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Feedback comments for LD47
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| Timestamp | Since previous | Game | drprettypatty's comment | |
|---|---|---|---|---|
| Oct 5 01:33:55 | Hudson | ♥ 1 | I had a lot of fun with this too. Failed the first time and it seemed impossible, but figured out the upgrades on my second try and beat it, so the difficulty was pretty good for me. It was pretty clever to make them attack the actual health bar. | |
| Oct 5 01:44:11 | 10m 16s | Milk Store | ♥ 1 | I managed to get 25.1 secs speedrunning with the buggy :D To be honest, it got a little repetitive for my personal taste even though there were slight variations, but I like the graphics and the clean implementation -- didn't see a single bug! I ran through about 5 times |
| Oct 5 01:49:04 | 4m 53s | Tank Fall | ♥ 1 | Super clean, fun mechanics, and a really impressive amount of content. I did the medium difficulty on the 1 and 6 tracks, but probably should have tried easy 😅 Awesome job |
| Oct 5 02:07:05 | 18m 01s | I'm not sick!! | ♥ 2 | I think it might have been bugged, since it kind of randomly shot the pills out (instead of when I clicked with the mouth open, and all the pills came from the top left. BUT you get a great humor and mood score from me :D I had fun with it |
| Oct 5 23:07:48 | 21h 00m | Periphery | ♥ 1 | Wow this was really great, thanks. The mechanics are really clever, you did a great job ramping up the difficulty, and for me it struck a perfect balance of being challenging while not frustrating. The graphics were great and the visualizer is really cool, the music is really pleasing. I would nitpick a couple things in terms of the polish I guess, like the ending animation after the level being a little long and a few of the effects being a little soft (e.g. it would be nice if there was more impact to hitting the end goal or the red orbs). You did a perfect job prioritizing the game itself though, so it's still a 5 star rating from me! |
| Oct 5 23:19:00 | 11m 12s | Fleder Flopin | ♥ 1 | That was gorgeous and really fun with all the chaos and shiny graphics, although I never figured out how to beat it. It kind of gave me the same vibes as sonic adventure 2 on gamecube for some reason lol. I think some tighter controls would have made this better with all the intricate platforming, but it wasn't too hard to get used to. Really nice job, this is one of my favorites so far. |
| Oct 6 23:39:19 | 24h 20m | Abducted | ♥ 2 | I really liked the tts idea, mood and humor, kind of got portal vibes from it. Like others said the mechanics could use some work, but this is great for your first entry. I hope you stick with it and keep making games! |
| Oct 6 23:59:15 | 19m 56s | ZBX 9800 | ♥ 2 | I loved this. Like Ale said, having a grid or some kind of ui indication to mark the time would be nice. I didn't like switching between the keyboard and mouse to type numbers and do other interactions, so if you could find a way to make the numbers clickable or everything else typeable that would make it even better. Also, upping his speed and making the restart animations a little quicker would have also been nice. Those are nitpicks though, I thought the idea was awesome and had a lot of fun with it all the way through the end :) I enjoyed trying to beat the levels in the minimum number of commands, and I felt good beating the last one with 4 commands instead of 8 haha |
| Oct 7 00:06:08 | 6m 53s | Before It Loops | ♥ 0 | I really liked the sound, the pacing is great, and it's a clever idea. The only thing I wished it did was maintain your input after each loop, it was kind of jarring when I'd be holding A and S (for example) but the movement stopped. Nice job! |
| Oct 7 00:22:19 | 16m 11s | Daily Grind | ♥ 0 | replace the mountain dew with redbull and the stonks with kpop, and you pretty much summed up my ludum dare experience lol |
| Oct 7 00:38:35 | 16m 16s | The Loop Planet | ♥ 1 | Don't have much to say that others haven't already, I found it really enjoyable and wouldn't call it a disaster lol. I went back and forth for a while trying to build up some stamina, but when I eventually ran out of battery in the ocean I got a good laugh out of the gameover screen you made |
| Oct 7 01:16:44 | 38m 09s | ギ Improvisation “恒久 ”회전 | ♥ 2 | Now this is the kind of low-concept art that is right up my alley ha. I really liked the music, loud sound and visuals. I had fun translating the parts I didn't understand in both the game and in all the other text you posted. Maybe I'm reading too much into it, but it was fun trying to make some meaning out of it -- I took the chaos to mean something about the loud and hellish nature of capitalism today given the 7-11 signs, and maybe we're all stuck in the daily grind. Couldn't figure out how to connect that idea to samsara though 😅. 멋다 |
| Oct 7 01:28:31 | 11m 47s | Getaway Portal | ♥ 1 | It looks and sounds beautiful, and it was really fun in a b-game kind of way. e.g. accidentally ramming into an enemy, flipping wildly while spraying bullets and rockets everywhere ahaha |
| Oct 8 23:33:46 | 46h 05m | Bee, leave it or knot | ♥ 1 | 5 stars on marketing, I was really engaged through the description and then laughed when I realized it was just snake haha. Not too bad considering your challenges, and I didn't see any bugs (except for the intended ones). Got a great humor score from me :) |
| Oct 9 00:25:18 | 51m 32s | Hero Rabbit On The Bed | ♥ 1 | This was really nice and kept me engaged all the way. I wanted to see him pull through! I thought the wiggly syringe feeding animation was funny and cute lol |
| Oct 9 00:41:38 | 16m 20s | Stuck in the Luntic | ♥ 2 | The creatures were shocking and awesome. Like others said, some simple audio would go a long way towards making this more immersive IMHO. It would also be nice if there were more hints when I'm on the right track, I ended up going in circles for a while but unfortunately gave up after a few minutes after seeing the cyan-eyed creature once, since I felt like I wasn't going to figure it out. Nice job overall though! |
| Oct 9 00:58:41 | 17m 03s | Cyber Blob | ♥ 1 | gg -- graphics were absolutely beautiful like others mentioned, and personally I didn't have too hard of a time finding the interactables. I'll focus more on the graphics, since that seems like what you optimized your time for: If you end up extending this into something else, IMHO it would look awesome if the monster's tentacles' IK points stayed static on the walls within some range of the creature, and then when it moves out of range they arc forward onto a new point on the wall, giving a crawling kind of effect :D |
| Oct 27 00:55:53 | 431h 57m | LittleIC | ♥ 0 | Really great for your first game jam! My first one was a little more.. broken to say the least ha. Others have said most of what I would have. One tip that I can give regarding the music though -- if you're short on time, instead of a short repetitive musical loop, you can create a good mood by making an ambient soundscape. Like recording some rain or wind, or playing with white noise, or gathering some public domain/cc0 sounds from a free sound bank (e.g. freesound.org) and mixing them, reversing them, time stretching/cutting etc. to make a derivative work. In this case, you could get some keyboard tapping noises, electrical hum, zaps, etc and mix it together to give it some more natural background noise, which is easier to make into a long loop than composing a bunch of music. My 2 cents anyway :) |
| Oct 27 01:10:56 | 15m 03s | Lily The Bee | ♥ 1 | What a beautiful game, I loved the art direction and audio, and the great voice acting ha. Others have said most of the things I would have -- the only thing I would add is a nitpick on the audio I guess. It's not super noticeable, but a pop filter of some kind or speaking off to the side of the mic would help the quality of the vocals a little I think. Nice job! |
| Oct 27 01:28:25 | 17m 29s | Mobius Station | ♥ 1 | This is super nice and polished, great work! I agree with @joll05 's comment, I didn't find myself using the mobius feature much, although I thought it was a cool concept. Maybe the width of the map could be halved and the output placed on both sides? Or maybe the in/out could switch sometimes when you hit the button? Idk, just brainstorming. Nice job! |
| Oct 27 01:34:15 | 5m 50s | Minecart Mayhem | ♥ 0 | Aside from what others have said, I also think it would be cool to keep the action moving at the junctions by having the direction just select based on where the character is pointing (e.g. if you're moving up towards a T and pointing the character left, the minecar just goes left instead of waiting for you to click on an arrow). Shooters like this are always fun :) |
| Oct 27 01:46:15 | 12m 00s | Jazz It Up | ♥ 1 | Solid 5 stars from me, wow. Perfectly sized concept and amazing execution for a jam! Even the little controls tutorial at the start was great. You probably thought of this already, but it would be sweet if double pressing the keys led to a chord, although I'm sure that would be harder to compose and program with the tempo fudging. Thanks for making this! |