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drprettypatty

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TimestampSince previousGamedrprettypatty's comment
Oct 6 23:41:22 It may be your story ♥ 1 ldweekend.png ... lol, story of this weekend. I really liked this. I loved the concept of having the words helping you and hurting you, and the way you had little moments like "lover" stopping words from crushing you and "friend" catching you after taking a leap of faith was really beautiful. And the ending was really nice. Obviously a few technical issues, but that's to be expected. And I wouldn't worry too much about messy code, the important thing for these jams is getting it done in 48 hours! IMHO it's only an issue if the code is so messy it slows you down.
Oct 7 00:04:12 22m 50s A Field of Flowers ♥ 2 This was super pleasant to play. Very simple (unless I missed some secrets), but the graphics are nice and work well with the sound to make for a very relaxing mood. I didn't find it that fun, but it also wasn't not fun -- I think it's exactly what I needed after the craziness of this weekend. I think if it were a mobile game with some more features, it could make for a really nice way to kill time on the bus. Thanks for making this.
Oct 7 00:22:27 18m 15s DECKER_ ♥ 0 I flatlined at the third guy, but not before getting a bonus round with -1 HP. I think that was more an immersive feature than a bug though, given the theme of this game :) TBH it was hard to figure out how the game loop worked, and I never quite figured it out, unfortunately. I like the idea though, and it seemed like it would be fun with a stronger handle on how the turns/plays work. Particularly, I was confused about what was happening when I hit "Code Program" vs clicking on one of the disks in the bottom left.
Oct 7 01:01:10 38m 43s No.thing ♥ 1 Really nice use of the theme, I like games that get kind of meta like this. It reminded me a bit of the Stanley Parable. Like others said, music and sound would help with the mood, but on the other hand, it does kind of fit the theme better without it :)
Oct 9 00:07:47 47h 06m Gem Miner ♥ 1 Very nice! I don't have much to add that hasn't been said already, but I particularly liked the detail in the cool lighting effect on the dark level, and the general art style gave me kind of a weird combination of a Metroid II and Dwarf Fortress vibe (in a really good way). If you keep working on this, I think adding sound and a little screenshake would go a long way towards making it more immediately fun. And either adding a layer of danger (maybe enemies/traps? or simply making the timer count in the other direction?) or a layer of exploration (hidden rare items, branching levels?) could make it more interesting for longer. Wouldn't have expected any of that done in addition to what you have in 48 hours though, you did a great job managing the scope of this thing (which I definitely did not do, ha)!
Oct 9 00:28:41 20m 54s Naked Platformer ♥ 0 I was busting out laughing watching the dude do a header right into the first spikes, repeatedly. Other than that, I had basically the same experience as FredFilo. And the weird vaporwave ending was great. It was really fun in kind of a B-game sort of way.
Oct 9 03:37:11 3h 08m SIMFLUENCER ♥ 1 lol that was really fun. The guy who kept calling me boring is definitely super jealous that I got into the totally awesome party now. If you wanted to keep working on this, the only suggestion I can make is to add more stuff to find -- this game is perfect the way it is, and polishing it would ruin it.