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| Timestamp | Since previous | Game | Hunter Towe's comment | |
|---|---|---|---|---|
| Dec 7 00:06:10 | Reaching The Sky | ♥ 1 | I like the message of this game! I think the personalized features (setting character names and such) is a really nice touch. The animation was smooth, and the moving clouds keep the game from feeling dull when you stop running. I would like if there was more aftermath to the sacrifices, which I think would lead to more emotional conflict. As it is now, I don't think I felt as much guilt as I should have for letting my friends die (but for what it's worth, I still took the time to get the good ending). On one last note, I think a more consistent art style could amplify the mood. I know you didn't make all of the graphics yourself, but I thought it was a tip I'd give for future projects. Despite having a few things that can be improved, this was a pretty fun game to play, and overall it was a pretty interesting experience! Keep up the good work! | |
| Dec 8 18:39:56 | 42h 33m | Chickens For My Lord | ♥ 1 | There are some things that could be improved. The controls make it hard for me to move around and toggle the vacuum mode at the same time. I also think the level design could've been a little more intuitive. In general, it seems like the physics are what really need to be improved. They make it hard to get around in the levels, avoid enemies, and sometimes I even get stuck inside the enemies. Some suggestions would be (and these are just my personal opinions) to add alternate controls for people like me who struggle to switch modes while also interacting with the environment-- preferably only one key, so there would be less chance of us accidentally pressing the wrong one. As for the trees, instead of doing nothing when the player hasn't reached the minimum amount of souls, perhaps there could be something such as a text popup to let the players know they need more. If the physics were improved a bit, so that you don't get stuck inside of things, the game would probably be much easier and feel less unfair. In general, I do like the idea of this game. It's something I could see myself thoroughly enjoying if perfected, and for some reason I find the concept of going around sucking up chickens rather amusing! The graphics and music are nostalgic; they give me a similar feel to the Flash games I loved playing when I was younger. There are some things that can be improved, but overall this is still a neat game. Keep up the good work! |
| Dec 9 02:26:52 | 7h 46m | GameJam Sacrifices | ♥ 0 | The constant obstacles felt all too familiar! I liked the art style in this game, and the audio was very well done! Also, I liked the use of the theme; it was simplistic, but it led to an entertaining and relatable experience. The game was a little confusing at first. Although it didn't take long to adapt, it still would've been nice if there was some sort of tutorial. That's just a small thing, though. Overall, this was a great entry! Well done! |
| Dec 9 16:11:16 | 13h 44m | Consilium - A history of life and choices | ♥ 1 | I really liked the visuals! You used a nice color for the background that wasn't pure white, and the text looked really smooth. Also, the custom cursor was a really nice touch; it helps give your game more personality. I thought you put the theme to pretty good use. You may want to adjust some things, though, because I was able to get as high a score fully progressing the tiles as I was growing them less. It seemed impossible to maintain society after a certain point, so maybe the difficulty could be balanced just a little (although it could be because I'm not very good). This is just my own idea, but I think it could be nice to have some sort of in-game shop where you can purchase useful items to help you maintain the growth of society-- these items could come at the cost of some of the player's score, which certainly wouldn't stray from the theme. Other than a couple small things, this was an all around great entry! |
| Dec 9 18:59:35 | 2h 48m | The True Treasure Hunter | ♥ 0 | The visuals were well done in this game! I loved the pixel art and I thought the animations were pretty decent. I also liked that light around the player-- it really added to the mood. Although the music got a little repetitive after a while, it was still pretty good; I do wish there had been more sound effects, though. The use of the theme wasn't bad. As far as gameplay, there could be some small adjustments. The money seems pointless since you regain explorers after restarting the level, so it would be nice if there was more purpose to it. The controls are really smooth, but they do take just a little time to get used to. I did come across some bugs, but none of them were game breaking, so it didn't affect my overall enjoyment of the game. Last, but not least, I really liked the death sequence. The snapshot of the player's death was a nice touch and I found the punchlines amusing! There are a few little things that could be improved, but overall this is a great entry! Well done! |
| Dec 11 01:26:09 | 30h 26m | Planet 43 | ♥ 1 | I really like the use of the theme! It could've been implemented into the gameplay more effectively, but I thought it was brilliant how you created a life form inspired by Ludum Dare itself. I also liked how Planet 43 was inspired by this particular Ludum Dare. I love the crisp and animated visuals, but I do wish there was some audio to make it feel more complete. It's fun to watch the Ludums come to life, but it starts to feel a little repetitive after a while. Also, I found that I was able to survive by only left clicking, so you might want to make some adjustments. Otherwise, this is a pretty good entry! You did an excellent job on your first Ludum Dare! |
| Dec 20 02:37:21 | 217h 11m | Cult Village | ♥ 0 | I liked the animated pixel art! The audio was pretty well done, I thought. The controls took a moment to adjust to, but after I got used to them the game was simple enough to play. It was a little difficult for me, but that probably has more to do with me not being the most strategic player. :P It was pretty fun sacrificing the villagers and watching them blow up; on the other hand, it was really scary whenever I got punished. Also, I thought having the different screams (male, female, child, etc.) was a nice touch. Overall, good entry! :) |
| Dec 21 00:37:55 | 22h 00m | Garry's Sacrifice | ♥ 1 | I like the art style, and I think it's nice that you took the time to actually animate it, even if only a little! I think this was a pretty interesting use of the theme, and a very interesting tower defense in general. The game was a bit overwhelming at first, but after re-reading different parts of the game's description I got the hang of it. Also, I was very happy that I was able to pause the game; it allowed me to read through the description without having to worry about Garry reaching the Pit of Hell! This game could definitely use a tutorial of some sort, but I know that's not always an easy thing to add in only a few days. There are some things that I feel could be improved gameplay-wise. It was a little irritating when I tried to kill the animals but they kept walking away-- or sometimes I would go to grab them and then they would do it. It seemed like each round ended with me putting cooked meat out on the last tile, one immediately after the other just to keep Garry at bay as I used the Positivity Towers on him. Despite a few minor things, this was actually a pretty fun experience that kept me playing even after the first time. Overall, great entry! |
| Dec 22 01:06:04 | 24h 28m | A Town of Questionable Morals | ♥ 1 | I want to say first off that the tutorial was a very good thing to add in. It's very helpful and to the point, so good job on that! I love the use of the theme. I mean, who isn't intrigued by a game where the core mechanic is making love so passionate it shakes the Earth? This is very innovative, in my opinion. Sacrificing the babies might not be so original, but everything else more than makes up for it. There are a lot of things I liked, so I thought it would be good to make a list. This contains general things, so it's not incredibly detailed. Here are the main things I thought were good: - Tutorial - To the point - Very helpful - Use of theme - Very interesting and different - Overall fun concept - Visuals - Nice pixel art - Beautiful particle effects - Audio - Well made sound effects - Controls - Smooth - Gameplay - Requires focus and effort - Gets hectic as the number of specters increases, but doesn't feel unfair In contrast, there are some things I thought could be touched up on: - Controls - Easy to get keys mixed up - Gameplay - Gets a little repetitive after a while I think if you set the keys to something farther apart, it would be less easy to mix them up. The repetitiveness is really just a side-effect of having a score-based game, because no one can do the same thing over and over without eventually getting used to it. Don't get me wrong, though-- this was really fun to play! Those little things aside, this was very well done. Great work! |
| Dec 23 11:40:07 | 34h 34m | Your God Demands... | ♥ 1 | I'm not quite sure where to start with this one-- everything was so well done! The pixel art was superb, the animations were excellent, and the visuals were awesome in general; like the screen transitions, the screen shake effect, the particles, and the lighting. It's the attention to detail that makes this game feel polished and complete. As far as audio, the music was really good in my opinion, as well as the sound effects. The volume of all the sounds was well balanced and nothing ever felt ear-piercing. I think the mood was generally pretty good-- but the lighting on the Chicken God really amplified it! I feel like the interpretation of the theme wasn't as creative as it could have been, but overall it's still a pretty fun and interesting concept. The gameplay was engaging, and it was as addicting as it was challenging. I really wish I had some useful criticism to offer, but overall the game was very good. The only thing I feel like could use a little adjusting is perhaps the spawning of the creatures-- sometimes they really seem to target one side over the other. Also, the Chicken God seems a bit biased sometimes. I'm not sure if those things are intentional or just a side-effect of the RNG. Like I said, though, this is really good overall. Excellent work! |
| Dec 28 21:24:13 | 129h 44m | Make The Cut! | ♥ 1 | The dog barks made me laugh (not sure if that was the intention), but it was actually kind of catchy too. Very interesting game mechanics, I must say. All around, pretty fun game! I don't have much criticism to give other than the levels not really having any difficulty increase. Aside from that, you all did quite well for your first Ludum Dare. Good work! :) |
| Dec 28 21:45:00 | 20m 47s | Cheela | ♥ 1 | I hate to echo what other people have said, but these seem to be the weak points: graphics (very simplistic), audio (repetitive fast), and the gameplay (a bit confusing). I know it's hard to make a polished game in such a short amount of time, so it's all very understandable. It was actually very easy to play once I saw the gif at the top of the page, although it would've been nice to have an in-game tutorial. Also, it was a bit irritating because I never really felt in control of the units-- they just seemed to move totally randomly sometimes, regardless of where I tried making them go. It is a fun concept in my opinion, but I guess a few days just isn't much time to execute it very effectively. Kudos for making anything in such a short amount of time, though! |
| Dec 28 22:04:38 | 19m 38s | Death's Reward | ♥ 1 | Nice graphics! They're clean with very smooth animations-- also, it seems you implemented some post-processing effects (if so, good use). The mood was pretty decent, especially for a 2D side-view game. The gameplay started to feel a little repetitive by the end; I will say, however, that I was glad there were checkpoints. I feel like the theme could have been used more effectively, but overall, not too bad! |
| Dec 28 22:25:20 | 20m 42s | Dino Jump | ♥ 2 | The input wasn't very responsive at times (as mentioned in the game's description), but I was still able to make it through the level. The game has a nice retro feel to it, and it takes me back to my younger days of jumping off cliffs with Yoshi (although I'm not sure if that was the intention)! I think this could use more content, and perhaps a little polishing. Overall, though, not too bad! |
| Dec 28 23:12:27 | 47m 07s | Forgotten Heritage | ♥ 0 | I certainly didn't expect it to turn all demonic and evil all of a sudden, so good job on surprising me with that! The graphics are pretty good, in my opinion. Also, I thought the audio was really well done and helped increase the mood a bit. All around, an interesting experience! |
| Dec 28 23:31:51 | 19m 24s | Oh Those Bloody Angels! | ♥ 0 | The music is pretty good, although it would've be nice to have some sound effects as well. I personally like the pixel art. Overall, not bad for something made over the weekend! |
| Dec 28 23:56:57 | 25m 06s | Santacrifice | ♥ 1 | I wanted to go for a score of 1,000 but ended up only getting 658. :/ Score aside... The UI does feel a little incomplete, though I think the rest of the graphics are great. The tank movement does feel a little sluggish at times, as other people have mentioned. The audio was amusing. I will say, though, the god threw quite a temper in a relatively short amount of time. :P No, but seriously, this was a really interesting use of the theme. Really fun gameplay also! This was pretty awesome for something made in only two days! :) |
| Dec 29 00:17:46 | 20m 49s | Don’t eat CHICKEN ! | ♥ 0 | It's like a tower-defense... with a twist! Seriously though, this was a pretty clever idea! Some audio would've been nice, but I know certain things tend to get left out with so little time to make the game. Needless to say, it's a little incomplete and I'm sure there's more you all were wanting to add in. Overall, this isn't bad for something made in only a few days! |
| Dec 29 14:18:39 | 14h 00m | Gods must be hungry | ♥ 0 | Awesome visuals, in my opinion! The audio was superb, and really intensified the mood! Fun gameplay, although a little difficult for me-- but that probably has more to do with my skills than the game itself. This is pretty awesome all around! :) |
| Dec 29 14:46:14 | 27m 35s | Piper's Quest | ♥ 1 | Very fun gameplay! I felt like Spider-Man swinging across, lol. The visuals are very nice in this game, although not very animated (understandably, since you only had three days). The cutscenes were awesome, and so was the voice acting! The music was quite vibrant; all around, the audio was fantastic. The theme felt just a little forced at times, and I feel like it wasn't implemented in the most effective way-- but that's alright, because everything else totally made up for it! This game had a nice, happy ending that made me smile, which doesn't seem like a common thing in this Ludum Dare. Overall, this is a pretty awesome entry! :) |
| Dec 29 15:08:01 | 21m 47s | Sacrifice to win | ♥ 1 | I love how an actual platform is generated, as opposed to spawning a bloody corpse like most games seem to do. Graphics are nice-- the character looks like a less round, slightly odd-shaped, but equally cute Kirby! The in-game background helped the mood significantly, so good job on that! Sometimes, the positioning of the platforms that spawned felt just a little off. There also seemed to be some volume balancing issues (some sound effects being much louder/quieter than the others), but the actual sound effects were nice. It would have been nice if the game had some more levels, because as it is now it's fun but short-lived. Aside from some of those small things, this is a pretty good entry! :) |
| Dec 29 15:33:13 | 25m 12s | The Sacrificer | ♥ 1 | I hate to echo what others have said, but the gameplay gets repetitive pretty quickly. I basically just sat there left clicking nonstop. It would definitely be nice if there was some way to win. What actually made me lose was purchasing a tower too fast-- I did it as soon as I had 50 life and I died upon getting it, lol! This isn't terrible for something made in only a few days, though. Kudos for completing your fist Ludum Dare! :) |
| Dec 29 15:52:58 | 19m 45s | The Smuggler | ♥ 0 | I really liked this! I didn't make very good decisions in my first playthrough, but the second time went much better! The music sets a rather uneasy mood, and makes you feel even more tense while deciding what to do next. Good job on the narrative, I thought it was pretty good! Overall, I think you did quite well in only a few days! |
| Dec 29 16:29:12 | 36m 14s | Leave Them Behind | ♥ 0 | Aside from the simple characters, the visuals are actually very good! The game mechanics were really fun, and I think you did an excellent job on designing the levels! There's really nothing useful I have to say, because it would just be something obvious and more or less a side-effect of the time limit (such as the unpolished UI). Overall, though, I think this is a really good entry! :) |
| Dec 29 16:58:41 | 29m 29s | Timmy The Wizard | ♥ 0 | That post-boss sequence made me laugh-- I wasn't expecting a voice to start speaking to me like that! It did lessen the mood just a little at the end, but it was hilarious (in my opinion, at least) and very unexpected, so that totally made up for it! The camera lerp could probably be adjusted a bit, perhaps so the camera stays one step ahead of the player, rather than behind; it could also use an increase in speed. Aside from that, this was wasn't too bad! It definitely has my favorite ending out of all the games I've played this Ludum Dare, so good job on that! |
| Dec 29 18:23:21 | 1h 24m | It Must Be Fed | ♥ 0 | This was pretty fun! Not sure if there was an end to it, but it was definitely very interesting. The retro graphics and audio were really nice! I loved the dialogue between the cultists throughout the game. Also, I feel like the use of the theme was a little more effective than a lot of other games I've played, so good job on that! Overall, this was really good! It could be awesome to have a larger version of this with a few more features. :) |
| Dec 29 19:20:49 | 57m 28s | TechnoAnxiety | ♥ 0 | At first, I didn't realize I had to jump on the mines (my fault for not paying enough attention to the description), but once I realized how it all worked it was fun to play. Good job on the music! I do wish there was a way to move without having to click repeatedly, because boy is my hand tired after that! 😆 Aside from that, though, this isn't too bad! |