 0 Very pleasant graphics. Quite poor gameplay though.
Oct 6 19:32:59 5m 04s Detachment Undone ♥ 1 Didn't understand the gameplay tbh, but music is very relaxing.
Oct 8 13:40:11 42h 07m Creed ♥ 1 Love the art, especially the first picture.
Oct 8 13:44:40 4m 29s Caterpiloop ♥ 2 Totally awesome, in every aspect.
Oct 8 13:48:15 3m 35s Link the Fire ♥ 1 Great FX, a bit boring gameplay because of an unclear goal.
Oct 8 13:52:44 4m 29s Delivery Boy Forever ♥ 1 Death Stranding is awesome. To be serious, cool innovative idea with hidden words in the text.
Oct 8 18:49:19 4h 56m Escaping the Void. ♥ 1 Quicky got lost without any idea how to proceed. Seems more like a level design flaw. Overall it's quite enjoyable.
Oct 8 18:53:45 4m 26s Stuck In a Loop ♥ 2 Controls should be elaborated on and one-pixel wide feet are scaring but. But it's still quite fun play, no doubts.
Oct 8 18:57:58 4m 13s CoronaLOOP ♥ 1 Very cool, but the controls and camera should be improved to provide pleasant player experience.
Oct 8 21:00:42 2h 02m JACKASTER ♥ 0 Brilliant. Love the mix of 2 and 3D.
Oct 8 21:04:50 4m 08s The Legend of the Stormer ♥ 1 The animation of the main character is great and the atmosphere is amazing. However, the progression of the game plot is not very clear and thus fails to be captivating.
Oct 8 21:17:34 12m 44s Co-Routine ♥ 1 This is just lovely, art, music and gameplay altogether.
Oct 8 21:21:03 3m 29s Magical Girl Storms The Castle ♥ 1 Cool gameplay idea and unforgettable graphics.
Oct 8 21:23:16 2m 13s Bizzare Adventures of an Ordinary Dude ♥ 1 Jooooooooooooooooooojo!
Oct 8 21:37:55 14m 39s Press The Button ♥ 1 Great, atmospheric art and cool narrative.
Oct 9 21:11:40 23h 33m Mage Game ♥ 0 Magnificent gameplay, art and sound. But controls might be more responsive for a platformer, I mean a jump could be adjusted to match the level desgin and so on. But for a jam -- great.
Oct 9 21:18:26 6m 46s Lasso'em up! ♥ 2 I like the artstyle and the whole idea but the controls made it barely playable to me and I didn't quite catch how I am supposed to drag the cows, it just detaches when I move away from them.
Oct 9 21:53:34 35m 08s Dear John ♥ 1 Cool visuals and narrative, but this lonely room amidst nothing with one man floating inside gives a gloomy impression.
Oct 9 22:03:22 9m 48s TIME TO DANCE! ♥ 2 Must be the best one, especially regarding fun, that I've seen.
Oct 10 12:13:07 14h 09m C - O - I - I - L ♥ 1 Spooky. My thalassophobia isn't feeling great. It's awesome that you did it with just SDL and OpenGL.
Oct 10 12:32:30 19m 23s Fleder Flopin ♥ 1 That's extremely fun and good-looking! But I got stuck in one place Безымянный.png
Oct 10 12:36:41 4m 11s ronron Therapy ♥ 0 Great art and idea, but I don't understand how to play it and backspace is broken.
Oct 10 12:51:00 14m 19s Monke Rehabilitation Center ♥ 1 It's totally awesome, but you do need antialiasing because text looks awful, and also I stuck in one place with walls appearing around me when I tried to move. Dunno if it's planned, but it was quite frustrating.
Oct 10 14:38:34 1h 47m Endless Hallways ♥ 1 Great job! Flawless teleports and very impressive postprocess. Despite the small size of the game, it leaves very positive impression. Would like to see this idea elaborated further.
Oct 10 15:45:06 1h 06m Stranded ♥ 1 I believe that usual lighting does not go well with pixel-art and if it was done pixel-wise(I mean the size of the pixel used in the game art) it would look better. Also, it's too hardcore, but I can't say I don't like. Some guidance or a way to isolate oneself from aliens would be welcome.
Oct 10 17:50:13 2h 05m Which Witch is Which? ♥ 2 That seems like a pretty unique gameplay idea to me, I don't see that often. And nicely implemented, the only concern I have is that it's often enough to hide somewhere and wait until the previous version passes the maze. This was smartly addressed by level design, but still sometimes pops up.
Oct 10 18:02:39 12m 26s Confined ♥ 0 Great narrative and nice implementation. Transitions between systems are a bit long though, it quicky becomes boring to wait 4 seconds every time.