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Feedback comments for LD46
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| Timestamp | Since previous | Game | eldogg's comment | |
|---|---|---|---|---|
| Apr 21 13:42:51 | Jake, Zack, and Chad's Day Out | ♥ 3 | This game has style! Liked interacting with the elements in the house - the essential parts of the interaction were there. Would be cool to skip the intro with a button on repeat intros. But the animation in the intro is very cool, Voxel characters look great. Fun humour too. | |
| Apr 21 13:58:35 | 15m 44s | Sunlit | ♥ 2 | Fruit ninja for gardeners! Great work. The branch growing mechanic/animation is really satisfying and feels unique and the colours work great against the grey environment. Left feeling very peaceful. Just when I thought I had seen what the game had to offer, a squirrel appeared. |
| Apr 21 15:58:35 | 2h 00m | Cubi & Spheri | ♥ 2 | Great graphics - the characters look like they have personalities. Attacking feels a bit floaty, but the rope physics is fun and makes sense with the gameplay (rope looks good too, like a real cable). |
| Apr 21 16:11:39 | 13m 04s | Drivin' Alive | ♥ 1 | Fun interacting with the desk, and the fake computer screen is cool. Like that there were two gameplay modes. Couldn't beat the ambulance levels though, so maybe they should start easier. |
| Apr 21 16:22:46 | 11m 07s | Keep Meat Alive | ♥ 1 | Great game. The difficulty curve is probably too steep at the beginning, and it's also unclear where to place the turrets. BUT it is really fun, the lighting/graphics and mood are great and the animation and art is fantastic. Killed 9 of them. So squelchy I felt sick :) |
| Apr 21 16:47:03 | 24m 17s | Volty's Quest | ♥ 2 | Now this is a game! Really satisfying to control the battery and the charge mechanic works really well with the puzzles. Like that you can see your charge level on the character art. Couldn't break through the wall in the level with 4 cannons though :( - The tunes were absolutely pumping too, and they mixed in really will with the sound effects. |
| Apr 21 17:50:15 | 1h 03m | Mr. Cheesy | ♥ 1 | Cool graphics and art direction. The background suits the cheese colour. Would be great as a web game too. Who knows what's next, maybe cheese wire obstacles you could jump. |
| Apr 21 18:00:33 | 10m 18s | Apopecalypse | ♥ 2 | Cool godot 3d game! The shading on the cubes could do with ambient light to make it clearer where the edges are, at the start it looked like a checkerboard pattern. Difficulty curve is a bit sharp, would be good to have easier (straighter lines) at the beginning. Music is goooooood. The pope vechicle model looks fantastic. Particle effects are great too. |
| Apr 21 18:09:29 | 8m 56s | THE PATH | ♥ 3 | The intro is really well done. Difficulty curve is a bit steep as timings seem to need to be exact, but the art is amazing and the sound effects are very funny. Lots of character in the little chicks. |
| Apr 21 18:58:32 | 49m 03s | runrunrunrun | ♥ 1 | Like a warioware.io game! Have lots of experience making multiplayer party games and you nailed it - obviously hard to tell as its kind of hard to play with anyone else at the moment, but the simplicity of the mechanics and the assignment of characters and controls is all exactly right. |
| Apr 21 19:17:12 | 18m 40s | Fill Up Yum Yum's Tum Tum | ♥ 2 | I like the inclusion of the voiceover, was a bit long until the gameplay began. Maybe it could have been spliced with the gameplay? I liked how the camera pulled out as the game continued and that there was an ending of sort rather than going on endlessly (unless it does and I didn't notice!). Cool intro card, looks like a childrens TV show! |
| Apr 21 21:12:00 | 1h 54m | Vacuum Queen | ♥ 0 | Cool how tiny everything is. Would be good to add more zombies and save the spawning of blue guys (who you I avoid as per your comments). Like the random dungeons! But I liked the simplicity and unknown element of the dungeon layout. Particle effects when killing things were satisfying too, maybe small ones of them when hitting an enemy? The scaling of the textures is a bit blurry in the browser, normally in a game engine you need to select nearest filtering to fix this ([something like this for Construct](https://www.construct.net/en/forum/construct-2/how-do-i-18/blurry-pixels-problem-111952)) - I'm no expert though, can be difficult to make web pixel graphics games look right! BTW we fixed our crash on iOS browsers for our game thanks to your comment (but we've yet to add touch support, but will do as a post fix). |
| Apr 21 21:31:04 | 19m 04s | The Appetite of Blaise the Fire | ♥ 1 | Loved it! Really fun. Like Katamari Damacy, but hotter! Maybe some instructions that you can't pick things too big until you're ready would be good as I thought the painting couldn't burn for a bit, it made the beginning a bit more difficult - but wow when you bust out of the house with the music kicking in - what a feeling Well paced and complete feeling game. Did you guys make all the assets (sorry if I sound offensive here just wondering, they were very well put together even if you did use external ones)? Great work. |
| Apr 21 21:47:43 | 16m 39s | Ubergine | ♥ 4 | WOW. What a game. I didn't know who Dingus or Gundog were before - and I still don't now, but I love them! Really great animation when they're running/flying. The water looks sparkly and the aubergine looks hideous in the best way possible. Good progression with the gun upgrades. Plus the damage effects and music/sfx - very satisfying. Managed to complete it on the third try - I really wanted to defeat those hungry dudes! Played it on controller and my mind was in an elevated state of being managing both characters and the controller. Well done all. |
| Apr 21 22:11:31 | 23m 48s | Panda Smash | ♥ 1 | Good use of artwork and music to create an atmosphere. The rain looked good too. Not sure about being able to infinitely spawn items, maybe have a limit and remove the oldest ones. Also couldn't tell which panda was which. A cool idea well executed. |
| Apr 23 19:49:17 | 45h 37m | Seven Nights | ♥ 3 | Lovely art and peaceful music. Was quite scared of the night section. I guess the mechanics seem quite imposing at first and I can see you put lots of detail into explaining them on this page. I would say the i key for inventory is a bit far away from where my hands are comfortable, maybe 'E' would have been better. Anyway a very ambitious title and you did a good job! |
| Apr 23 19:54:22 | 5m 05s | Save The Cake | ♥ 2 | YES this was some real arcade fun. Very satisfying gameplay. The sounds and reactions to clicking were great. I like the progression of the enemies as you go on and the effects when you kill them. Plus them actually taking bits of the cake rather than it just disappear was a really nice touch. |
| Apr 23 20:05:05 | 10m 43s | The Little Bakery of Horrors | ♥ 1 | Fun idea and cool contrast between the bakery and monster. Would be good to have feedback when pressing the buttons. Also the counters being far away from the buttons makes it hard to keep in your eyeline what needs clicking. Thought it was funny that the monster was getting so big it was filling the room in the back. |
| Apr 24 18:54:00 | 22h 48m | Zoo keeper | ♥ 4 | Mini games are nice and simple. Great artwork, feels like an illustrated childrens book. Those instructions on the owl game got me though! |
| Apr 24 19:21:15 | 27m 15s | Hive Preserver | ♥ 1 | Amazing like Half Life combined with superhot. Played on Linux. Tremendous environments, the choice of color is great. Fun mechanics and perfect length. Like the pacing too, and the checkpoints - normally people make games too hard and unforgiving, so I was relieved to not have to restart when I died. I like that enemies are highlighted as it makes sense for an alien to see the world that way. |
| Apr 24 19:38:54 | 17m 39s | Flame Keeper | ♥ 1 | "Nooooo!" - great voice sample! On the web version low settings made the first puzzle much less frustrating to complete, so maybe default to them (don't know how easy that is to do). Very moody concept. The cannon at the end was a bit challenging, but quite a funny way to finish the game. |
| Apr 24 19:58:38 | 19m 44s | Egg's Eggsoddus | ♥ 3 | Really enjoyed the space kitchen at the beginning, would like more levels with familiar items like that, although the game-y obstacles torture chamber/conveyor belts in the later make the gameplay fun - so who am I to say. Funny the way the egg wobbled, it had lots of character! Liked the intro music with ascending melody, created much excitement. |
| Apr 24 20:33:19 | 34m 41s | Save the Fish | ♥ 1 | Lovely squidgy animations. Very disgusting. Gross. I like it. Sound effects chosen feel really fun! Horns are great. |
| Apr 24 21:03:43 | 30m 24s | New Word Order | ♥ 1 | This is a fun idea as typing is something that everyone on a computer knows how to do. I like seeing new words I've not heard before, would be cool if in the end it could tell me what some of them meant! Would be good to see what you are typing, or at least a reaction to you typing. Cool idea! |
| Apr 24 21:23:47 | 20m 04s | Keep the Fire | ♥ 1 | Cool use of light in a 2D platformer. It does feel quite claustrophobic at times. Wasn't sure if enemies/water were affecting my torch, maybe some animation/indicator for that (sorry if there is one and I missed it). Music was relaxing. |
| Apr 24 21:47:57 | 24m 10s | Whalestrom | ♥ 2 | The whale and ships designs are great. I like the jellyfish enemy types, wish I could look at them up close, maybe they could be bigger? The pickups should probably happen automatically as its quite hard to navigate your ship to grab them. The controls could do with remapping as the A+D keys would be best swapped with Q+E as I probably want to change my yaw more than my roll (I think thats what those terms mean). But great work, like the world building you put in at the start. The tracks are pumping too. Whale gods in space is crazy, yet it makes so much sense. |
| Apr 24 21:56:33 | 8m 36s | Keep It Alive | ♥ 1 | Horrendous, one of the most traumatic things I've seen on this website. Well done! How did you create the hairy guy? It ran pretty badly on the web and cooked my computer, but I had fun, I like the animation of picking people up to eat them. |
| Apr 24 22:02:24 | 5m 51s | VAMP | ♥ 1 | Reminds me of the first person parts in the snes jurassic park game, it was doom like and there were raptors that attacked in similar ways as you do in this - with the distorted screams too. Anyway this is a great little game, like the color palette, runs really well too, so it feels fast paced. The mini map is a nice touch. Good job! Cool moon! |
| Apr 24 22:20:46 | 18m 22s | Operation SOL-3 | ♥ 1 | That first enemy hidden around the corner is pretty sneaky. It's a good combination of assets and the intro page looked like a 90s movie. The AI could do with some randomisation thrown in to stop them all doing the same point and shooting, but it feels good as a shooter. I did fall through the floor at one point, falling endlessly, so maybe have a y position check every frame to reset the position if the player is beneath the world. |
| Apr 26 09:40:40 | 35h 19m | Field Hospital | ♥ 2 | I like that there was no failure condition, I think it really makes you think of the consequences and is also less frustrating for the player. Really well polished UI, satisfying to sign and stamp things! most moody game I've played in this jam. Like the report at the end, especially the inclusion of the doctor and a funny touch wit the devs in the credits. Right length too. |
| Apr 26 09:56:34 | 15m 54s | Medically Inaccurate | ♥ 1 | Feels fun to shoot the gun and cool when the syringes are stuck in the enemies. Like that the pickups had magnetism to them and that things shrank before they disappeared. The gun fire sound could do with some pitch variation, normally you randomly change the playback speed, can make it sound less repetitive. Could do with a color that's not red, kind of made my eyes sore looking at it, the meshes are good, just the lighting/coloring could be less harsh to make things easier to look at. Cool game! Has fun built into it! |
| Apr 26 18:57:17 | 9h 00m | GhostVac | ♥ 0 | Fun and simple, feels like it should be a mini game in an RPG/Open World game. Great use of a shiny texture and reflection with dot screen. Cool seeing the balls roll around in the back when the doors opened like a real machine would. |
| Apr 26 21:51:07 | 2h 53m | The Dark Cave | ♥ 1 | Procedural animation was definitely worth the effort as it gives the spiders lots of life! |
| Apr 28 17:02:35 | 43h 11m | Mount Ookie | ♥ 2 | Love the idea of a moving level that is an ancient creature. Good job! Only aesthetic change I would suggest would be to have something less annoying than the wasp sound, I know they're sound like that in real life, but we're genetically predisposed to hate it them. That's a very small change, as the audio is very well done, I was playing with headphones and was able to hear in stereo where they landed. Really great artwork and design, the choice of colors was great for making each character stand out. Good job! |
| Apr 28 17:21:50 | 19m 15s | Shiny | ♥ 2 | Great graphics and art style. Works really well with the dark and light theme, the neon colors are a nice change from oranges that normally feature in dark vs light games. Would be good to have a sound when you hit an enemy as it can feel a little bit floaty - solid mechanics though and level layout. Good job! |
| Apr 28 21:21:04 | 3h 59m | Scrambl'd | ♥ 3 | Haha this is cool, not only technically but as a game too! Great blog post on the main page. Really fun to play, music makes me want to line dance. Good gameplay, I like that you start in a high place so the first thing you learn is that you die if you fall too high. Good design all around and runs nice and fast too! |
| Apr 29 18:10:57 | 20h 49m | Monster Keeper | ♥ 0 | Fun to play, not frustrating like many games in jams can end up - quick reloading works well. I like that the monster's faces change when they are about to fall - this is great feedback for the player and putting it in the game makes it much more interesting than having it displayed in a UI. I would say the wheel textures could use a little bit of detail (something minimal a hub with a few squares for bolts) so you can tell if they are spinning - but that's a small nitpick - good work! |
| Apr 29 18:24:57 | 14m 00s | Catch The Mouse keep it alive | ♥ 3 | Apart from the invisible collisions and the deadly nuts (haha why they would kill you and the mushrooms wouldn't) - it's very fun to play! I like the simplicity, just jump! Some bits are mad impossible if you respawn at the wrong time (the worm bit), but reloads really quickly so isnt too annoying. Good job! |