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Feedback comments for LD46
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| Timestamp | Since previous | Game | prepparedheathen's comment | |
|---|---|---|---|---|
| Apr 21 15:26:29 | Hard Beat | ♥ 1 | It was fun at first, but I couldn't stomp on the viruses after a little while and my character just bounced around on top of them. | |
| Apr 21 18:35:34 | 3h 09m | Feed me, please! | ♥ 3 | Cute game. Simple concept that was very well executed. Nice work. |
| Apr 22 20:31:36 | 25h 56m | It was your fault | ♥ 1 | I think this game could be really good with more time put into it. As it stands, the camera was very difficult to use with a mouse and having to manually exit the game after falling into a pit was too frustrating for me to continue. That being said, keep working on it. I'd love to see this again with some more polish. |
| Apr 22 20:42:34 | 10m 58s | Last Hope | ♥ 1 | Fun, if short and simple. I felt that you really did well with the theme. You told a very emotional story in a very short space. Well done! |
| Apr 22 20:59:50 | 17m 16s | Custom Critter Fighter | ♥ 0 | One of my favorites so far. A lot of fun to play. It would have been nice to see a score of some sort to track how far you have gotten. |
| Apr 22 23:00:53 | 2h 01m | Keep Sweep | ♥ 1 | Tons of fun. Really had me keep trying until I got to the max upgraded keep. After that though, the game should have ended. Max upgrades made the rest pretty trivial. |
| Apr 22 23:24:47 | 23m 54s | The Priest and the Bandits | ♥ 0 | Pretty fun. I liked the challenge of moving two characters at once. I also liked that you could shoot the priest and he would take a lot of damage. LOL |
| Apr 22 23:36:23 | 11m 36s | Guard'ner | ♥ 1 | The music and sound effects added a lot to the experience. I liked how it was cheerful and stressful at the same time. |
| Apr 23 13:39:38 | 14h 03m | Pigeon Ascent | ♥ 2 | Gameplay was fun and I liked the idea behind the game. I had an issue with the HTML version where buying items from the store wouldn't lower my money. I was able to buy infinite supplies from the shop. |
| Apr 23 13:50:15 | 10m 37s | AmbiSphere | ♥ 1 | A little tricky to understand at first, but pretty fun once you get the hang of it. My arms started to get sore once the game hit about 500 speed and I had to rapidly press the keys. |
| Apr 23 13:59:59 | 9m 44s | Floating Puffer | ♥ 1 | Fun and challenging. I liked having to figure out how to use the puffer fish to cross gaps. A menu at the beginning would have been really nice. |
| Apr 25 14:56:23 | 48h 56m | Earth Defense | ♥ 1 | I liked the idea, but I think it needs a little work. I think making it more expensive to buy buildings as the player progresses could help keep gameplay more balanced. Also, I had a hard time telling the difference between the jets and the aliens. |
| Apr 25 15:12:30 | 16m 07s | Fix the engine | ♥ 0 | Cool concept. Could use some better explanations of some of the mechanics. I found the battery frustrating because it seemed like no matter how hard I cranked it it would always fully drain in a few seconds. |
| Apr 25 15:22:41 | 10m 11s | Sorbest | ♥ 1 | The first level was the best out of the three. The second was very hard to see and hard to jump around in. I felt like I melted too fast in the third level to get most of the apples. Also, I think there is a hole in the bridge in level three because I fell through a few times. |
| Apr 25 15:44:26 | 21m 45s | Milk Dungeon | ♥ 2 | I really enjoyed this one. Simple and funny. I noticed that when the milk meter ran out the baby kept losing health even after I fixed the pumps. I'm not sure if that was intended. Still fun, either way. I loved the creepy baby. |
| Apr 25 15:58:53 | 14m 27s | Birb Island | ♥ 1 | This is a really great start to a neat game. Hopefully you put some time in to flesh it out further, or reuse your code for a future project. |
| Apr 25 16:37:18 | 38m 25s | Sachka, Heal-sitter | ♥ 6 | Fantastic entry. One of the best written entries I've seen. |
| Apr 25 18:26:21 | 1h 49m | Timmy & Rock | ♥ 1 | The enemies looked great. The walk animations were very smooth. The gameplay was a little tough to figure out at first, then once I did the game was too easy and I got bored pretty quickly. Still, a good Compo entry. |
| Apr 25 18:57:13 | 30m 52s | Abiogenesis | ♥ 1 | Great game. I loved how the audio synched with the growth of the "plant". Graphics were awesome, too. I love that arterial look that the vines have. Awesome job. |
| Apr 25 19:26:26 | 29m 13s | Boomin' Zoomin' Lil' Lamb | ♥ 1 | Wow. Everything about this game is absurd, and I mean that in the best way. That physics on that lamb really mad me smile and I loved watching it rocket around. Good job. |
| Apr 25 19:40:34 | 14m 08s | Fighting Footwork | ♥ 0 | I couldn't really figure this one out. I liked the idea of choosing fencing maneuvers, but the interactions didn't really make sense to me. |
| Apr 25 20:52:36 | 1h 12m | Of Wolf and Mom | ♥ 2 | I liked this a lot. The sound fx added a satisfying feedback to the players actions. I wish there were more levels. |
| Apr 26 15:27:17 | 18h 34m | Alien Intensive Care | ♥ 1 | Very polished game, especially for a compo. As others have said, it is pretty difficult and the small screen size didn't make it any easier. A quality game nonetheless. |
| Apr 26 15:49:57 | 22m 40s | Wayfarers | ♥ 4 | Couldn't get past the mammoth at the end. It's a challenging game, but a lot of fun. I really enjoyed the pace, as well as trying to hit the "sweet spot" for food and population. |
| Apr 28 00:52:01 | 33h 02m | Bees Like Trees | ♥ 2 | This one didn't really click with me. I think it was a neat idea, but I had a hard time figuring it out. It was not clear that filling orders gave you back more water. I also messed up because I needed yellows for all the orders and didn't plant any of those trees. Maybe starting with one tree of each color could make that better. |
| Apr 28 01:00:40 | 8m 39s | Sanity Sim - Keep your sanity alive | ♥ 0 | This was fun for a few minutes. It gets repetitive very quickly once you figure out what each activity does. I felt like health drained way too fast. |
| Apr 28 01:19:07 | 18m 27s | Hot-Dog Rampage | ♥ 0 | Challenging, but fun. It needed some transitions between levels. I could never tell if I had beaten a level or died. Some of the enemy types were a little too annoying, like the homing and rapid fire ones. It would have been nice to have some invincibility time after a hit so that the player isn't killed by lots of bullets close together. |
| Apr 28 23:24:07 | 22h 05m | Mind Defender | ♥ 1 | I liked the message you were trying to convey and the style the game was presented in. The intro text made it sound like there would be more levels, but then it ended after the first one. I would love to see an expanded game in the future, but this was good for a LD entry. |
| Apr 28 23:29:07 | 5m 00s | Vegetation Station | ♥ 0 | This felt way too difficult. It was almost impossible for me to dodge the enemy's bullets and the range on the shotgun meant that I was going to get hit pretty often. I didn't feel like there was much I could do to defend it. |
| Apr 29 12:25:08 | 12h 56m | LifeLine - Music Pattern Obstacle Dodge | ♥ 1 | Neat concept. Definitely glad that I could toggle the trippy effect. The music got pretty chaotic after a while and didn't sound as good as at the start, but I guess that's what happens with randomly generated music. |
| Apr 29 12:29:19 | 4m 11s | Shark Storm - Nom Nom Nom | ♥ 0 | I loved your sound effects. Really funny. I found it pretty hard to save the swimmers because they would spawn practically on top of a shark at the edge of the screen. |
| Apr 29 15:06:00 | 2h 36m | Keep Gannet alive | ♥ 1 | Looks and feels good to play. I didn't realize clicking non-poisoned food would end the game. It could have been nice to have a health bar or something that drains over time unless gannet gets food and clicking could remove any item. Just an idea, maybe a little too different from your intent. |
| May 2 15:58:13 | 72h 52m | Keep it alive | ♥ 1 | Really cool game. It was a little too easy to push enemies into the queen if they took the right tunnel (bottom left and right, mostly). Also, I tried to evolve a second time and my character seemed to disappear. |