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mgoadric

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TimestampSince previousGamemgoadric's comment
Apr 28 19:23:52 LD-38 SUPER SMALL WORLDS ♥ 1 I like the background music. Your levels feel well-thought out. The collider seems very large for the top of surfaces, I could walk off the edge of most things without falling down, which saved me in a number of places :) I felt odd without arms on the character, and the large pink humanoids in the background were somewhat creepy to me. On level 2, there were some stairs that looked reachable at first, but were too far back to ever walk up; I wanted to get to them but I didn't see any way to get there. I really like the art and font for your loading menu, good work overall!
Apr 30 06:52:34 35h 28m The Small World Finally Finished ♥ 0 I got up to a 64 score once I figured out what I was doing and that the spaceship could deflect. I wanted to be able to shoot the bombs, but deflection was more interesting after I got it working. I'm not sure what the blue orbs were for, I could tell they didn't damage the planet, but were they beneficial somehow? The left/right movement of the ship was rather severe and quick, this made the game somewhat harder than I expected. Good work!
Apr 30 07:03:18 10m 44s RC kitchen Throwdown ♥ 3 I made it to 1:55 until I ran out of battery. It took me a few times to notice that the grey cylinders were improving my batter life. Cool sound effects for the dog! I felt a little queasy with the shaky camera movement. Wasn't able to make it to the food bowl you depicted above, but I did get the barbell rolling :) Great idea for a small world :)
Apr 30 20:13:03 13h 09m Microms' World ♥ 2 Your graphics are excellent! I got up to 2325 points, lasted 10 years. Very hard to balance sending them off as weapons, vs needing them around to survive. I could drop multiple into the catapult at once, but only one would launch, the rest dropped back to the ground. The dropping plants collided with each other, where one moved another growing plant out of the way, felt odd to have a plant already in the ground shift position. I got to a point in one game where I didn't have any Microms left on the ground, but my food kept going down. Do the plants eat food too? The aiming of the catapult was very well done, simple and effective. Good game!
Apr 30 20:29:40 16m 37s 3 Brothers ♥ 0 I was able to kill the brothers without swinging the sword, just running into them at the right angle. Interesting perspective shift, looks like a 2D game at first, but once you get movement it feels otherwise. Looks like a good start to a combat mechanism, if the red characters moved autonomously it would help.
May 1 04:07:45 7h 38m Booster's Day Out ♥ 2 Nice graphics and physics! I wasn't sure what the goal was until I saw the second video in your post, I just putted around crashing into things. I like the idea of the tutorial as you go, but I could go anywhere with the A/D controls, making it very easy to miss what you were trying to lead me to do. I liked the pause before starting the next level, but wasn't sure why the trail continued after a crash. Crashes looked really cool. I want to keep playing.
May 1 04:29:27 21m 42s Statera ♥ 2 I really like the idea of this game, with the rock/paper/scissors predator/prey model going on, with the player as the smiter to keep control. I made it 161 seconds once I figured out what to do, I forgot about the Meteor option, that would have really helped once the exponential explosions started. Nice look and scrolling around the world, I always knew how many of each animal there were, even if I couldn't see them. Great concept! Also, I played it on my mac, and I had to go into the app folder and reset the permissions of the executable in order to run it. Not sure if that was just me or if others had that problem.
May 1 04:52:07 22m 40s Room Number ♥ 2 Nice idea, I like puzzle games :) I made it through all the puzzles and enjoyed them :) Excellent graphics, I really liked how the portals worked. The music became very repetitious by level 2. In level 3, I figured out how to solve it, but then I couldn't get the block to move when I thought I should. On level 1, I was led to believe that I needed to be next to the block, but then I could move it when I was heading away from it? I couldn't move it when I was adjacent after exiting the portal. Then on level 4, I could only move it a bit, depending on how far away I was? It was confusing. And the portals only activated if you stopped on then, I was expecting them to work if I just passed over them. I would love to seem more puzzles not based on the numbers concept, the basic mechanic was simple and lent itself to nice solutions. Thanks for the fun game!
May 1 07:44:11 2h 52m In Good Hands ♥ 3 Excellent graphics, the game looks wonderful! I wasn't sure why I was gaining on losing points. I eventually tried to get my people hit with lightening or meteors to see if I would lose points, and I did! I never saw the bears other people talked about. I only found out about the moving of the viewpoint with right click through experimentation, I missed it in the intro portion; I saw the left click icon, clicked, and by then the right one was gone too, saw it the second time through. Was delighted to see the people fall off the world when struck. Also, I wasn't sure why the game ended, I still had a population on the planet. Was it because of time? Very fun game, thanks for making this!
May 1 14:39:20 6h 55m Three of you. ♥ 1 I tried to play but it crashed my browser in Firefox :( Tried again in Chrome, it worked! The look is excellent! I really like the bouncy movement of the characters, such wiggle, and the follow mechanics for the fox and rabbit. It felt like I was moving slower than I wanted to, I was almost pushing the keys harder to make them run instead of lollygag. I wasn't sure why I needed all three characters. Did the different types of food help the hunger of each? I could only see one hunger score on the screen. I walked on the water for a while, because it looked so cool with the reflections.