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F1Krazy

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TimestampSince previousGameF1Krazy's comment
Oct 12 16:48:25 Broken Dungeon ♥ 1 Very fun, and very challenging. I got stuck on the part with the shadowy guys who fire giant energy balls at you, I just couldn't dodge them quickly enough. I'll have to watch someone else's playthrough to see how you're meant to get past them. The gameplay is very smooth and fast-paced, and I like the low-res graphics, but I feel like it could have made better use of the theme. Maybe it's just because I didn't get far enough into the game, but from what I could see, it's just a regular dungeon-crawler with the theme tacked onto the respawn mechanic. It's a good dungeon-crawler, definitely, but I feel like you could have done more with it theme-wise.
Oct 12 17:11:54 23m 29s The Lone Starmen ♥ 1 A very beautiful, relaxing game. I always enjoy entries like this, they make a nice change of pace from the more action-oriented games that people tend to make. I also like the more subtle implementation of the theme: there's no goal or ending, you're just going round and round in a loop, linking up stars for as long as you want. Very good job!
Oct 12 19:25:54 2h 14m 4 Minute Work Week ♥ 1 This was good fun! It makes great use of the theme; it's one of those games where it takes several tries to learn where everything is and what's required to complete each task. It took me three goes, but I managed to figure everything out in the end and finish the game. While you said the game was small, I was impressed at how much you managed to pack into a four-minute game. The game world is large but without too much danger of getting lost, and there's plenty to do. I did notice there were a few items that served no purpose - I'm guessing they were meant to, but you ran out of time to make them do anything? It's not really a problem, if anything it added a little more flavour to the game. The graphics and music were very good as well. I liked the not-so-subtle hints woven into the dialogue, and the way that clearing some quests provides you with the means to complete other quests. Overall, great job!
Oct 12 20:12:57 47m 03s Dryad's Quest ♥ 1 I really liked the retro graphics, but I think the gameplay was a little bit too simplistic. You're just clicking on things, and there's not much variation in what it is you're clicking on. Sometimes the hit detection was a little bit off, and you had to click around a few times to actually select something, especially if the revived mangroves ended up obscuring a plant behind them. I think this would work better if it were expanded out into a full game, with more levels, more varied gameplay, and a longer story. As it is, it's a decent demo, but it's crying out for more.
Oct 12 20:33:36 20m 39s A Day in the Woods ♥ 1 Interesting little game. It took me a couple of loops to realise that I had to break the loop myself, but once I did, I loved the sense of exploration you got as you explored the world beyond your humble little house. I loved the little moment where I went from the bridge to the woods, and the narrator said "oh, I misremembered, he actually went that way". One little thing I noticed was that when I reached the bridge, there was a piece of dialogue that I accidentally skipped before I could read any of it, but I think that's the only serious complaint I have. Overall, nice job!
Oct 12 20:45:17 11m 41s Planet Hopper ♥ 2 I like the interpretation of the theme - literally going round in circles! Unfortunately, I really couldn't get the hang of this. I don't think I ever scored more than 1. The controls seem a little unintuitive, but I think the biggest issue difficulty-wise is that the planets move way too fast relative to the ship. You can't catch up to the planet you're targeting, and you can't get out of the way of the red planets fast enough; by the time you realise one of them's going to hit you, it's already hit you. I think if you slowed the planets down, at least initially, that would made the game a lot easier.
Oct 12 21:03:39 18m 22s I've Been Busy Being Dead ♥ 2 This is so clever! There are so many little touches here: the animations, the ghostly whispering in the background, the gradual addition of new objects, the way the music changes depending how scared or comforted the current visitor is... this is really well-polished for a Jam game. Very well done!
Oct 13 08:41:55 11h 38m Escape the loop ♥ 1 A fun little game. Even with the map, I found it hard to navigate my way around, especially with the fast instant-kill monsters that track your movement perfectly, but I'm guessing that's part of the point. The graphics need a bit of work in places, especially the "you died" screen, which got annoying after about the fifth time I saw it. But when you only have 48 hours, you do have to take shortcuts here and there, especially when you're making a game with this many areas.
Oct 13 09:24:56 43m 01s Chicxulub ♥ 2 Oh hey, I remember you guys from your LD41 entry! Good to see you again! This is one of my favourite games I've played so far this jam. The graphics, sound effects, and general gameplay are all spot-on. I really like the fact that, despite it being a bullet hell game, you have so much health that you can't actually die, and the challenge thus becomes retaining as much health as possible. It puts a unique spin on things. Looking through the previous reviews, it seems like I have the high-score so far: chicxulub.png I'm guessing that in order to wipe out 100% of the dinos, you have to collect every single piece of rubble and not get hit once? Good luck to anyone who can pull that off!
Oct 13 10:35:33 1h 10m Escape the Sun ♥ 3 Took me a few goes to figure out the controls and how to get to the next planets, but once I did I found this to be a very fun and enjoyable experience, with a unique gameplay loop (no pun intended). The graphics and general atmosphere are very good. One little tweak I'd suggest would be making the death animation end faster, so you're not staring at a white screen for several seconds before you can continue.
Oct 13 10:50:04 14m 31s Circle Golf ♥ 1 Very good for only 12 hours' work. Some of the levels are deceptively difficult, especially the last one, but once you know what you're doing you can breeze through it pretty quickly (my best time is just over 3 minutes). I had to turn the post-processing off, not because of lag, but because I wear glasses and the blur was messing with my head and making me think my glasses were smudged. If you only had 12 hours, then that probably wasn't the best use of your time, to be honest with you. You could have traded in that post-processing for a couple more levels.
Oct 14 19:47:19 32h 57m a nice place ♥ 1 I'm a sucker for both story-based entries and PICO-8 entries, so I absolutely adored this. The graphics and sound effects are very high quality, especially the day/night effects, and I liked both the writing and the overall storyline, with its existential feel. I can't think of much wrong with this; it's honestly one of my favourite entries so far. Very well done!
Oct 15 09:41:18 13h 53m Loop Frogs ♥ 1 I love the idea of this! I got stuck and wasn't able to finish it, but I enjoyed playing until then. The pixel-art graphics are good quality, and the puzzles generally manage to be challenging and engaging without being overly-frustrating. While the lack of music is a bit disappointing, it's understandable, and the sound effects make up for it by being very charming. Good job! I'd like to see an expanded/polished version of this!
Oct 15 10:11:36 30m 18s Hamster Simulator ♥ 1 This shouldn't be as fun as it is, but... it's really fun. There's something so satisfying about mashing the right arrow key and watching him speed up and up and up. My best single run was nearly 500m, but I'm sure if I could be bothered to sit there and grind for hours, I could rack up some serious distance. I concur with those who said that some sort of achievement system would give you more incentive to keep playing. I'd also suggest an autosave system so the user's progress is persistent between gameplay sessions, and you can grind away a bit at a time. As it is, it's a silly game, but it works. Nice job!
Oct 15 10:30:00 18m 24s BL0CK ♥ 2 I'm impressed at how terrifying you managed to make this with just some creepy audio and flickering effects. Once I read the manual and knew what I was doing, I got through the first few levels easily enough, but then I got to a level where the pathways were just barely wide enough for me to pass through and I wasn't able to evade the corrupted block quickly enough. Horror games really aren't my thing, and I'm afraid I don't think I have the guts to go back and try again!
Oct 15 13:31:22 3h 01m Saisons ♥ 2 A really clever interpretation of the theme (one I saw coming, but only because I know what the theme is). I actually went round twice just to try and make sure I got all the interaction spots. I had a lot of difficulty with the final tune, and from reading the reviews, I'm not the only one; I think it needs some work to make it easier to solve. I'd also suggest changing the area transitions so that you don't have to walk so far off-screen before moving to the next area. The first time I walked off-screen and nothing happened, I honestly assumed it was a glitch and that the camera had stopped panning for some reason. It was only when I kept walking that I realised I hadn't gone far enough to trigger the transition. I feel like I've written a lot of criticism here, so I just want to emphasise: this is a very good game. The graphics, audio, and general atmosphere are all very well done, and the gameplay is unique and creative. It just needs a few tweaks to make it even better.
Oct 15 13:57:42 26m 20s TIME TO DANCE! ♥ 2 Great game, and a fantastic interpretation of the theme. It's not often you see multiplayer games in Ludum Dare! It's a bit of a pain having to create a new dancer every round, but I'm guessing the reasoning behind it is that if you keep getting matched with the same people, and they always have the same appearance and dance moves, it would make it way too easy to spot them. I really loved the ambiance, and the way the music evolved as you found more and more of your human friends. I look forward to seeing more from you guys!
Oct 15 14:31:40 33m 58s I Reboot ♥ 3 This is a really clever interpretation of the theme. It really forces you to think your actions through, so you know how to beat yourself on the next interation. You also have to think carefully about where you shoot, knowing that L.O.O.P. will fire in the exact same direction. The graphics and audio are both very good, I enjoyed the backstory/exposition that came with the tutorial, and I also appreciated that you could skip the tutorial or just let it advance automatically. Someone suggested adding a visual indicator so you know how long you have left before the portal closes. I'd also suggest adding a cooldown indicator so that you know how long you have left before you can fire again. I once missed a shot, tried to fire again, couldn't, and thought as a result that I only had one shot per iteration. By the time I realised you could fire repeatedly, I'd gotten multiple game overs from firing, missing, and watching L.O.O.P. escape in the belief I was powerless to stop it. I also once got a game over from spawning right on top of a bullet, so I'd suggest some sort of fix to the spawn system to prevent that from happening (or at least, reduce the chance), because spawning straight into a hazard is never fun. This isn't part of the review, but I thought I'd mention it anyway: as far as I'm aware, the "only bug fixes" rule is only for Compo entries, and for Jam entries like yours, you can make whatever improvements you feel are necessary. If in doubt, the safest option is to provide multiple links: one to the original version of the game, in the state it was when you first submitted it, and one that has all the post-jam fixes and content.
Oct 15 14:57:18 25m 38s Justin Time ♥ 1 I feel like this game is just a little bit too unforgiving. Whether the caveman enemies hit you or not seems to be blind luck to an extent. The future enemies and the boss are extremely hard to deal with because they're faster than you, move seemingly at random so you can't predict their movements, and shoot seemingly at random so you can't predict when you'll be fired at. When you only have 90 seconds, fighting them without losing buckets of health takes way too much time. Which brings me on to the time limit. It took me about 10-12 loops just to get hold of the little hand and bring it back. I have no idea where I'm supposed to go or what I'm supposed to do to get the big hand, and *less than zero idea* how I'm supposed to do *both* in just 90 seconds. It seems like a genuinely impossible task. I want to like this game, I really do, but it needs some serious rebalancing because as it is, it's just too difficult.
Oct 17 21:27:08 54h 29m Revenge of Loopy the Turtle ♥ 1 This is a surprisingly fun game considering how tragic the premise is. The cuteness of the art style only made it that much more disturbing, IMO. I found that the rate of fire made the game a bit too easy; you could just rapidly click to spray bullets at anything that moved, and you couldn't lose unless an animal happened to spawn on the track right in front of you. Still a good game, though, I enjoyed it.
Oct 17 21:55:50 28m 42s Stuck in a Loop (station) ♥ 2 I really enjoyed this! I liked the literal interpretation of the theme, and how solving each puzzle gradually added onto the background music. I managed to figure out the first three puzzles without much of a problem, but the final one really stumped me for a while. I think it could be made more obvious what the hints actually mean, but I managed to figure it out eventually!
Oct 17 22:15:10 19m 20s opLo ♥ 1 Definitely one of the more interesting games I've played so far this jam. I liked the looping on the title screen. As the other reviews have noted, I'm not so keen on the physics, they're far more annoying than any of the looping mechanics. I also got stuck on the room with the Stanley Parable reference, I'll try out the hint and see if I can figure it out. EDIT: I managed to find one of the endings and it was deceptively easy to get. I also found a fun little glitch: if you hold down D right at the start of a level, you'll move right while still facing left 😂
Oct 20 17:18:18 67h 03m Ringchaser ♥ 0 This proved surprisingly difficult. Trying to keep track of all nine zones at once was a little too much for me to juggle and I kept pressing the wrong combinations, especially when trying to deal with the triples, but that's probably just me. The graphics and music were all very well done, and for a jam game, this is extremely well-presented. It even has what looks like a global high score board! I think there might be some timing/detection issues: sometimes I was certain I'd pressed the right buttons, but the game said I hadn't and lowered my accuracy multiplier, and other times it looked like I'd pressed the right ones and my accuracy multiplier went up, but the blocks didn't disappear. It made it even worse for me to keep track of things. Nonetheless, I made it to Level 7 and 75,000pts before the game suffered a WebGL error and crashed on me. Despite the niggling little issues, this is a very good game. It just needs some bug fixes and it'll be there. Oh, and you should really rate other people's games as well. It'll give your own game much greater visibility, and allow you to reach 20 ratings much more easily. (I was also under the impression that you *needed* to rate 20 other games in order for your own to count in the final standings, but looking at your LD46 game, that no longer seems to be a requirement...)
Oct 20 17:35:04 16m 46s Driven Round the Loop ♥ 3 A very colourful and humorous puzzle game. The main menu screen taking the form of a petitions site is a great touch, as is the fact that you have three puzzles unlocked from the start, so getting stuck on one (as I did) doesn't prevent you from reaching the final puzzle. I especially love how the objective in one of the levels is to cause a crash instead of avoiding one, that's a wonderful little twist. I wasn't able to solve all the puzzles, but I'll put that down to my own brainpower, and not any issues with the puzzles themselves. Good job, especially with devising such tough puzzles!
Oct 20 17:55:26 20m 22s Time Saver ♥ 2 I really like this take on the old "play to earn points to let you progress further" type of game. I found the hardest part was actually figuring out how to deal with the enemies, but once I had that down I was able to make it all the way to the end. My biggest complaint would be the graphics: the backgrounds are good, but the technicolour enemy sprites just look like an eyesore. I can see the kinda vibe you were going for, but somehow it just doesn't click together. At least, not for me.
Oct 20 18:14:54 19m 28s Rogue-Life ♥ 1 For a first game, this is pretty good. There's not a whole lot to it, but the graphics are good and the gameplay is solid. I noticed that once you've entered the treasure room, you can leave it at will and roam around killing the enemies, but they can't harm you anymore even though they keep chasing you. That's the only thing I could really call a bug that I encountered. The music seemed a little harsh and grating, I think maybe the patterns you used were too loud. The biggest issue is something that's already been pointed out: the game is a bit too short for the looping mechanic to actually come into play, especially since the dungeon maze at the end seems to take up about 80% of the game world. As a fellow PICO-8 dev, I know and appreciate its limitations, but I still think there was more that could have been done with this. Looking forward to you improving and doing even better next time! (Also, I'd suggest playing some other people's games if and when you have time; it'll give your own game more visibility and help it get to 20 ratings more easily.)
Oct 21 19:50:26 25h 35m Stuck in a while(true) ♥ 1 Very fun! I loved the presentation, with the scrolling debug output at the side, it really added to the overall feel of the game. The difficulty ramped up nicely, with the upgrades just about offsetting the gradual increase in difficulty level. I wish there was some sort of scoring system, or even just a level counter, so if/when you die, you could tell how well you did. I died shortly after the pentagons started showing up, and I wasn't sure how much I had actually accomplished.
Oct 21 20:09:32 19m 06s Outside The Loop ♥ 1 This definitely has potential, but it could use some work. I think a lot of the main issues have been pointed out already: the graphics aren't really that great (though I appreciate that you're a programmer, not an artist), it could use some music or extra sound effects, and it really wasn't clear to me at first how to exit each loop and move on to the next one. The exits need to be signposted better. The platforming actually got surprisingly tricky, as you have to figure out where best to place your loop, but just as it started to get tricky, it ended. I hope you do expand this, because it's a bit too short right now, and could use some extra levels. This is your first game jam (or at least, your first Ludum Dare), so I don't want to sound too harsh. As you take part in more and more jams, you'll learn how to better manage your time, and you'll be able to draw on your past experiences to make bigger, better, and more polished games. I look forward to seeing more from you in the future! Oh, and I really liked the looping title screen at the beginning. Very clever touch.
Oct 21 20:27:02 17m 30s Lone Racer ♥ 2 This is a neat little driving game. It actually requires you to be a bit strategic: you need to make enough mistakes that you'll be able to beat your ghost on the next lap, but not so many mistakes that the lap becomes unrecoverable and you're unable to catch up to the current ghost. The steady-escalating speed gives you an edge, I don't know whether this is intentional or a glitch, but the walls sort of wobble and distort as you drive around. It's very distracting. I can try and record a GIF of what I'm talking about, if it would help. As for the audio, I think the engine noises in the updated version are actually worse than the silence in the compo version, as they're *very* grating. I'd like to see a polished, updated post-jam version of this! It has a lot of potential.
Oct 21 20:46:52 19m 50s minotorus ♥ 1 I'm impressed that you managed to make such a high-quality 3D game within the time limit. I was also impressed with the size of the laybrinth, though simultaneously bored by how uniform it was: you've seen one corridor, you've seen 'em all. The candle's life bar didn't seem to actually deplete, and then all of a sudden *my* life bar started to deplete and I died in one second without even seeing what killed me. Was it the minotaur? A trap? I don't know - and that strikes me as bad game design, if I can die without knowing what killed me. There's a promising idea here, but it needs fleshing work.