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TimestampSince previousGameudo's comment
Apr 30 13:38:27 Crystal Castle ♥ 1 Just saw this on a stream. Is there any chance of maybe making a macOS or Linux build?
May 1 13:33:46 23h 55m A Burning Rabbit Experiment ♥ 1 At first I had no idea what was going on, just giant moving pixels in my face 😆 Good word! You nailed the aesthetics, the artwork is very consistent. I can't really explain why, but I do feel disconnected from the controls a little, maybe there could be some more immediate feedback on the rabbit as it moves? No idea. Again, good work, especially given the Compo constraints!
May 1 14:08:13 34m 27s Arcade Wars ♥ 1 I'm really bad at arcade shooters, but I enjoyed this for a while. Took me a while to fully understand what's going on 😆 It's very competently made, music and sound effects are tasteful. A well-made entry that captures the theme! I think I'll give this another go after I rated some more games.
May 2 12:11:01 22h 02m Panic Percussion ♥ 0 I came here because you posted to the IRC channel, but then vanished before anyone responded to you 😄 So... yes, I agree with you, the interface and design language are pretty clear. However, that doesn't mean @saering is necessarily wrong. This game is extremely unforgiving and it's not always clear what you're supposed to be doing or how you're doing. I would describe the experience like this: it's like you're suddenly in an advanced level of a game where you really wish you'd have gone through the tutorial levels first. For example, it's not clear to me - even after going through several attempts - whether I was actually making decisions about the state of the game board, I was too busy trying to hit Z on the beat. I do think this game does have a lot of potential, the problem is just that it has no (perceived) difficulty curve 😄
May 2 12:27:07 16m 06s Angry Planet ♥ 1 I laughed so hard playing this, well done! I liked the cute little sounds everybody makes all the time. I do wish this had a different control scheme though, maybe two keys for rotation or something, but that would also change the difficulty of course...
May 2 12:59:47 32m 40s utsvulten ♥ 0 This is it: the weirdest entry I've played so far. Not sure it's "good" or a "game", this entry sort of defies categorization, which is awesome in its own right.
May 2 13:25:08 25m 21s Ollo's Life ♥ 0 I knew this game would make me sad ;) I don't have the original hardware, so thank you for providing an HTML5 port! This game is an outstanding technical achievement, and a touching bit of storytelling. Thank you for making this!
May 2 14:05:25 40m 17s ShellShark! ♥ 2 shellshark.jpg Loved it! At first I wasn't entirely clear how the battle mechanics work, but it became clear very soon. Add some effects and sound to it, you could easily put this on a mobile app store.
May 3 03:09:38 13h 04m Rude Bear Reassembled ♥ 0 Any chance of a macOS or Linux build?
May 3 16:58:41 13h 49m Impact! ♥ 1 I'm confused. How do you interact with the flying envelopes (or anything else, for that matter)? It seems like pressing space bar does nothing, yet they clearly seem to respond to my proximity by displaying a red dot, right?
May 6 10:03:41 65h 05m The Last Duel ♥ 0 I won 😄 This was cool to play, I enjoy these types of games the most on LD. Excellent job on the music, it made me feel extra retro-y. Overall I enjoyed the mechanics, if you want to make a post-jam version for itch.io maybe, make a couple more cards and add some animations you'd be all set. I'd certainly play that. A question about the rocket launchers: since they can be countered with flares, is - given the choice - building a laser always a better option?
May 6 10:12:02 8m 21s Boxes Rush ♥ 0 Where is the source code?
May 6 12:23:17 2h 11m Merchants ♥ 0 The graphical vibes are like South Park meets Prison Architect, which I like 😄 The character can be a bit hard to control at times, and in the beginning it's not clear how to interact with people until you get pwned by robbers 😝 Congratz on your first LD game, well done!
May 7 22:08:12 33h 44m Orb of Life ♥ 1 Could you make a macOS, Linux, or webGL build? I'd be interested in playing this 😄
May 7 22:21:04 12m 52s Dissuasion ♥ 1 Atmospherically dense, the sound track very much contributes to the eerie feeling. Strangely, the web build wouldn't launch for me on Chrome, but worked fine in Firefox thankfully. The exposition at the beginning is well written, but could maybe be shortened a bit (plus there should be a way to skip it, so restarting the game isn't a pain). The final "Goodbye." felt impactful. Good work!
May 7 22:50:06 29m 02s Overburnt ♥ 2 A stressful crafting simulator, well done 😄 I liked the simplicity of the concept and how clear the art and UI was. After playing a bit, I wished there were more mechanics to uncover, which is a good sign I guess!
May 7 22:51:23 1m 17s Marvin ♥ 0 This looks wonderful, any chance of getting a macOS or Linux build?
May 8 09:01:45 10h 10m The Adventures Of ♥ 1 I wish this had audio, especially gun and decompression sounds ;) I liked playing it, surviving another MomCorp attack felt strangely satisfying. It wasn't always clear to me whether crew deployments to a certain station were having any effect or whether I was doing it wrong. After a while the progress indicators stopped working (or so it seemed), no idea whether the stations were actually detroyed but I don't think so since the guns kept firing and the shields kept regenerating. Another thing I didn't quite understand was the money kept counting down until it was gone. Also: why did you opt out of Humor? It's one of the *rare* LD games that *could* actually be rated on that category 😆
May 8 11:22:40 2h 20m Haemogoblin ♥ 1 Well that was depressing 😆 What I really liked about this game was the polish: the graphics, the soundtrack, the sound effects, the flow of the game - really well done! I wish there was a little more depth to the game mechanics, but if you wanted to do a post-jam version that seems easy to add. You could then easily put this on an app store if you wanted.
May 8 14:05:14 2h 42m One More Drop ♥ 1 Great, now the old dude is swimming in monster souls! :) well done, the music is quite relaxing, which oddly fits the atmosphere of the game since it's not too stressful. One thing I would suggest is to tweak the difficulty a bit, maybe slow down health regeneration, or even get rid of regeneration altogether. Then the only source of health could be monster drops.
May 11 10:34:06 68h 28m Lifeforms In Space ♥ 3 I love this kind of game, well done! Not sure if there was a victory condition, because after I subjug- ...liberated all the planets, nothing really happened, but it matters not: this was a fun one! The attention to detail is astonishing for a Jam game. This could easily expanded into a fully-fledged "Solaris light" type of game.
May 15 11:32:16 96h 58m . ♥ 0 Got ending C! ❤️ What a wonderful realm of magic and eggdogs, very good job on the art and the script! I wouldn't mind playing an entire adventure in this setting 😆
May 17 09:22:09 45h 49m Grand Theft ATP ♥ 0 Very well done, especially considering that this was done as a Compo entry! One thing I would change in a post-compo version is to add more immediate feedback to the user interface, to make it more clear which elements can be interacted with. Otherwise, I think this is pretty much ready for release, just add a few more levels and you're done 🙂
May 21 11:00:44 97h 38m Rocket Slaver ♥ 1 I liked it :) I would advise going for basic sound effects, you can even make reasonable once with just a mic to your mouth! I liked the gameplay, the evaluation you have to make between shooting and looting, and keeping enemies away as you prepare to board. Sometimes, the "board here" sign gets stuck in space for a few seconds after a ship is destroyed, but otherwise it playes pretty much flawlessly. Good job!
May 21 12:40:56 1h 40m Oscilloscope ♥ 1 This game is certainly unique and the concept is quite novel. Apart from the obvious UI issues, I wish there was a better way to show users how it works, because the time until I finally "got" it was quite a few tries. But that again may be due to the UI. If you could, for example, just select a curve from a menu, that would help clear things up in of itself. Well done, it's certainly outside of the box. Sadly not on theme, and I honestly wouldn't know how to rank mood or humor here (so I didn't).
May 21 12:54:04 13m 08s Bruisness, Business that Packs a Punch ♥ 1 This was a surreal experience 😆 A Mac, Linux or web version would have been nice (not sure if GameMaker actually does that or not) because surprisingly it didn't run very well in my VM. Overall: a bit buggy, but it was fun! And enjoyed the animation work as well.
May 21 13:35:08 41m 04s SERVUS BONUS ♥ 2 The amount of polish in this game is astounding. Assuming you also did the music and the sfx yourself, this result is quite an accomplishment. There was a little bit too little depth for the duration of the game, but considering that this was made during a game jam, that's really not of much consequence. Excellently done!