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| Timestamp | Since previous | Game | fc85057's comment | |
|---|---|---|---|---|
| Oct 5 22:56:28 | Monk Simulator | ♥ 2 | This was a nice relaxing game after the stress of Ludum Dare! Great aesthetics; the graphics and audio are excellent and really help set the mood. Perhaps it was intentional but it looks like it may have been test build? I somehow managed to knock the plant out of its pot while watering it. The beer was also already brewed some mornings. (Wish it worked that way in real life!) | |
| Oct 5 23:09:34 | 13m 06s | Little Pirate Adventure | ♥ 2 | Super cool concept. I'm a sucker for anything pirate related, so this was right up my alley. The game also looks great. The simple art style works very well. Good use of loop. As pointed out in the instructions, the game crashes when you run out of food. You don't start with very much food and there's lots of enemies through which you can lose it, too. Perhaps less of an issue for better gamers than me, but it meant that my playthroughs were always very short and ended in crashes. I really enjoy the concept, the map, the art, and if you decide to further develop it and fix the issues, I would definitely play it again! |
| Oct 5 23:18:01 | 8m 27s | Resolution | ♥ 0 | Nice interpretation of the loop concept. Right off the bat, the dark menu art is cool. I also liked how the menu even makes sense story-wise with "Go Back." The trap design is a lot of fun - and I fell for some of them multiple times, more than I care to admit ;) Small things but may help to make some adjustment to the itch.io page. I tried two different browsers but it looks like the Untiy embedding is slightly too big. It also took me a second to realize that "W" was meant for jump since the controls weren't mentioned. |
| Oct 5 23:36:57 | 18m 56s | Wieder | ♥ 1 | Wow. This is incredible, especially in 72 hours. Graphics are beautiful and fit the mood perfectly. There are so many interesting little extras and details. The time on the watch. The menu taking form of the gameplay. The ability to jump to the next section via the menu. I wasn't expecting a big crash or anything - obviously wouldn't fit the game - but I was a bit surprised you could drive through other cars. It takes a bit of the motivation away to handle the steering wheel. |
| Oct 5 23:55:30 | 18m 33s | Loop-E-Mart | ♥ 2 | A very interesting take on the theme - planning a loop in advance! At the moment, I can't recall a game with such a mechanic. I had a lot of fun with this. Also, even without a tutorial, it was easy to pick up and get going and you quickly learn to adapt and build a strategy. A couple of small details: a way to exit the game since you can currently only pause (or at least I didn't see a quit function). It would also be nice to know at what point you are in during the day. It's unclear when it is going to come to an end and when it does, it happens rather abruptly. |
| Oct 6 00:13:48 | 18m 18s | Bjorn to Dance | ♥ 5 | 10/10 pun and fits the lighthearted nature of the game. Great mood and just a fun idea to combine two things as different as vikings and rhythm games. The use of the viking shield and runes is clever and the overall UI layout is nicely designed. The only thing that seems to be missing from the UI would be some sort of indicator how much time is remaining on the current sequence. |
| Oct 6 00:29:18 | 15m 30s | Loophole Kingdom | ♥ 2 | Interesting and funny story. The loop theme works perfectly here not just for the story but also a gameplay mechanic. I felt like I always had the chance to try a new option and see what happens with every go-around. The characters look great and provide plenty of humor. Perhaps just on my machine but I tried 2 different browsers and monitors. The game isn't playable when the screen isn't maximized because the keyboard moves the webpage, but if you make it fullscreen, the game doesn't fully stretch. |
| Oct 6 01:05:06 | 35m 48s | Dragon's Curse | ♥ 1 | This game is quite challenging for mortals like me ;) I still had fun playing it, though, bad as I am at it. Good introduction of new challenges as the game progresses. I also liked the use of the pixelated background; made for a unique look. Sometimes, I had issues with the character jumping when he was on the edges of platforms. I'm guessing the ground check fails in those cases. After the game being silent for a while, the sounds in the third world caught me by surprise. The gray platforms also blend a bit into the background at times - but that may also be more due to my vision rather than the game itself! |
| Oct 6 01:18:09 | 13m 03s | Ticket to Loop | ♥ 2 | I had way too much fun this. Satisfying gameplay loop (pun not intended, I swear). The pixel art is also quite charming. Great job all around. As @zwodahs suggested, some sort of HUD element with a score or a tracker of some sort could be a great finishing touch on this. Or maybe some sort of time indicator how long passengers will wait. |
| Oct 6 01:28:18 | 10m 09s | Last Night in France | ♥ 1 | Clever puzzle. The art is awesome; not only quality pixel art but also just a great noir aesthetic. The tune in the background also fits the aesthetic nicely and is quite catchy. Since it is short, it's obviously not a huge deal, but I didn't realize hitting Escape would restart instead of pause. I beat the puzzle even though I actually died - I think when I bounced off the basketball it triggered the end cutscene, even though the character then fell to his death. (This is purely to satisfy my curiosity: I get why the initial large drop kills him, but why the short drop off of the car :D ?) |
| Oct 6 01:41:29 | 13m 11s | Stuck in a Froot Loop | ♥ 2 | Truly bizarre - in a good way! Good dose of humor and definitely some interesting characters. At first I didn't fully understand what I was doing, but then the grid and attack system started to make sense. It's a cool setup and game mechanic. The enemy AI/balancing seemed slightly off to me. Once I understood how the grid system worked, it was mostly a matter of finding which one attack - based on the enemy's preferred position - to spam as fast as possible in a fight to beat them. (But perhaps this was intended.) |
| Oct 6 02:01:24 | 19m 55s | Warehouse Madness | ♥ 2 | I did not figure I would have this much fun driving a virtual forklift. After getting used to the controls, they and the game physics are very satisfying. The environment changing upon moving boxes is a nice touch. That is also one catchy beat ;) I think a small thing like a counter, some sort of HUD could add a nice addition, just something to keep track of progress. I'm also so used to Escape being pause that I unintentionally threw myself back to the main menu screen twice. |
| Oct 6 02:16:45 | 15m 21s | Oh my Life | ♥ 3 | Very unique game. Loved all the different art styles. Mood was well done, beautiful but bleak. I did have some issues with the controls at first, though. I thought there was an issue with the game at the beginning. I kept trying to click on things and using the WASD keys to move. Finally realized you use the arrow keys. May help to write the controls on the itch page so it doesn't happen to other folks. |
| Oct 6 02:23:53 | 7m 08s | GUNRAIL | ♥ 1 | Very interesting take on the tower defense genre! Plenty of customization options that allow for different strategies. Pretty intuitive and easy to pick up. A couple of small things: when purchasing upgrades, the UI covers up the resource amount. The level time also feels a tad too long and could be a little shorter. |
| Oct 6 02:33:09 | 9m 16s | WhileLoops | ♥ 3 | Fantastic all around. Clever (and frustratingly familiar ;)) gameplay. The graphics and audio really help tie everything together. Lots of small, nice touches, like the BSOD. Sometimes it was a little annoying when the pop-ups covered up the relevant variables - but perhaps this was an intentional annoyance. |
| Oct 6 02:40:27 | 7m 18s | Stuck in a Prison | ♥ 1 | I'm usually not the biggest fan of stealth mechanic but felt like it was implemented very well here. The guard's view isn't too far so folks like me actually have a chance to sneak past them ;) The guards' voices are a fantastic touch. It was a little hard to keep track of where I was at times, though, since things look fairly similar. |
| Oct 6 03:06:10 | 25m 43s | Internshit | ♥ 3 | A little confusing at first but quickly grows on you. It definitely captures the internship experience ;) I like the humor, especially the intern constantly being called by different names. It's happened to me a couple of times that the seemingly wrong text would up - for example, the reception's dialogue would show up later on. It'd also be nice to have confirmation text of some sort for all tasks (for example, there's no confirmation when getting Mike coffee). |
| Oct 6 18:18:56 | 15h 12m | Enjoy Your Stay | ♥ 1 | Very interesting gameplay and excellent implementation. Controls are also very tight and responsive. Difficulty was also spot on. All those things combined made it a lot of fun. Also nicely done by setting the macabre mood- the cute graphics and music mixed with the darker graphics and gameplay made it bleak and even a little creepy! I may have encountered one or two bugs that prevented me from proceeding. The first may have been intentional and I just didn't figure out what to do. At one point where the level flipped again, the player ended up stuck upside down and I couldn't find a path to continue. I also had a part where too many bodies stacked up and I could not proceed. It was easy to find the game on the itch.io page, but the link posted here is incorrect. |
| Oct 6 22:34:47 | 4h 15m | Fountain Of Death | ♥ 3 | Fun platformer. Puzzles are fairly simple but good level of difficulty doing the platforming to complete them. I also liked the character and animation. I think it would have been fine to increase the puzzle difficulty just a little bit and adjust the jumping a tad - although the latter may be just my playing. Felt like I tended to hit the arrow key always a fraction of a second too soon. It would be nice if there were some sort of visual indication when a pressure plate needs additional weight. |
| Oct 6 22:54:59 | 20m 12s | Stuck in the "Loop" | ♥ 1 | Very creative gameplay mechanic! Took me a second to grasp it but after that really enjoyed it. The simple art style also really works and looks super cool. There were a couple of spots where I would get stuck along the walls when I tried to jump. I dig the soundtrack selection ;) But friendly heads up: unless you have a license to use them, I don't think crediting them is enough. |
| Oct 6 23:16:45 | 21m 46s | Confined | ♥ 1 | Excellent text adventure. Great balance of mystery, humor, and scifi. The puzzle later on was simple but satisfying. Makes great use of the theme and solid conclusion! Very small detail but a slightly muted background could make the reading strain on the eyes a little easier (although I could see the brightness of the white being intentional since it does match the atmosphere). |
| Oct 7 00:05:19 | 48m 34s | Lost Caravan | ♥ 1 | Simple yet satisfying gameplay. Kept me going for a little while. The art style is great; I especially like the character/camel models. Good use of shadow and lighting to give everything depth. As others have mentioned, it is a little unclear when you will or will not be hitting something. Sometimes I saw my health drop to my surprise. The audio is also turned down a bit low. |
| Oct 7 00:26:16 | 20m 57s | Dungeon Break | ♥ 1 | Very fun mechanic with excellent gameplay and turn-based controls. Good progression of simple introductory puzzles to quickly becoming more challenging. The art and textures look great, especially considering the time constraint. Sometimes, it is a little difficult to see everything that is going on in the level, which makes it at times a bit more trial and error rather than strategic planning. |
| Oct 7 00:34:07 | 7m 51s | Loading: The Game | ♥ 1 | Truly clever idea for a game and fits the theme nicely! Simple but responsive and effective controls. Art for the enemies was good. Fun little details like the BSOD as the game over screen. Some sort of health or score indicator could help so it feels less abrupt when you lose. A change in cursor over clickable objects could also help make things a little more obvious. |
| Oct 7 00:43:49 | 9m 42s | Cave Escape | ♥ 0 | Neat Scratch project. Background music fit the pixel art style. Controls worked well for moving in a loop. I could see building on this and creating more complex puzzles. I did encounter a bug the first time where it automatically gave me the pickaxe in the second room, yet it wouldn't let me destroy the rock. |
| Oct 7 01:00:28 | 16m 39s | Stop Motion | ♥ 3 | ...did I just see a TV announcer in a banana suit riding helicopter blades? Nice! Funny intro. Controls are smooth and responsive. I had fun trying to chase after the cars, even if took me a while ;) Even slightly bumping into walls seems to cause a notable setback and feels a little bit punishing. First level could maybe use a touch more eye candy; the trees in the second level were a nice touch. |
| Oct 7 01:13:51 | 13m 23s | Viktor | ♥ 1 | Quite challenging but lots of fun! Excellent aesthetics. The art style is lovely and the animations are great, especially the main character and entering the portals. Some satisfying puzzle elements too- e.g. at first I thought the level with the heavy, fast blocks was impossible with all the enemies shooting at you before I realized you could "ride" the blocks to the next level. Occasionally, it felt as though there was a slight delay between the enemy being shot and dying. An enemy would be shot but then Viktor would still take damage. |
| Oct 7 01:24:56 | 11m 05s | K7Dungeon | ♥ 4 | All around excellent and so well polished. These may be the best pixel art graphics I've seen this jam - there are just so many fantastic added details in the background. The warped edges and VHS effects when dying are also a very nice touch. First I've also seen this that jam that someone did a game in multiple languages - very cool and definitely not easy to do under such time constraints! I found it a bit challenging to get the timing of the double jump right at times but that may also just be my lack of skills ;) |
| Oct 7 01:42:29 | 17m 33s | Deathless Curse | ♥ 1 | Fun little dungeon platformer! Liked the jump controls that responded to how long you hold space. Nice touch with the lighting effects - adds depth and highlights the details of the background sprites. Good little touch of humor - "Steve" in the dungeon and the missing textures. One hit for complete restart seems a little harsh. Maybe a health indicator with a couple of hit points could help. Sometimes the enemies would also be turned the wrong way and be completely unaware of the player's presence. Took me a second to realize that levers needed to be hit rather than use interact. |
| Oct 7 02:04:38 | 22m 09s | Karma Farmer | ♥ 1 | Wow! Really awesome concept and game mechanic. It also ties into the theme perfectly. The art is also really well-done and charming. The audio complements it well. It's always interesting seeing your monks come back as different animals. I did encounter a few bugs and technical issues. There's game-ending text that pops up right away on the main menu. When you try to adjust either the music or sound volume, it causes static- it seems to only work when you either have both turned all the way up or both all the way down. I tried two different browsers but unfortunately the WebGL player would not maximize, which makes the stats really difficult to read. |
| Oct 7 02:23:36 | 18m 58s | Foolish Me | ♥ 1 | Fun puzzle-platformer! Really liked the magnetic mechanic - very creative and makes for some great Metroidvania style progression. The simple foreground and complex backgrounds complement each other well. As you gain more colors, I felt the controls got a little trickier and it was harder to keep track while completing sections that require color switching. Fingers were all over the keyboard and I kept wanting to press "Y" for "Yellow." |
| Oct 7 02:47:45 | 24m 09s | Propertygeist | ♥ 0 | Adorable game! Love the concept and I can't get over how good the graphics are, especially the animations. Not only do they look great, but they are all such clever and unique "haunts," making them a lot of fun to discover and watch. Since a lot of people run out of time to do tutorials for jams like this, it was nice to have one that clearly explained the game. I just wish there would have been one more element/mechanic to it, because I found myself continuously clicking haunts in the same order as fast I could. Great game for October :) |
| Oct 7 02:57:34 | 9m 49s | The Dark Wages | ♥ 2 | I had fun just running around here, like a bizarre office sandbox. I like the art - the combination of the 2D character and the 3D assets. The 3D assets look good for the time jam constraints and the character's bobbling animation is nice. The rotating of the camera moving between rooms is a nice effect. I am not sure whether it was intentional that it was bit of like a sandbox game. After the initial instructions of placing the letters and taking out the garbage, nothing else came up and it was unclear to me what exactly I needed to do. |
| Oct 7 03:08:13 | 10m 39s | Grotinger | ♥ 1 | Fun game - my hand hurts from spamming "Z" now ;) The controls are great and very responsive. It's some of the best player jumping I've seen so far this LD. The pixel art is nice with some cool touches like the floating clouds in the background. The enemy AI was a bit odd at times. They seemed to have no problem kamikaze running into lava or gaps and also didn't seem to mind when you jump on their head. |
| Oct 7 03:22:35 | 14m 22s | Roboot | ♥ 0 | I had a lot of fun with this one, even though I am quite bad at it! Really unique shooting mechanic that I haven't seen before, but once you get used to it, it works quite well. Graphics, particularly the enemies, look really good. That's also a very catch tune playing in the background ;) I did run into situations where I would walk into a room and the enemies would be right at the door. Since you only have 3 health points, this could kill you instantly. For those having issues: I had to switch my keyboard language to French and it worked fine. Also note that to shoot uses the arrow keys - not WASD! WASD = moving, arrow keys = shooting. |
| Oct 7 14:56:50 | 11h 34m | Life's Loop | ♥ 0 | Very enjoyable game! Only takes a couple of minutes to naturally get a hang of the gameplay mechanic. I had fun trying to figure out how to get the balance just right. Also nice that there are animations accompanying every action. Really liked the touch with the background music changing once the "quality of life" improved. Wrapped up nicely at end with escaping the loop. I encountered some minor graphical glitches while playing, where the character was closer to the foreground but there were objects further behind intersecting. There were also conflicting messages when going to sleep at night and there were so many of them that they were hard to read. |
| Oct 7 15:08:47 | 11m 57s | Doggo in the Woods | ♥ 2 | Great job on the physics. Feels realistic, there is a good pull when reaching the end or when getting the leash tangled. The rain sound mixed with the art makes the whole thing strangely soothing in a way. Nice low poly models too; the dog sitting and then laying down when not moving is a nice touch. It'll be nice to see what you do with this in the future and see how you can expand on this mechanic into a complete game. I did encounter one issue when getting wrapped around the tree and getting entangled. The leash would suddenly flash, turning vertical and become the size of the tree. |
| Oct 7 19:25:51 | 4h 17m | Loopy Treasure | ♥ 0 | As a fan of all things pirate, I love this concept. Great combination of the loop and a pirate theme - the loop gameplay mechanism works really well. I was surprised how well the tap mechanism for both moving and shooting worked; I haven't seen it implementeed quite like this before. The graphics for the ships are nice, too. I know it shows the treasure collected at the end, but it would be nice to see while playing, so you have an idea of your progress. I also encountered some strange things happening when the ship bumped too much into a wall. |
| Oct 7 23:27:40 | 4h 01m | Ouroboros | ♥ 0 | Good shooter with simple but super effective mechanic! Clever take on the theme and nice use of the Ouroboros concept, integrating it both thematically and in the gampeplay. Controls also worked well. I did accidentally click on an upgrade I didn't want a few times because I was still clicking away at the last enemies. A slightly longer delay could possibly help. |
| Oct 8 00:01:23 | 33m 43s | Parry knight | ♥ 1 | Cool game with a really unique concept! The use of defense as offense works really well. The graphics are beautiful, both the background and the character. The animations are great too, although the walking ones didn't always seem to play. Camera could also be slid back to the left, as it would help to parry in time. I actually really liked the background music too but when I tried to slightly adjust the song volume in the menu, it did not really seem to work. |
| Oct 8 00:37:51 | 36m 28s | Hellloop | ♥ 2 | Really like this concept! This actually gave me flashbacks to one of the minigames in Fusion Frenzy a long time ago. Nice integration of the theme into story and gampelay. Good graphics and color palette choice for the time limitations and the comic at the beginning was great. A larger amount/interval of obstacles would be nice, as I felt there were parts where I was just running without having to do much for longer stretches. |
| Oct 8 00:48:00 | 10m 09s | Endless Corridor | ♥ 0 | I had a lot of fun with this! Very cool gameplay and certainly makes great use of the theme. I couldn't help but appreciate the geometry of the whole thing and how it was all put together. It also looked very solid for a 3D game made in such a short amount of time. The background helped to seal the trippy (in a good way) mood. I did have the occasional issue with getting stuck on the edges of platforms and not properly transitioning when hitting a bump. |
| Oct 8 00:54:41 | 6m 41s | Lupotium | ♥ 0 | The game looks very cool! But I am having issues getting it to run. The menu buttons do not respond to clicks and I have tried every key on the keyboard. Do you have any issues on your end when you try to run the .exe? |
| Oct 8 01:36:26 | 41m 45s | Blasted Isle | ♥ 0 | Fantastic game! Feels very "complete" and well-rounded for a jam game. Love the pirate theme and the overall aesthetic. The art style is great and the sound effects complement it well. Controls are very smooth; sliding in particular feels very natural and is just a plain load of fun. I had an issue occur a few times where I would clear a loop, the wall would come up and then the boss/big skull would immediately slide into me and pin me against the wall. There was nothing I could do at that point and it would abruptly end my run. |