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F1Krazy

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TimestampSince previousGameF1Krazy's comment
May 7 17:32:59 LD 46 - Guinea Pug ♥ 2 Very entertaining! I do feel sorry for that poor pug, though. The randomly-generated level makes it very difficult just to keep going, never mind complete the objectives - my best distance was 78m, and I'm not sure how well I did with the other two objectives. I could probably take it easier and get further if it weren't for the blocks fading away behind you. Even so, the game manages to hit that sweet spot of being difficult without being frustrating, and instead enticing you to keep going and try and beat your high-score. It'd be better if there was some clearer indication of how you were progressing. For example, instead of going back to the first tier of challenges when you fall off, it could keep you on whatever challenges you're on but just reset your progress to 0. I hope I've explained that well enough. Anyway, good job!
May 7 17:55:52 22m 53s THE PATH ♥ 1 This is a really well-put-together game. The cars at the beginning were frustrating, as there's barely enough time to race across before the next one comes, but the rest of the game was a lot fairer and managed to hit that sweet spot of being tricky but not frustrating. The mechanics were really intuitive, and it was easy to get the hang of guiding the chick where you wanted it to go. I really appreciated the use of checkpoints so that I didn't have to go through the whole thing from scratch when the chick did die, though. The cartoony, *a capella* sound effects kinda detract from the general dark tone, especially as the surroundings grow gloomier over time. The result is this odd contrast where you have cartoony birds walking through forest fires and pools of battery acid while chirping merrily. I guess it adds to the innocence of the chick that you're trying to save... poor thing just doesn't comprehend the dangers around it... A beautiful and haunting experience. I may have to check out the full-length version, though I do have to wonder how long the gameplay can last without getting stale.
May 7 18:52:30 56m 38s Lamps ♥ 1 This really creeped me out, especially once the camera started flickering and glitching as you got into the lower levels. It seems to be a common theme that people got confused about which direction to go in, and how to refill their bulb - I for one thought that the idea was to light up every lamp in the room, and that would somehow unlock things? But it didn't work that way. The ending also confused me, but it sounds like that was intentional. Definitely one of the more bizarre (and creepy) games I've seen in a Ludum Dare, but also one of the most graphically impressive. Great job!
May 8 17:18:50 22h 26m Earth 2.0 ♥ 2 Nice and simple, but it works, plus you're a beginner so I can't fault you for starting with something small and simple. That's always the best way. The 3D graphics are very good quality, and I appreciate how you slow right down when you hit an asteroid, so you don't two lives in rapid succession. The engine sound was actually kinda relaxing, I didn't mind it, but it did cut out after a while. My other major piece of feedback would be to make Mars transition into view a lot slower and smoother, because right now it just kinda appears from nowhere when you're halfway there and it really breaks my suspension of disbelief. For a first effort in a game jam, and in 3D to boot, this is a pretty good start. I hope to see you enter future jams!
May 10 13:11:00 43h 52m Dr. Statnil's Dodo Egg ♥ 1 Despite its flaws, this is really fun! I love the premise, and the opening narration was hilarious, although the fact it was accompanied by a static logo made me worry that the visuals had locked up or something. The gameplay is solid enough, and kept me entertained for a surprisingly long time, and the graphics are great by jam standards. My main piece of feedback is that the AI is unfairly hard. It's able to slow right down, so it's always precisely positioned underneath the egg, whereas you're stuck moving at a set speed. The only way to beat it is to strike the egg exactly front-on, which gives it enough forward momentum that the AI can't keep up, but that's a lot easier said than done. I kept hitting the egg straight up or backwards, or missing entirely, and the AI never did anything of those things, so I was losing 4-8 by the time I stopped playing. For a first-timer - and especially someone who's never coded before - this is still a very promising and enjoyable effort. If you can improve this after the Jam is over then I'll definitely give it a second look.
May 10 13:49:52 38m 52s The Tale of the Lumberjack who did not want to cut trees ♥ 1 This is great! I was amazed at how many levels you managed to cram into this, and how complex some of them were. You really had me racking my brains! The game's mechanics are simple but flexible, and utilized in pretty much every way possible, and the result is a surprising amount of variety and challenge. The graphics have a lot of charm to them, as does the story. My only complaints are relatively minor. The music got a little repetitive after a while, especially since it doesn't loop very smoothly, and if there's a long straight area, it's a pain to have to press the appropriate arrow key several times, and wait for the jumping animation to finish between each press. Overall, though, this is a really impressive entry, especially for a Compo game. It actually feels like a fully-finished, standalone game. Great job!
May 10 14:22:16 32m 24s Scrambl'd ♥ 2 Wow, I gotta give you guys mad props for making an actual full-blown Game Boy game in just 72 hours. That's amazing. This is really tricky - the lack of checkpoints and small screen size mean it takes a lot of trial-and-error and memorisation before you can complete each level - but that only adds to the retro feel, and gives you a great sense of satisfaction when you finally get it right. The momentum-based gameplay really appeals to me as a Sonic the Hedgehog fan, and the music is catchy as hell. Fantastic entry! Well done!
May 10 14:45:10 22m 54s Feeding Words ♥ 1 A pretty good entry. I'm not sure what word dictionary you're using but it's very comprehensive, there were no occasions where I tried to make a word and it wouldn't let me, and a couple of occasions where I was able to make a word I didn't think it would let me. I feel like it could have done with some extra visual polish, and some audio as well. Perhaps it might have been better if you'd gone for the Jam: you'd have had extra time to polish it up, and you would have been able to use third-party audio assets. As it is, though, it's not a bad game. I reckon it could be very entertaining if you took the time to polish it up.