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mgoadric

Feedback comments for LD43

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TimestampSince previousGamemgoadric's comment
Dec 4 17:00:10 Sacrifice to Survive ♥ 0 Interesting game, definitely needed some sacrifice to win. Took me a while to figure out that the weapons and bullets would only work on the red enemies, I tried to shoot my followers to get them out the way, after around 50, they had me surrounded! Then I discovered what the buttons would do, and I finally got rid of them. Couldn't find most of the red ones for a while, then saw them all clustered together in one place. Was down to the last one, and made an enormous speed boost to find him, but I was able to escape the bounds of the world, and then couldn't get back in! Also, I couldn't get the options menu to work for me. Thanks for making it, congrats on finishing your first Ludum Dare!
Dec 4 17:19:31 19m 21s Tim's Christmas Nightmare ♥ 2 Nice setting and creepy intro. Awesome animations and lantern lighting! Was difficult without any weapons, just trying to roll as much as possible and avoid everything. Couldn't really avoid the lasers. What did the snowman with glasses say? I did find a candycane when one of the monsters fell into a saw, was that a powerup? I liked that you could make progress and respawn at later points, but the continual loss of 3 presents when I died was discouraging. I made it to the tunnel of spinning death saws.
Dec 4 18:35:03 1h 15m Don't worry about the ballast ♥ 0 Great concept! I felt as though I was as the whim of the prevailing winds, didn't get to the end but once, because of a great windy start. Once was stuck at the beginning, couldn't fight the wind. The first time I tried the ballast, I thought there was a bug, because I picked money but the dog went out, then noticed that they kept shifting. Good mechanic, but was unexpected the first time. Nice graphics. I got the cop blimp to spin through the air when I hit them hard. Fun, just wanted more control.
Dec 4 19:04:26 29m 23s Vikrifice ♥ 2 Nice work! I liked the double-jump, excellent artwork! Did I need to collect all the skulls? I picked up the cat, to tradefor the pig, but I think the first level ended before I got all the skulls. So much pig blood!
Dec 5 15:51:18 20h 46m Blood Typer ♥ 0 Great job finishing your game! The walking and biting animations were very nice. I tried to understand the goal of the game, but I failed. I couldn't seem to get in the hospital, the door opened and closed, did it have an effect when I got close to it? There were bags of blood in the upper left, but they just kept getting lower on blood no matter how many people I attacked or what their blood type was. Also, control+arrows was the key combo for swapping screens on my Mac, taking me away from the browser every so often.
Dec 5 15:55:44 4m 26s Views ♥ 4 Very cool idea! Good job! 😄 🔝
Dec 5 16:07:05 11m 21s Flying Slime ♥ 1 Scratch, hooray! I tried to shoot for a while, but didn't know that I needed the blue potions. Would be nice to have a way to restart the game, the big red head moved again when I hit space after dying, but nothing else started.
Dec 5 18:24:13 2h 17m Little Kingdom ♥ 0 I really like the idea of your game, and the large image above really helped me figure out what to do. My first run through I built a bunch of small islands, with no money, but wasn't making any money either. The next time, I tried to add a camp as you show in the picture, and now I'm making money? Not sure why I'm getting money. Does the little dialog bubble mean the villagers need that type of block? If I have the camp, then when I click on the main castle, it also shows the camp text overtop of the castle text... Eventually they demanded a fence which I didn't have the resources for, my gold grew exponentially, but then happiness declined at the same rate, and the game was over. I think you have the core of a fun resource building game!
Dec 5 18:39:34 15m 21s Gears ♥ 1 Nice innovative game! I wish I could have gotten further, I got stuck on level 3 where you had to go backwards and under the ledge, just couldn't get the timing right. The idea of interlocking gears for movement is cool, I wish the animation of the gears on different levels would reverse, right now it looks like the teeth of the gear are passing through each other instead of binding like actual gears. Great work!
Dec 5 18:56:43 17m 09s Ascension ♥ 0 Nice movement on the minions, would look cool with some animations on the sprites. Sometimes I just moved back and forth to watch them change positions. I think I was always able to shoot lightning even when the meter was empty for it. I also didn't know where I could walk or not, it looked like there was a wall in the upper left, but I couldn't go through the water near it either? I'm not sure what the fruit or bones or gold were in the game, I kept seeing my numbers go up but never saw them. No matter when I died, it always said I ascended, which sounds like a win condition message, but it felt like I lost.
Dec 5 19:30:57 34m 14s Rampio ♥ 0 Unfortunately I wasn't able to get the game to open on my Mac, using the Mojave 10.14.
Dec 5 19:43:17 12m 20s NOPE ♥ 1 Excellent mood and theme integration! This was very tense once [NOPE] started to happen.
Dec 5 20:12:29 29m 12s The Mist ♥ 2 Very nice! I made it 26 days before I ran out of faith. I agree it needs some balancing, I knew I would run out of faith for a few turns but there was no option for me to rescue it, and I had to keep playing. Great graphics to match your theme!
Dec 5 20:32:09 19m 40s Unnecessary Evil ♥ 2 Very nice sprite animations! Cool mechanics that you only learn by playing the game!
Dec 5 20:47:42 15m 33s Esus ♥ 5 Nice graphics! It didn't always give me the option to sacrifice when I needed too, took a couple of hits in the beginning with the bird to get the sacrifice menu. I liked how they were tied to your abilities in the game that you needed, only through play and failure can you figure out how to make progress.
Dec 5 21:00:48 13m 06s Split Soul ♥ 0 Nice idea, cool puzzles to solve! It took me a while to make progress with the controls being very precise. Also, I fell off to the left on the first level, and it didn't restart.
Dec 5 21:09:28 8m 40s My First Ludum Dare Game! ♥ 0 Congrats on finishing your game! I also ran off the platform, went in search of enemies and didn't see but one.
Dec 5 21:15:18 5m 50s Perilous Passage ♥ 1 Great execution of a simple idea! I liked discovering that I could move a bridge when there were cars already on it. "Officer down!"
Dec 5 21:22:29 7m 11s A Bird in Paradise ♥ 1 Nice theme, is it correct that you fly faster when the mouse is further away? A little bit repetitious. Wasn't sure how many points I was getting, would be nice to show it at the "R for respawn" screen, when I played I didn't see any feedback on points in the web version.
Dec 6 16:17:40 18h 55m Volgar ♥ 0 Score of 12798.75! For a while I didn't understand that the building in the center was the church to be upgraded, then my engine really took off. Easy to pick up mechanics, enjoyed the flow and tech tree. Were the sacrificed villagers at each stage selected randomly or in order of creation? Hovering with the mouse to see the number of workers was a little tedious, would be helpful to overlay the number graphically. Very nice game!
Dec 6 16:47:19 29m 39s Wild Heat Showdown ♥ 1 Nice procedural generation! I agree with earlier feedback, missing the cursor and controlling the gun with the mouse was very difficult to manage, especially when jumping. The camera movement was so focused on the character I was having trouble trying to follow the action. I didn't even focus on the minimap, just trying to destroy the enemies, but I didn't make much progress. Will have to go back and try another approach next time.
Dec 6 16:59:25 12m 06s Rain Away ♥ 2 Nice entry! I wish I could have changed gravity in mid-air sometimes, it felt like I had to hit the otherside before using the power again. I really liked how the level changed up each time, but felt like they were familiar by using the same building blocks in a different order, kept me on my toes the whole time!
Dec 6 17:12:00 12m 35s Antlerman ♥ 0 Cool idea! I like the animations for your sprites, and the color scheme. Enemies came at a nice regular pace to keep me moving and searching around the game. I never found the altar. It felt like I shouldn't be able to run through the trees, but then I did and there were no collisions on them.
Dec 6 19:30:17 2h 18m Be The Bridge ♥ 1 Nice idea for a game, it gets hard when your vision scope is so small and there's no way back. I would put a symbol at the end trigger for each level so you know where you are trying to reach, I was surprised to finish level 1 and jump to level 2.
Dec 6 19:52:42 22m 25s Sacrifices must be made ♥ 1 Good job! I liked how you have to peek inside building to find the NPCs that will help you when you get them to escape. I was overwhelmed by the blobs until I realized I could get them in an alley, because I couldn't shoot up or down.
Dec 8 03:03:11 31h 10m Hunger Sings ♥ 1 Great narrative, excellent graphics! I really liked the grass waving and color scheme.