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mgoadric

Feedback comments for LD42

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TimestampSince previousGamemgoadric's comment
Aug 14 19:39:04 Cherrytales - Cherryboy and Briar Princess ♥ 1 Also crashed on me a few times in the web version. Great groove in the background music, and sweet graphic, very novel theme! I didn't realize there was a pick-up and deliver mechanic with the mushrooms for a while, and it took three times before I saw that I was collecting roses. I wanted to give them to the princess. I liked the briar growing mechanic, slow enough you could make progress.
Aug 14 20:06:51 27m 47s Snakescape ♥ 2 Got stuck on level 3. Nice twist on the snake mechanic. I once lost all my body pieces, but couldn't eat any eggs even through I still had a head. It was frustrating to get stuck and have to hit R to reset and lose all of my progress just because I went in the wrong way somewhere. I liked how you needed to think about traveling over the holes just right.
Aug 14 20:17:32 10m 41s Aura ♥ 1 Nice clean graphics! It took a while to figure out why I was losing, and the relationship between keeping people away and my meter going down. I found it easiest to make progress if I didn't move all the time but stopped and let other people move away. How did the purple things help me on level 2? I never understood why I needed them. I liked the boost mechanic, very smooth movement.
Aug 14 20:28:40 11m 08s Plant's Conquest ♥ 2 Great idea for a game! I was very confused by the second level. I noticed the icons in the corner but had no idea what they meant, I was just clicking for a very long time, it would be helpful to have some intuition that dragging is necessary. Somehow I made it to the end and took over the world!
Aug 14 20:38:30 9m 50s Onion Ring ♥ 2 This was fun! I landed on the panhandle once. I never won the game, the blue onion always got the rice first, I struggled to move in the direction I wanted. Beautiful scenery and funny movement :)
Aug 15 16:02:40 19h 24m Running Out Of Space ♥ 1 Nice set of games. I liked the simple graphics and color palette. I found all but the thrust game to be too easy, while thrusting was very hard. It was frustrating to restart with a different game instead of being able to try again at thrust. I never got it right.
Aug 15 16:17:30 14m 50s Crowdy Planet ♥ 1 Beautiful music and graphics! Very smooth movement when the planet shrunk and grew as I had more or less crowdies. I wanted to keep playing this game! It was jarring that the camera moved every time I cloned. I could not keep the illness away fast enough. What was the difference in colors for the illness, was it severity, or different strains? Red ones looked very sick :( Thanks for posting this game!
Aug 15 16:23:38 6m 08s At the lab ♥ 1 Managed to get myself stuck pretty easily surrounded by walls. I like the way the walls changed the gravity and twisted the whole room around, not just you. Was there a way to control what way the wall would point when it popped out? This could be the start of a nice system, good luck with future revisions.
Aug 15 16:37:01 13m 23s High Tide [html5] ♥ 2 For each tide level, I just stood in the upper-right corner of the island and shot my lasers alternately left and down. Was confused by the first crab that took two beams to kill, I thought I missed it or it was a bug since there was no indication it was a bigger crab. I like that the sounds were of crashing waves, nice fit with the theme.
Aug 15 16:58:44 21m 43s Herding Humans ♥ 1 I managed to throw a human on top of two boxes! The graphics looked nice and smooth, cool animations for the humans. I found it very frustrating to move the robot, the back speed was slow and I couldn't turn well either. It was hard to move "forward" since the orientation of the robot did not match my view point.
Aug 15 17:19:07 20m 23s Quicksort ♥ 2 I found myself coming up with new organization schemes, great use of color, number, and letter to let the user design their own way of remembering what boxes they put where. I think if I spent more time playing this game, I could do well like @spacemonkey :) Great work!
Aug 15 17:22:58 3m 51s SPACENGERS ♥ 0 Could not get past the intro screen and shooting comets in the web version using Firefox.
Aug 15 17:29:37 6m 39s Mars Defender ♥ 2 Very fun sound! Great use of free assets to make your game. I played for a while trying to keep things clean, and then just sat back and enjoyed watching the rovers pile up and shake from their RigidBody collisions. The rockets from the sky felt good, but the rovers just popped in, maybe they could move in from the side of the screen, or drive in over the horizon?
Aug 15 17:38:35 8m 58s Drown Drown Revolution ♥ 0 I enjoyed playing your game! I found it confusing at first that you used arrow keys, which are stacked on the keyboard, instead of four keys in a row like ASDF, since the teeth are laid out in a row, but my mind slowly mapped and caught on. Were the drops preprogrammed to follow particular beats in the song or randomly generated? Excellent bubbles, the graphics while playing were nice, the menus were a little pixelated. Thanks for making this game!
Aug 15 17:55:34 16m 59s Passengers Tetris ♥ 0 Once I read the rule about matching 3, I was able to play the game well! Since it was a 3D game, I wanted to rotate the pieces in all 3 dimensions, felt very constrained when I couldn't. Nice shiny person model :) Good work!
Aug 15 18:11:45 16m 11s The Dream of Becoming Too Fat ♥ 0 I also found the strategy of running one direction and rotating the world to earn me the most points. Nice clean graphics. I wanted an indicator of when I was almost too fat, the game felt like it abruptly ended for me. Good innovative way to move, crazy dream!
Aug 16 15:22:16 21h 10m THEY CAME FROM OUTER SPACE AND YOU'RE OUT OF SPACE! ♥ 0 I got it to work on my Oculus Rift with Steam VR running, hooray!! I managed to pick up the hammer and swing it at the flying trees, only made it about 45 seconds each time. Were there other objects? I didn't see a way to "walk" with controls, so I was next to the bench the whole time. The game said jump, but I couldn't find a control that let me do that, or have it react differently if I physically jumped. Was able to somehow put the hammer outside my safe zone and couldn't get it back one time. Great idea for a game, I was twisting and turning to see where the next tree would come from.
Aug 16 15:47:58 25m 42s Space Cows ♥ 1 Eventually figured out how to keep it going, made it to 178 months. It was very hard to get the initial spice collection started and make a ring of fire around the hut, but once it was there it was sustainable if I paid attention. What was the algorithm behind how the darkness moved? Great connection to the theme, thanks for making this game!
Aug 16 16:10:02 22m 04s Rebound ♥ 3 I had a great time playing this game, made it through a couple levels of the spikes. Very nice puzzles, achievable but took thought to see the right way to approach them. Simple and very effective graphics. Excellent entry!
Aug 16 17:50:35 1h 40m Pizshariah ♥ 0 Interesting take on the theme. Why is there so much camera shaking? I was required to be in two stations at the same time, and couldn't help but lose. Might work well as a team game.
Aug 16 18:24:20 33m 45s The Man of Mail VR ♥ 1 I got your game to run on my Oculus! This was fun! Definitely felt like I was running out of space. The first time I ran it, my touch controllers couldn't be found, so I just watched the boxes pile up around me. Second try they worked ok, most of the boxes and conveyer belt were at the edge of my perimeter and the sensors were lost sometimes. Windows didn't want me to run your game because of the unknown publisher of the .exe. The game never had an ending, so I just threw boxes around for a while enjoying the physics. Thanks for making this game!