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Hunter Towe

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TimestampSince previousGameHunter Towe's comment
May 3 03:45:18 Blood Quest ♥ 2 This was a little short, but also fun! Having to choose which weapons to collect or leave made it engaging. Speaking of the weapons, I'm glad there was only one slot for the item, as opposed to having an overly complicated UI-- it kept the gameplay from feeling interrupted and made for a more fluent feel. All around, this is a good entry!
May 3 04:45:40 1h 00m Arrow of Light ♥ 1 This game had really fun and engaging gameplay. The level design was very good, in my opinion. By the time I reached the end, I felt very satisfied, and the music totally enhanced the mood. All around, this is a really good entry! Also, on some less relevant side notes... For some reason those enemies on the balloons gave me the vibes of Kirby's Adventure (but I'm pretty sure that wasn't the intent), and the heart flowers were insanely satisfying!
May 3 05:16:12 30m 32s PizzoTyping ♥ 1 This is a really interesting take on the theme, although I'm not sure if it's necessarily the most fitting; regardless, I like it. The art is excellent and the music is also darned good! Sometimes it seems like the game isn't wanting to enter what I'm typing-- I'll press a key and nothing will happen at all. (Does it perhaps have something to do with me playing the web build?) Aside from that, this is a very good entry!
May 3 06:00:56 44m 44s Dryad's Forest ♥ 0 Fun concept! I was a little confused about how it worked at first (I didn't know that restoring the trees took your life and attacking humans replenished it). After I realized that, though, I felt more engaged. I guess a brief tutorial explaining how interactions with the environment affect your life would be nice. Aside from that, this isn't bad for something made in just a few days!
May 3 06:36:00 35m 04s Burgers To Die For ♥ 0 This is a little difficult for my taste-- sometimes I could've sworn there was literally no difference between what I made and the order. Is it a bug, perhaps? Aside from that, though, I do like the interpretation of the theme-- it's quite humorous!
May 3 06:53:22 17m 22s Goblin Launcher ♥ 4 The actions are a little repetitive, and all you have to do is give yourself a ton of speed and you're pretty much unstoppable; I will say, though, that the smoke particles and sound effects were pulled off really well, and made the game very satisfying to play. All around, good work!
May 3 07:18:14 24m 52s Little Dead Riding Hood ♥ 0 Not really sure how the theme applies here, and the collision with the spirits could be a little strange at times. The graphics were really nice, though! Aside from the theme and the weird collision, this is an alright game for something made in a short period of time. Good work!
May 3 07:53:22 35m 08s The Blood Exam ♥ 0 This was really fun-- I'd love a post-jam version! I couldn't figure out how to get another ending aside from entering the blue light. Is that all there is, or did I miss something? Regardless, it was surprisingly engaging given the small amount of content. Overall, excellent work!
May 4 01:21:18 17h 27m The Coin's Unexpected Adventure ♥ 2 This is a really interesting take on the theme. The visuals and sound effects are very cozy, in my opinion. The gameplay is surprisingly engaging for a quick game. If there's one thing that definitely needs some improving, it's the collision (as others have said, I'm sure). Regardless, though, this is a pretty nice entry!
May 4 01:38:40 17m 22s Apple Escape ♥ 1 Alright, so with the speed I was able to walk through without getting touched; on the other hand, using the seed gun made me practically unstoppable. If there's something I would suggest, I guess it would be more obstacles in general, to help certain power-ups feel more significant. The game could use a little balancing, but overall, it's not bad for your first entry!
May 4 01:53:21 14m 41s Mayan Mayhem ♥ 0 The game could definitely use more content, but I know it can be hard to add a lot of content in a short amount of time. The graphics are pretty nice, though; so is the audio. I think a post-jam version of this could be pretty fun!
May 4 02:05:27 12m 06s Highway To Hell ♥ 0 The gameplay was fun, although it did start to become repetitive after a few minutes. Also, I never found the merchant. Is it randomized, or is there something I missed? Overall, though, it wasn't too bad!
May 4 14:48:33 12h 43m Life is Money ♥ 1 The gameplay is engaging but pretty difficult (could just be me, though); I suppose that's fitting. Neat concept, and well-executed, because I actually found it to be addicting!
May 4 21:01:06 6h 12m Idle Idol ♥ 1 Wow! I was only planning on playing this for a few quick minutes but ended up playing for over half an hour. The visuals are great, and the gameplay is incredibly engaging and addicting. Excellent job!
May 4 21:48:32 47m 26s Heart Rush ♥ 0 The gameplay was actually pretty engaging. The controls feel really smooth, which is always a nice thing for the player! This was a simple yet fun game to play. Good work!
May 4 22:00:28 11m 56s Bloodcoin ♥ 2 Sometimes when I enter a new room, those moneybags are immediately firing at me and do an insane amount of damage. The collision also seems a little off with the projectiles in general, so maybe you could decrease the damage range just a tad. Aside from some of those small things, though, this is actually a pretty fun little game and I enjoyed playing it. Good work!
May 4 22:12:08 11m 40s Meat Mountain ♥ 1 The battle system is very interesting. It could use a little polish, but still, I really liked it! Aside from the obvious things (more polish, balance, etc.) this is a pretty neat entry. Very good concept and I'd love to see more of something like this!
May 4 22:57:58 45m 50s Stretchy Cat ♥ 2 I was starting to feel like it was too easy, but thankfully, the difficulty ramps up a little; in fact, some of the levels actually took me a few attempts. The difficulty progression is pretty well done and the game is engaging. The graphics are also really nice, and that stretchy cat is cute! All around, nice entry!
May 4 23:15:53 17m 55s power+light ♥ 1 The graphics are pretty nice! The game felt a little hit or miss at times but I still enjoyed it. The dynamic levels are also pretty neat. Were those pre-made levels that got selected randomly, or was it truly dynamic? By the way, I loved the Zelda reference. ;)
May 4 23:28:06 12m 13s The Bar Game ♥ 0 I'm still not completely sure how the game works. It seems like certain squares turn you into a different color, and that allows you to do different things? Some of them also warped me, so I'm not sure if that was a bug or by design. Also, was the game over screen because I finished the game, or because I lost? It's a bit confusing without any explanations, but as @pke1029 said, I think it could be a pretty fun game when you get more time to add stuff to it. Kudos for finishing a game with so little time in the first place!
May 4 23:48:35 20m 29s Hearts for Coins ♥ 1 The controls felt a little slippery, almost like walking on ice; the heart and coins got stuck in walls quite a bit. Aside from that, I love this concept! Probably one of the most interesting ideas out of the games I've played so far!
May 5 00:10:16 21m 41s Coin Puzzles ♥ 0 A living bag of coins-- that's interesting, to say the least! The controls could use a little bit of polish, but other than that, it was actually rather engaging and fun. Overall, not bad! On a side note, it seems like the camera sometimes doesn't want to follow the player. Not sure if other people have had this problem, but I thought I'd bring it up.
May 5 00:49:32 39m 16s Depths ♥ 1 This was awesome! At first I was expecting to like it because it was an NES game, but this is unlike any NES game I've ever played-- not because of the gameplay itself, but it's the message and how it's delivered so effectively. The gameplay was fun, and the visuals and audio were definitely nice, but I think it's the use of the theme that amazed me the most. You did phenomenal on this!
May 5 01:00:32 11m 00s Lifeblood Arena ♥ 0 I feel like the use of the theme could've been more creative, although it did make for an enjoyable experience. I'm not sure if this has been brought up by anyone else, but at one point I got stuck on one of the enemies-- I couldn't move and died. Overall, though, not bad!
May 5 01:21:18 20m 46s Rhythmic $hooter ♥ 0 A very neat concept! Unfortunately, I think since the objects only moved to the beat, it felt a bit choppy and slow. I think having idle animations could help a little with the choppy feel of the game (but I guess the choppiness could also just be the movement-- I'm not sure, though). All around, though, it's pretty neat!
May 7 01:44:12 48h 22m remnant. ♥ 2 Sometimes there are strange problems with the camera. The UI and dialogue box could also use a little bit of polish, but they're still not bad (to be specific, I like the crispness and text outline). Cinematic sequences have always appealed to me, and this was no exception! I do feel like it's hard to make an intriguing story with so little time, but it wasn't bad by any means. The enemies were surprisingly good at predicting my movements, and made for a pretty engaging experience; the shadow under the projectiles the enemies shot at me was a nice touch and made it possible to gauge where they would land, so kudos for adding in that minor (but very helpful) detail. Overall, I think this is a pretty good entry!
May 7 02:24:55 40m 43s Money Mage ♥ 0 I had issues with the camera, and sometimes it would transition to the wrong side of the screen. I ended up having to restart the game for it to work. So needless to say, there's some sort of bug; however, I was able to complete the full game without any problems after restarting. You did an excellent job on making the game engaging with only a few types of obstacles. I do have a question, though-- was that one pig that always jumps into the spikes put there intentionally to lure players to their death? If so, it worked on me. Aside from some of the bugs, this is a pretty good entry!
May 7 02:38:54 13m 59s Cash Money Mole ♥ 1 This is one of the more creative entries I've seen so far-- it's also one of the entries I might actually replay at some point. It was as simple as it was fun; although I wish it lasted a tad longer, I enjoyed it a lot. All around, great work!
May 7 02:52:52 13m 58s Life Merchant ♥ 1 I really like the visual style! The game was fun, but near the end it was starting to feel just a tad repetitive. Aside from that, I thoroughly enjoyed this. Great work!
May 7 03:02:58 10m 06s Coin's Journey ♥ 1 This is definitely the life of a coin in a nutshell! The main thing I'm confused about is if there's any way to win-- or is it just a looping coin simulation? Interesting use of the theme, in my opinion. The game could definitely use audio, but overall, not bad.
May 7 03:33:08 30m 10s Vampire Escape ♥ 1 This is difficult, but pretty fun as well. A more detailed explanation of the game mechanics would be nice, but other than that, I enjoyed this very much!
May 7 03:50:22 17m 14s Pacemaker ♥ 1 This was one of the most interesting games I've played so far! It could definitely use some audio, but it was very enjoyable, nonetheless. Excellent job! On a side note, I agree with @kultisti about rating other games-- it will probably give you a much more complete feeling if you reach the 20 ratings required to get a score at the end; but I guess you might be planning on it and just haven't gotten around to it yet.
May 7 04:00:58 10m 36s Tooth, Claw & Teacup ♥ 0 The attack range feels a bit off. I will say, though, that the controls and camera feel very smooth. The visuals and sound effects also had a charm to them. Overall, well done!
May 7 04:19:55 18m 57s Oblation ♥ 0 Mostly what @trozen said. I was able to figure out that you use A/D and the arrow keys to move, and W/up arrow key to place pieces of stone and mud. More detailed instructions would still be nice, nonetheless. My biggest question is, is it even possible to lose? Overall, though, an interesting entry with some pretty nice graphics!
May 7 04:37:01 17m 06s risk it all for booty ♥ 0 I managed to get 27 seconds on my first completion-- which wasn't easy, by the way. I find it hard to believe this was made in one hour, considering it's one of the best games I've played in this jam. But anyway, this is a very fun and engaging short experience with lovely visuals. All around, amazing!
May 7 04:56:20 19m 19s PVP Pong ♥ 1 A pretty interesting use of the theme. Single player mode does feel just a tad easy, in my opinion (not sure about multiplayer, since I didn't have anyone to play it with). All around, though, this is a pretty neat entry! A pong game was one of the first things I ever made, so I feel especially fond of this submission. 🙂
May 7 05:17:17 20m 57s Duality ♥ 0 A common use of the theme, but the controls are pretty interesting and engaging. I was confused when I unlocked the third level, died, and then wouldn't spawn when starting the level. If I'm correct, this is because I didn't have the required amount of hearts to play it; I feel like once the levels have been unlocked, you shouldn't have to worry about collecting hearts just to replay them (if my assumptions are correct, that is). Aside from that, this is a pretty neat entry!
May 7 05:49:16 31m 59s Temple of Malevolence ♥ 0 This game has an excellent difficulty curve that brings a good challenge to the player but also allows them to increase their skill. Also, I'm not sure if this was your intention, but this makes me think of Kung Fu for the NES; just like in that game, I constantly found myself kicking and never punching. 😆 But seriously, I had a blast playing this. Overall, great work!
May 7 06:06:07 16m 51s Dungeon Life ♥ 1 An interesting use of the theme, in my opinion. I guess this is some sort of roguelike, but with the twist of spending your life? I know there's a potion of light, but the initial darkness felt a tad overwhelming, and the enemies attacked me even after reaching the entrance to the next floor which led to me hastily purchasing items. Also, sometimes the game would just lock up entirely and I'm not sure why (this was in the web build). Aside from some little things, I think with a little polishing and balancing this could actually be very fun!