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jaywoody

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TimestampSince previousGamejaywoody's comment
May 17 18:32:57 BLOOD FIGHTERS ♥ 2 I really liked the graphics style and the minimalist audio suited well with the graphics to make an ambience. In the actual gameplay I don't know if I understood how to play correctly. I used only "v" key to kick and I seemed to get through the levels with that. There was another key that seemed to do a headbutt kinda thing, but I didn't find a use for it. Very nice game in such a short time and the gameplay felt fun even if I wasn't smart enough to trigger the power-ups. Very nice!
May 17 18:45:15 12m 18s Face to Death ♥ 3 I liked the overall feel this game had. It was very uniform and conveyed the intentioned humorous message. The gameplay was very well done for this type of game and the randomization was something I can raise my hat off to. Very nice!
May 17 19:17:51 32m 36s The Sanguine Fight ♥ 1 I really enjoyed playing this for some reason. There is a fun little game here and I could see this transforming into a fun smash-em-up with some TLC. Art style is minimalist but consistent and serves the job. I don't know why but the ending just made my day. :D
May 17 19:34:06 16m 15s bETween us ♥ 1 There are some strong points to this game like the mood and the sound design but the gameplay overall could've been a bit better, I think. I thought it was cool that you made the shed and the corn field which were neat to explore before I went inside the house, but I would've liked something more to happen than an instant game over. Still kudos on what you were able to accomplish in that limited time! Good job!
May 17 19:53:03 18m 57s Perfect Date ♥ 1 Okay I was pretty confused about the menus at first. Then I finally got to the game itself and the art was pretty nice. I really liked the Death-drawing so thumbs up there. Overall a pretty short experience although with some replayability and humor mixed in there. So a good job in this limited time!
May 17 20:11:07 18m 04s Monolith ♥ 1 This made me think of the old Wings DOS game, which is a good thing. I thoroughly enjoyed blasting those little red buggers with my ship. It would've been a great addition to try out changing the rotation of the ship with a mouse. I don't think there was any audio here which would up the value some if added. I liked the idea of rooms that you implemented and kept track of how many enemies were alive and so on. Nice little game you made in such a short time. Good job!
May 17 20:24:02 12m 55s My Life is Not Currency ♥ 1 Very nice little game where everything works as it should. Gameplay was really good, tight and predictable. Nicely done AI for the enemies. Graphics and audio work and give that 80's DOS feeling a bit. A solid job and a very nice effort in the compo time frame!
May 17 20:50:14 26m 12s Legend Of the Red Demon ♥ 1 I really liked the ASCII style with the monitor-look. Audio wasn't there so I can't comment on that. The actual gameplay consisted of going through tiers of enemies by beating the previous enemy x times and then upgrading weapons to the next level. I would've liked to see some variation to that. Although I took my time to clear the whole game so it definitely had some hooks in! Good job on the game and especially in the compo time frame.
May 17 21:10:38 20m 24s Blood Money ♥ 1 A very solid little game with very catchy 8 bit tunes. I liked the simplicity of it and the mayhem that ensues when you just let it rip after gathering some power ups. Maybe the gameplay could have changed a bit in the later rounds, but that's just nitpicking. Solid effort!
May 17 21:24:58 14m 20s Value of Life ♥ 0 That was a beautiful thing you created in 48 hours. I really like the music and how it works with the art you have made. The gameplay is pretty simple but you can see the seed of a game here, since it kind of grabs you with it's atmosphere. I'm very impressed, nice job!
May 17 21:34:20 9m 22s Passold ♥ 1 Nice little game. Consistent art style, which is always good. I also liked the mechanic of trying to get to the finish line before a set time since it made the levels more interesting. Gameplay felt good and I would've liked to see more levels to hone my skills on. Overall a pretty nice experience.
May 17 21:51:43 17m 23s Hell's reefs ♥ 1 The music is very nice and the theme for the game also works here. The mechanic of not being seen but using more of the life that is left is a good one. I had some trouble orienting the map at first but got it after a while. Very nice job for the compo time frame!
May 17 21:59:27 7m 44s Piggy Bank's Adventure ♥ 1 That was great! I really loved the art style and the story! There was no hiccups on the gameplay side. It was a bit short but none the less sweeeeet experience! :) Nice job!
May 17 22:14:32 15m 05s Battery Life ♥ 1 Very nicely done puzzle game. The gameplay after the first steps was simple to grasp but gave the player the freedom to do stupid things with that freedom. Theme was tightly incorporated to the gameplay and audio complemented the gameplay. There was a uniqueness to this. Very well done!
May 17 22:39:48 25m 16s Blood Money ♥ 0 I really liked this one. You had incorporated the difficult theme, fun mechanic and a dark twist. The gameplay felt pretty good all around although the hit box was kind of a question mark at first, still didn't reap any normies. A solid entry to the compo. Nice job!
May 18 11:06:16 12h 26m LIFE Corp ♥ 1 Nice concept for a game. I really liked the low poly visuals as well as the posters in the middle describing the enemy. The music was great and sound effects worked like they should. I had minor problems with camera clipping through walls and the floor and the way the robot faces you even though you are on top of it makes some funny moments. The jam version had a bit of a floaty feel to the movement where as the post jam version had a more of a constrained and tighter movement to it. All-in-all very neat concept with pretty good execution.
May 18 11:39:09 32m 53s An I ♥ 2 I really liked this. I thought the graphics and the audio was top notch also the way it controls is very good, although I had some problems controlling the speed while in mid-air, but that was probably just me. I liked how the bumping to other people was done and the choice between levels how to spend your life was great. Who knew playing 23.5 years in a row wouldn't get you any new skills? :D A fun little game you made so kudos to you!
May 18 11:59:13 20m 04s Somnambulist ♥ 1 Very very good game. The art style and the game mechanics were top notch. The levels were nicely crafted to highlight how to use the skills and the added story when introducing the skills was a nice addition. There was also some pretty nifty things there like the slowing of time while traversing in the air and choosing where to place the three-piece floor. I'm very impressed. Nicely done and for the compo no less. Hats off to you!
May 18 12:36:49 37m 36s Daybreak Inn ♥ 1 Very nice take on the theme. The overall concept of the game is very cool and finely executed. There is some story elements that makes the experience much more rewarding. I really liked the art style, it suited the game so well and it was consistent throughout. The audio is very good and lends itself to the relaxed atmosphere of an inn and parties coming from and going to adventures. I think for me the game was a bit on the easy side, since I passed it without going much into detail about the characters and how what group would be better suited to what quest, or did I just get lucky? I managed to pay the Lich and got the ending. There is a very cool idea here which could grow into a decent indie game someday. Awesome job!
May 18 13:10:21 33m 32s The Ultimate Frontier ♥ 1 I really loved the intro sequence with the successful landing. :D It always helps to build the game up when there are some story mechanics involved. The actual game was very well done and worked as it should. I loved the change of scenery from the desert to the jungle and was excited to see more levels and more enemies come into play but I get that you can't do everything in 48 hours. Gameplay works well, graphics were well suited for this type of game and audio was quite good. Overall I liked it very much and was impressed how much you were able to do in 48 hours! Very nice!
May 18 13:44:15 33m 54s Death. Mame. Gun. Kill. ♥ 1 Great concept! I thought the slo-mo and dash skills were a great addition to the game. The AI on the enemies were surprisingly good and made it more fun. Sound design was pretty minimalistic. I would've liked to hear a background music and some more sfx when the enemies die etc. Good job on this one!
May 18 14:02:25 18m 10s A Life's Work ♥ 1 The art style is superb! Also the concept of this game incorporating mini-games as a way to tell a bigger story is very clever. I liked it very much. I wish there would've been more time spent with some of the mini-games but I get that even this was a huge achievement in the time frame you had. It was simple yet effective. Overall a very very beautiful little game you made here!
May 18 15:18:48 1h 16m Remember ♥ 1 Wow! This was a very nice text based game and I thoroughly enjoyed it. I'm not good at picking up books and plowing through them, so playing this game was initially somewhat daunting to me. After I got over the slow pace and got into the groove I found myself really enjoying figuring out what memory would give the right experience to what character. The text and the verbiage seemed very professional but at the same time was easy to digest even for a non-native speaker like me. Only very minor gripe I have was the same that someone already pointed out here, that you had to scroll up for the start of the response in some cases. Other than that I think it was a good execution technically. Also very nice job incorporating the theme in a very clever way! After a playthrough I got 600/700 points in the end. I have a hard time finding any faults in this, other than now I'm itching to play or read what happens after the end, so you got me hooked! Let me know if you write what happens next. :) Very nice work! I never knew I like text-based games this much!
May 18 17:11:39 1h 52m STR!PES ♥ 1 Very cool little game in the same vain as Hexagon. The technical aspect of it was spot on. Music worked great and graphics were well suited for a game like this. It was pretty fun for the short while it lasted. In the compo version the difficulty spiked pretty hard on the 180 turns but the post-compo version was much more gentle in that regard. So improvements were definitely there. I have to commend you on making a score board for your game. It always makes the game that much interesting when you can compete with others. Overall a very solid entry to the jam! Nice work!
May 18 17:32:54 21m 15s Seize the Clay ♥ 2 Wow! This was definitely something different! The concept overall was such a nice change of pace from all the other games that it's definitely a plus. I made three sculptures and started to really get in to the groove on the last one, but I didn't seem to get to place the third one on a pedestal. Or maybe I missed something? The art style was top notch and the background music suited very well and lent itself to the atmosphere. I think adding some more sound effects on what was going on would have made the audio even better. I really liked the whole process of making a sculpture and the game was a really refreshing entry to the jam. I could see this being a succesful indie game after some polish and gameplay additions! Very nicely done from all of you!
May 18 18:34:33 1h 01m Choice Master ♥ 0 Nice little game you got here! Love the art style and the choices really resemble some of the core aspects of someone's life and attitude towards it. I got to the end happy and broke. Hopefully some day I go the same way. Nice idea and a cool execution!
May 18 19:39:17 1h 04m Protector ♥ 1 Very nice bullet hell type of a game you made here. I tried a couple of times and at the last try I was going through the level again after again like no tomorrow with some power-ups under my belt. Hmm.. Now that I'm looking at the screenshots, maybe there were other levels but somehow for me it just looped the first level? I liked the saturated and glowy look. Maybe the audio side could've been more impactful with some more work but all-in-all it was a good time playing your game! Nicely done!
May 18 22:21:38 2h 42m Babfomet ♥ 0 Okay so I think I played through everything there was, which was the first level up to the "upgrade post". Tell me if there was more. I thought the cutscene art was pretty amazing and I would've liked to see a full game where that art style was utilized. I didn't understand the story because it was in a slavic (?) language I didn't comprehend, but the art was so good I didn't really care. The actual game was pretty good and the idea of changing the size of the player dependent on how many kids she ate or grabbed was neat. There's a lot good things to say and a few things to improve upon, but overall you made some very nice art and a good prototype of a game in 72 hours!