Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Harrm
Feedback comments for LD47
Harrm's games and stats for all events →
| Timestamp | Since previous | Game | Harrm's comment | |
|---|---|---|---|---|
| Oct 6 19:08:37 | Stop Motion | ♥ 1 | Reaaaaaaaaaaly long intro. Aaand I failed to catch the car with the fluid, which left me unsure if it's possible to catch it at all. But it's still fun and bright. | |
| Oct 6 19:27:55 | 19m 18s | Complete the Circuit | ♥ 0 | Very pleasant graphics. Quite poor gameplay though. |
| Oct 6 19:32:59 | 5m 04s | Detachment Undone | ♥ 1 | Didn't understand the gameplay tbh, but music is very relaxing. |
| Oct 8 13:40:11 | 42h 07m | Creed | ♥ 1 | Love the art, especially the first picture. |
| Oct 8 13:44:40 | 4m 29s | Caterpiloop | ♥ 2 | Totally awesome, in every aspect. |
| Oct 8 13:48:15 | 3m 35s | Link the Fire | ♥ 1 | Great FX, a bit boring gameplay because of an unclear goal. |
| Oct 8 13:52:44 | 4m 29s | Delivery Boy Forever | ♥ 1 | Death Stranding is awesome. To be serious, cool innovative idea with hidden words in the text. |
| Oct 8 18:49:19 | 4h 56m | Escaping the Void. | ♥ 1 | Quicky got lost without any idea how to proceed. Seems more like a level design flaw. Overall it's quite enjoyable. |
| Oct 8 18:53:45 | 4m 26s | Stuck In a Loop | ♥ 2 | Controls should be elaborated on and one-pixel wide feet are scaring but. But it's still quite fun play, no doubts. |
| Oct 8 18:57:58 | 4m 13s | CoronaLOOP | ♥ 1 | Very cool, but the controls and camera should be improved to provide pleasant player experience. |
| Oct 8 21:00:42 | 2h 02m | JACKASTER | ♥ 0 | Brilliant. Love the mix of 2 and 3D. |
| Oct 8 21:04:50 | 4m 08s | The Legend of the Stormer | ♥ 1 | The animation of the main character is great and the atmosphere is amazing. However, the progression of the game plot is not very clear and thus fails to be captivating. |
| Oct 8 21:17:34 | 12m 44s | Co-Routine | ♥ 1 | This is just lovely, art, music and gameplay altogether. |
| Oct 8 21:21:03 | 3m 29s | Magical Girl Storms The Castle | ♥ 1 | Cool gameplay idea and unforgettable graphics. |
| Oct 8 21:23:16 | 2m 13s | Bizzare Adventures of an Ordinary Dude | ♥ 1 | Jooooooooooooooooooojo! |
| Oct 8 21:37:55 | 14m 39s | Press The Button | ♥ 1 | Great, atmospheric art and cool narrative. |
| Oct 9 21:11:40 | 23h 33m | Mage Game | ♥ 0 | Magnificent gameplay, art and sound. But controls might be more responsive for a platformer, I mean a jump could be adjusted to match the level desgin and so on. But for a jam -- great. |
| Oct 9 21:18:26 | 6m 46s | Lasso'em up! | ♥ 2 | I like the artstyle and the whole idea but the controls made it barely playable to me and I didn't quite catch how I am supposed to drag the cows, it just detaches when I move away from them. |
| Oct 9 21:53:34 | 35m 08s | Dear John | ♥ 1 | Cool visuals and narrative, but this lonely room amidst nothing with one man floating inside gives a gloomy impression. |
| Oct 9 22:03:22 | 9m 48s | TIME TO DANCE! | ♥ 2 | Must be the best one, especially regarding fun, that I've seen. |
| Oct 10 12:13:07 | 14h 09m | C - O - I - I - L | ♥ 1 | Spooky. My thalassophobia isn't feeling great. It's awesome that you did it with just SDL and OpenGL. |
| Oct 10 12:32:30 | 19m 23s | Fleder Flopin | ♥ 1 | That's extremely fun and good-looking! But I got stuck in one place Безымянный.png |
| Oct 10 12:36:41 | 4m 11s | ronron Therapy | ♥ 0 | Great art and idea, but I don't understand how to play it and backspace is broken. |
| Oct 10 12:51:00 | 14m 19s | Monke Rehabilitation Center | ♥ 1 | It's totally awesome, but you do need antialiasing because text looks awful, and also I stuck in one place with walls appearing around me when I tried to move. Dunno if it's planned, but it was quite frustrating. |
| Oct 10 14:38:34 | 1h 47m | Endless Hallways | ♥ 1 | Great job! Flawless teleports and very impressive postprocess. Despite the small size of the game, it leaves very positive impression. Would like to see this idea elaborated further. |
| Oct 10 15:45:06 | 1h 06m | Stranded | ♥ 1 | I believe that usual lighting does not go well with pixel-art and if it was done pixel-wise(I mean the size of the pixel used in the game art) it would look better. Also, it's too hardcore, but I can't say I don't like. Some guidance or a way to isolate oneself from aliens would be welcome. |
| Oct 10 17:50:13 | 2h 05m | Which Witch is Which? | ♥ 2 | That seems like a pretty unique gameplay idea to me, I don't see that often. And nicely implemented, the only concern I have is that it's often enough to hide somewhere and wait until the previous version passes the maze. This was smartly addressed by level design, but still sometimes pops up. |
| Oct 10 18:02:39 | 12m 26s | Confined | ♥ 0 | Great narrative and nice implementation. Transitions between systems are a bit long though, it quicky becomes boring to wait 4 seconds every time. |