Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Linus
Feedback comments for LD43
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| Timestamp | Since previous | Game | Linus's comment | |
|---|---|---|---|---|
| Dec 3 16:46:06 | An Adventure within a Deep Forest | ♥ 1 | This game was captivating, the tutorial was superb and wasn't dull at all with the way you integrated a story into the game. Something that I did not understood was that if you lose your ability to swim you can still jump over water that is 1 block wide. This took a while for me to figure out. I wasn't able to complete all levels, very difficult game. However, it was enjoyable. I'm not sure which level I got to, would be nice to be able to see that somewhere. Great job, it was fun to follow your development updates. 😃 | |
| Dec 22 14:12:57 | 453h 26m | Samurai's Legacy | ♥ 0 | Good game with a nice take on the theme. It was a bit glitchy sometimes and there was no way to reload the game if you got stuck which would help if you sacrificed yourself at the wrong position. The puzzles were interesting and the arrows were helpful but the collision detection felt off sometimes because it was hard to jump over the other dead samurais. Well made, music was good but you could have mixed in some more sound effects. Good job! 😃 |
| Dec 22 14:24:05 | 11m 08s | SATIATE! | ♥ 0 | First of, the sound effects were really well made. The grinder will give me nightmares :p The gameplay was a bit confusing to me because I didn't understand how to attract new people into my camp and yet I needed food so I sacrificed all the workers but no more came. Some sort of tutorial would be very nice to have as you stated in the description. The controls were interesting because instead of a traditional RTS game you actually played in the game as a character and you felt more responsible when killing people for food than you would have if you had implemented the standard box selection system. Well made game with a lot of content. 😄 |
| Dec 24 11:41:05 | 45h 17m | Defuse | ♥ 0 | Wow, this game was quite different. The difficulty scale was well balanced for a game made in 48 hours. Although the manual was a bit difficult to read and understand but I guess that's the point. The idea is perfect for a game jam but after playing a few playthroughs I'm sure the manual would be useless unless you had implemented some random variation to the rules such as the patterns or number of consecutive flashes. It was an enjoyable experience because I really had to focus to be able to memorize the instructions, this was enhanced by the beautiful music and quite simple but cool looking pixel art. Great job on this game :Smile: |
| Dec 24 12:00:27 | 19m 22s | Reactor Overdrive | ♥ 1 | Well made game with good attention to details. It's a game that has a lot of strategy to it, even some tactical gameplay as to where you should put the active tiles. It took a few tries of playing the game and reading the description and comments of the game. The tips after each game was another example of the level of detail you put into the game. It was quite helpful and I did understand a few key points of the game after reading through some of the tips. The UI could have been better because it was very confusing when I open up the menu which seemed to have paused my game but I still took damage, it would have been better to have integrated some hotkeys or HUD so you can always see the enemies attacking. Not sure why but there was no audio for me even though I played the game for a while. Would have helped to know whether the game was running or paused but I still managed to get a good experience. Good job overall! |
| Dec 24 12:17:15 | 16m 48s | Air Rider | ♥ 1 | Cool game with interesting and unique gameplay. It was fun experimenting with different speeds to see which ones worked well to gain distance. The theme was used in an interesting way here since there was seemingly no bad effects of sacrificing your passengers, it was only helpful because you would get further. Perhaps some penalty for sacrificing the passengers could be introduced but I guess gameplay wise there could have been a bit more depth to compensate for this as well. Great job overall! 😄 |
| Dec 24 12:19:25 | 2m 10s | Pixel Fight | ♥ 0 | I couldn't get the game to start unfortunately. |
| Dec 24 12:25:31 | 6m 06s | Volcano Fling | ♥ 1 | Hilarious game, simple gameplay but the sound effects and physics of the villagers made the game quite enjoyable. An animation when the villagers are being thrown would be really cool to see. Good job! |
| Dec 24 12:38:05 | 12m 34s | Chaos Shelter | ♥ 1 | Interesting idea of resource management, it was a bit hard to keep track of the resources running out so maybe some visual or audio to inform the player. Also I didn't understand if one zombie can gather more than 1 resource or if I had to delegate as many zombies as resources of that type I wanted (e.g electricity could have 5/10 available). The gameplay felt like I did contribute to the survival of the villagers but on the other hand if I didn't do anything except press space I survived longer than when I tried to interact so the difficulty seemed to scale with the amount of actions you do. I guess it adds a level of depth to the gameplay but I didn't understand how and when the difficulty increased. Also the random events were cool and made the game much more interesting. Overall great work! |
| Dec 24 12:47:18 | 9m 13s | Sacrifice Them | ♥ 0 | fun.png It was a lot of fun sacrificing yourself but I didn't really understand how it was a negative thing to do apart from lagging more and more, because it gave me more money and time. The music and sound effects were relaxing and the graphics were cool. I think that the game would be better with some more gameplay. Good job! |
| Dec 24 12:58:38 | 11m 20s | Volcano Island | ♥ 1 | Fun game with a lot of polish, it could have been replaced with a game where you click on a sequence of numbers on your keypad and it would have been the same game but without any sort of atmosphere or element of sacrifice. Great example on how important polishing is because I played the game for much longer than I would have had otherwise. Great job! |
| Dec 24 13:04:07 | 5m 29s | Oblation | ♥ 1 | Simple gameplay and the visual effects were really nice which encouraged me to continue playing. The sound effects were not as satisfying because they didn't really fit in with the relaxing feel of the gameplay and music. The art was excellent and was full of detail. Good job! |
| Dec 24 13:51:18 | 47m 11s | Coloremix | ♥ 1 | Great game, it was fun for a while but as you stated in the description once you understood the rules it was simply a matter of mixing colours to get 2 black dots and then 2 of the same ones and you can then destroy all the unwanted dots by combining with a black dot. It felt very polished for being a game made in only 12 hours with a very helpful tutorial. The sound effects were rewarding. Great job on this puzzle game 😄 |
| Dec 24 14:19:09 | 27m 51s | Effigies | ♥ 1 | Really good game with such a fun mechanic. Reminds me a bit of a rubik's cube, one move affects many things. It took some time before you figure out the algorithms you need to shuffle the effigies around. Having a move count score would be nice so you can try to improve the efficiency at which you solve the puzzles. Interesting take on the theme, it is not clear at first how the theme was used but my interpretation was that you must sacrifice positions in order to progress further. Sometimes you would have 2 of 3 effigies in the correct position but the last one needed to do some algorithm to be put in place. Great job! 😃 |
| Dec 24 14:31:04 | 11m 55s | Heat Shield | ♥ 0 | The game doesn't start unfortunately. Nothing happens when I click on HeatShield.exe running windows 10 64 bit. |
| Dec 24 14:39:12 | 8m 08s | Death Wish | ♥ 1 | Cool beat em up style game! The gameplay was fun and I like that you can dodge hits. Not sure if it is neccessary to have a button for picking up items, probably you could just have it so you pick up the items when you walk over them. Also it would have been really cool if you could combine movement with fighting so you can do kicks to knock out multiple enemies simultaneously. The theme here could have been used in other ways in the gameplay itself though. Great job overall! 😄 |
| Dec 25 14:14:03 | 23h 34m | We Were 5 | ♥ 1 | Well, I did play through the game and the story was interesting enough for me to think about the game afterwards. Quite the immersive experience, it felt like I had an impact when choosing which character I sacrificed and I figured I should keep Kevin alive to be able to transcribe the runes. However, I was confused why I lost because I did get through the central gate and met the Beast and tried to take a photograph. My only reamining options was to sacrifice everyone, it seemed impossible to avoid sacrificing yourself so that's what I did and then the game ended and restarted. I guess I might try to explore a few other options and see if your actions actually matter :p Good effort on this game, with a few more options and maybe a voice reading the story I think this would be a great game. **EDIT**: I did play through a few other scenarios and always got the same outcome, even though I managed to keep all 5 of the explorers alive. |
| Dec 25 14:35:48 | 21m 45s | Drunken Devil | ♥ 1 | Well, interesting controls haha. Super hard to be consistent though, I never figured out a strategy to stay alive for longer than 30 seconds. The gameplay was very simple but in this game I think it became more interesting because of the controls but I did not see the connection to the theme. Overall good job, a fun dexterity challenge. |
| Dec 25 14:59:58 | 24m 10s | Just delete them | ♥ 0 | the.png Well, the game said I could delete anything so I deleted everything and the game got stuck :p It kept creating Level3 folder with no content and the NPC kept saying "Th" and then the level seemed to restart in an infinite loop. Really interesting concept though, reminds me somewhat of Undertale where if you mess with the gamefiles you get different outcomes. Needs a bit more polishing though I think because a few bugs are still present which is not a nice experience. Good job and innovative concept. 😄 |
| Dec 25 15:07:36 | 7m 38s | Oh Those Bloody Angels! | ♥ 0 | I tried the web version of the game and the concept works and it has a twist where you sacrifice followers to gain more ammunition which is different from simply collecting more ammunition. What the game lacks I think is more sound effects and some more variation to your attacks. Maybe having different combos would give more gameplay. Still the game is playable and the concept can be expanded upon. Good job overall! |
| Dec 25 15:18:40 | 11m 04s | Slime Patrol | ♥ 1 | Well done on the game concept. As others have said, the levels were unneccesarily long and the game experience took an impact when you died and had to restart all the way from the beginning. I think that the rockets should not collide with the bullets from the enemies because they were not very useful because of their speed, you were not able to easily launch a rocket and then move away so the enemies wouldn't hit the rocket. The game concept is working and you have some variation in the levels and enemies but the gameplay is pretty much the same, good job overall. |
| Dec 25 22:02:00 | 6h 43m | Oath of Balance | ♥ 1 | Wow, this game feels so polished. The graphics were cool and the music and sound effects worked well in this type of game which gave a special atmosphere. The controls felt nice but you didn't have any options to your attacks. Simply holding the shield up and slashing away at your enemies was all you had to do. Maybe having a stamina bar where you lose stamina for attacking or blocking attacks would be useful here so you have to be tactical. Overall a fun game which has a obvious connection to the theme. Introducing a more in-depth combat system would make this into a very playable game. |
| Dec 26 15:38:34 | 17h 36m | Exploding Sport | ♥ 1 | Beautiful game with a lot of polish. But where is my AI friend? :( Cool game overall, I had fun playing but was unable to play with another person. I'll comeback to give a rating when I'm able to play with someone else. Sound effects were funny and I see the connection to the theme but it could have been used in otherways where a sacrifice has a negative impact. |
| Dec 26 15:44:36 | 6m 02s | Sacricent | ♥ 1 | lel.png I don't need legs! Really nice animations, the mechanic is fun but the controls could be tweaked because I pressed space to jump and ended up with no legs and the enemies carried me wherever I wanted to go. Also I think movement should be independent of your aiming because now you can't really aim backwards to shoot the enemies or above/below you. Good work, hope you can get further next Ludum Dare. |
| Dec 26 15:52:52 | 8m 16s | VOID_SHOT | ♥ 0 | Cool game, which was a bit too difficult for a Ludum Dare game I think. It would have been a lot easier if your movement was independent of your aiming so you can move with your keyboard and aim with the mouse to shoot down enemies. Maybe introducing some sort of dash attack/move so you can escape from the enemies easier, this could use up more ammo as a "sacrifice". I like the concept and how it connects to the theme, good job. |
| Dec 26 16:02:29 | 9m 37s | Lastcrifices | ♥ 0 | I had fun playing the game and I was a bit impatient because I didn't manage to complete all the levels. I think the difficulty is good but maybe having a checkpoint would be helpful so you don't have to restart at the slow part again. The graphics and music was really cool. Simple sound effects but rewarding when you complete a level. Good job! |
| Dec 26 16:11:18 | 8m 49s | There Will Come Soft Rains | ♥ 0 | nice.png Well, looks like America will live a little bit longer. I really like games that have an important message to tell about the world in an interactive way. The gameplay is fun because you have to think about not overdoing anything, I was very close to running out of money but managed to save it. I guess that rewards are usually better than punishments. Great job! |
| Dec 26 16:29:00 | 17m 42s | Goo Glow | ♥ 0 | This game has a very fun concept. The levels were balanced well and it was fun to try go as far as possible in the dark. Some music would have been nice but it's not a requirement. It was also interesting to see that the velocity of the player had an effect on how much the slime spread. Good gameplay with polished levels. Great job! |
| Dec 27 22:10:38 | 29h 41m | Cheela | ♥ 1 | genetic.png This concept was innovative and fun once I understood it. This main problem I had was there was little feedback on what was going on, which units had the most influence on the breeding? I think there would be more gameplay if you could choose to selectively breed units instead of it being seemingly random. A tutorial on how to play the game would have been useful because I really had to read the description thoroughly before understanding what to do, leaving out the technical details in the beginning and just how to play would be better. Good job on the implementation though, I did an RTS for LD41 and it is really a lot of work to do unit selection and formation correctly. I think the controls could have been better though, selecting with left mouse button and having it work as a cancel selection button would be better because now I tried to cancel my selection and moved all my units to an unwanted location. |