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Jofish

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TimestampSince previousGameJofish's comment
Oct 7 16:22:07 Stealth Line ♥ 3 I think this is a really interesting idea, although it could really do with some quality-of-life improvements. Once I worked out the controls I found that my main problem was basically this: since I had to draw out the whole path all at once, then had no way to stop and wait on the way, and couldn't see where the zombies are planning on going, my success (or lack of it) always felt like it was totally up to chance. This could definitely be solved with a bit more fine control, or requiring less precognition from the player (or, if the zombies follow a predictable path, maybe give the player more indication of this like having them leave footprints or a trail or something), but like I said I think this is a really original concept and a surprisingly polished game for the time limit. You should be really proud of this, and I hope you keep on making games in future! Thanks for submitting!
Oct 7 16:30:36 8m 29s Light footsteps after the rain ♥ 1 I love unapologetically arty things, so I was really pleased with this. I love the tone, I loved the photography, the mood, the atmosphere. Only minor gripes were things like a lot of the UI options being unintuitive (the opening "start exploring" text had me confusedly pressing standard movement buttons before it occurred to me to try and click on it), but that really doesn't detract all that much. You should be super proud of this. (Also those photos are Crisp)
Oct 7 16:39:01 8m 25s Home Sweet Home ♥ 1 Ok, before I say anything, I do have some colour deficiencies and I accept your apologies. This is a really beautiful game and a very nice idea. I had a few problems with it in practice (colour perception notwithstanding): It ran very slowly on my laptop, which hindered things a bit, and I also found the ship controls slightly unintuitive. I think since it rotates rather than moves absolutely, I would expect there to be an accelerate button, which moves you in whatever direction you're pointing, and two rotation buttons. The cardinal directions you've used here were a bit tricky to get used to (this was compounded a bit by the fact that when you're in similar colours to your ship, it becomes very hard to see what direction you're pointing in so you just feel like you're slowing down for no reason, though I suppose this is part of an undulating difficulty system you have?). Overall though, a very nice little art project, and a very good-looking and well-polished one considering the time constraints! Very well done on getting this done, and good luck on future projects.
Oct 7 16:43:44 4m 43s GOING FOR TAKEOUT WITH MY HOT WIFE ♥ 1 For some reason, the thing that stood out most in this was the car crashing noise? This was certainly a unique experience. Good job!
Oct 7 16:48:55 5m 11s LooperJumper ♥ 2 This was interesting. I find a sort of inherent joy in trying to precisely control very imprecise things (shopping trolleys, that sort of thing), so the controls for this were weirdly satisfying to try and wrangle into position. Other than that, I've not got much else to say. Good job and good luck in future!
Oct 7 16:55:28 6m 33s Rock of Ages ♥ 1 I appreciate the mythological reference, but I suppose fruitless and monotonous tasks don't really make for fun experiences. I also found the visuals really discordant and messy - having the lovingly shaded pixel art sisyphus pushing a perfectly round boulder up a hill dotted with flat shaded, lower-res pixel art trees and vector-graphic rocks, with a unity skybox and yet more different resolutions of pixel art in the background really didn't work for me, it was pretty distracting. In any case, though, it's a huge achievement to get a game finished in such a short space of time, and I wish you luck on your future projects! Well done.
Oct 7 17:02:04 6m 36s Colorful Memories ♥ 2 I'm not on a particularly powerful computer at the moment, so bear in mind that my experience was hampered by fps issues a bit, but I really liked this regardless! I thought the mood and tone were spot-on, the odd colours really worked, the slightly dreamlike effect achieved by the colour bleeding/abberation at the edges of the screen was well-used. Good job! (also a mouse invert option would have been appreciated)
Oct 7 17:16:15 14m 11s Block Runner 2049 ♥ 4 The blade runner theming is spot on, but I think my favourite element of this is the altered version of Korobeiniki you have playing - it took me a few seconds to realise what it was and it made me very happy. Very nice game, I like the metacommentary at the start, and finding time for a global leaderboard in a game jam is no mean feat! Well done, and good luck in future!
Oct 10 16:35:49 71h 19m Loop Cure ♥ 2 I had a few problems with this - the camera controls just didn't work, the pills would vanish and reconfigure randomly (often when I was just about to reach them) and the hitbox for picking them up was really unforgiving. I'm also not sure what this has to do with being stuck in a loop, even with the brief tutorial explanation. Anyway, it's a really impressive achievement to get a game finished in such a short time, so you should definitely feel proud. Well done, and good luck going forwards!
Oct 10 21:13:27 4h 37m Sleepy Hamster ♥ 1 I love the art style and the theming here. I found the controls felt a little unresponsive, and the angle of the play area made it unintuitive to control and very hard to line yourself up and avoid hitting things. It's really polished for such a short time though, well done!
Oct 11 17:39:59 20h 26m Purgatory Hospital ♥ 3 I was hindered a lot by the lack of an invert mouse option, but I thought the idea and execution were pretty good. Well done!
Oct 11 17:45:40 5m 41s Hyper Hamster ♥ 2 This was good! I liked the neon theming, I liked that the loop let you see really far ahead so you could plan your moves. It felt like there were some places where it was impossible to avoid obstacles and the distortion sometimes made it difficult to judge distances properly, but overall this was really impressive. Well done!
Oct 11 17:51:02 5m 22s Slime Boi ♥ 1 This was cool! I love the art style, I like that the backgrounds change, I think the idea to have the camera constantly pushing up was neat, even though it often led to me either forgetting about it and falling offscreen or jumping because I had to but hitting rocks and losing health anyway. This is really impressive for such a short time, so well done!
Oct 11 17:56:30 5m 28s Jump 'n Loop ♥ 1 Not much variation, but I think it's well-polished and very atmospheric. Good job for such a short time, and good luck in future!
Oct 16 20:33:04 122h 36m Loop ♥ 1 wow, i'm bad at this one. i really liked the original concept (or at least i've personally never seen it before) and i thought the single-button control was really nice. very satisfying to play too, and i imagine a future version where you have extra fine control like choosing which way to rotate or how fast or what radius could also be really cool. well done!