Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Jcourt
Feedback comments for LD46
Jcourt's games and stats for all events →
| Timestamp | Since previous | Game | Jcourt's comment | |
|---|---|---|---|---|
| Apr 24 23:35:33 | The Last Flower | ♥ 1 | I really like the art and the sound (also attacking was really satisfying). On a few of the levels it made it was hard to see where to go next because the camera was so far up and to the side, rather than centered on the player. | |
| Apr 25 06:34:23 | 6h 58m | Agent Z: Zombie Rescue Service Ranger | ♥ 1 | Well done! It took me a minute to figure out the controls, but once I did it was really fun, and the art is really good. |
| Apr 25 06:43:09 | 8m 46s | The adventures of H.I.P.O | ♥ 1 | Nice job! I like the robot. I did find that if you run into a wall (or even the terrain in one place), you can move the camera so that it's at an angle relative to the player, which made the last few medkits a bit harder to deliver. |
| Apr 25 07:08:34 | 25m 25s | Keep What Alive | ♥ 4 | I really like the art and music, as well as the whole concept, although in some places I think it might be good to give the player a bit more direction (specifically about the colleague - I never actually figured out how to meet them) |
| Apr 25 21:39:22 | 14h 30m | LiT - Les in Trouble | ♥ 1 | Nice work! I think it would be good to have at least some sound (maybe even just a burning effect that got louder the more trees were currently burning). I really like the idea of keeping the fire alive at the expense of the forest. |
| Apr 25 21:49:01 | 9m 39s | Exolvuntur | ♥ 2 | Nice work! I really like the atmosphere. I think it might help to allow the player to see a little farther in each direction, to give a little more warning of where an enemy is (even if the light didn't actually shine far enough to see what's around them, you would still be able to see their eyes). |
| Apr 25 21:58:59 | 9m 58s | Frozen April | ♥ 1 | Nice work! When I went over the the other person and it said not to let them die, I thought it would be good to move them a little closer to the fire to keep them warm, but it was pretty funny to end up having to throw them into the fire. |
| Apr 25 22:13:01 | 14m 02s | Star Keeper (Ludum Dare 46) | ♥ 1 | Nice work! I really like flinging the arm out to catch the stars. Just so you know, on the windows version I had to rename the executable to "LudumDare46" to match the Data folder, or it wouldn't run. |
| Apr 26 03:16:25 | 5h 03m | Turn The Party On | ♥ 1 | Nice work! I like the environment and animations, although there didn't seem to be much of a reason to walk around |
| Apr 26 03:35:40 | 19m 15s | Keep It Alive | ♥ 1 | I like the idea! It was really hard to actually get the guy into the net. |
| Apr 26 03:41:56 | 6m 16s | Totally Accurate Delivery Simulator | ♥ 1 | I love the idea! I don't really know how it relates to the theme, but it's really fun to posses a bunch of different people, and the art is really good. I think I was able to deliver one pizza (I drove past a house and a pizza popped up in from of it), but I wasn't really sure where to go from there. |
| Apr 26 03:59:51 | 17m 55s | EXTREME Garden Simulator | ♥ 1 | Nice work! The art is pretty simple, but I like it. Also, it took me an embarrassingly long time to figure out that you actually have to stand in front of the pump to get water. |
| Apr 26 04:10:44 | 10m 53s | Battery Savior | ♥ 1 | Nice work! This is one of the most polished games I've seen, except that there's so few levels. The graphics are simple, but they look really good, and the music and audio fit the game well. |
| Apr 26 04:22:29 | 11m 45s | Ramming Rescue! 🚑 | ♥ 2 | Nice work! I like the idea of having to get out of the driver's seat to help the patient while also driving. The messages at the beginning did a good job of setting the game up, and I like the art style. In the future it might be good to have some sort of music though. |
| Apr 26 04:28:49 | 6m 20s | LavaLampSpaceMission | ♥ 1 | I really like the mechanic! I do feel like it would be more fun if the ship either moved faster, could go longer without having to refuel, or if refueling took less time. As it is, it takes a while to figure out how exactly everything works. |
| Apr 26 04:39:45 | 10m 56s | Alien Intensive Care | ♥ 1 | I really like the concept! I was able to figure out how all of the minigames worked, except for the bleeding one. If I did it quickly enough, I could get rid of one or two of them, but after a few seconds nothing would happen, no matter how many pad things I used. Other than that, my only complaint would be that it would be nice if the window was a bit larger. |
| Apr 26 05:14:20 | 34m 35s | FEED HOLE | ♥ 1 | Nice work! The game is really fun. The art is kinda weird but it works well. I picked up one of the propeller things at one point, but I couldn't give it to the lobster, or use it as a weapon (maybe I'm just not doing it right). I love the lobster. |
| Apr 26 23:28:22 | 18h 14m | Leap Of Faith | ♥ 1 | OK, so I keep coming back to this game because its amazing. I spent the better part of this afternoon playing it, and I FINALLY made it past the third house. I always died there because it was so hard to get across the bed because it bounces so much. The only way I was able to actually get past that house without spending days on it was because you can jump onto the top of the first two houses, if you wait until you are close to the left edge of the ponds before them, and launch yourself as forcefully as you can at about a 60-70 degree angle. You can bounce off the angled part of the roof, and land on top, which lets you get over that house without actually dealing with any of the difficult stuff inside it. I've only actually gotten past the the third house twice. The first time, I died immediately, but the second time I made it to the ominous table. From the table I was able to launch myself onto the top of one more house. I don't actually know how many houses past the table I made it, but I died in one where the nearest water to the window on the top level was a bowl on a table, and I kept landing under the table. May I ask how much further there is to go? |
| Apr 28 21:53:13 | 46h 24m | Stoker | ♥ 2 | Well done! I like the concept, although it did get a bit repetitive running back and forth through the same cars. If you continue working on it, it might be nice to have multiple levels, each with a different train? I like the art style, and the music fits the game very well even if you didn't make it yourself. |
| Apr 29 06:22:36 | 8h 29m | The Lonely Tree | ♥ 1 | Nice work! The graphics are very good (for some reason I really like the wind turbines). |
| Apr 29 06:37:45 | 15m 09s | Flare | ♥ 1 | Nice work! I really like the mechanic. The levels themselves usually weren't too hard, although it was hard to tell depth sometimes (it might have been easier if I hadn't been playing it alone - I had a hard time mentally switching between the two orientations, so I usually just looked at one screen while using the other keys to move up and down). By the way, on the menus (both the main menu and the restart menu) on the web version, you have to click a little bit above each of the buttons. (so if you click on start, you actually end up hitting game info). |
| Apr 29 21:10:53 | 14h 33m | Eggs Delivery | ♥ 1 | Nice work (especially for only 10 hours). I like the idea, although it might have been nice if the car turned a bit faster |
| Apr 29 21:31:56 | 21m 03s | Keep Your Distance | ♥ 1 | Nice work! I don't think I've ever seen an entry made in scratch before. The game is pretty fun, although past a certain point it doesn't really seem to get much more difficult. |
| May 3 07:47:10 | 82h 15m | Theogenesis | ♥ 1 | Nice job! As other people have said, it's very simple at the moment. The music felt pretty jarring at times, but I think the idea is worth developing further, if you have a chance. |
| May 6 05:33:50 | 69h 46m | Helicopter M.O.M. | ♥ 1 | Nice work! I like your interpretation of the theme, and the idea of controlling both the helicopter and the person. It took me a bit to get used to doing both at the same time (I kept forgetting to jump over things), but once I did it was really fun! |
| May 6 05:40:19 | 6m 29s | Affordable Pet Care | ♥ 1 | Nice work! As other people have said, the people do tend to pile up on top of each other. I like the idea of having to remember each pet's name and keep track of them all. I eventually just ended up putting each one into a different corner of the room to keep them organized. I also like the art. |
| May 6 05:46:36 | 6m 17s | Blinded by the Dawn | ♥ 1 | Nice work! The concept is really interesting. It was a bit hard to figure out what was going on at first, but once I did it was really fun. I think it might be nice to be able to box select several units and move them all together. |