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uberardy

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TimestampSince previousGameuberardy's comment
Apr 21 14:12:21 ReOrb ♥ 2 Unfortunately, I can't get the linux build to run, it just exits after `no boot config - using default values (Filename: Line: 479)`​ I also got some strange errors when unpacking, asking me whether I want to replace duplicate files, so maybe something went wrong when packing the linux build? Edit: Got it to work in the browser and i really like it! The graphics are great, I quite like the animation when projectiles hit the shields and it's quite fun to play!
Apr 21 18:32:25 4h 20m Bro Loving: Keep the Bromance Alive ♥ 3 I don't quite know what I just played and it was thoroughly enjoyable! Also, I quite like the music and sound.
Apr 21 22:04:03 3h 31m Dr. Kronenberg ♥ 2 This seems really interesting but I feel like I still don't quite get the hang of it. I can't really figure out how to store energy fast enough. Still really like how it looks and the multiple rooms with different upgrades are a cool concept
Apr 21 23:48:29 1h 44m FLIP OR DIE ♥ 2 I quite like the music, makes it feel really arcade-y. I feel like I didn't quite get the mechanics like the size of the ball changing. Nice artwork in the background.
Apr 22 00:06:40 18m 11s Potater Toss ♥ 2 I love the artstyle of this! The sound is quite fun as well. The knife getting stuck in the arms is a bit weird, as I wasn't sure whether it can still hurt the potat.
Apr 22 00:12:23 5m 43s Keep That Boy ♥ 0 Hm, can't get the linux build to work unfortunately, it just says "Error: Couldn't load project data at path ".". Is the .pck file missing?"
Apr 22 23:30:33 23h 18m DJ Hamster ♥ 1 Really cool, a lot of fun and discovered some interesting games I'll take a look at now! Definitely feels more balanced than a prototype I played earlier, starting below the text and actually walking to the turntable is a good way to show that you can also walk off the turntable - I didn't get that in the prototype and couldn't figure out to get to the next level. Unfortunately, I had some performance problems with the audio stuttering a bit, not sure why that is. Still quite enjoyed playing it!
Apr 23 00:19:04 48m 31s Keep our Mother alive ♥ 0 Love the art style! Simple concept yet a lot of fun to play. The sound effects and music are quite nice as well. I think I would have liked the waves to maybe be a bit shorter
Apr 23 00:27:46 8m 42s It's Just a Burning Memory ♥ 1 I really liked the art style and sound design! Would be nice to have linux builds and/or enable the fullscreen option on itch.io
Apr 23 16:58:36 16h 30m Protector ♥ 1 Nice art and concept! The basic mechanics are quite fun and challenging. Love the floppy ears when the dog is jumping! I think I would have just prefered the bone to be a bit less slidy/bouncy, it's a bit hard to get it somewhere precicely this way. Also, muscle memory makes me always first press space bar for jumping, it'd be nice to have that as an optional/secondary mapping.
Apr 23 17:11:27 12m 51s A Dangerous Errand ♥ 2 The paper asthetics are really cool! Fun, easy to understand und still not too easy I think
Apr 23 17:15:22 3m 55s city beats ♥ 2 Could you please change the link to say it's windows only? Thanks!
Apr 24 23:57:27 30h 42m 🐱 Cat Fun Factory ♥ 3 Great visuals, I quite like the particle effects, maybe you could use different ones for the different activities though. Great atmospheric music. The intro also is really cool. The Machine Learning part is maybe a bit of a stretch, but it's a cool concept and done in an interesting way nevertheless. Fun, captivating!
Apr 25 00:15:22 17m 55s Sunset Boule-ward ♥ 0 The rather simple graphics really fit the mood and somehow made it feel even more real. The walking animation was great! I sometimes had the problem of some dialouge being partially offscreen - I could usually guess the rest but that might be something to watch out for in the future. The squggly line on the floor getting flat in the end was a great detail!
Apr 25 00:30:34 15m 12s Polygons of Light ♥ 2 Quite fun, pretty short though. The light/shadow interaction looks really cool, I also like how the light pushes you. Definitely a lot of potential!
Apr 25 00:40:27 9m 53s Manual Breathing ♥ 3 Whacky concept, a lot of fun, although I couldn't quite figure out whether I was actually doing it right and what effect the breathing had on my movement. Sometimes, it was quite hard to look ahead, I ended up inadvertently jumping into pits a few times. In general, could use some polishing for the controls and graphics, although the marshmellow itself looked quite cool!
Apr 25 00:48:47 8m 20s Dumbulance ♥ 2 Really cool minimalistic graphics, I quite like the art style! The progress bar is a nice detail and definitely helps to motivate people to try again. Took me a while to figure out the different movement types of the different animals, but that concept is pretty cool as well, not sure how best to communicate that. Also, TIL about Gamebuino Meta, interesting project!
Apr 25 00:57:10 8m 23s Medically Inaccurate ♥ 1 I really like the concept of having to sacrifice your own health to heal the heart!
Apr 26 23:35:53 46h 38m Protection Recommended ♥ 1 Unfortunately can't get this to run on linux... First I got a bunch of `The file "Data/Rooms/Baseroom.txt" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable. ` errors which were fixed by renaming the `data` directory to `Data`, but after that, I just get `An irrecoverable stack overflow has occurred.`
Apr 26 23:46:41 10m 48s Keep Them Alive ♥ 1 Cool concept, quite challenging! I did feel like I've played something similar before but I don't think that really takes from the experience for me. In the beginning I thought you just had to get both blobs to the right border of the screen, that was kind of my fault for not really reading the description though.
Apr 26 23:57:44 11m 03s Hard Beat ♥ 1 The artwork and animations are great! Also like the rather calm music and really satisfying sound effects. Being repeatedly thrown back by an enemy was a bit frustrating, I feel like having some kind of cooldown would help make it feel a bit more fair. Stomping multiple enemies in series felt really good, you could think about adding some combo bonus to that.
Apr 27 00:10:37 12m 53s FIREGUARD ♥ 2 Once you figure it out, it's really fun! The pixelart plus bloom effect are a great combination I've not seen much and were pulled off in a really cool looking way. Nice catchy music that fits the mood really well. Also, the sound effects do add quite a lot. Maybe make clicking through the tutorial mandatory before starting the first game, I feel like it really is necessary and it's pretty hard to figure out what's going on without it. One thing that really confused me in the beginning was that you can't throw burning sticks into the fire. That made me think I misunderstood the mechanics of throwing sticks into the fire until I looked at the tutorial again later.
Apr 27 00:26:28 15m 51s Field Hospital ♥ 2 Wow, that's quite tough. Really puts you before some tough ethical decisions. I liked the concept of the stamps, kind of reminded me of Papers Please. The UI was really nice and polished, yet really fit the mood. The music added a lot, I really appreciated how it changed when it went to the case review section. I didn't notice the 'aftermath' tab that was new in that section in the beginning so I couldn't read it for the first couple of cases, maybe you could add something to draw some more attention to that.