Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Airola

Airola

Feedback comments for LD46

Airola's games and stats for all events →

TimestampSince previousGameAirola's comment
Apr 21 01:35:28 Keep Boner Alive ♥ 1 If you squint your eyes and look from far enough you can see through the censorship.
Apr 21 13:40:22 12h 04m RushBomb ♥ 0 I get an error about MSVCP140D.dll missing. I'm using Windows 8.1. Too bad, because I would've really liked to try this game. Looks my kind of a thing.
Apr 21 15:19:25 1h 39m God Save the CHRIST! ♥ 2 Took a bit to understand how it really plays, but it had just enough playtime to the next checkpoint that I wanted to keep trying, and I understood this is like a 2D top-down on-rails shooter. Later on it became surprisingly challenging when the trip to the next checkpoint got longer. Managed to play it through to the end. It was kinda fun to figure out what each action did and how to use them effectively.
Apr 21 15:29:07 9m 42s BOILING PLANET ♥ 1 Hey, this was surprisingly fun! Didn't have a clue what to do at first so messed around a bit, and little by little understood the strategy element.
Apr 21 15:52:19 23m 12s Lights Out ♥ 1 It would've been fun to be able to light other torches found in some rooms, to put a permanent light in some rooms here and there. The mood definitely is good, but playing the game it feels like at certain point it's just impossible to proceed in any meaningful way even though the character is still alive and can still walk around for quite a while.
Apr 21 17:09:06 1h 16m Tundra Tumble ♥ 1 @tari Lol, I did the same :D On my first try I just kicked the egg down immediately and eventually passed the igloo and the game ended, and on my second try I just went down with the egg and eventually something happened and I lost the egg. I don't quite know what you're supposed to do in this game.
Apr 21 18:21:52 1h 12m platformEGG ♥ 1 Controls are flawless but the choices for buttons are very awkward which makes it not that fun to play. I would say it would get a lot better if the buttons were are next to each other instead of being this odd combo of Shift + E + Space. I get that those buttons are in the perfect position for hand (when you place your hand on the keyboard, the pinkie is naturally over shift, the middle finger over E and thumb over space), but managing those fingers in a platformer is very awkward. I think this might be because the developers play a lot of WASD+Mouse games. Being used to those games must help, but for me it's not intuitive at all. Z+X+C would've been better for me. I can see the basic idea and how the game works looking past that issue though. I'd just like the game for me to be hard because of the levels and not because of me trying to figure out what button does what and which finger was it again that made it happen, like a little child learning to play for the first time, lol :D
Apr 21 19:03:38 41m 46s Foamliness ♥ 1 The idea of having to keep soap alive by not letting it get too small is good.
Apr 21 19:56:10 52m 32s Dungeon Ball ♥ 0 A don't understand how this is a dungeon crawler, but dodge ball this certainly is :D
Apr 21 20:12:06 15m 56s Cacophony: The Ballad of the Celestial Goblin-King ♥ 2 For the people who can't kill the enemies, you apparently have to move the sword on the inventory to a slot on the left.
Apr 21 20:23:49 11m 43s First Responders ♥ 0 Yeah, the game doesn't work.
Apr 22 00:52:30 4h 28m FIRE-MUST-BURN ♥ 0 Got to the first houses and the first camping area and almost to the next houses but my fireman skills ended there.
Apr 22 13:34:46 12h 42m Extinction ♥ 3 I don't know if it's because I played it on Firefox instead of Chrome, but I didn't have to use the special skills at all to go through the level without dying. I think I only lost 3 lives.
Apr 22 13:47:47 13m 01s Nuke-A-Tron 2000 ♥ 0 It would be fun to see an actual nuclear reactor simulation game. You could do that by changing the minigames to others that look like they could be in an actual nuclear reactor controller thing.
Apr 22 14:03:42 15m 55s Genamoeba ♥ 1 I got 2965 points at best. Ear and Ear & Hair.
Apr 22 14:21:01 17m 19s Stayin Alive ♥ 0 I don't remember how many points I got but I got over 20,000 points at some point in the game.
Apr 22 14:34:03 13m 02s The president's speech ♥ 1 I got a good pile of dead bodyguards. Only twice did the president survive the first round.
Apr 22 14:50:34 16m 31s Fire Up ♥ 2 Audio is desperately needed! Looks great and plays great, but should have some kind of a points system. One of the most fun games/things/experiences I've played here :)
Apr 22 15:03:12 12m 38s Further into the Universe ♥ 2 Let's just say that "Analize lolipop tree" is rather curious English :I
Apr 22 15:16:04 12m 52s Overheat ♥ 0 The game could get harder faster. It took a bit too long to get more interesting which it really was when the enemies started to appear faster. Fun game.
Apr 22 16:02:11 46m 07s The Genesis Loop ♥ 4 Maybe the best game I've bumped into here so far :O The best mood for sure!
Apr 22 21:43:26 5h 41m Adrenaline Rush ♥ 1 I agree with the first comment that the mouse cursor should be locked to the screen bounds when the game is not on a full screen mode. It was hard to play the second minigame because the cursor was somewhere way off the screen when I was supposed to click the mouse. Once I realized to put it on full screen it helped.
Apr 23 01:32:06 3h 48m Protect Your Princess ♥ 1 Very hard. I wonder how much of that difficulty is because of how the screen seems to be cropped from left and right for me. It gives a bit less time to react to the arrows. The screen is cropped as much as to cut the first letters of each word in the menu screen. Not sure if that's because of the settings you had when you made the html5 build of the game or if it's because of something on my end.
Apr 23 13:37:30 12h 05m Ball Survival ♥ 1 For better or worse, this could actually be a 0,39 cent game on Steam. I mean, I've bought and played worse games than this. There's a bug that keeps the ball size as big as you had it when the last game ended. Or at least I think it's a bug and not supposed to be like that. I haven't quite seen this exact idea before, so points for that!
Apr 26 13:16:38 71h 39m THE MYSTERIOUS DISAPPEARANCE OF MORTIMER J.W. ♥ 1 The initial mystery was great! Would be great in some bigger game to have that kind of a mystery and then later find out about the thing under the bed. To have that as some kind of a plot twist would be nice. This game had great mood and the feeling of smashing things to pieces felt really good.
Apr 26 13:41:35 24m 57s Kardiossomatic ♥ 1 Looks great and has great mood! Tried only the Jam version but will probably later try out the updated version too. I tend to pass some of the games that aren't playable on browser but have to be downloaded but this one looked really interesting so I downloaded it and wasn't disappointed! For a jam game the unfinished version shows tons of potential and I get where you're going at with this game. Had fun trying it out!
Apr 29 14:41:09 72h 59m Vote Jack! ♥ 2 Reminds me of that one level in Rescue: The Embassy Mission (also known as Hostages). The mood in this game is fantastic! I liked how it wasn't just a "be quick to shoot all people appearing on windows" but you really had to take your time to carefully look who is soon about to shoot. Loved the graphics too. Also the way the controls move faster and harder to control when zoomed in was great. It kinda made it feel I'm holding a heavy weapon and having hard time to keep the aim, felt great!
May 4 23:59:14 129h 18m Firekeeper ♥ 2 I liked this tiny "metroidvania" quite a bit. I didn't really have much trouble playing the game through as there seemed to be infinite lives and the fire didn't burn out that fast either. Several of my wood sticks got "stolen" by the animals that bumped into me and I didn't have much of an issue to get to the end. The audio loop was a bit awkward as it didn't seem to loop in a seemless place. The controls were fine. Sometimes on the edge of the platforms it felt the character drops too early but I didn't really have any other issue with controls. Perhaps my favorite thing was to be able to see a small glimpse to the upper platform, just enough to see there's some huge creature waiting. Not yet able to get there but I can see something is there! That kind of moments in metroidvania style games are great!
May 5 00:11:41 12m 27s Chill Thrive ♥ 3 I suffocated the plant several times and have no idea how to avoid it :D My favorite thing in this game is the music at night! REALLY nice mood there! Melancholic stuff, I like it! The music also had quite a bit of the old PC Adlib and Sound Blaster soundcard feel which was great.
May 7 19:33:51 67h 22m Akula ♥ 1 I love the graphics. Some music or sounds would've been good to have. This is a Flappy Bird clone with a nice twist where the point is not to completely avoid collision but to avoid the shark slow down completely. The controls were a bit awkward as I didn't really understand when the shark is supposed to go up just a bit and when make the huge jump. It was hard to keep the shark doing the smaller up-down movements. Bonus points for the effect when the shark touches ground!
May 9 17:54:03 46h 20m The Olympic Flame: 2420 ♥ 1 Game's REALLY tough! Intense game about trying to program on the fly while everything is constantly changing. One of the more unique concepts in this Jam. Again, the game is extremely tough but that's how it should and has to be.
May 9 18:12:00 17m 57s Catch the Worm ♥ 0 The gameplay works well, had no issues with controls. I've read these comments and see there wasn't enough time to finish and test the game so that's why there's not that big of a challenge as there are a lot of worms and the crow doesn't pose much danger. The music loops a bit awkwardly and when I fought the crow the fighting sounds didn't stop after I won but just continued to go in a loop, and the same thing happened with the feeding sound too. I could see this game being an adventure game if you continue to work on it. Larger world with houses and all and you should fly far to find food and come back to the little birds to feed them.
May 9 18:29:18 17m 18s Kill the Beast ♥ 2 Lots of misspellings, I assume you are not a native English speaker. That's one thing you should look at if you want to make interactive stories. Quite often on Steam if this type of a game has lots of spelling errors it's mentioned negatively in the reviews, so work on that. What comes to the interactive story, I think there were just the right amount of choices. It's often very tedious to play interactive story games if there's minutes and minutes of text in between choices but you seem to be good at balancing that. If you continue doing these types of games I hope you'll keep on having this kind of a balance between the story and the choices.
May 9 18:40:44 11m 26s Modern City Survival ♥ 1 The small size of the world is just the right size for learning how the game works. I'd hope to see larger world though. Maybe by gradually growing the size the longer you play. Won a lot of money from the casino! But that didn't keep me alive :D Maybe that's symbolic storytelling :D In a larger game it would be fun if you could enter the buildings and have many different places inside where the stats change with that mechanic.
May 12 19:56:23 73h 15m Wonder ♥ 1 Really loved the way the "obstacles" were drawn to the screen before starting the level! Physics are flawless too.