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Feedback comments for LD46
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| Timestamp | Since previous | Game | drprettypatty's comment | |
|---|---|---|---|---|
| Apr 20 03:37:44 | Bodyguard | ♥ 1 | cool idea and nice execution 👍 i lost on level 6 because some dummy ran in front of my crosshair ha. the graphics are super clear, and the sfx and visual fx do a good job of showing what's happening. there's kind of an exploit in that there's no penalty for spamming 'warning shots' in the corner, which makes it a lot easier. i really like the mechanic of keeping an eye on things while also trying to catch the next clue | |
| Apr 20 04:00:47 | 23m 03s | Rogue Janitor | ♥ 2 | i really like the humor and mood in this, it reminds of of dwarf fortress, dnd, nethack, and infocom games. now that i wrote this out, i think i just got the reference in 'rogue janitor'. lol the art style is super unique and took some getting used to, but i ended up really liking it. the sound is good. some of the mechanics were a little wonky, like putting the gems in the chests -- it was kind of finicky. but i had fun with the experience, nice work! i know it's more likely that you made this on linux with windows-style borders, but i want to believe that you make this on windows 95 |
| Apr 20 04:26:31 | 25m 44s | Coronary Flypass | ♥ 2 | didn't run into many bugs and the idea is simple and fun. the game definitely lets you take out your frustration with being bad at it in fun ways by letting you swing the heart around ha. maybe it's just a skill thing on my part, but i think it would be even more fun if it was possible to get through the level faster, or if the rigid swinging was more rope-like. nice job! |
| Apr 20 04:39:47 | 13m 16s | Feeding Time! | ♥ 2 | man despite the graphics this was fun in a dark souls kind of way, ha. i was so happy when i realized that there was a checkpoint partway through, but i still didn't make it much farther through the second technical platforming part. but the way you taught mechanics with the level was great -- it was a great moment when i realized i had to shoot backwards to get enough speed to cross the last gap in the first spoiled milk part. really slick game 👍 i love the whole thing with the contrast between the cute graphics/theme and the brutal mechanics and flavor text too |
| Apr 22 02:47:49 | 46h 08m | Atlantoid Plantoid | ♥ 1 | the vibe and sound were amazing, and i really liked the 3d bg + 2d graphics as well. i was about to ask you to post the music to soundcloud, and then realized you already had haha. the bass synth reminds me MASTER BOOT RECORD, and the sounds you layered on top sound great. the gameplay was a little plain, but the sound and graphics made it really pleasant to play anyway. nice work! |
| Apr 22 03:03:15 | 15m 26s | Headbutt | ♥ 1 | i loved this! it's super fun, a really creative and simple idea that i've never seen before, and it's a perfect use of the theme. the graphics are really slick, and the whole thing is polished. awesome job!! if you would have done some foley or something for the sfx, i think this would have been a perfect entry |
| Apr 22 04:01:27 | 58m 12s | Age of Aquaria | ♥ 1 | the wall-e robot is really cute, and this game really reminded me of the experience of bringing groceries in from the car -- it must be done in one trip with a little more polish (even just ambient noise and sfx, camera action, and detail in the environment), i think this could be a really charming game. the basic idea of it is good and fun. nice work! |
| Apr 28 23:17:23 | 163h 15m | Yeti Protector | ♥ 1 | i'm impressed at the amount of content, and it's great that you got a full gameplay loop together. the way you handled the ui in the snowy area to the right is clever! like others said, at this point all you need to do is to polish it up and add more feedback, sound, and animation. nice work! it's a great idea for a casual mobile game |
| Apr 28 23:37:06 | 19m 43s | Ghost Ship (Jam Edition) | ♥ 0 | man this hits me right in the metroid prime nostalgia in the best way ha. i really love the mood. cool sound design, and the graphics are simple but well coordinated, and the whole thing kind of reminds me of a combination of starfox and metroid prime 1. after i died a couple times and gained the understanding that i was kind of along for the ride, i found it really enjoyable to guide the ship. since it's not intuitive (by that i don't mean bad, it's just different from the usual game tropes), i think some more hints at the beginning at what's going on would have done a lot to help the initial experience. e.g. starting with the ship in full frame and then pulling out, and maybe adding some screen effects like a temporary letterbox to make it clearer that the player isn't controlling the camera. nice work! |
| Apr 28 23:49:45 | 12m 39s | Robot Rampage | ♥ 0 | i tried to jump to space but couldn't make it before the robot died please fix (kind of buggy, got trapped under the robot and physics didn't want to cooperate much, but i like the idea!) |
| Apr 28 23:58:59 | 9m 14s | Defend the Keep! | ♥ 0 | this was probably the most fun game i've played so far tbh, even though it's not finished. there's just something great about spamming out all those missiles, and then seeing the destruction and tight explosion fx a second later. the only thing i would add to what others said is that i think i would have preferred to be in the middle of the keep so that i didn't hit the south battlement when shooting south. but nice work! it's really fun for a few minutes |
| May 11 23:10:01 | 311h 11m | ALYVE | ♥ 1 | this was great! i thought it was really polished, great graphics and sound, fun dialog (the corruption at the end was cool) and you implemented a full game. really impressive for your first game jam imho. on my first try i lost on tuesday (i think), and everything I placed stuck around, which is a bug I think -- but it was still a lot of fun and i was happy with the easier difficulty that it gave me. awesome entry, i hope you keep doing LD! |
| May 11 23:30:45 | 20m 44s | Pollinate | ♥ 0 | very very nice, i love games like this. i don't have much to add beyond what others have said, aside from maybe having clearer feedback when buttons are pressed so that the controls don't feel quite as mushy (aka 'juice'), but at the same time there's only so much you can do in 48 hours. thanks for giving me a relaxing and pretty experience for 10 minutes or so :) |
| May 11 23:42:51 | 12m 06s | Enduring Toddel | ♥ 1 | you made me actually lol when i saw the toddler running around with a knife, and you made me happy that i don't have kids ha. i was too busy trying to keep the little s*** alive while driving with the other hand to find any bugs, and it was a lot of fun. great entry :) also, thank you for not asking if i want to pay for this on itch.io. it's a small thing but i appreciate it lol |
| May 12 00:04:30 | 21m 39s | That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code | ♥ 1 | it's awesome that you did all this with just sfml. i really liked the humor, and you got me when it said "not done yet" ha. idk if it's cheating or just me being 'creative', but i beat some of the levels with the spikes by moving the blocks underneath them instead of lifting the spikes. i really wanted to beat it, but i think you need some god-tier micro skill to beat this one ha: Annotation 2020-05-11 185528.png or maybe my hands are just too cold ¯\\_(ツ)_/¯ anyway, nice job! |
| May 12 00:20:17 | 15m 47s | Keepin' Alive | ♥ 0 | the offsetting of the buttons felt kind of mean lol, but this is good for a first game! also, it's ludum dare, so it's a great time to try weird things like that imho. i gave you a lot of points for innovation. the music was good, and the actual button presses were actually on beats, so that felt nice when i could get a rhythm going for a little bit i scored d (for disco) d-for-disco.png |
| May 12 02:07:00 | 1h 46m | Fussy Kitty | ♥ 1 | i really liked the simple and consistent graphics, and it's really cool that you made this for an arduino! that's perfect for this kind of game. my kitty was definitely fussy, it seemed like the statuses changed every few seconds and stacked up. so i panicked and start mashing -> a -> a -> a -> a -> a -> a and it seemed to annoy it a little bit ha. it was fun for a bit, and definitely reminded me of a tamogatchi |
| May 12 02:47:58 | 40m 58s | Abyssal Accessory | ♥ 2 | this is really, really cool. i thought that the tomagatchi mechanics made the experience immersive, since just like the character, you have to take care of the thing in the middle of conversations. i had a good laugh when Michael was telling Lucas to go talk to the girl and i was like "ok just gotta feed and put the squid to sleep real quick", lol. i played the jam version, and made it to the end on my first try. the story was engaging, but i also thought it was a little drawn-out in some parts, so maybe a second draft could cut things back a little (or maybe it's just me, i don't play many visual novels). the ending shook me, somehow didn't see it coming haha. i've been doing LD since 2013, and i don't think any game has held my attention as long as this one did. awesome job!! |
| May 12 02:55:11 | 7m 13s | Lively | ♥ 1 | hey, others have covered pretty much anything i can say, but here's a quick tip for unity + itch.io -- when you make the web player page, you should uncheck "Fullscreen button" in itch.io, since the unity webplayer already includes one. but good luck for the next one! i did like the aesthetic you were going for |
| May 12 03:02:45 | 7m 34s | Keep a Plant | ♥ 1 | nice job! it's better than my first jam game -- you did a really good job managing the scope imho. i liked the juice you put on the meteor impacts, and the fact that it's a fully functional game without bugs. keep at it! |
| May 12 03:32:35 | 29m 50s | Keep What Alive | ♥ 3 | hmm. i don't think i played it right oops.png |