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Jofish

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TimestampSince previousGameJofish's comment
Apr 21 01:47:25 Overheat ♥ 1 really good spin on the old top-down shooter. the visuals are about as good as unity default shapes get!
Apr 21 01:53:58 6m 33s Pass it On ♥ 2 i wasn't sure what i was meant to be doing at first, but once i figured it out i had a lot of fun!
Apr 21 02:03:08 9m 10s Modern City Survival ♥ 1 I think I see what you're going for. Not one I can play for a very long time, mainly because of the very quickly looping music, but I do really like the concept.
Apr 21 14:40:54 12h 37m JamIt ♥ 1 I really like the mood of this - the vignette and the way everything is drawn give a really nice vibe. Gameplay-wise, I feel as though the game doesn't give enough information or feedback to the player. I could have done with some sim-like thought bubbles from the party guests, or a warning that the neighbours were getting annoyed at the noise (I didn't realise that was a game mechanic until I came back and read the description). I also didn't realise there was a limited amount of food or drink, so just kept topping them up without any strategy. It's a really neat idea though, omnisciently controlling a dying party.
Apr 21 14:48:08 7m 14s Magic Lettuce: The Adventure Begins ♥ 1 I found the visuals and mood really charming! I also think it's an interesting idea to have the camera follow the snail - it make it feel as though the snail doesn't really give a damn about what the player is doing, and makes all the player's actions feel quite naive and frantic and full of personality. It is a little annoying not being able to see off-screen though. I don't really have a solution to suggest, but I'm happy this exists. Thanks!
Apr 21 14:56:00 7m 52s Just One More ♥ 1 i found it really compelling - i was kinda sad when i beat the parasite and it finished. My only negative points are that it has the D&D problem where the only real challenge comes from groups of enemies that swarm you - i didn't get hit by the parasite at all, just held down the bow shoot button and walked around it in circles - and also I didn't really like how much backtracking there was considering that you're on a ticking clock - maybe having enemies occasionally respawn in areas you've already cleared would have solved this? I had a lot of fun though, and the visuals and mood were very sweet. Thanks!
Apr 21 15:09:52 13m 52s Seeds of the Future ♥ 1 The whole art style and presentation is wonderful! Gameplay-wise, I would have liked to be able to see my cursor, and also maybe move the camera? I found myself making a lot of shots blindly off-screen, or by just throwing a hundred seeds at a moving platform until one got me where I wanted by chance. Also some sound effects would have been appreciated. I did have a lot of fun though - the concept is interesting, and you have explored it well. I hope the new flower village grows and prospers!
Apr 21 15:20:16 10m 24s Chromasphere ♥ 1 The chaos is great, and I love how you can shoot enemy bullets - that fits the theme really well. It feels quite unresponsive though. I ran out of ammo or something at one point and didn't realise that I'd stopped firing until much later. Some more prominent sound/visual effects might help. Thanks for creating this though, it's a really nice thing.
Apr 21 15:30:32 10m 16s Hive Preserver ♥ 3 Easily one of the best LD46 games I've played - it feels like it was made in 72 days, not 72 hours. I love the look, I love how it makes you feel like an alien, with the humans glowing and the fact you're about 2 feet tall. It's fast-paced, it's smooth, the sound effects are very half-life-y (in fact so are a lot of the visuals). Only one problem, which is the lack of an invert mouse option. I didn't feel like I was very much in control, and only the fact that the game is quite easy/generous about what counts as an eaten head coupled with the game's short length allowed me to finish it. Fantastic effort overall though, well done!
Apr 21 15:47:36 17m 04s Laser Evaders ♥ 1 I'm not convinced that mouse control was the right choice for this. I could never get the box to go where I wanted it to, and I could never look around enough or see enough to make an informed decision about where to drop. It's an interesting idea though, like a reverse Kerplunk.
Apr 21 15:59:15 11m 39s Ruins of Waste ♥ 1 This is absolutely wonderful. The lack of music and the lovely art style give it a very peaceful feeling, like these noble rock creatures shouldn't be disturbed by the modern world (or something). It's a perfect jam project in terms of scope and style. It might be nice to highlight the litter when you mouse over it, since I found myself missing occasionally when I really thought I should be able to click on them. Also, when I first launched it, the window was square and had cropped out the bin, so I wasn't sure what to do until I resized the window. Thanks for making this, and I hope your future projects go well!
Apr 21 16:30:32 31m 17s First Love / Late Spring ♥ 0 I'm fairly sure it crashed, and it made me sorely wish for some ability to skip the titles. I do love the aesthetic, the subject matter, and the mood (although I think some softer music might fit the tone a little better). Well done on getting this released, and good luck with your future projects!
Apr 21 16:36:31 5m 59s Cloudin' Around ♥ 0 Very pretty game, although I'm not sure what I'm meant to be doing beyond tractor-beaming everything from the farm into the cloud. I wonder if there's some sort of sustainability mechanic where you can take the crops you eat to grow in size, and then rain on the farmland to grow new ones, in a sort of idealised ecosystem. Interesting idea, and charming to play. Well done!
Apr 22 15:18:02 22h 41m Shiny ♥ 5 The controls felt a bit sticky and sluggish, and I think the icons aren't clear enough (some written text might be nice - took me a little while to figure out what 'E' did and when I could use it), but it's a very pretty game with a great atmosphere. I also think there's a lot of potential in the story. It's a really impressive accomplishment in such a short time, so well done!
Apr 22 15:26:03 8m 01s Cloudy With A Chance Of Pain ♥ 5 I didn't realise until well into my second attempt that you could right-click to rain water, so the first time I played I set fire to everything and felt a little cheated that I could do nothing to stop it spreading. A little prompt or popup might be helpful. I did make it through the second attempt though, and the reason I stuck with it is that this game is hilarious. I love all the dumb noises the sheep make, and if there was a category for best title then this would (should) win. Thanks!
Apr 22 15:39:46 13m 43s Life of the Party ♥ 2 I think it's a little too abstract for me to understand the context. Am I the bouncer? Does the party just periodically catch fire? What's the meaning behind there being two different colours of people (that one in particular seems a little strange)? That said, it's really nice and polished, I like the general vibe of it, and the gameplay itself is super compelling. I got quite into it. This is a really cool thing to have made, and I wish you luck in future projects!
Apr 22 15:53:18 13m 32s Necromancer ♥ 3 It took a bit of work to get into, mainly because of a lack of an invert y-axis option (a problem I've encountered in a lot of these jam games tbh) and also because I had to quit and check the itch page to find out how to actually resurrect people (some on-screen prompt explaining that might have been helpful, maybe on the tab screen that explains the HUD). Once I got into it though it was very impressive. I love the attention to detail with the various people you can resurrect, and the art style and atmosphere are amazing. I think this is a serious accomplishment for only 72 hours, so well done!
Apr 22 16:44:28 51m 10s Deforestree ♥ 1 I checked this out after your lovely comment on my game. It made me think of the Doctor's little speech about a perfect ecosystem in Orphan 55, if you saw that. Otherwise, I think it's very peaceful and cute, with the slightly twee aesthetic and the minimalist style. Well done on getting it finished, and good luck in the future.
Apr 22 17:06:16 21m 48s Save The Egg ♥ 1 Very strange that the egg appears to decelerate horizontally, rather than moving in a parabola. I also don't see why the springs are controlled with two clicks, rather than a click and drag sort of system? I must say though, completing a level in this is incredibly satisfying. On level 2 I actually bypassed the final spring, and felt like a total genius. Thanks for making!
Apr 22 17:25:44 19m 28s Keep your heart beating ♥ 1 I didn't actually do any fighting in my run of this game. Took me a while to realise you have to double-click to attack, so at first I thought the sword was just bugged, but the age-old method of sprinting past everything worked perfectly. None of the enemies could catch me. I also think the art style is a little thematically confused - you play a robot inside a painting-version of your heart fighting what look like werewolves? With all this said, just getting a game finished and playable in 72 hours is a great achievement, and there is a really good game in here if you develop on it. I agree with @christianaufiero that the combat could do with being a little more crunchy. Good luck with all your future projects, and thanks for making this!
Apr 22 17:56:18 30m 34s Chaincards ♥ 3 I don't really understand what this has to do with 'Keep it Alive' but the combat mechanic is quite neat. I think some sound effects for when the cards are played would really add to it. The 2D sprites are amazing, of course, and the mood is quite effective. Well done!
Apr 22 18:07:40 11m 22s One Tough Flower ♥ 1 You have my eternal respect for making such a playable game in pygame, of all things. I think the pixel art is wonderful and the voices are hilarious. My only trouble is that I didn't really understand how I was supposed to be strategic about my placement, partly because I wasn't totally clear on the actual effects of each plant. I think a little more feedback to the player might be helpful, like an effect every time a plant performs its particular action, or a number popping up each time more seeds are produced. It's still a very impressive thing though, and I found the story aspect strangely compelling. Thanks!
Apr 22 18:18:20 10m 40s Social Distancing For LadyBugs ♥ 3 This is brilliant! Something about slotting the very edges of your panel into a tiny gap just next to the ladybugs to get rid of one or two bugs scratches a really specific itch. Maybe in some later version you could have differently-shaped paddles and different kinds of bug with different behaviours, for added complexity? I also love the topicality of it, and the splat sound effects. I scored 1335 on my best attempt.
Apr 22 19:49:46 1h 31m Aftermath ♥ 0 I was fighting the camera about as much as the zombies, but I thought this was a really nice effort. The blood splat effects were nice and cartoonish, and there's a certain charm to the simplicity of 'run to screen right and shoot zombies' Well done on this, and good luck for the future!
Apr 22 20:31:37 41m 51s Lich Clicker ♥ 2 I didn't play to completion/failure unfortunately, since the screen shake was a bit much for me and I was getting a headache. Apart from that though, this is a really really polished game! I love all the squash/stretch on the souls (I think that's what they are) that are being eaten (either by me or the bloke in the middle of the screen, I wasn't sure which it was meant to be), I love how many layers of particle effects are in use, and the art style is really compelling. Nice work!
Apr 22 20:59:40 28m 03s LD46 ♥ 1 This is really brilliant. It's a neat and new concept, and the story and art support it really well. I understand this is your first LD entry, and it's a bloody strong start. Good luck with your future projects!
Apr 24 11:34:33 38h 34m blob ♥ 1 I didn't get that far with this, I think it could do with some more precision in terms of, in particular, knowing in advance where the blob is going to land. Either that or maybe slowing the character down a bit so you can make adjustments once blob has started hurtling towards you. That said, I really like the style of this, and the jump up from underneath mechanic is really satisfying when you can get it. Nice interpretation of the theme, too! Cheers.
Apr 24 11:46:31 11m 58s The Drown ♥ 3 This is great! I really wish you could move while shooting (that was pretty unintuitive and led to a few deaths) but apart from that I only have nice things to say. The story is intriguing, the mood is spot-on, and the voice acting and particularly the voice effects are really high-quality! Well done!
Apr 25 14:57:39 27h 11m Perish alive ♥ 5 I'd love a downloadable version! I'm still yet to complete it after 4 attempts. I'm not sure what the coral deposits do, I couldn't figure out a way to mine them. Apart from that, this is one of the best LD46 games I've played! There are so many wonderful ideas here, and such a good art style. If I were good enough to, I'd love steal a lot from this. The increase in difficulty feels fair, even though I've still not managed to beat it. I love the struggle to save up for the toilet while also having to use the same resources to just stay alive. I also love how you're trying to keep your cogwhale alive (by the way I love the word cogwhale), but at the same time, you're doing damage to the environment around you - that's a nice take on the theme. I do have a couple of minor nags though: * I found the camera to be quite awkward, especially since it zooms in when I want to buy things, causing me to miss the arrival of jellyfish until they'd already started attacking. * It's part of the same problem with the camera, but I wish the heal and shoot buttons were either on the HUD or bound to dedicated buttons. Or, as @hectorid mentioned, have an upgrade to make them automated. * Maybe have some way to gain more workers, or to partially automate each room without any workers in it. You could have an upgrade that makes the room produce very slowly with no workers in there, that way you don't end up pausing progress towards the end of the game while just trying to survive - that became a bit of a downward spiral since I had all three workers healing, shooting, and only one left over who had to spend half their time producing energy. Production of coral or pearls ground to a halt, so I was getting more and more enemies spawning but had no way to upgrade to counter them or complete the game. I'm sure I could plan better to win, but it feels a little too unforgiving. Anyway, I absolutely loved this game, it's exactly the sort of thing I wish I could make. Great work!