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Apr 30 09:03:34 Town of Currency ♥ 3 For my first couple deaths I had a score of less than 100 and it went straight to the high scores, and I was confused about what to do with money. Only after I scored >100 did it tell me that you can buy a new life for 150$, and only after getting the extra life (and killing a lot of aliens) did things really pick up. The late-game part of the game where there are aliens attacking from all directions at once was fun. I like that the enemies pause to warn about their attack and that some of them get smarter as you progress. The short range gun also worked well with the pause since I found it is often good to run toward the enemy rather than to run away. I would have liked to have some sort of movement ability so that I have more to do than just walk and shoot, and I also would have liked enemies to spawn more frequently in the early part of the game. Also: I currently lead the high scores at 387! Good luck future players.
Apr 30 09:23:25 19m 51s Adelph ♥ 0 The main Adelph folder contains both the game and another Adelph folder which also contains the game. The default movement controls (Horizontal and Vertical 1 and 2) according to the unity launcher appears to be: Q D Joystick1axis1 S and Joystick2axis0 right Joystick2axis2 down By trial and error I can find that player 1 moves with Z Q S D. I don't know how player two moves vertically. I recommend re-uploading with more normal default controls (W A S D). Escape didn't quit, but alt f4 worked. Aside from controls though, this is not playable if I only have one display, right? It would be nice if there was a split-screen option, even if it meant that we accidentally see things that we arent supposed to see.
Apr 30 09:36:23 12m 58s Hospital Horrors ♥ 2 The elevators blend into the background, which makes them hard to see. I kept hitting them on accident, and missed some souls because of this. Showing me upgrades that I cant afford confused me. I didn't notice the souls counter in the corner because it has no color or image, and thought souls were my energy thing which is more obvious in the UI. The energy / ammo mechanic was frustrating. I feel like I wasn't spamming shots, but it still forced me to frequently duck around corners and wait to recover energy. The pixel perfect collision with decorative objects felt odd. For example, why cant I walk though a bottle? The spread on the 3-shot was so wide that it was hard to make use of it. I liked the art and projectile / particle effects a lot.
Apr 30 09:52:46 16m 23s Just Another Sad Ghost ♥ 0 FYI you might want to rename the file to something more descriptive. I've downloaded a bunch of LD games, and had a hard time figuring out which file was for this game. I assume the fortune telling ball is the end of the game. I'm not sure that I understood the story. There was a delay from when I touch the crystal shard before I actually beat the level, and during this delay I was pretty confused about what I was supposed to do. Not actually being able to shoot the enemies that are shooting at me was weird. The grayed-out skills on the skill-select screen confused me. It would be better if they weren't shown. The ghost is kind of cute, and the text that appeared as I walked on the first level was nice.
Apr 30 10:09:53 17m 07s Oil Pirate ♥ 1 On the 'Goal' level, I had a large stretch of empty water. I wonder if this was because I steered too far to one side or the other and went around the enemies. For a long time I thought I had to dodge the cannonballs, but I eventually figured out that I need to dodge the explosions that the cannonballs create, not just the ball. I couldn't find any downside to holding the boost button, and it usually let me outrun explosions. I like the art, I like the nearby enemy indicators, and I like the arced projectile that my ship fires. It would be cool if the enemy ships also fired arced projectiles with indicators for where I need to dodge instead of the straight-line + explosion that they fire.
Apr 30 11:09:55 1h 00m The Vampire's Prisoner ♥ 2 I pushed the switch and collected the "bag", but I couldn't find any use for it, any way to interact with the chest in the top-left, or any point to the torches (I turned them all off). The need to refill the health thing and collect water didn't seem to add much to the game, but it wasn't too hard. It would have been nice if there was an animation to let me know when blood is collected. Moving more slowly when low on blood was not fun.
May 1 06:27:30 19h 17m README.btc ♥ 3 Typo in manual: Dscribed Puzzles and computer interface were cool. README confused me. I guess it is notes to self, but it used YOU initially and then I. Also why would notes to self be in README? I kept trying to do things like drag windows around and reorder them because of habit. For bitcoin validation: I would have liked feedback of whether or not my puzzle answer was correct (I think I was always correct). I was initially unsure about whether it would be possible to do all blue + all white at the same time, but I figured out that it will always be one or the other. There's a level where you can have a laser go through a 4-corners and hit the thing that blocks 4-corners. This was weird because it's a sort of self-contradiction. (https://imgur.com/a/QnOItdO) Teleporters have IN and OUT variations. I only figured this out because a teleporter was randomly not working and I looked more closely. They are visually very similar. The hacker and inflation copypasta in news is pretty long, when they could be one line messages with a ... I dont know what is the point of hacking or inflation. I bought servers and defense early and didn't seem to have enough money to purchase inflation. I usually forgot the codes of the transactions requested by email. The way to donate was subtle, I noticed it after spending my money on other things There was an email about a transaction with no recipient number, which confused me because I'm dealing with lasers, not numbers. I would have liked if every puzzle started in a state where no dots are lit up and no 4-corner blockers are hit. Overall, the game is very cool. I got the 'Life is nothing' ending.
May 1 06:54:48 27m 18s Wu-Wei ♥ 2 This game appears to be playing in a resolution equal to my monitor (1920 x 1080), but it isn't actually running in full screen mode, so between my window's border and gamejolt's overlay, it doesnt fit and I have both horizontal and vertical scrollbars. On level 8, the saws movement pattern is not obvious, and I need to follow them very closely. I keep clearing the desired blocks, making it to the right side and back, but they kill me just before I fall to the star. It would be nice if they went further left and didnt go as far right. Music is a bit repetitive. For the minotaur, I don't see any potion to drink. I didnt see an option to kill him. The hitboxes for me and for obstacles could have been a bit smaller. In general, levels required a lot of precise running and jumping. In general I like to be able to move and jump with different hands (so arrows and Z as optional controls). You could mention Mouse, Space, Escape in the description (for controls). Escape goes back to the title screen instead of the level select screen for some reason. I went back to the rat and killed it, and then back to the minotaur and it attacks me, but it didnt kill me (and I lost the ability to move).
May 1 07:19:01 24m 13s Mobile Protection Unit HEADLESS ♥ 3 This was super confusing initially. I thought I was either all 3 mecha, or just one, but it turns out I am the white and green characters but I am not the yellow one. I had no idea what most of the 3-letter words mean so I had to use trial and error to figure out. MOV : give a move command DEF : Done with this unit DOR : Shoot? ACP : Accept? Why not OK? BAK : Back? I assume that I always want to either move + shoot, shoot from where I am, or just move (because I have no weapon). The game gives me an option to move when I have already moved. I don't know why I would ever want to choose Back, or why I would want to not auto-end turn after moving when unarmed. It seems that I can shoot regardless of cover. I don't know which tiles are safe for me (can it shoot diagonally? does it have a max range? Do I need to be immediately behind a building, or can I be further behind?). I guess "Too slow" means I didn't attack it this turn. I seem to start without a weapon, and I didn't see any visual indicator of whether or not I have a gun. Is shooting it twice on the same turn a good thing? I got soft-locked once when I left a unit out in the open, but it didn't happen again after a restart. I used up 3 guns, and couldnt find a 4th. At this point despite me not shooting, the virus took effect. Carlos was able to walk into a building on the turn before the virus took effect. At this point I just pressed X every turn, but I did not know if I was supposed to be running away, using cover, or what. After figuring it out, the mechanics seemed decent, the art is cool, and the dialog was fun. I don't know what the theme connection is.
May 2 07:53:42 24h 34m Escape from Hell ♥ 2 The art is nice. When I first died I kept pressing space because thats what the on-screen text told me to do, but I was actually supposed to talk to the guy first.
May 2 08:04:53 11m 11s Gold Digger 2084 ♥ 2 Wave 9 and score 12000 on the first try, and Wave 9 score 18000 on the second try (getting more money but playing a bit more dangerously to do so). The game is fun, and gets really hectic when there are ranged enemies. Pretty cool game. I would like to have a bit of time to react to the enemies at the start of the level, and I'd also like it if I could pick up money from a slightly larger distance (I sometimes run at money and miss it). Does money do anything other than score points? The description mentions something about bonuses that I don't think I ever obtained.
May 2 08:27:26 22m 33s Fateshift ♥ 2 There's a full screen button in itch.io, but it doesn't change the game's resolution for me, so 3/4 of the screen is black when I use it. I was once offered two of the same item at once. The item descriptions were funny, particularly because the rest of the game seemed kind of serious. I like the art, and liked the block and parry mechanic. I died on level 6 my first two runs, and level 17 on the third. I got decent at reflecting damage, but the little dudes that attacked super quickly were problematic for me. It seems lifesteal doesn't work on either reflected damage or on the damage dealt by my special abilities, but I could be wrong. Some attacks didnt have the yellow particle, and I wasn't really sure what was the right time to parry other than trial and error.
May 3 10:08:03 25h 40m Mine Corp. ♥ 1 Really pretty. Needing to click constantly can be annoying though, I would have liked if I can hold the button. The UFO had so much health! I threw so many attacks at it, and then 2 more came at once. I lasted 251 months.
May 6 07:47:42 69h 39m Soul Searching ♥ 1 The concept is interesting and the art is really nice. I talked to a bunch of people, and some are homeless, greedy, old, or have a family, but I didn't see any obvious "right" choice, and it wasn't clear to me that any of my choices matter (Do people react if they lose family members? Is the number of jobs related to the population size?). Was there any way to make progress or any victory condition? I don't think the difficult and risky platforming adds much to the game. You could still have all of your exploration, people to talk to, and ethical choices even if there was ground to stop you from dying when you fall and ladders to go up and down.
May 6 08:15:15 27m 33s Sigillis ♥ 2 The main mechanic is very cool. - There is a lot of time where I have nothing to do because the enemies are offscreen. It would be great if the symbol to draw was always onscreen (either because the enemy spawns onscreen or the symbol to draw could be on the edge of the screen when the enemy is offscreen). You could also have all enemies come from the top. This issue of offscreen symbols was even worse when triplets appeared because I have to do them in order and the first of three is still offscreen. - I always set my life to a super-low nonzero value, and think it is always correct to do so. - Some shop text went off the edge of the screen - It would frequently adjust my drawing to some other shape (like a triangle) even though I correctly drew a shape. Why not adjust it to the shape that I drew? - I can't see the cooldown of all of my spells that do thing because of the random attack spells in the scrollable list. I don't care at all about that list of attack spells. - Some spells seemed to start on cooldown when I buy them. I died trying to cast these spells to try them.
May 6 08:27:29 12m 14s Pourparler ♥ 1 I am very confused about what the effect of the different actions that I can do are. Also I don't know what triggers the gunshot sound or what to do about the 100% fear it seems to cause. On my first try all hostages escaped and I died. On my second shot I was alive and a hostage died.
May 6 08:46:59 19m 30s Les liens du sang ♥ 1 The concept is very unique, and it seemed like there was a lot of content in terms of random events and randomly generated people. When I lost (no heir) I still had a bunch of unmarried people. Were they all the wrong gender then? Some random event set my blue-red-black-white icon to 0 and another set it to 100, so I kind of started to ignore that deciding it was very random. It would be nice if the random event outcomes showed me the status change. It was interesting to see the dialogs of things happening, but it was hard to decide what I should be trying for (other than money I guess). I think the hearts were related to the number of children, but I wasn't entirely sure what the symbols meant.
May 8 01:14:17 40h 27m Twitchlings ♥ 3 The concept is very cool and has a ton of potential. I would really like some more explanation of what is going on though. I missed the twitch channel description initially, but even it omits some details. I think the game is cooperative and the things that I buy do not belong to just me. I don't know what anything does though (I bought some cows and they walked off the right side of the screen and then are gone). Also, is silver = 100 bronze and gold = 100 silver? I think that animals are single-use sources of food. I don't know what the "leaf" indicator above a person means. I think hunters are the ones that kill animals. For the UI, it would be great to see numbers for the population, the number of houses, the number of fields, and the food production and consumption rates. Edit: '!status' is helpful (though hungry is always the same as sleepy?), '!count' doesn't do anything.
May 9 06:11:50 28h 57m Lifeforms In Space ♥ 2 Fighting for resources and upgrading my fleets is fun. The wall of text at the start was really intimidating. It showed icons, but it would have been cool if it showed pictures of things being done to put it into context. It might also be possible to use fewer words and shorter sentences so I can read it quickly. For my first battle I had no idea which ships were mine since they look the same. And then I thought maybe the attacker is on the left, and when an enemy attacked me on their turn I was unsure of which side is me. I eventually figured out I am always on the left. When warping around, it seems there is a fog of war effect, but I do not know which tiles I can and cannot see. Is there a way to create a new fleet? Also, what do the purple glowing areas do?
May 18 20:10:48 229h 58m Debtors' Arena ♥ 2 I lost my first 4 fights. On my 5th and 6th fights we died at the exact same time, but it counted as a loss. For the 7th fight I tried pausing between attacks to see if that reduces the damage taken, but I couldn't tell if it was working and I still lost. On my 9th fight I tried running circles around my opponent and only attacking after they have already started an animation and are facing away from me. I finally won a fight! but it was still close and took a long time. The same technique won another fight, and then I bought a sword, which made the next match faster but my strategy was still the same. The match after that my opponent seemed to hit harder than me and I lost. The left/right ear alternation of the menu music bothered me. Fighting music is OK. It would have been nice if there was visual or audio feedback when you hit the opponent. I was often unsure of whether or not I am facing in the right direction.
May 21 05:50:07 57h 39m Temerarious ♥ 1 I got to Sebastian, but he seems too strong. I half killed him over many turns, but then he got stronger, debuffed my max hp, buffed his own attack and one-shot one of my characters from full health with the dual attack. My remaining character got him low, but health debuff + Triple-attack killed them from very close to full health. My characters were both level 4. Vervana didn't seem to work as a revive (during combat). I tried twice but it only healed the user, instead of reviving the target. The game seems reasonably well made. I liked the way that I can discover elemental weaknesses.
May 21 06:01:12 11m 05s A Pirate's Reward ♥ 1 I got to a reward of 1328. The art is really nice. Aiming is a bit awkward, particularly because I can't turn while stationary. I like that because I shoot to the side while enemies shoot forwards, I can flank them.
May 21 06:07:18 6m 06s Piggy bank ♥ 1 174m for my first try. Didn't see the number for second try, but it was a bit further. The tradeoff of platforms vs life is very interesting. Walking around the circles and jumping from circle to circle felt smooth. One thing I wondered is if different size or color circles provide different amounts of money. Edit: score of 369 later
May 21 06:17:49 10m 31s Legend Of the Red Demon ♥ 0 Some nice visual polish with the distortion and colors. Hotkeys were also occasionally convenient. After getting all of the upgrades the arms dealer sold me some " " for 50g, but dope that I am I paid for it. Not a lot of depth to the gameplay, but a cool entry.