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PrincessChooChoo

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TimestampSince previousGamePrincessChooChoo's comment
Apr 20 02:14:34 campfire ♥ 2 Neat simple game. Possibly a bit hard, it seemed basically impossible to keep the fire burning once there were a bunch of enemies around it, but I guess it's score attack so that's okay.
Apr 20 02:34:28 19m 54s EICON TOWN ♥ 1 Link fix working. It's an interesting little economics, sim. The interface is perhaps a little bit awkward though.
Apr 20 02:35:41 1m 13s The Game of our Lives ♥ 1 This was lovely, already very atmospheric, but the voiceover was extra calming. 😌
Apr 20 02:48:50 13m 09s Rogue Janitor ♥ 1 MacOS version isn't working for me, sorry. 🙁
Apr 20 02:49:19 29s Ball Keeper ♥ 1 MacOS version isn't working for me, sorry.
Apr 20 03:04:05 14m 46s Lockdown TV ♥ 0 Fun little resource management game, and it captures the mood of the times quite well. The UI seems a bit small on my computer, and doesn't seem to scale in fullscreen either.
Apr 20 03:15:57 11m 52s Stay Frausty ♥ 1 Fun little idea. The tutorial is really nicely done.
Apr 20 03:28:18 12m 21s Zero ♥ 4 Fun little game. Nice to play something with a clearly designed path and endpoint. The collision detection felt a little off to me, especially when walking left towards walls.
Apr 20 03:38:07 9m 49s Treeblocks ♥ 1 Neat little idea, with tile placement. Maybe I just wasn't getting the strategy, but I found it quite hard to recover after a disaster, because existing things would be in the way. The music was kinda annoying, I had to turn it off.
Apr 20 03:45:25 7m 18s Rail Rush ♥ 0 TRAIN! It wasn't immediately obvious how everything worked here, might be good to add an explanation screen with controls and explaining that wood=fuel. I found this quite hard, it seemed like no matter how quickly I was chopping I couldn't keep the train fueled up.
Apr 20 03:58:02 12m 37s Tamago ♥ 1 Nice to see a tactical game here. A little bit slow to get going, and the interface is a bit fiddly, but quite interesting 🙂
Apr 20 04:19:48 21m 46s Keep It Alive ♥ 1 Interesting concept, not explaining the details here. Although once I worked out how it worked, it was fairly easy to keep it alive indefinitely. The puzzle was interesting up until that point though 🙂
Apr 20 04:53:26 33m 38s Lifeline ♥ 2 Really cool graphics. I felt like the input was a bit laggy on the jumps. The perspective shift is a cool mechanic, but I felt like it was way more difficult than side-scrolling mode.
Apr 20 04:57:30 4m 04s Keith's Flint & Steel ♥ 1 Really cool graphical style. Interesting mechanics. I'd agree with the other comment tho that the LOSE screen is quite jarring, and unclear what exactly happened.
Apr 20 11:07:32 6h 10m Surviving the wasteland ♥ 2 Fun little simple tower game. I played all three difficulties and had fun. 🙂 However, I felt like there weren't many interesting choices. Upgrading everything as fast as possible is fairly easy, and the Ninja is free so you pretty much just use it at the last possible second. Perhaps you could add more upgrade options to provide some interesting choices. I'd also agree with the comment above about pacing. Once you fully upgrade the turrets, it takes quite a while of nothing happening before you can build the wall. (Also, protect the rich? Booooo 😜)
Apr 20 12:51:43 1h 44m Endling ♥ 1 Amazing graphical style and voice work. Game is quite short, and it was a little unclear that I just had to wait once I'd looked at everything. I'd love to see a longer version of this. Random thought, have you considered making something in Voxatron? Your voxel art style would fit really well there! https://www.lexaloffle.com/voxatron.php
Apr 20 13:11:41 19m 58s Unbroken Shell ♥ 2 Interesting idea, and well implemented. I'm afraid I couldn't quite get the hang of this though. 😓 One minor point, the collision is a little bit messed up on the edges of ledges sometimes.
Apr 20 13:56:57 45m 16s Babysitter ♥ 1 Cool idea for mechanics. I didn't quite get the hang of it though 😅 One thing that wasn't clear was what exactly triggered the end of the level.
Apr 20 14:11:24 14m 27s Keep Vlad Alive ♥ 1 Fun little growing game. As mentioned above, it was not obvious how to buy more seeds at first, and one other thing about that is that it was hard to tell how much blood I was going to lose by buying. It was really hard to judge at what point I should buy bloodkins for that reason.
Apr 20 14:20:38 9m 14s NWO Simulator - World peace is an inside job ♥ 3 Cool idea. One thing I'd say is that the controls get a bit confusing when you're on the top part of the globe. It might be better to keep the character still and rotate the world. (Might be thematic too, the world revolves around you 🤔)
Apr 20 14:27:03 6m 25s Proto ♥ 1 Nice work. I found it quite difficult, so I wasn't able to get that far. The jumping is okay, but I felt like the hitboxes on the platforms were a bit off. I fell off the edges quite often. Also the asteroid felt a little unfair at times, since it can just come out of nowhere and push you back to the bottom. One minor point: The text is quite small in the cinematic, and hard to read.
Apr 20 14:38:27 11m 24s Keep Heart Beat ♥ 0 Interesting idea. Quite relaxing once I got the hang of it. One thing I'd say is that the heartbeat background sound didn't seem to correspond to what I was doing at all, which was a bit confusing at first. It might also be nice to have increasing difficulty over time. As it is this is more of an endurance challenge once you get handle on the controls.
Apr 20 14:59:32 21m 05s Dad Day ♥ 0 Fun idea. As mentioned it was not obvious you could pick them up. Once you can the game feels a bit limited, just pick up one baby and block the other. Lots of interesting deaths though. Also, one missing feature relative to commercial game "Dad Quest" is "Play as male or female Dad" :D
Apr 20 15:04:20 4m 48s FlappyDot ♥ 0 Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.
Apr 20 15:15:55 11m 35s To the Moon and Back... ♥ 1 Really cool idea. Captures the mood well. Moving around to talk to everyone was a bit awkward at times. Would be interesting to see this system used with more choices, but this was a nice little true story.
Apr 20 15:52:01 36m 06s God Simulator: Mountain Edition ♥ 1 Cool concept. Took me a while to realise that you couldn't direct the blocks, and that refreshing wasn't a loss. Nice little incremental game.
Apr 20 22:14:20 6h 22m Solais ♥ 1 This is amazingly well polished and a neat gameplay idea too. Well done!
Apr 20 22:21:31 7m 11s Keep Drogon alive ♥ 1 Interesting idea, and implementing it with a quantum computer sim is certainly innovative. As mentioned it seems a little easy atm as you get constant streams of one colour for a long period, and they even heal you. One minor point, it said press (O) to restart at the end, but it didn't work for me. (Pressing Z or X)